Capcom Q4 FY3/2024 Financial Results (Jan - Mar 2024) | Most profitable FY ever, Net sales / OI at all time highs, DD2 at 2.62 millions

  • Thread starter

Capcom Co., Ltd. today announced that in its consolidated earnings for the fiscal year ended March 31, 2024, net sales were 152,410 million yen (up 21.0% year-over-year), operating income was 57,081 million yen (up 12.3% year-over-year), ordinary income was 59,422 million yen (up 15.7 % year-over-year), and net income attributable to owners of the parent was 43,374 million yen (up 18.1 % year-over-year).

During the fiscal year ended March 31, 2024, Capcom’s core Digital Contents business drove results, delivering annual sales of 45.89 million units for its home video game software, marking a year-over-year increase. The company achieved this with Street Fighter 6, which leads the Group’s esports activities, the release of Dragons Dogma 2 launched in March 2024, and promotional activities to gain wider recognition for its IPs and acquire new fans. Further, the company expanded earnings by leveraging its major brands in movies, character merchandise, and esports, while promoting efficient operations and new store formats in its Arcade Operations business, and introducing smart pachislo machines in its Amusement Equipments business. As a result, Capcom achieved record-high net sales, the seventh consecutive year of record-high profit at all levels, and its eleventh consecutive year of operating income growth.

Moving forward, for the fiscal year ending March 31, 2025, Capcom anticipates net sales of 165,000 million yen and operating income of 64,000 million yen, which would result in twelve consecutive years of operating income growth and eight consecutive years of record high profit at all levels.

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Business Performance (Japan GAAP)


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Digital contents business

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In Digital Contents, Street Fighter 6 (for PlayStation 5, PlayStation 4, Xbox Series X|S, and PC), the latest title in the series leading the Group’s eSports activities, was released in June 2023 to global acclaim. As a result, the game achieved sales of 3.3 million units, which contributed to improved segment results.

In addition, Dragon’s Dogma 2 (for PlayStation 5, Xbox Series X|S, and PC) was released in March 2024 as the first all-new game in the series in 12 years. Dragon’s Dogma 2 is an open world action role playing game where players can enjoy adventure in a fantasy realm, and thanks to strong support from series fans and a surge in new users, the game performed well, selling over 2.62 million units while also contributing to sales growth of Dragon’s Dogma: Dark Arisen, a catalog title in the same series.

Regarding catalog titles, in conjunction with the announcement of Monster Hunter Wilds, an all-new addition to the Monster Hunter series, sales of the same series’ catalog title Monster Hunter: World were solid. The game achieved cumulative sales of 25.32 million units worldwide, while sales of Monster Hunter World: Iceborne and Monster Hunter Rise: Sunbreak also continued to grow.

Further, in addition to reaching a cumulative total of 7.02 million units sold for Resident Evil 4, which launched in March 2023, and contributing to catalog sales growth, the Company conducted proactive promotional campaigns to gain wider recognition for its IPs and acquire new fans, focusing primarily on series title sales, such as Resident Evil 2. As a result, catalog title sales reached 36.29 million units, exceeding 29.3 million units in the same period of the previous fiscal year and boosting earnings.

In Mobile Contents, Monster Hunter Now (an out-licensed title for iOS and Android) was released in September, representing the latest mobile game in the Monster Hunter series. The number of worldwide downloads of the game exceeded 10 million, driving wider recognition of the IP.

As a result, the segment earned net sales of 119,841 million yen (up 22.1% year on year), and operating income of 59,831 million yen (up 11.8% year on year).

Financial Results Presentation


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Previous threads

FY3/2023

Q1 - https://www.installbaseforum.com/forums/threads/capcom-q1-fy3-2023-financial-results.947/
Q2 - https://www.installbaseforum.com/forums/threads/capcom-q2-fy3-2023-financial-results.1139/
Q3 - https://www.installbaseforum.com/forums/threads/capcom-q3-fy3-2023-financial-results.1340/
Q4 - https://www.installbaseforum.com/forums/threads/capcom-fy3-2023-financial-results-full-year.1611/

FY3/2024

Q1 - https://www.installbaseforum.com/fo...-2024-financial-results-april-june-2023.1817/
Q2 - https://www.installbaseforum.com/fo...4-at-5-45m-sf6-at-2-47m-mmbnlc-at-1-42m.2058/
Q3 - https://www.installbaseforum.com/fo...g-income-up-43-yoy-re4-at-6-48-millions.2358/
 
Because Capcom finally revealed PC Digital Sales units for the first time, I went to rush and add the data to my webpage which took some time while reusing some code which I'll need time to fix later.

