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Capcom Q1 FY3/2025 Financial Results (Apr - Jun 2024) | Net sales down by 33% YoY, OI down by 48%, "good progress toward achieving full-year plan"

  • Thread starter

Capcom Co., Ltd. today announced that in its consolidated business results for the three months ended June 30, 2024, net sales were 29,597 million yen (down 32.5% year-over-year), operating income was 12,889 million yen (down 46.4% year-over-year), ordinary income was 13,487 million yen (down 47.9 % year-over-year), and net income attributable to owners of the parent was 9,975 million yen (down 45.1 % year-over-year), which outperformed the company’s plan for all business segments for the period under review.

During the three months ended June 30, 2024, sales in Capcom’s core Digital Contents business centered on releases of existing titles on additional platforms and catalog sales of major titles released in previous fiscal years because the launch timing of new titles will be concentrated in the second half of the current fiscal year. The resulting sales volumes were 9.53 million units, which made solid progress toward achieving the full-year target and was in-line with plans, though represented a decrease compared to the same period of the previous fiscal year when Street Fighter 6 was released. Further, the company strove to enhance the brand of its intellectual properties by utilizing its major IP in film and television productions, licensed merchandise, and in its eSports business. It also worked to increase earnings with efficient operations of existing stores in Arcade Operations, as well as with the launch of a new smart pachislo machine in Amusement Equipments. As a result, Capcom is on track to achieve its full-year earnings forecast.

The forecast for the consolidated business results for the current fiscal year ending March 31, 2025, remains the same as what was projected at the financial results announcement on May 9, 2024.

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Business Performance (Japan GAAP)


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Digital contents business

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In the Digital Contents business, past titles Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin were released on additional platforms in June, and thanks to support from a wide range of users, sales of Monster Hunter Stories 2: Wings of Ruin surpassed a cumulative total of 2 million units. In addition, sales of catalog titles Monster Hunter World: Iceborne and Monster Hunter Rise continued to grow, contributing to an improvement in the brand value of titles in the series, with cumulative sales now over 100 million units worldwide.

Regarding catalog titles, the Company continued working to enhance brand recognition and increase the number of users for Street Fighter 6, the major new title in this flagship series that was released in the previous fiscal year, by strengthening collaborations with esports activities. Sales of Dragon’s Dogma 2, released in March, progressed in line with expectations. In addition, the Company conducted proactive promotional campaigns to gain wider recognition of its IPs and acquire new fans, focusing primarily on series title sales, such as Resident Evil 4. As a result, sales of catalog titles got off to a solid start thanks to promoting pricing measures, amounting to 9.26 million units, compared to 9.8 million units in the same period of the previous fiscal year.

Consequently, progress toward achieving the full-year plan was generally in line with plans, though sales volume for the three months ended June 30, 2024, decreased compared with the same period of the previous fiscal year when Street Fighter 6 was released.

In Mobile Contents, cumulative downloads of Monster Hunter Now, which was released in the previous fiscal year, exceeded 15 million and continued to gain in popularity among many users. In addition, in the three months ended June 30, 2024, Monster Hunter Puzzles: Felyne Isles (for iOS and Android) was released globally in June.

As a result, segment net sales were 21,416 million yen (down 43.5% year-over-year), and operating income was 12,821 million yen (down 48.0% year-over-year).

Financial Results Presentation


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Previous threads

FY3/2023

Q1 - https://www.installbaseforum.com/forums/threads/capcom-q1-fy3-2023-financial-results.947/
Q2 - https://www.installbaseforum.com/forums/threads/capcom-q2-fy3-2023-financial-results.1139/
Q3 - https://www.installbaseforum.com/forums/threads/capcom-q3-fy3-2023-financial-results.1340/
Q4 - https://www.installbaseforum.com/forums/threads/capcom-fy3-2023-financial-results-full-year.1611/

FY3/2024

Q1 - https://www.installbaseforum.com/fo...-2024-financial-results-april-june-2023.1817/
Q2 - https://www.installbaseforum.com/fo...4-at-5-45m-sf6-at-2-47m-mmbnlc-at-1-42m.2058/
Q3 - https://www.installbaseforum.com/fo...g-income-up-43-yoy-re4-at-6-48-millions.2358/
Q4 - https://www.installbaseforum.com/fo...-at-all-time-highs-dd2-at-2-62-millions.2663/
 
