Capcom on Track to Achieve Full-year Earnings Forecast Following Consolidated Results for the Three Months Ended June 30, 2024– Solid catalog title sales enhance value of Capcom’s IP – | Press Release | CAPCOM
Capcom Co., Ltd. today announced that in its consolidated business results for the three months ended June 30, 2024, net sales were 29,597 million yen (down 32.5% year-over-year), operating income was 12,889 million yen (down 46.4% year-over-year), ordinary income was 13,487 million yen (down...
www.capcom.co.jp
Capcom Co., Ltd. today announced that in its consolidated business results for the three months ended June 30, 2024, net sales were 29,597 million yen (down 32.5% year-over-year), operating income was 12,889 million yen (down 46.4% year-over-year), ordinary income was 13,487 million yen (down 47.9 % year-over-year), and net income attributable to owners of the parent was 9,975 million yen (down 45.1 % year-over-year), which outperformed the company’s plan for all business segments for the period under review.
During the three months ended June 30, 2024, sales in Capcom’s core Digital Contents business centered on releases of existing titles on additional platforms and catalog sales of major titles released in previous fiscal years because the launch timing of new titles will be concentrated in the second half of the current fiscal year. The resulting sales volumes were 9.53 million units, which made solid progress toward achieving the full-year target and was in-line with plans, though represented a decrease compared to the same period of the previous fiscal year when Street Fighter 6 was released. Further, the company strove to enhance the brand of its intellectual properties by utilizing its major IP in film and television productions, licensed merchandise, and in its eSports business. It also worked to increase earnings with efficient operations of existing stores in Arcade Operations, as well as with the launch of a new smart pachislo machine in Amusement Equipments. As a result, Capcom is on track to achieve its full-year earnings forecast.
The forecast for the consolidated business results for the current fiscal year ending March 31, 2025, remains the same as what was projected at the financial results announcement on May 9, 2024.
Business Performance (Japan GAAP)
Business Performance (Japan GAAP) |Financial Data | CAPCOM
Find Capcom's most recent financial review here.
www.capcom.co.jp
Digital contents business
In the Digital Contents business, past titles Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin were released on additional platforms in June, and thanks to support from a wide range of users, sales of Monster Hunter Stories 2: Wings of Ruin surpassed a cumulative total of 2 million units. In addition, sales of catalog titles Monster Hunter World: Iceborne and Monster Hunter Rise continued to grow, contributing to an improvement in the brand value of titles in the series, with cumulative sales now over 100 million units worldwide.
Regarding catalog titles, the Company continued working to enhance brand recognition and increase the number of users for Street Fighter 6, the major new title in this flagship series that was released in the previous fiscal year, by strengthening collaborations with esports activities. Sales of Dragon’s Dogma 2, released in March, progressed in line with expectations. In addition, the Company conducted proactive promotional campaigns to gain wider recognition of its IPs and acquire new fans, focusing primarily on series title sales, such as Resident Evil 4. As a result, sales of catalog titles got off to a solid start thanks to promoting pricing measures, amounting to 9.26 million units, compared to 9.8 million units in the same period of the previous fiscal year.
Consequently, progress toward achieving the full-year plan was generally in line with plans, though sales volume for the three months ended June 30, 2024, decreased compared with the same period of the previous fiscal year when Street Fighter 6 was released.
In Mobile Contents, cumulative downloads of Monster Hunter Now, which was released in the previous fiscal year, exceeded 15 million and continued to gain in popularity among many users. In addition, in the three months ended June 30, 2024, Monster Hunter Puzzles: Felyne Isles (for iOS and Android) was released globally in June.
As a result, segment net sales were 21,416 million yen (down 43.5% year-over-year), and operating income was 12,821 million yen (down 48.0% year-over-year).
Financial Results Presentation
Previous threads
FY3/2023
Q1 - https://www.installbaseforum.com/forums/threads/capcom-q1-fy3-2023-financial-results.947/
Q2 - https://www.installbaseforum.com/forums/threads/capcom-q2-fy3-2023-financial-results.1139/
Q3 - https://www.installbaseforum.com/forums/threads/capcom-q3-fy3-2023-financial-results.1340/
Q4 - https://www.installbaseforum.com/forums/threads/capcom-fy3-2023-financial-results-full-year.1611/
FY3/2024
Q1 - https://www.installbaseforum.com/fo...-2024-financial-results-april-june-2023.1817/
Q2 - https://www.installbaseforum.com/fo...4-at-5-45m-sf6-at-2-47m-mmbnlc-at-1-42m.2058/
Q3 - https://www.installbaseforum.com/fo...g-income-up-43-yoy-re4-at-6-48-millions.2358/
Q4 - https://www.installbaseforum.com/fo...-at-all-time-highs-dd2-at-2-62-millions.2663/