The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/capcom

Consolidated Earnings:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2024        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                  |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥43,858M |   +73.82% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥31,076M |   +30.38% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |     ¥31,245M |    +2.09% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |     ¥46,231M |    -0.06% |
+========================================+
| 1st Half    |     ¥74,934M |   +52.72% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥106,179M |   +33.27% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|    ¥152,410M |   +21.03% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥140,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|    ¥165,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥24,047M |   +99.38% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |      ¥9,788M |    -0.47% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |     ¥13,869M |   +21.26% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |      ¥9,377M |   -46.36% |
+========================================+
| 1st Half    |     ¥33,835M |   +54.53% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |     ¥47,704M |   +43.12% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|     ¥57,081M |   +12.34% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥56,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|     ¥64,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       54.83% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |        31.5% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |       44.39% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |       20.28% |
+============================+
| 1st Half    |       45.15% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |       44.93% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|       37.45% |
+============================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|          40% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|       38.79% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥18,163M |  +101.65% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |      ¥7,124M |    -0.15% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |      ¥9,349M |   +25.19% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |      ¥8,738M |   -33.43% |
+========================================+
| 1st Half    |     ¥25,287M |   +56.65% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |     ¥34,636M |    +46.7% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|     ¥43,374M |   +18.07% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥40,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|     ¥46,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Sales Per Software Unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2024           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥37,400M |    13.5M |    ¥2,770 |
|        YoY% |     +94.79% |  +15.38% |    +68.8% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥22,300M |     9.1M |    ¥2,451 |
|        YoY% |     +42.04% |   -5.21% |   +49.91% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥19,300M |      10M |    ¥1,930 |
|        YoY% |     -20.58% |  +28.21% |   -38.04% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |    ¥37,200M |  13.293M |    ¥2,798 |
|        YoY% |      +3.05% |    +5.5% |    -2.34% |
+==================================================+
| 1st Half    |    ¥59,700M |    22.6M |    ¥2,642 |
|        YoY% |     +71.06% |    +6.1% |   +61.29% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥79,000M |    32.6M |    ¥2,423 |
|        YoY% |     +33.45% |  +12.03% |   +19.12% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|   ¥116,200M |  45.893M |    ¥2,532 |
|        YoY% |     +21.93% |  +10.06% |   +10.81% |
+==================================================+
| *Sales includes: - Downloadable content          |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital Forecast        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|   ¥103,400M |      45M |    ¥2,298 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|   ¥121,100M |      50M |    ¥2,422 |
+======================================================+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥8,900M |     1.9M |    ¥4,684 |
|        YoY% |     +206.9% |  +46.15% |  +109.95% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥3,100M |     0.7M |    ¥4,429 |
|        YoY% |    +121.43% |     +40% |   +58.18% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |     ¥2,100M |     0.7M |    ¥3,000 |
|        YoY% |     -64.41% |   -6.67% |   -61.87% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |     ¥5,200M |   1.241M |    ¥4,190 |
|        YoY% |     -33.33% |  -32.92% |    -0.62% |
+==================================================+
| 1st Half    |    ¥12,000M |     2.6M |    ¥4,615 |
|        YoY% |    +179.07% |  +44.44% |   +93.18% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥14,100M |     3.3M |    ¥4,273 |
|        YoY% |     +38.24% |  +29.41% |    +6.82% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|    ¥19,300M |   4.541M |    ¥4,250 |
|        YoY% |      +7.22% |    +3.2% |    +3.89% |
+==================================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package Forecast                                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥12,500M |     2.5M |    ¥5,000 |
+======================================================+
|FY3/2025 Forecast|    ¥14,400M |     3.4M |    ¥4,235 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥28,500M |    11.6M |    ¥2,457 |
|        YoY% |     +74.85% |  +11.54% |    +56.8% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥19,100M |     8.4M |    ¥2,274 |
|        YoY% |     +33.57% |   -7.69% |   +44.75% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥17,200M |     9.3M |    ¥1,849 |
|        YoY% |      -6.52% |  +31.91% |   -29.16% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |    ¥32,100M |  12.052M |    ¥2,663 |
|        YoY% |     +13.43% |  +12.11% |    +1.14% |
+==================================================+
| 1st Half    |    ¥47,600M |      20M |    ¥2,380 |
|        YoY% |     +55.56% |   +2.56% |   +51.69% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥64,800M |    29.3M |    ¥2,212 |
|        YoY% |     +32.24% |  +10.36% |   +19.83% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|    ¥96,900M |  41.352M |    ¥2,343 |
|        YoY% |     +25.36% |  +10.86% |   +13.08% |
+==================================================+
| *Sales includes: - Downloadable content          |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Forecast                                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥90,900M |    42.5M |    ¥2,139 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|   ¥106,600M |    46.6M |    ¥2,288 |
+======================================================+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Software Units by Hardware:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 1 |
+==========================================+
| FY3/2024 Cumulative        |       21.6M |
| FY3/2024 Cml. YoY%         |     +21.71% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 2 |
+==========================================+
| FY3/2024 Cumulative        |      19.75M |
| FY3/2024 Cml. YoY%         |      +1.01% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 3 |
+==========================================+
| FY3/2024 Cumulative        |       4.54M |
| FY3/2024 Cml. YoY%         |       +3.2% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