The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/capcom

Consolidated Earnings:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2025        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                  |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥29,597M |   -32.52% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|    ¥165,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥12,889M |    -46.4% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|     ¥64,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       43.55% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|       38.79% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |      ¥9,975M |   -45.08% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|     ¥46,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Sales Per Software Unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2025           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥20,300M |   9.534M |    ¥2,129 |
|        YoY% |     -45.72% |  -29.38% |   -23.14% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content          |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital Forecast        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|   ¥121,000M |      50M |    ¥2,420 |
+======================================================+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥2,400M |   0.708M |    ¥3,390 |
|        YoY% |     -73.03% |  -62.74% |   -27.63% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package Forecast                                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|    ¥14,400M |     2.5M |    ¥5,760 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥17,800M |   8.826M |    ¥2,017 |
|        YoY% |     -37.54% |  -23.91% |   -17.91% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content          |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Forecast                                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|   ¥106,600M |    46.6M |    ¥2,288 |
+======================================================+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Segment Information:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2025     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥21,416M |   -43.46% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥12,821M |   -48.05% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       59.87% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Arcade Operations          |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |      ¥4,864M |   +18.14% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Arcade Operations          |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |        ¥516M |    +37.6% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Arcade Operations          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       10.61% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Amusement Equipments       |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |      ¥2,220M |  +147.22% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Amusement Equipments       |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |      ¥1,083M |   +59.73% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Amusement Equipments       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       48.78% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Other                      |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |      ¥1,097M |   +13.33% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Other                      |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |        ¥664M |   +34.41% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Other                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       60.53% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Adjustment                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Adjustment                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥-2,196M |    -0.69% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Adjustment                 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Total                      |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥29,597M |   -32.52% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Total                      |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥12,889M |    -46.4% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Total                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       43.55% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

