• Akira Toriyama passed away

    Let's all commemorate together his legendary work and his impact here

Capcom Q2 FY3/2024 Financial Results (July - September 2023) | RE4 at 5.45m, SF6 at 2.47m , MMBNLC at 1.42m,

Looking at how much RE3 sells

pdf_102.png

NUN7G3s.png



I highly think that Capcom is starting to count Resident Evil Bundle editions as a sale for each game involved , and in RE3 case they count Raccoon City edition as a sale for each of RE2 and RE3 separately to glorify RE3 sales numbers , that may explain the close gap between RE2 and RE3 too , There is no way RE3 by itself even with Deep discounts and RE4 Boost that it will sell in 6 months more than MHW and Base MHR and close to RE2 and MHR:Sunbreak
 
Last edited:
Looking at how much RE3 sells

pdf_102.png

NUN7G3s.png



I highly think that Capcom is starting to count Resident Evil Bundle editions as a sale for each game involved , and in RE3 case they count Raccoon City edition as a sale for each of RE2 and RE3 separately to glorify RE3 sales numbers , that may explain the close gap between RE2 and RE3 too , There is no way RE3 by itself even with Deep discounts and RE4 Boost that it will sell in 6 months more than MHW and Base MHR and close to RE2 and MHR:Sunbreak
Well, Racoon City Bundle come with both RE2 and RE3, so they should count as a sale for RE3.
 
Well, Racoon City Bundle come with both RE2 and RE3, so they should count as a sale for RE3.

Capcom previously wasn't counting a bundle sale as a sale for the game individually , the bundle was presented as its own SKU in Platinum list , but Capcom as time goes is known to keep changing its criteria to inflate its games sales ( like RE7 Gold being merged with Base RE7 which wasn't the case before , or Later ports being merged in the OG game SKU which wasn't the case before )
 
Relying mostly on Resident Evil and Monster Hunter, which are now very healthy franchises, may be a bit too risky. When possibilities for remakes will dry up (I can see Resident Evil 5 being big, perhaps a Re-Remake and Code Veronica) and Nintendo/PS/Xbox Monster Hunter production pipelines unifying, there will be less releases and Capcom needs something to fill the gap. Street Fighter is a good money-maker but its profitability is spread across time, while other IPs are too small to sustain a multinational company (Ace Attorney, Mega Man). Dragon's Dogma doesn't seem it will light the charts on fire.
 
I think that looking at the continued performance of Resident Evil 2 Capcom should consider either a RE subseries that plays and looks more like it or to move the mainline chapters in that direction.

Relying mostly on Resident Evil and Monster Hunter, which are now very healthy franchises, may be a bit too risky. When possibilities for remakes will dry up (I can see Resident Evil 5 being big, perhaps a Re-Remake and Code Veronica) and Nintendo/PS/Xbox Monster Hunter production pipelines unifying, there will be less releases and Capcom needs something to fill the gap. Street Fighter is a good money-maker but its profitability is spread across time, while other IPs are too small to sustain a multinational company (Ace Attorney, Mega Man). Dragon's Dogma doesn't seem it will light the charts on fire.
But they are doing a lot to differentiate: Dragon's Dogma, Exoprimal and Pragmata are all attempts at creating another AAA franchise to rely on. It's just really difficult.
The one thing they should add imho is a couple of teams that release AA titles once or twice a year to hedge AAA titles selling under expectations. The ports and collections are doing that job right now but they won't do it forever.
 
I feel like RE1 will be the next remake, it's definitely not enough of a jump for 5 yet which I'd sort of expect next gen. We could realistically get CV and 0 too in the interim, though they could also skip those.

DMC is also a pretty reliable AAA offering but it's from the same team as Dragon's Dogma so there's going to be a wait. Which is probably the bigger issue, Capcom only has so much bandwidth between RE, RE remakes and MH alternating. I agree they need something else but that probably hindges on some significant expansion and acquisition (maybe Hexadrive would be a good buy?).

Dead Rising and Lost Planet were good alternate AAA efforts but Capcom let them lapse with subpar outsourcing and their western studio closure. They sort of tested the waters with bringing Onimusha back but that fell flat with the remaster bombing. I don't really see any legacy efforts worth bringing back unless they go really retro and those can be frought (like the bad Bionic Commando reimagining, or apparently a similar Strider one that never saw the light of day). Maybe giving a "real" MVC4 a shot now could work but being at Disney's mercy for a tentpole AAA series probably isn't too appealing for Capcom after how horribly Infinite went.