SPECIAL PAGE DATA

Consolidated Earnings 4th Quarters:
Code:
+−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/1998 4th Quarter |    ¥58,201M |
| FY3/1999 4th Quarter |    ¥38,366M |
| FY3/2000 4th Quarter |    ¥51,574M |
| FY3/2001 4th Quarter |    ¥28,914M |
| FY3/2002 4th Quarter |    ¥39,366M |
| FY3/2003 4th Quarter |    ¥36,378M |
| FY3/2004 4th Quarter |    ¥13,538M |
| FY3/2005 4th Quarter |    ¥23,396M |
| FY3/2006 4th Quarter |    ¥22,328M |
| FY3/2007 4th Quarter |    ¥25,259M |
| FY3/2008 4th Quarter |    ¥31,442M |
| FY3/2009 4th Quarter |    ¥44,655M |
| FY3/2010 4th Quarter |    ¥16,850M |
| FY3/2011 4th Quarter |    ¥26,943M |
| FY3/2012 4th Quarter |    ¥31,795M |
| FY3/2013 4th Quarter |    ¥21,376M |
| FY3/2014 4th Quarter |    ¥26,979M |
| FY3/2015 4th Quarter |    ¥16,447M |
| FY3/2016 4th Quarter |    ¥19,961M |
| FY3/2017 4th Quarter |    ¥33,663M |
| FY3/2018 4th Quarter |    ¥46,775M |
| FY3/2019 4th Quarter |    ¥38,761M |
| FY3/2020 4th Quarter |    ¥28,683M |
| FY3/2021 4th Quarter |    ¥30,441M |
| FY3/2022 4th Quarter |    ¥21,891M |
| FY3/2023 4th Quarter |    ¥46,259M |
| FY3/2024 4th Quarter |    ¥46,231M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             27 |
| Sum               |      ¥866,472M |
| Average           |       ¥32,092M |
| Median            |       ¥30,441M |
| Minimum           |       ¥13,538M |
| Maximum           |       ¥58,201M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/1998 4th Quarter |    ¥10,423M |
| FY3/1999 4th Quarter |     ¥3,611M |
| FY3/2000 4th Quarter |     ¥9,061M |
| FY3/2001 4th Quarter |     ¥4,724M |
| FY3/2002 4th Quarter |     ¥7,350M |
| FY3/2003 4th Quarter |     ¥5,221M |
| FY3/2004 4th Quarter |    ¥-1,711M |
| FY3/2005 4th Quarter |     ¥3,898M |
| FY3/2006 4th Quarter |     ¥1,836M |
| FY3/2007 4th Quarter |     ¥2,954M |
| FY3/2008 4th Quarter |     ¥7,020M |
| FY3/2009 4th Quarter |    ¥12,005M |
| FY3/2010 4th Quarter |       ¥770M |
| FY3/2011 4th Quarter |     ¥1,526M |
| FY3/2012 4th Quarter |     ¥5,574M |
| FY3/2013 4th Quarter |       ¥313M |
| FY3/2014 4th Quarter |     ¥1,778M |
| FY3/2015 4th Quarter |       ¥855M |
| FY3/2016 4th Quarter |     ¥1,425M |
| FY3/2017 4th Quarter |     ¥8,531M |
| FY3/2018 4th Quarter |     ¥9,028M |
| FY3/2019 4th Quarter |     ¥4,683M |
| FY3/2020 4th Quarter |     ¥4,379M |
| FY3/2021 4th Quarter |    ¥10,214M |
| FY3/2022 4th Quarter |     ¥7,813M |
| FY3/2023 4th Quarter |    ¥17,480M |
| FY3/2024 4th Quarter |     ¥9,377M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             27 |
| Sum               |      ¥150,138M |
| Average           |        ¥5,561M |
| Median            |        ¥4,724M |
| Minimum           |       ¥-1,711M |
| Maximum           |       ¥17,480M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/1998 4th Quarter |    ¥-4,759M |
| FY3/1999 4th Quarter |     ¥1,507M |
| FY3/2000 4th Quarter |     ¥9,700M |
| FY3/2001 4th Quarter |     ¥4,249M |
| FY3/2002 4th Quarter |     ¥3,503M |
| FY3/2003 4th Quarter |    ¥-2,283M |
| FY3/2004 4th Quarter |   ¥-10,630M |
| FY3/2005 4th Quarter |     ¥2,189M |
| FY3/2006 4th Quarter |      ¥-486M |
| FY3/2007 4th Quarter |     ¥1,505M |
| FY3/2008 4th Quarter |     ¥4,233M |
| FY3/2009 4th Quarter |     ¥7,884M |
| FY3/2010 4th Quarter |       ¥436M |
| FY3/2011 4th Quarter |       ¥914M |
| FY3/2012 4th Quarter |     ¥3,481M |
| FY3/2013 4th Quarter |    ¥-3,672M |
| FY3/2014 4th Quarter |    ¥-2,513M |
| FY3/2015 4th Quarter |        ¥76M |
| FY3/2016 4th Quarter |       ¥739M |
| FY3/2017 4th Quarter |     ¥6,117M |
| FY3/2018 4th Quarter |     ¥6,498M |
| FY3/2019 4th Quarter |     ¥3,371M |
| FY3/2020 4th Quarter |     ¥2,884M |
| FY3/2021 4th Quarter |     ¥7,400M |
| FY3/2022 4th Quarter |     ¥5,845M |
| FY3/2023 4th Quarter |    ¥13,127M |
| FY3/2024 4th Quarter |     ¥8,738M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             27 |
| Sum               |       ¥70,053M |
| Average           |        ¥2,595M |
| Median            |        ¥2,884M |
| Minimum           |      ¥-10,630M |
| Maximum           |       ¥13,127M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Consolidated Earnings FY Cumulative:
Code:
+−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/1998 FY Cumulative |    ¥58,201M |
| FY3/1999 FY Cumulative |    ¥38,366M |
| FY3/2000 FY Cumulative |    ¥51,574M |
| FY3/2001 FY Cumulative |    ¥49,082M |
| FY3/2002 FY Cumulative |    ¥62,742M |
| FY3/2003 FY Cumulative |    ¥62,036M |
| FY3/2004 FY Cumulative |    ¥52,668M |
| FY3/2005 FY Cumulative |    ¥65,895M |
| FY3/2006 FY Cumulative |    ¥70,253M |
| FY3/2007 FY Cumulative |    ¥74,542M |
| FY3/2008 FY Cumulative |    ¥83,097M |
| FY3/2009 FY Cumulative |    ¥91,878M |
| FY3/2010 FY Cumulative |    ¥66,837M |
| FY3/2011 FY Cumulative |    ¥97,716M |
| FY3/2012 FY Cumulative |    ¥82,065M |
| FY3/2013 FY Cumulative |    ¥94,075M |
| FY3/2014 FY Cumulative |   ¥102,200M |
| FY3/2015 FY Cumulative |    ¥64,277M |
| FY3/2016 FY Cumulative |    ¥77,021M |
| FY3/2017 FY Cumulative |    ¥87,170M |
| FY3/2018 FY Cumulative |    ¥94,515M |
| FY3/2019 FY Cumulative |   ¥100,031M |
| FY3/2020 FY Cumulative |    ¥81,591M |
| FY3/2021 FY Cumulative |    ¥95,308M |
| FY3/2022 FY Cumulative |   ¥110,054M |
| FY3/2023 FY Cumulative |   ¥125,930M |
| FY3/2024 FY Cumulative |   ¥152,410M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             27 |
| Sum                 |    ¥2,191,534M |
| Average             |       ¥81,168M |
| Median              |       ¥81,591M |
| Minimum             |       ¥38,366M |
| Maximum             |      ¥152,410M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/1998 FY Cumulative |    ¥10,423M |
| FY3/1999 FY Cumulative |     ¥3,611M |
| FY3/2000 FY Cumulative |     ¥9,061M |
| FY3/2001 FY Cumulative |     ¥7,155M |
| FY3/2002 FY Cumulative |     ¥9,727M |
| FY3/2003 FY Cumulative |     ¥6,680M |
| FY3/2004 FY Cumulative |     ¥1,402M |
| FY3/2005 FY Cumulative |     ¥7,752M |
| FY3/2006 FY Cumulative |     ¥6,580M |
| FY3/2007 FY Cumulative |     ¥9,602M |
| FY3/2008 FY Cumulative |    ¥13,121M |
| FY3/2009 FY Cumulative |    ¥14,618M |
| FY3/2010 FY Cumulative |     ¥5,587M |
| FY3/2011 FY Cumulative |    ¥14,295M |
| FY3/2012 FY Cumulative |    ¥12,318M |
| FY3/2013 FY Cumulative |    ¥10,151M |
| FY3/2014 FY Cumulative |    ¥10,299M |
| FY3/2015 FY Cumulative |    ¥10,582M |
| FY3/2016 FY Cumulative |    ¥12,029M |
| FY3/2017 FY Cumulative |    ¥13,650M |
| FY3/2018 FY Cumulative |    ¥16,037M |
| FY3/2019 FY Cumulative |    ¥18,144M |
| FY3/2020 FY Cumulative |    ¥22,827M |
| FY3/2021 FY Cumulative |    ¥34,596M |
| FY3/2022 FY Cumulative |    ¥42,909M |
| FY3/2023 FY Cumulative |    ¥50,812M |
| FY3/2024 FY Cumulative |    ¥57,081M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             27 |
| Sum                 |      ¥431,049M |
| Average             |       ¥15,965M |
| Median              |       ¥10,582M |
| Minimum             |        ¥1,402M |
| Maximum             |       ¥57,081M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/1998 FY Cumulative |    ¥-4,759M |
| FY3/1999 FY Cumulative |     ¥1,507M |
| FY3/2000 FY Cumulative |     ¥9,700M |
| FY3/2001 FY Cumulative |     ¥6,007M |