SPECIAL PAGE DATA

Consolidated Earnings 1st Quarters:
Code:
+−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 1st Quarter |     ¥6,700M |
| FY3/2005 1st Quarter |    ¥11,921M |
| FY3/2006 1st Quarter |    ¥11,431M |
| FY3/2007 1st Quarter |    ¥10,571M |
| FY3/2008 1st Quarter |    ¥14,277M |
| FY3/2009 1st Quarter |    ¥16,352M |
| FY3/2010 1st Quarter |    ¥19,497M |
| FY3/2011 1st Quarter |    ¥19,037M |
| FY3/2012 1st Quarter |    ¥11,953M |
| FY3/2013 1st Quarter |    ¥18,620M |
| FY3/2014 1st Quarter |    ¥17,457M |
| FY3/2015 1st Quarter |     ¥9,575M |
| FY3/2016 1st Quarter |    ¥14,541M |
| FY3/2017 1st Quarter |    ¥10,927M |
| FY3/2018 1st Quarter |    ¥11,746M |
| FY3/2019 1st Quarter |    ¥17,204M |
| FY3/2020 1st Quarter |    ¥17,938M |
| FY3/2021 1st Quarter |    ¥23,722M |
| FY3/2022 1st Quarter |    ¥48,423M |
| FY3/2023 1st Quarter |    ¥25,232M |
| FY3/2024 1st Quarter |    ¥43,858M |
| FY3/2025 1st Quarter |    ¥29,597M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             22 |
| Sum               |      ¥410,579M |
| Average           |       ¥18,663M |
| Median            |       ¥16,778M |
| Minimum           |        ¥6,700M |
| Maximum           |       ¥48,423M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2005 1st Quarter |       ¥718M |
| FY3/2006 1st Quarter |       ¥891M |
| FY3/2007 1st Quarter |     ¥1,320M |
| FY3/2008 1st Quarter |     ¥2,075M |
| FY3/2009 1st Quarter |     ¥2,978M |
| FY3/2010 1st Quarter |     ¥3,664M |
| FY3/2011 1st Quarter |     ¥1,005M |
| FY3/2012 1st Quarter |       ¥775M |
| FY3/2013 1st Quarter |     ¥2,669M |
| FY3/2014 1st Quarter |       ¥723M |
| FY3/2015 1st Quarter |     ¥1,268M |
| FY3/2016 1st Quarter |     ¥2,026M |
| FY3/2017 1st Quarter |      ¥-726M |
| FY3/2018 1st Quarter |       ¥784M |
| FY3/2019 1st Quarter |     ¥5,106M |
| FY3/2020 1st Quarter |     ¥7,703M |
| FY3/2021 1st Quarter |    ¥10,711M |
| FY3/2022 1st Quarter |    ¥23,604M |
| FY3/2023 1st Quarter |    ¥12,061M |
| FY3/2024 1st Quarter |    ¥24,047M |
| FY3/2025 1st Quarter |    ¥12,889M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             21 |
| Sum               |      ¥116,291M |
| Average           |        ¥5,538M |
| Median            |        ¥2,075M |
| Minimum           |         ¥-726M |
| Maximum           |       ¥24,047M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2005 1st Quarter |       ¥509M |
| FY3/2006 1st Quarter |       ¥608M |
| FY3/2007 1st Quarter |       ¥808M |
| FY3/2008 1st Quarter |     ¥1,130M |
| FY3/2009 1st Quarter |     ¥2,382M |
| FY3/2010 1st Quarter |     ¥2,230M |
| FY3/2011 1st Quarter |       ¥213M |
| FY3/2012 1st Quarter |       ¥338M |
| FY3/2013 1st Quarter |     ¥1,320M |
| FY3/2014 1st Quarter |       ¥828M |
| FY3/2015 1st Quarter |       ¥765M |
| FY3/2016 1st Quarter |     ¥1,569M |
| FY3/2017 1st Quarter |    ¥-1,411M |
| FY3/2018 1st Quarter |       ¥521M |
| FY3/2019 1st Quarter |     ¥3,903M |
| FY3/2020 1st Quarter |     ¥5,420M |
| FY3/2021 1st Quarter |     ¥7,815M |
| FY3/2022 1st Quarter |    ¥17,340M |
| FY3/2023 1st Quarter |     ¥9,007M |
| FY3/2024 1st Quarter |    ¥18,163M |
| FY3/2025 1st Quarter |     ¥9,975M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             21 |
| Sum               |       ¥83,433M |
| Average           |        ¥3,973M |
| Median            |        ¥1,320M |
| Minimum           |       ¥-1,411M |
| Maximum           |       ¥18,163M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Sales Per Software Unit 1st Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |    ¥20,300M |     9.2M |    ¥2,207 |
| FY3/2022 1st Quarter |    ¥43,000M |    13.3M |    ¥3,233 |
| FY3/2023 1st Quarter |    ¥19,200M |    11.7M |    ¥1,641 |
| FY3/2024 1st Quarter |    ¥37,400M |    13.5M |    ¥2,770 |
| FY3/2025 1st Quarter |    ¥20,300M |   9.534M |    ¥2,129 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           5 |        5 |         5 |
| Sum                  |   ¥140,200M |   57.23M |   ¥11,980 |
| Average              |    ¥28,040M |   11.45M |    ¥2,396 |
| Median               |    ¥20,300M |    11.7M |    ¥2,207 |
| Minimum              |    ¥19,200M |     9.2M |    ¥1,641 |
| Maximum              |    ¥43,000M |    13.5M |    ¥3,233 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |     ¥6,000M |    1.85M |    ¥3,243 |
| FY3/2022 1st Quarter |    ¥18,400M |     4.2M |    ¥4,381 |
| FY3/2023 1st Quarter |     ¥2,900M |     1.3M |    ¥2,231 |
| FY3/2024 1st Quarter |     ¥8,900M |     1.9M |    ¥4,684 |
| FY3/2025 1st Quarter |     ¥2,400M |   0.708M |    ¥3,390 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           5 |        5 |         5 |
| Sum                  |    ¥38,600M |    9.96M |   ¥17,929 |
| Average              |     ¥7,720M |    1.99M |    ¥3,586 |
| Median               |     ¥6,000M |    1.85M |    ¥3,390 |
| Minimum              |     ¥2,400M |   0.708M |    ¥2,231 |
| Maximum              |    ¥18,400M |     4.2M |    ¥4,684 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |    ¥14,300M |    7.35M |    ¥1,946 |
| FY3/2022 1st Quarter |    ¥24,600M |     9.1M |    ¥2,703 |
| FY3/2023 1st Quarter |    ¥16,300M |    10.4M |    ¥1,567 |
| FY3/2024 1st Quarter |    ¥28,500M |    11.6M |    ¥2,457 |