I think where there's a lot of immediate and obvious room though is lower budget or smaller scale AA efforts. Retro/emulation reissues, HD remasters, Ace Attorney and Mega Man were all quite successful efforts in this area and Kinitsu-Gami looks encouraging too imo. There's a lot of back catalog still there to mine too honestly (Breath of Fire, Viewtiful Joe, Rival Schools, MM Legends, Maximo, etc).
 
Relying mostly on Resident Evil and Monster Hunter, which are now very healthy franchises, may be a bit too risky. When possibilities for remakes will dry up (I can see Resident Evil 5 being big, perhaps a Re-Remake and Code Veronica) and Nintendo/PS/Xbox Monster Hunter production pipelines unifying, there will be less releases and Capcom needs something to fill the gap. Street Fighter is a good money-maker but its profitability is spread across time, while other IPs are too small to sustain a multinational company (Ace Attorney, Mega Man). Dragon's Dogma doesn't seem it will light the charts on fire.

RE9 will be a crossroad for the series future , Remakes doing better commercially and critically than Mainlines isn't something that any company will like I think , and I think The remakes Milking Machine started its drying phase the moment they announced RE4 , you can't peak its legendary status or peak RE2 WOW factor , and there is a big chance CV or RE0 will do RE3 kind of Sales

I think Dragon Dogma 2 has potential to be 2nd or 3rd best selling Capcom game ever after MHW and MH Rise , it hits lots of checklist in the current gaming landscape for a +10M Seller in first year or two
 
But they are doing a lot to differentiate: Dragon's Dogma, Exoprimal and Pragmata are all attempts at creating another AAA franchise to rely on. It's just really difficult.
The one thing they should add imho is a couple of teams that release AA titles once or twice a year to hedge AAA titles selling under expectations. The ports and collections are doing that job right now but they won't do it forever.

Well, they're trying but efforts has been looking a bit sparse in the past few years. The last actual attempt to create a new AAA IP was indeed Dragon's Dogma in 2012. Some IPs are more sparse by nature, like Street Fighter or Devil May Cry while smaller franchises haven't really seen some good investments seem many years (Ace Attorney, Mega Man, Okami).
 
Relying mostly on Resident Evil and Monster Hunter, which are now very healthy franchises, may be a bit too risky. When possibilities for remakes will dry up (I can see Resident Evil 5 being big, perhaps a Re-Remake and Code Veronica) and Nintendo/PS/Xbox Monster Hunter production pipelines unifying, there will be less releases and Capcom needs something to fill the gap. Street Fighter is a good money-maker but its profitability is spread across time, while other IPs are too small to sustain a multinational company (Ace Attorney, Mega Man). Dragon's Dogma doesn't seem it will light the charts on fire.
Considering their only announced games on the horizon are Dragon's Dogma 2, Kunitsu-Gami, and Pragmata, they're already doing this. We also just had Exoprimal, which successful IP or not, still counts.

Still, I pick up what you're putting down. They need to diversify a bit, opening up their properties to third party developers like they did with Monster Hunter Stories 2 would help.
 
Considering how long it took for DD2 to come out I’m not convinced that’s going to be a stable franchise for Capcom in the future.

This post is my way to beg for new Mega Man games. Please and thanks.
 
Based on YoY licensing growth, Capcom seemingly got $10m to $15m from Xbox for Exoprimal on Game Pass.

The estimated Steam sale range by various estimators given on Steam Charts gives a range of 50k to 90k. No idea if this is accurate, but assuming that 25% to 50% of players are on Steam and the Steam Charts estimated range is accurate, that gives worldwide total sales numbers of 100k to 360k which ranges from bad to ehh.

The bigger issue is legs. Exoprimal just had season 2 release on October 18th. Currently, there are 100 players on Steam.

With the Game Pass money (depending on the budget, and yes, I know that there were budget leaks from years ago, but they may have changed the budget from the estimates then), this may end up breaking even, but it feels like another waste of resources that didn't end up making money (like all of their multiplayer RE games)

Capcom has two of the most successful multiplayer franchises ever so it's weird to see them struggle so much with multiplayer outside of MH and SF.
 
Back
Top Bottom