| FY3/2002 FY Cumulative |     ¥4,912M |
| FY3/2003 FY Cumulative |   ¥-19,598M |
| FY3/2004 FY Cumulative |    ¥-9,158M |
| FY3/2005 FY Cumulative |     ¥3,622M |
| FY3/2006 FY Cumulative |     ¥6,941M |
| FY3/2007 FY Cumulative |     ¥5,852M |
| FY3/2008 FY Cumulative |     ¥7,807M |
| FY3/2009 FY Cumulative |     ¥8,063M |
| FY3/2010 FY Cumulative |     ¥2,167M |
| FY3/2011 FY Cumulative |     ¥7,750M |
| FY3/2012 FY Cumulative |     ¥6,723M |
| FY3/2013 FY Cumulative |     ¥2,973M |
| FY3/2014 FY Cumulative |     ¥3,444M |
| FY3/2015 FY Cumulative |     ¥6,616M |
| FY3/2016 FY Cumulative |     ¥7,745M |
| FY3/2017 FY Cumulative |     ¥8,879M |
| FY3/2018 FY Cumulative |    ¥10,937M |
| FY3/2019 FY Cumulative |    ¥12,551M |
| FY3/2020 FY Cumulative |    ¥15,949M |
| FY3/2021 FY Cumulative |    ¥24,923M |
| FY3/2022 FY Cumulative |    ¥32,553M |
| FY3/2023 FY Cumulative |    ¥36,737M |
| FY3/2024 FY Cumulative |    ¥43,374M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             27 |
| Sum                 |      ¥244,217M |
| Average             |        ¥9,045M |
| Median              |        ¥6,941M |
| Minimum             |      ¥-19,598M |
| Maximum             |       ¥43,374M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Sales Per Software Unit 4th Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 4th Quarter |    ¥24,600M |    10.3M |    ¥2,388 |
| FY3/2022 4th Quarter |    ¥15,900M |     6.8M |    ¥2,338 |
| FY3/2023 4th Quarter |    ¥36,100M |    12.6M |    ¥2,865 |
| FY3/2024 4th Quarter |    ¥37,200M |  13.293M |    ¥2,798 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |   ¥113,800M |   42.99M |   ¥10,389 |
| Average              |    ¥28,450M |   10.75M |    ¥2,597 |
| Median               |    ¥30,350M |   11.45M |    ¥2,593 |
| Minimum              |    ¥15,900M |     6.8M |    ¥2,338 |
| Maximum              |    ¥37,200M |  13.293M |    ¥2,865 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 4th Quarter |    ¥10,900M |    3.35M |    ¥3,254 |
| FY3/2022 4th Quarter |     ¥4,400M |     0.9M |    ¥4,889 |
| FY3/2023 4th Quarter |     ¥7,800M |    1.85M |    ¥4,216 |
| FY3/2024 4th Quarter |     ¥5,200M |   1.241M |    ¥4,190 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |    ¥28,300M |    7.34M |   ¥16,549 |
| Average              |     ¥7,075M |    1.83M |    ¥4,137 |
| Median               |     ¥6,500M |    1.55M |    ¥4,203 |
| Minimum              |     ¥4,400M |     0.9M |    ¥3,254 |
| Maximum              |    ¥10,900M |    3.35M |    ¥4,889 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 4th Quarter |    ¥13,700M |    6.95M |    ¥1,971 |
| FY3/2022 4th Quarter |    ¥11,500M |     5.9M |    ¥1,949 |
| FY3/2023 4th Quarter |    ¥28,300M |   10.75M |    ¥2,633 |
| FY3/2024 4th Quarter |    ¥32,100M |  12.052M |    ¥2,663 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |    ¥85,600M |   35.65M |    ¥9,216 |
| Average              |    ¥21,400M |    8.91M |    ¥2,304 |
| Median               |    ¥21,000M |    8.85M |    ¥2,302 |
| Minimum              |    ¥11,500M |     5.9M |    ¥1,949 |
| Maximum              |    ¥32,100M |  12.052M |    ¥2,663 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Sales Per Software Unit FY Cumulative:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                  |             |          | Sales Per |
|                  |             | Software |  Software |
|                  |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 FY Cml. |    ¥68,800M |    30.1M |    ¥2,286 |
| FY3/2022 FY Cml. |    ¥83,300M |    32.6M |    ¥2,555 |
| FY3/2023 FY Cml. |    ¥95,300M |    41.7M |    ¥2,285 |
| FY3/2024 FY Cml. |   ¥116,200M |  45.893M |    ¥2,532 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count            |           4 |        4 |         4 |
| Sum              |   ¥363,600M |  150.29M |    ¥9,658 |
| Average          |    ¥90,900M |   37.57M |    ¥2,415 |
| Median           |    ¥89,300M |   37.15M |    ¥2,409 |
| Minimum          |    ¥68,800M |    30.1M |    ¥2,285 |
| Maximum          |   ¥116,200M |  45.893M |    ¥2,555 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                               |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                  |             |          | Sales Per |
|                  |             | Software |  Software |
|                  |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 FY Cml. |    ¥20,800M |    6.95M |    ¥2,993 |
| FY3/2022 FY Cml. |    ¥30,000M |       8M |    ¥3,750 |
| FY3/2023 FY Cml. |    ¥18,000M |     4.4M |    ¥4,091 |
| FY3/2024 FY Cml. |    ¥19,300M |   4.541M |    ¥4,250 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count            |           4 |        4 |         4 |
| Sum              |    ¥88,100M |   23.89M |   ¥15,084 |
| Average          |    ¥22,025M |    5.97M |    ¥3,771 |
| Median           |    ¥20,050M |    5.75M |    ¥3,921 |
| Minimum          |    ¥18,000M |     4.4M |    ¥2,993 |
| Maximum          |    ¥30,000M |       8M |    ¥4,250 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                               |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                  |             |          | Sales Per |
|                  |             | Software |  Software |
|                  |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 FY Cml. |    ¥48,000M |   23.15M |    ¥2,073 |
| FY3/2022 FY Cml. |    ¥53,300M |    24.6M |    ¥2,167 |
| FY3/2023 FY Cml. |    ¥77,300M |    37.3M |    ¥2,072 |
| FY3/2024 FY Cml. |    ¥96,900M |  41.352M |    ¥2,343 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count            |           4 |        4 |         4 |
| Sum              |   ¥275,500M |   126.4M |    ¥8,655 |
| Average          |    ¥68,875M |    31.6M |    ¥2,164 |
| Median           |    ¥65,300M |   30.95M |    ¥2,120 |
| Minimum          |    ¥48,000M |   23.15M |    ¥2,072 |
| Maximum          |    ¥96,900M |  41.352M |    ¥2,343 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Software Units By Hardware:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2020 Cumulative        |       11.9M |
| FY3/2021 Cumulative        |      15.15M |
| FY3/2022 Cumulative        |       13.7M |
| FY3/2023 Cumulative        |      19.55M |
| FY3/2024 Cumulative        |      19.75M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (units)                |      80.05M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2020 Cumulative        |       8.65M |
| FY3/2021 Cumulative        |          8M |
| FY3/2022 Cumulative        |       10.9M |
| FY3/2023 Cumulative        |      17.75M |
| FY3/2024 Cumulative        |       21.6M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (units)                |       66.9M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|  Rank 3 |
+==========================================+
| FY3/2020 Cumulative        |       4.95M |
| FY3/2021 Cumulative        |       6.95M |
| FY3/2022 Cumulative        |          8M |
| FY3/2023 Cumulative        |        4.4M |
| FY3/2024 Cumulative        |       4.54M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (units)                |      28.84M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
 