| FY3/2025 1st Quarter |    ¥17,800M |   8.826M |    ¥2,017 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           5 |        5 |         5 |
| Sum                  |   ¥101,500M |   47.28M |   ¥10,690 |
| Average              |    ¥20,300M |    9.46M |    ¥2,138 |
| Median               |    ¥17,800M |     9.1M |    ¥2,017 |
| Minimum              |    ¥14,300M |    7.35M |    ¥1,567 |
| Maximum              |    ¥28,500M |    11.6M |    ¥2,703 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Segment Information 1st Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |    ¥15,675M |
| FY3/2012 1st Quarter |     ¥7,686M |
| FY3/2013 1st Quarter |    ¥13,740M |
| FY3/2014 1st Quarter |    ¥12,454M |
| FY3/2015 1st Quarter |     ¥5,506M |
| FY3/2016 1st Quarter |     ¥6,294M |
| FY3/2017 1st Quarter |     ¥6,740M |
| FY3/2018 1st Quarter |     ¥7,688M |
| FY3/2019 1st Quarter |    ¥13,782M |
| FY3/2020 1st Quarter |    ¥13,977M |
| FY3/2021 1st Quarter |    ¥21,476M |
| FY3/2022 1st Quarter |    ¥43,918M |
| FY3/2023 1st Quarter |    ¥19,860M |
| FY3/2024 1st Quarter |    ¥37,875M |
| FY3/2025 1st Quarter |    ¥21,416M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |      ¥248,087M |
| Average           |       ¥16,539M |
| Median            |       ¥13,782M |
| Minimum           |        ¥5,506M |
| Maximum           |       ¥43,918M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |     ¥1,881M |
| FY3/2012 1st Quarter |       ¥871M |
| FY3/2013 1st Quarter |     ¥2,401M |
| FY3/2014 1st Quarter |       ¥423M |
| FY3/2015 1st Quarter |     ¥1,131M |
| FY3/2016 1st Quarter |     ¥1,107M |
| FY3/2017 1st Quarter |         ¥8M |
| FY3/2018 1st Quarter |     ¥1,676M |
| FY3/2019 1st Quarter |     ¥5,735M |
| FY3/2020 1st Quarter |     ¥7,733M |
| FY3/2021 1st Quarter |    ¥11,804M |
| FY3/2022 1st Quarter |    ¥24,455M |
| FY3/2023 1st Quarter |    ¥12,541M |
| FY3/2024 1st Quarter |    ¥24,679M |
| FY3/2025 1st Quarter |    ¥12,821M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |      ¥109,266M |
| Average           |        ¥7,284M |
| Median            |        ¥2,401M |
| Minimum           |            ¥8M |
| Maximum           |       ¥24,679M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Arcade Operations                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |     ¥2,630M |
| FY3/2012 1st Quarter |     ¥2,832M |
| FY3/2013 1st Quarter |     ¥2,575M |
| FY3/2014 1st Quarter |     ¥2,484M |
| FY3/2015 1st Quarter |     ¥2,200M |
| FY3/2016 1st Quarter |     ¥1,932M |
| FY3/2017 1st Quarter |     ¥2,157M |
| FY3/2018 1st Quarter |     ¥2,245M |
| FY3/2019 1st Quarter |     ¥2,381M |
| FY3/2020 1st Quarter |     ¥2,710M |
| FY3/2021 1st Quarter |     ¥1,184M |
| FY3/2022 1st Quarter |     ¥2,389M |
| FY3/2023 1st Quarter |     ¥3,286M |
| FY3/2024 1st Quarter |     ¥4,117M |
| FY3/2025 1st Quarter |     ¥4,864M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |       ¥39,986M |
| Average           |        ¥2,666M |
| Median            |        ¥2,484M |
| Minimum           |        ¥1,184M |
| Maximum           |        ¥4,864M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Arcade Operations                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |       ¥178M |
| FY3/2012 1st Quarter |       ¥521M |
| FY3/2013 1st Quarter |       ¥386M |
| FY3/2014 1st Quarter |     ¥2,042M |
| FY3/2015 1st Quarter |       ¥214M |
| FY3/2016 1st Quarter |        ¥35M |
| FY3/2017 1st Quarter |       ¥107M |
| FY3/2018 1st Quarter |       ¥128M |
| FY3/2019 1st Quarter |       ¥143M |
| FY3/2020 1st Quarter |       ¥299M |
| FY3/2021 1st Quarter |      ¥-554M |
| FY3/2022 1st Quarter |       ¥-63M |
| FY3/2023 1st Quarter |       ¥186M |
| FY3/2024 1st Quarter |       ¥375M |
| FY3/2025 1st Quarter |       ¥516M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |        ¥4,513M |
| Average           |          ¥301M |
| Median            |          ¥186M |
| Minimum           |         ¥-554M |
| Maximum           |        ¥2,042M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Amusement Equipments               |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |       ¥252M |
| FY3/2012 1st Quarter |       ¥870M |
| FY3/2013 1st Quarter |     ¥1,711M |
| FY3/2014 1st Quarter |     ¥2,042M |
| FY3/2015 1st Quarter |     ¥1,498M |
| FY3/2016 1st Quarter |     ¥6,042M |
| FY3/2017 1st Quarter |     ¥1,662M |
| FY3/2018 1st Quarter |     ¥1,396M |
| FY3/2019 1st Quarter |       ¥376M |
| FY3/2020 1st Quarter |       ¥225M |
| FY3/2021 1st Quarter |       ¥181M |
| FY3/2022 1st Quarter |     ¥1,282M |
| FY3/2023 1st Quarter |       ¥649M |
| FY3/2024 1st Quarter |       ¥898M |
| FY3/2025 1st Quarter |     ¥2,220M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |       ¥21,304M |
| Average           |        ¥1,420M |
| Median            |        ¥1,282M |
| Minimum           |          ¥181M |
| Maximum           |        ¥6,042M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Amusement Equipments               |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |      ¥-169M |
| FY3/2012 1st Quarter |         ¥6M |
| FY3/2013 1st Quarter |       ¥691M |
| FY3/2014 1st Quarter |       ¥659M |
| FY3/2015 1st Quarter |       ¥627M |
| FY3/2016 1st Quarter |     ¥1,772M |