Last edited:
sounds great, apart maybe for DD2 legs (we DID see a 2.5mil milestone at launch, right?)

Rise is never catching up to World at this rate.

it had a GREAT run as a Switch single SKU, and if I remember correctly also on PC - while it seems as a late port on other consoles it hasn't been able to catch a meaningful attention from that crowd: maybe also because World being a BIG THING, Iceborn being a BIG THING and now people waiting for Wild
 
Yes march 21st release april 2nd announcement for 2.5m

Thanks but, wait: these numbers are up to March 31st, so basically THESE are the exact numbers they were reporting "rounded" with that announcement, am I wrong or right?
so, no comment can be done on DD2 legs by this report?
 
It’s amazing how well they’ve turned things around. They also seem to have mastered the ability of selling games from their back catalogue. Their games just keep on chugging.
 
sounds great, apart maybe for DD2 legs (we DID see a 2.5mil milestone at launch, right?)



it had a GREAT run as a Switch single SKU, and if I remember correctly also on PC - while it seems as a late port on other consoles it hasn't been able to catch a meaningful attention from that crowd: maybe also because World being a BIG THING, Iceborn being a BIG THING and now people waiting for Wild

Well despite being the older game World has triple the active users on Steam at least.


 
It' amazing how well they’ve turned things around. They also seem to have mastered the ability of selling games from their back catalogue. Their games just keep on chugging.

totally, I think they are the best in doing that, in this very moment: their products are presented as valuable, keep price for many months, and can be discounted later on, to bring in even more people


Well despite being the older game World has triple the active users on Steam at least.




thanks for the tidbit!
It's clear that the Switch version had a lion share of all those many millions sold: has been perceived and marketed as a BIG Switch exclusive and so it has been bought by the market
after that, probably even on PC (even if I remember it sold decently) and especially on "HD" consoles has been seen as a minor project compared to World, to Iceborne (probably because of those being marketed as "AAA-graphic-online" first episodes, with a newly announced Wild on the horizon
 
totally, I think they are the best in doing that, in this very moment: their products are presented as valuable, keep price for many months, and can be discounted later on, to bring in even more people





thanks for the tidbit!
It's clear that the Switch version had a lion share of all those many millions sold: has been perceived and marketed as a BIG Switch exclusive and so it has been bought by the market
after that, probably even on PC (even if I remember it sold decently) and especially on "HD" consoles has been seen as a minor project compared to World, to Iceborne (probably because of those being marketed as "AAA-graphic-online" first episodes, with a newly announced Wild on the horizon

Wilds is the true test. Can it outsell Rise or is the series destined for decline. There is also the *ahem* wildcard of Switch 2. There's a good chance Wilds will be Deck Verified which would leave no excuse for there not to be a port. Unless they just want to repeat last gen's release schedule since it worked out well for them.
 