| FY3/2017 1st Quarter |       ¥-61M |
| FY3/2018 1st Quarter |      ¥-229M |
| FY3/2019 1st Quarter |      ¥-154M |
| FY3/2020 1st Quarter |       ¥133M |
| FY3/2021 1st Quarter |        ¥71M |
| FY3/2022 1st Quarter |       ¥243M |
| FY3/2023 1st Quarter |       ¥270M |
| FY3/2024 1st Quarter |       ¥678M |
| FY3/2025 1st Quarter |     ¥1,083M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |        ¥5,620M |
| Average           |          ¥375M |
| Median            |          ¥243M |
| Minimum           |         ¥-229M |
| Maximum           |        ¥1,772M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Other                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |       ¥479M |
| FY3/2012 1st Quarter |       ¥564M |
| FY3/2013 1st Quarter |       ¥593M |
| FY3/2014 1st Quarter |       ¥476M |
| FY3/2015 1st Quarter |       ¥369M |
| FY3/2016 1st Quarter |       ¥272M |
| FY3/2017 1st Quarter |       ¥366M |
| FY3/2018 1st Quarter |       ¥415M |
| FY3/2019 1st Quarter |       ¥664M |
| FY3/2020 1st Quarter |     ¥1,025M |
| FY3/2021 1st Quarter |       ¥879M |
| FY3/2022 1st Quarter |       ¥832M |
| FY3/2023 1st Quarter |     ¥1,435M |
| FY3/2024 1st Quarter |       ¥968M |
| FY3/2025 1st Quarter |     ¥1,097M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |       ¥10,434M |
| Average           |          ¥696M |
| Median            |          ¥593M |
| Minimum           |          ¥272M |
| Maximum           |        ¥1,435M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Other                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |        ¥30M |
| FY3/2012 1st Quarter |       ¥254M |
| FY3/2013 1st Quarter |       ¥230M |
| FY3/2014 1st Quarter |       ¥224M |
| FY3/2015 1st Quarter |       ¥177M |
| FY3/2016 1st Quarter |        ¥50M |
| FY3/2017 1st Quarter |       ¥126M |
| FY3/2018 1st Quarter |       ¥184M |
| FY3/2019 1st Quarter |       ¥411M |
| FY3/2020 1st Quarter |       ¥640M |
| FY3/2021 1st Quarter |       ¥511M |
| FY3/2022 1st Quarter |       ¥482M |
| FY3/2023 1st Quarter |       ¥818M |
| FY3/2024 1st Quarter |       ¥494M |
| FY3/2025 1st Quarter |       ¥664M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |        ¥5,295M |
| Average           |          ¥353M |
| Median            |          ¥254M |
| Minimum           |           ¥30M |
| Maximum           |          ¥818M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Adjustment                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Adjustment                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |      ¥-916M |
| FY3/2012 1st Quarter |      ¥-878M |
| FY3/2013 1st Quarter |    ¥-1,039M |
| FY3/2014 1st Quarter |      ¥-949M |
| FY3/2015 1st Quarter |      ¥-883M |
| FY3/2016 1st Quarter |      ¥-938M |
| FY3/2017 1st Quarter |      ¥-908M |
| FY3/2018 1st Quarter |      ¥-974M |
| FY3/2019 1st Quarter |    ¥-1,029M |
| FY3/2020 1st Quarter |    ¥-1,103M |
| FY3/2021 1st Quarter |    ¥-1,120M |
| FY3/2022 1st Quarter |    ¥-1,512M |
| FY3/2023 1st Quarter |    ¥-1,755M |
| FY3/2024 1st Quarter |    ¥-2,181M |
| FY3/2025 1st Quarter |    ¥-2,196M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |      ¥-18,381M |
| Average           |       ¥-1,225M |
| Median            |       ¥-1,029M |
| Minimum           |       ¥-2,196M |
| Maximum           |         ¥-878M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Total                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |    ¥19,037M |
| FY3/2012 1st Quarter |    ¥11,953M |
| FY3/2013 1st Quarter |    ¥18,620M |
| FY3/2014 1st Quarter |    ¥17,457M |
| FY3/2015 1st Quarter |     ¥9,575M |
| FY3/2016 1st Quarter |    ¥14,541M |
| FY3/2017 1st Quarter |    ¥10,927M |
| FY3/2018 1st Quarter |    ¥11,746M |
| FY3/2019 1st Quarter |    ¥17,204M |
| FY3/2020 1st Quarter |    ¥17,938M |
| FY3/2021 1st Quarter |    ¥23,722M |
| FY3/2022 1st Quarter |    ¥48,423M |
| FY3/2023 1st Quarter |    ¥25,232M |
| FY3/2024 1st Quarter |    ¥43,858M |
| FY3/2025 1st Quarter |    ¥29,597M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |      ¥319,830M |
| Average           |       ¥21,322M |
| Median            |       ¥17,938M |
| Minimum           |        ¥9,575M |
| Maximum           |       ¥48,423M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Total                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2011 1st Quarter |     ¥1,005M |
| FY3/2012 1st Quarter |       ¥775M |
| FY3/2013 1st Quarter |     ¥2,669M |
| FY3/2014 1st Quarter |       ¥723M |
| FY3/2015 1st Quarter |     ¥1,268M |
| FY3/2016 1st Quarter |     ¥2,026M |
| FY3/2017 1st Quarter |      ¥-726M |
| FY3/2018 1st Quarter |       ¥784M |
| FY3/2019 1st Quarter |     ¥5,106M |
| FY3/2020 1st Quarter |     ¥7,703M |
| FY3/2021 1st Quarter |    ¥10,711M |
| FY3/2022 1st Quarter |    ¥23,604M |
| FY3/2023 1st Quarter |    ¥12,061M |
| FY3/2024 1st Quarter |    ¥24,047M |
| FY3/2025 1st Quarter |    ¥12,889M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             15 |
| Sum               |      ¥104,645M |
| Average           |        ¥6,976M |
| Median            |        ¥2,669M |
| Minimum           |         ¥-726M |
| Maximum           |       ¥24,047M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
 