3.3M in 10 months is really good for SF6. DD2 needs the expansion announced asap.

DD2 is truly a repeat of DD1 in terms of design decisions and/or questionable performance.
The issue is compounded by the fact that people have way more choices nowadays and PC players will not accept such terrible ports considering they have a lot more of them than they did like 10-12 years ago or even just 5 years ago.

SF6 doing very well indeed, well on track to hit their 10M target, especially if they plan to release the game on Switch 2.

Speaking of general engagement, the game is doing very well in that regards, at least on PC.
If we take a lot at the SteamDB CCU page we see that the bump from December(costumes) and Feb(Ed) had made the population daily peak higher than pre-update. That's not the most common thing to happen for online games.

With Akuma(and Season 2 balance patch) coming on May 22nd, that trend should almost assuredly continue.
Akuma is one of if not THE dlc character for Street Fighter.
Curious what they do in the future with the game other than just new characters.

-----

Looking at their forecast saying another record breaking year, looks like Monster Hunter Wilds is planned to release in Feb/March 2025. This FY we had SF6/DD2 but also the residual sales from RE4R which is the current fastest selling modern RE game.
I don't think they plan to have the same output, so that leaves us with 1 giant game to dwarf them all.
 
Last edited:
Rise is never catching up to World at this rate. Coincides with World's resurgence on Steam.

Rise underperformed on PC relative to World but this isn't really news, we just didn't see the kind of mass audience transition with Rise from console to PC as we did with World. Rise audience for the most part stayed put on console, indeed the highest selling MH SKU in the entire series is going to be between World PC and Rise Switch.

Weirdly though Sunbreak initially outperformed Iceborne aligned, significantly by base ratio, but that also probably owes to being day one on PC instead of a staggered launch. That lead also hasn't been maintained by units (but remains by ratio, thanks to lower Rise numbers).
 
Because Capcom finally revealed PC Digital Sales units for the first time, I went to rush and add the data to my webpage which took some time while reusing some code which I'll need time to fix later.

The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/capcom

Software Units By Hardware:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2020 Cumulative        |       11.9M |
| FY3/2021 Cumulative        |      15.15M |
| FY3/2022 Cumulative        |       13.7M |
| FY3/2023 Cumulative        |      19.55M |
| FY3/2024 Cumulative        |      19.75M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (units)                |      80.05M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2020 Cumulative        |       8.65M |
| FY3/2021 Cumulative        |          8M |
| FY3/2022 Cumulative        |       10.9M |
| FY3/2023 Cumulative        |      17.75M |
| FY3/2024 Cumulative        |       21.6M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (units)                |       66.9M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|  Rank 3 |
+==========================================+
| FY3/2020 Cumulative        |       4.95M |
| FY3/2021 Cumulative        |       6.95M |
| FY3/2022 Cumulative        |          8M |
| FY3/2023 Cumulative        |        4.4M |
| FY3/2024 Cumulative        |       4.54M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (units)                |      28.84M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Quoting myself here because of the newly added data from Capcom that I put into the quoted post under "Software Units By Hardware"

That post I am quoting has the special page data and the data for FY3/2024. Here are all of the fiscal years which come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/capcom

Software Units By Hardware:

FY3/2024:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 1 |
+==========================================+
| FY3/2024 Cumulative        |       21.6M |
| FY3/2024 Cml. YoY%         |     +21.71% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 2 |
+==========================================+
| FY3/2024 Cumulative        |      19.75M |
| FY3/2024 Cml. YoY%         |      +1.01% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 3 |
+==========================================+
| FY3/2024 Cumulative        |       4.54M |
| FY3/2024 Cml. YoY%         |       +3.2% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

FY3/2023:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2023 Cumulative        |      19.55M |
| FY3/2023 Cml. YoY%         |      +42.7% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2023 Cumulative        |      17.75M |
| FY3/2023 Cml. YoY%         |     +62.84% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 3 |
+==========================================+
| FY3/2023 Cumulative        |        4.4M |
| FY3/2023 Cml. YoY%         |        -45% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

FY3/2022:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2022 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2022 Cumulative        |       13.7M |
| FY3/2022 Cml. YoY%         |      -9.57% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2022 Cumulative        |       10.9M |
| FY3/2022 Cml. YoY%         |     +36.25% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 3 |
+==========================================+
| FY3/2022 Cumulative        |          8M |
| FY3/2022 Cml. YoY%         |     +15.11% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

FY3/2021:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2021 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2021 Cumulative        |      15.15M |
| FY3/2021 Cml. YoY%         |     +27.31% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2021 Cumulative        |          8M |
| FY3/2021 Cml. YoY%         |      -7.51% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 3 |
+==========================================+
| FY3/2021 Cumulative        |       6.95M |
| FY3/2021 Cml. YoY%         |      +40.4% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

FY3/2020:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2020 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2020 Cumulative        |       11.9M |
| FY3/2020 Cml. YoY%         |        New! |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2020 Cumulative        |       8.65M |
| FY3/2020 Cml. YoY%         |        New! |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 3 |
+==========================================+
| FY3/2020 Cumulative        |       4.95M |
| FY3/2020 Cml. YoY%         |        New! |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
 
Last edited:
Looking at their forecast saying another record breaking year, looks like Monster Hunter Wilds is planned to release in Feb/March 2025. This FY we had SF6/DD2 but also the residual sales from RE4R which is the current fastest selling modern RE game.
I don't think they plan to have the same output, so that leaves us with 1 giant game to dwarf them all.
MMBN Legacy Collection was also a surprise strong contributor this FY at over a million units. I wonder when we'll finally see Legends?

I agree Monster Hunter Wilds has to be slated for the Q4 slot but I'm surprised there aren't more releases lined up for this major anniversary year besides the Stories ports in Q1. If Switch 2 makes this FY I also wonder if MH will be present and in what form (Rise port, Wilds port, something else?).
 
The potential for next year is enormous.

MH Wilds + the possibility of porting a large part of the catalog to the Switch 2.

I can already imagine Street Fighter 6 being a day one game for Switch 2.
 
Rise underperformed on PC relative to World but this isn't really news, we just didn't see the kind of mass audience transition with Rise from console to PC as we did with World. Rise audience for the most part stayed put on console, indeed the highest selling MH SKU in the entire series is going to be between World PC and Rise Switch.

Weirdly though Sunbreak initially outperformed Iceborne aligned, significantly by base ratio, but that also probably owes to being day one on PC instead of a staggered launch. That lead also hasn't been maintained by units (but remains by ratio, thanks to lower Rise numbers).
Did the audience actually "mass transition" from console or was it mostly PC/Steam only people that got the game when it was available on their platform ?
 
Quoting myself here because of the newly added data from Capcom that I put into the quoted post under "Software Units By Hardware"

What is "package units"?
Is this referring to things like the RE bundles and MH+Expansion sales?
 
Did the audience actually "mass transition" from console or was it mostly PC/Steam only people that got the game when it was available on their platform ?
Based on Iceborne numbers from the Capcom leak, it was an actual audience transition from (mainly) PS4 to PC. Except in Japan.
 
Rise was always marketed as a spin off, kinda. Which was always going to reduce it's potential.

On the other hand, World had a huge marketing push and... Wasn't it released on Xbox and PS on both their Subscription services? I do remember it was on GP day 1 at least, and it's been on PS+ too
 
Capcom only announces strategy for continued PC growth. They make no mention of growing sales on coming Nintendo hardware. Is it because Nintendo only announced coming hardware this week?

Wilds is the true test. Can it outsell Rise or is the series destined for decline. There is also the *ahem* wildcard of Switch 2. There's a good chance Wilds will be Deck Verified which would leave no excuse for there not to be a port. Unless they just want to repeat last gen's release schedule since it worked out well for them.
I think many expect Wilds not to come out on Switch 2 and instead something like Rise will happen for Switch 2 at a later date.
 
What is "package units"?
Is this referring to things like the RE bundles and MH+Expansion sales?

It's not new. It's just referring to Physical units.

See the Sales Per Software unit data in my post, package units is reported there.

And package units are reported in the fact book:
 
It's not new. It's just referring to Physical units.

Duh... I completely missed the (Digital Units) clearly being labelled in both the PC/Console section.
This is what happens when I try to read at 6AM without having any food/drink 😅

Thank you.
 
The potential for next year is enormous.

MH Wilds + the possibility of porting a large part of the catalog to the Switch 2.

I can already imagine Street Fighter 6 being a day one game for Switch 2.

I think we all agree that (if the Switch 2 can actually run them "easily") it would make TONS of sense to bring some of their most recent games to the new Nintendo console in a short time frate around/after launch

Street Fighter 6 (no more closed behind any exclusivity deal)
Resident Evil 7 and 8, RER2 and 3 (as they did for ALL the previous RE "possibly running" on Switch)
Looking at the good sales debut of Dragons' Dogma and the continuing sales (as a catalogue game) of Dragon's Dogma Dark Arisen on Switch, also DD2 would make sense

Not sure about MH, instead: it makes sense to port World, with Wild coming soon? They "dual" strategy DID make a lot of sense and money this gen, so maybe it's better to uprez Rise+Sunbreak, developing a dedicated episode (primarly) for Switch 2 for a 2027 launch?

This for me is good evidence that much of the industries problems are generally poor management of development and poor maintenance of brands.

We can surely say that Capcom has been properly managed during this gen, that's for sure
 
Pretty good results for DD2, though I am not confident in its legs.

Though SF6 sold 3.3m overall or only the quarter? Because it is strange 24/3 is the same as lifetime.
 
Not sure about MH, instead: it makes sense to port World, with Wild coming soon? They "dual" strategy DID make a lot of sense and money this gen, so maybe it's better to uprez Rise+Sunbreak, developing a dedicated episode (primarly) for Switch 2 for a 2027 launch?
World won't be ported as it's on a retired engine not seeing further support (never brought to PS5/XBS even). If Switch 2 gets a gen 5 MH port then Rise is the only realistic possibility
 
It's 3.3M in 1 year, it remains a niche license.
LOLLLL.

Everyone born after 1980 knows the name Street Fighter, it's not niche in any sense of the word. This is a fighting game that will sell 10M+ lifetime and to have already done 3.3M in 9 Months is very commendable.
 
LOLLLL.

Everyone born after 1980 knows the name Street Fighter, it's not niche in any sense of the word. This is a fighting game that will sell 10M+ lifetime and to have already done 3.3M in 9 Months is very commendable.
Tell that to people calling doom over 22m in 9 months for TOTK.
 
But how then do you expect it to sell 10m? I doubt Switch 2 will suddenly sell more copies that PS+Xbox+PC combined.

Feels kinda low though. I thought it would be like 5-6m by now as the game had a good WOM at launch. It even felt that it sold more than MK. Though I don't remember how much MK sold.
Fighters are essentially service games now, really successful ones tend to do 3-4x liftetime what their year 1 numbers were. We've seen that with SFV, SSBU, MK11, Tekken 7, and so on.

Also, SF6 will be massive on Switch 2 imo. Consider that the launch 3DS port of SF4 was a million seller and even another SF2 port did 450k+ at Switch 1 launch.
 
But how then do you expect it to sell 10m? I doubt Switch 2 will suddenly sell more copies that PS+Xbox+PC combined.

Feels kinda low though. I thought it would be like 5-6m by now as the game had a good WOM at launch. It even felt that it sold more than MK. Though I don't remember how much MK sold.
The game will continue to sell for years like SFV did which ended up at 7.5 million on two platforms after a poor start. SF6 is way ahead.
 
But how then do you expect it to sell 10m? I doubt Switch 2 will suddenly sell more copies that PS+Xbox+PC combined.

Feels kinda low though. I thought it would be like 5-6m by now as the game had a good WOM at launch. It even felt that it sold more than MK. Though I don't remember how much MK sold.