The legs on MHW is simply outstanding. Is MH Wilds coming Q1 2025? If so thats probably why big decreases in profit and revenue have not changed forecasts. Will be interesting to see if it can replicate MHW's generation defining success.
 
New Units : 274K

IIRC Capcom didn't release any game in Q1 but Ports of both MH Stories games , Guess those are its Sales

Was that really all they released for the entire Q1?

The legs on MHW is simply outstanding. Is MH Wilds coming Q1 2025? If so thats probably why big decreases in profit and revenue have not changed forecasts. Will be interesting to see if it can replicate MHW's generation defining success.

I remain skeptical on this game hitting Q1 2025 but we shall see. In so far, it's looked fairly rough at every showing, I think the scope is bigger than they may have anticipated but that does suggest it has a chance at making a big splash!
 
Looks like Capcom expect 13M new units sold this FY. Can't imagine that is all MH Wilds, suggests another game selling 3-5M, which could very well be a Resident Evil.
 
We are due for something from RE based on Capcom's in-so-far current RE strategy. It's been over a year and a half since RE4R, and three+ years since REVillage. Though I'm of the opinion that it needs another year or two on break lest the IP get too saturated between new titles and remakes.
 
Did not except Street Figther 6 to sell more than Dragon's Dogma 2 this quarter, the former really have stable legs.
 
Looks like Capcom expect 13M new units sold this FY. Can't imagine that is all MH Wilds, suggests another game selling 3-5M, which could very well be a Resident Evil.
Marvel vs Capcom collection will be a multi million seller, imo.
 
Capcom release somes New data for FY 2023 here:


Capcom Physical sales (FY 2023)

01. PLAYSTATION - 2.350.000 <53%> (-37%)
02. NINTENDO - 1.750.000 <40%> (-24%)
03. XBOX - 250.000 <6%> (-50%)
04. PC - 50.000 <1%> (-67%)
00. TOTAL - 4.400.000 <100%> (-45%)

__


Capcom Total PC Software (FY 2023)

Retail - 50.000 <0%> (-67%)
Digital - 17.750.000 <100%> (+63%)
Total - 17.800.000 <100%> (+61%)

Capcom Total Console Software (FY 2023)

Retail - 4.350.000 <18%> (-50%)
Digital - 19.550.000 <82%> (+43%)
Total - 23.900.000 <100%> (+7%)
 
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Capcom release somes New data for FY 2023 here:


Capcom Physical sales (FY 2023)

01. PLAYSTATION - 3.250.000 <53%> (-37%)
02. NINTENDO - 1.750.000 <40%> (-24%)
03. XBOX - 250.000 <6%> (-50%)
04. PC - 50.000 <1%> (-67%)
00. TOTAL - 4.400.000 <100%> (-45%)

__


Capcom Total PC Software (FY 2023)

Retail - 50.000 <0%> (-67%)
Digital - 17.750.000 <100%> (+63%)
Total - 17.800.000 <100%> (+61%)

Capcom Total Console Software (FY 2023)

Retail - 4.350.000 <18%> (-50%)
Digital - 19.550.000 <82%> (+43%)
Total - 23.900.000 <100%> (+7%)
no wonder they want to make PC their primary
 
Was that really all they released for the entire Q1?



I remain skeptical on this game hitting Q1 2025 but we shall see. In so far, it's looked fairly rough at every showing, I think the scope is bigger than they may have anticipated but that does suggest it has a chance at making a big splash!
Sure it was due to Covid, but releasing Rise totally unfinished didn't hurt it very much in the long run. They might repeat the strategy if they feel they have to. We'll find out soon enough, aren't we due a MH presentation?
 
We've seen how a bad launch can hamstring a game with Dragon's Dogma 2. Not sure Capcom wants to repeat that.
Yeah you can see legs grinding to a halt on that one. They surpassed 3 million at the end of may and by end of June it was 3.084 million. July also had a discount digitally which was rather quick and we can see retail prices going down like in Japan.
 
no wonder they want to make PC their primary
Why? They sell more on consoles in total and i would guess the average sale price of their games will be higher on consoles, because PC gamers buy most games on steep discount, much more than console gamers.
 