Like @fiendcode said, Fighters like MK/SF/Tekken have long legs at low price entry and new editions(with multiple seasons worth of DLC characters included).

For example, from Wikipedia, Tekken 7:
Within the first two months of release, Tekken 7 had sold over two million copies worldwide.[127] Harada was satisfied with these sales as they surpassed the team's own expectations.[128] Harada later revealed that the game sold over 3 million copies before its one-year anniversary.[129] As of December 2022, the game has surpassed 10 million in sales, making it the most commercially successful game in the series, surpassing the record held by Tekken 3.[130][131] In February 2024 sales of 11.8 million were announced.[132]

3.X~Million in a year and LTD is at 11.8M
This is without a Switch port for Tekken because Harada.

10M for SF6 at the current pace is extremely doable.
 
10mil should be doable, and SF6 should do very well on Switch 2. Anyone who follows the game actively will know how popular SF6 is in Japan, and it's not available on the primary platform there.
 
Capcom really has it figured out; the entire rest of the industry looks like a clown show compared to them.
SF6 will easily do 10mil. Despite problems around monetization, customization and frequency of updates during Season 1, it still is unarguably the best managed fighting game on the market right now, future Seasons should give the game a big boost in sales.
 
Crazy sales all across the board

Capcom is selling so many copies of their marquee games/franchises that everyone has forgotten about poor Exoprimal.

Looking forward Pragmata has been indefinitely postponed and Kunitsu-Gami: Path of the Goddess is probably not going to sell gangbusters, general enthusiasm for the game seems non-existent.

In general this is the area where Capcom is seemingly looking to struggle the most.
Which tbh, is par for the course for a lot of industries right now, especially gaming.
IP strength is king.
 
Exoprimal megabombed, which is a pretty big deal given it was apparently the MH team's most expensive title to date. I'm sure Wilds will wash it all away but still, casts some doubt on Dev 2 stepping outside their wheelhouse anytime soon for AAA stuff.

Kunitsu-Gami is a smaller tier digital title though from Dev 1. In terms of scale I see it more similar to some of their previous releases like Shinsekai or GNG Resurrection.
 
That a huge successful company like Capcom does less in their full year than Nintendo in single quarter, paints a picture of how the market is.

I can't believe Capcom Net sales are "just" shy of a billion, somehow i had them as a much bigger player in the game.

Not that it's not impressive, and they are rising and rising, but some of their IPs are legendary damn, my world is truly upside down now
 
That a huge successful company like Capcom does less in their full year than Nintendo in single quarter, paints a picture of how the market is.

I can't believe Capcom Net sales are "just" shy of a billion, somehow i had them as a much bigger player in the game.

Not that it's not impressive, and they are rising and rising, but some of their IPs are legendary damn, my world is truly upside down now
You compare an average editor with a constructor, you're not serious.

It's like comparing Square Enix with Sony.

Capcom is doing well but there are better things in the industry it's just that they don't make a list of best sellers.
 
You compare an average editor with a constructor, you're not serious.

It's like comparing Square Enix with Sony.

Capcom is doing well but there are better things in the industry it's just that they don't make a list of best sellers.
I'm not downplaying it dude, i'm just saying that somehow i had Capcom as a much bigger player in an industry. Of course i know the comparison is stupid, is just random forum posting.

It's just that. nothing more, nothing less. that's why i said my world is upside down lol
 
Glad they shared that map with each country and the sales range. I don't think we ever have seen something similar before.
 
Quoting myself here because of the newly added data from Capcom that I put into the quoted post under "Software Units By Hardware"

That post I am quoting has the special page data and the data for FY3/2024. Here are all of the fiscal years which come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/capcom

Software Units By Hardware:

FY3/2024:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 1 |
+==========================================+
| FY3/2024 Cumulative        |       21.6M |
| FY3/2024 Cml. YoY%         |     +21.71% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 2 |
+==========================================+
| FY3/2024 Cumulative        |      19.75M |
| FY3/2024 Cml. YoY%         |      +1.01% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                               |   Rank 3 |
+==========================================+
| FY3/2024 Cumulative        |       4.54M |
| FY3/2024 Cml. YoY%         |       +3.2% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

FY3/2023:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2023 Cumulative        |      19.55M |
| FY3/2023 Cml. YoY%         |      +42.7% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2023 Cumulative        |      17.75M |
| FY3/2023 Cml. YoY%         |     +62.84% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 3 |
+==========================================+
| FY3/2023 Cumulative        |        4.4M |
| FY3/2023 Cml. YoY%         |        -45% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

FY3/2022:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2022 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2022 Cumulative        |       13.7M |
| FY3/2022 Cml. YoY%         |      -9.57% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2022 Cumulative        |       10.9M |
| FY3/2022 Cml. YoY%         |     +36.25% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 3 |
+==========================================+
| FY3/2022 Cumulative        |          8M |
| FY3/2022 Cml. YoY%         |     +15.11% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

FY3/2021:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2021 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2021 Cumulative        |      15.15M |
| FY3/2021 Cml. YoY%         |     +27.31% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2021 Cumulative        |          8M |
| FY3/2021 Cml. YoY%         |      -7.51% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 3 |
+==========================================+
| FY3/2021 Cumulative        |       6.95M |
| FY3/2021 Cml. YoY%         |      +40.4% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

FY3/2020:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Software Units By Hardware           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2020 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Console units (digital)                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 1 |
+==========================================+
| FY3/2020 Cumulative        |       11.9M |
| FY3/2020 Cml. YoY%         |        New! |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| PC units (digital)                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 2 |
+==========================================+
| FY3/2020 Cumulative        |       8.65M |
| FY3/2020 Cml. YoY%         |        New! |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package units                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|   Rank 3 |
+==========================================+
| FY3/2020 Cumulative        |       4.95M |
| FY3/2020 Cml. YoY%         |        New! |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

That PC growth is crazy, almost tripled the amount of units sold in 4 years.
 
Pragmata feels almost destined to follow Exoprimal's footsteps. Thankfully the looming giant that is Wilds should offset it.
 
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