Why? They sell more on consoles in total and i would guess the average sale price of their games will be higher on consoles, because PC gamers buy most games on steep discount, much more than console gamers.
Digital makes more money and in the quoted bit basically all of their digital sales are on PC. Are they mostly catalogue sales? most likely, but they're still free money on products that have long surpassed break even
 
Capcom release somes New data for FY 2023 here:


Capcom Physical sales (FY 2023)

01. PLAYSTATION - 3.250.000 <53%> (-37%)
02. NINTENDO - 1.750.000 <40%> (-24%)
03. XBOX - 250.000 <6%> (-50%)
04. PC - 50.000 <1%> (-67%)
00. TOTAL - 4.400.000 <100%> (-45%)

__


Capcom Total PC Software (FY 2023)

Retail - 50.000 <0%> (-67%)
Digital - 17.750.000 <100%> (+63%)
Total - 17.800.000 <100%> (+61%)

Capcom Total Console Software (FY 2023)

Retail - 4.350.000 <18%> (-50%)
Digital - 19.550.000 <82%> (+43%)
Total - 23.900.000 <100%> (+7%)

As a heads-up: it looks like you inverted the PS retail software sales for the FY ending in March 2023 with the ones for the previous FY, at least (taken from the Integrated Report)

jz2YuvG.png


Digital makes more money and in the quoted bit basically all of their digital sales are on PC. Are they mostly catalogue sales? most likely, but they're still free money on products that have long surpassed break even

That's actually not true. As highlighted by @Astral_lion02 's own post and as reported by Capcom themselves in the Q4 FY3/2024 report, digital sales on consoles for the Fiscal Year that ended on March 2023 were actually above those coming from PC

rkuriMK.png


At the same time, it is also true that for the Fiscal Year that ended just a few months ago, PC digital sales turned out to be above the ones coming from consoles, and that trend continued during the period between April and June 2024.
 
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We've seen how a bad launch can hamstring a game with Dragon's Dogma 2. Not sure Capcom wants to repeat that.
Ehh, that was arguably a design problem and not a content and polish problem. MH is pretty much a live service game now, they can skirt by on low content as long as the design is good enough.
 
Ehh, that was arguably a design problem and not a content and polish problem. MH is pretty much a live service game now, they can skirt by on low content as long as the design is good enough.
Next year is not the year to test "how much our fanbase will tolerate". Because GTA VI will control the hours, media and mindshare.
 
If Wilds skips Switch 2 it means that Capcom isnt going in all in on repeating or even outperforming MHW performance - which isnt likely.
 
Next year is not the year to test "how much our fanbase will tolerate". Because GTA VI will control the hours, media and mindshare.
I don't know if Capcom cares much about that, ie: they can't really play around that so might as well slam it head-on; but also, I don't know how much overlap there is with those. Those MH nerds are really dedicated (I would know!).
 
As a heads-up: it looks like you inverted the PS retail software sales for the FY ending in March 2023 with the ones for the previous FY, at least (taken from the Integrated Report)

jz2YuvG.png




That's actually not true. As highlighted by @Astral_lion02 's own post and as reported by Capcom themselves in the Q4 FY3/2024 report, digital sales on consoles for the Fiscal Year that ended on March 2023 were actually above those coming from PC

rkuriMK.png


At the same time, it is also true that for the Fiscal Year that ended just a few months ago, PC digital sales turned out to be above the ones coming from consoles, and that trend continued during the period between April and June 2024.
Yes, I’m sorry. For some reason I read 19 million as the total digital sales, not as console digital sales
 
I don't know if Capcom cares much about that, ie: they can't really play around that so might as well slam it head-on; but also, I don't know how much overlap there is with those. Those MH nerds are really dedicated (I would know!).

Yes but the broader appeal isn't to "those MH nerds" it's to a general gamer audience and one that is very likely to have a lot of overlap with other big games like GTAV.

We're not in a market where you want to take undue risks.
 
Yes but the broader appeal isn't to "those MH nerds" it's to a general gamer audience and one that is very likely to have a lot of overlap with other big games like GTAV.

We're not in a market where you want to take undue risks.
Yeah, we are in a social media market now. You can be sure that a ton of people will be on what do I spend my $70 on? "On this game or the one that everyone is raging about?"

Granted, I don't think Wilds will do bad, but they cannot go with the "let's see what the community tolerates?"
 
Unit sales can be misleading, many of those PC sales are in massive discount territory, especially with regional pricing (you can see South America explode in popularity for Capcom recently).

It would be interesting if we ever get a revenue breakdown.

For Capcom games is this true? Outside of stuff like humble bundle that comes up once in a while, these Capcom games get cheap on all platforms. Monster Hunter Rise is on sale for $10 on the eshop right now.

I would assume average selling price is higher on consoles but is it that much higher?
 
Capcom games get big discounts at every digital store, it's not only a steam thing.
 
Monster Hunter its bigger now that when World released and its on PC day 1.
This affects the longterm sales how ? You wont get the double dips from PC players no more, making it even harder to achieve MHW longterm numbers. You also have MHW and MHR for cheap as alternatives on the platform, meanwhile when MHW released it was the only MH game available on these systems.

The state of MH when MHW launched is irrelevant considering its legs and what it and MHR managed to sell last generation.
 
Unit sales can be misleading, many of those PC sales are in massive discount territory, especially with regional pricing (you can see South America explode in popularity for Capcom recently).

It would be interesting if we ever get a revenue breakdown.

Other people brought it up but consoles are getting very deep discounts for many of Capcom's games. Also, some consoles have regional pricing too, Xbox at the very least does. That plus Capcom's games are mostly commercial successes so most get a 20% Valve cut after a certain point instead of the flat 30% that console makers get.

But I think a better argument for PC becoming their primary platform is that, from last year, the 57% that corresponds to consoles is split between Nintendo Switch, PS5, and XSX-S. That's three platforms that you can't really mix together because ports to/from NS are a whole different beast. So it's 43% on PC vs, what? 33% on PS5+XSX and 24% on NS?
 
For Capcom games is this true? Outside of stuff like humble bundle that comes up once in a while, these Capcom games get cheap on all platforms. Monster Hunter Rise is on sale for $10 on the eshop right now.

I would assume average selling price is higher on consoles but is it that much higher?

They do, but from a cursory look Steam has more frequent sales.
And regional pricing is big, resulting in a further 15-30% discount on price. For instance RE8 at $15.99 is ~$10 equivalent in China and Brazil.

This affects the longterm sales how ? You wont get the double dips from PC players no more, making it even harder to achieve MHW longterm numbers. You also have MHW and MHR for cheap as alternatives on the platform, meanwhile when MHW released it was the only MH game available on these systems.

The state of MH when MHW launched is irrelevant considering its legs and what it and MHR managed to sell last generation.

MHR is a long way behind MHW. World clearly is the winning recipe and I don't think double dippers are the reason. World basically acts like a GaaS, though Capcom was not able to provide the content to truly capitalise on that.

I'm not too confident on Wilds being able to capitalise on World either. Largely because World had novelty and seeing how Capcom handled DD2 which had so much missed opportunity.
 
MHR is a long way behind MHW. World clearly is the winning recipe and I don't think double dippers are the reason. World basically acts like a GaaS, though Capcom was not able to provide the content to truly capitalise on that.

I'm not too confident on Wilds being able to capitalise on World either. Largely because World had novelty and seeing how Capcom handled DD2 which had so much missed opportunity.
We saw massive audience transition for World from console to PC that just wasn't really repeated in Rise. You can see this tracking the quarterly milestones with each and also the relative upgrade rates for their expansions (Sunbreak actually outperforming Iceborne aligned), as well as the regional layout for that with World via the Capcom leak (PC outperforming console on Iceborne outside Japan).

Double dipping was definitely a large factor in this, essentially the primary World audience is on PC while the primary Rise audience instead remained on Switch.
 
We saw massive audience transition for World from console to PC that just wasn't really repeated in Rise. You can see this tracking the quarterly milestones with each and also the relative upgrade rates for their expansions (Sunbreak actually outperforming Iceborne aligned), as well as the regional layout for that with World via the Capcom leak (PC outperforming console on Iceborne outside Japan).

Double dipping was definitely a large factor in this, essentially the primary World audience is on PC while the primary Rise audience instead remained on Switch.
Rise had a big "problem" and i say that in quotations because it was clearly not expected to match Worlds sales.

Rise was always treated like a spin off, which totally makes sense but really cut it's potential short in the long run. Even the port to PC/XB/PS was like "there you go, have fun" without much fanfare and it even appeared on PS+ and GamePass like from day 1 IIRC.
 
Rise had a big "problem" and i say that in quotations because it was clearly not expected to match Worlds sales.

Rise was always treated like a spin off, which totally makes sense but really cut it's potential short in the long run. Even the port to PC/XB/PS was like "there you go, have fun" without much fanfare and it even appeared on PS+ and GamePass like from day 1 IIRC.
The thing is Rise on console still sold comparably to World on console. The differentiator between them really was PC uptake.

I think PC day one will definitely have an appreciable impact on Wilds and it'll be tough for it to ever reach World. It may not even reach Rise either.
 
RE8 is 56 Real on Steam
RE8 is 73 Real on PSN prices

Not comparable.
I would say they are extremely comparable grabbing as much as I can from these two sites. Highlighted green the lower price if there is one. Thailand and Indonesia price difference is humorous.

CurrencySteam Lowest (In that Currency unless noted)PS Lowest (In that Currency unless noted)
Australian Dollar22.7921.98
Brazil Real55.9673.8
British Pound13.1913.99
Canadian Dollar19.9919.99
Chilean Peso13.46 ($)15.99 ($)
Euro15.9915.99
Hong Kong Dollar123.2123.2
Indian Rupee959999
Indonesian Rupiah221599221600
Israeli New Shekel63.663.6
Japanese Yen19961996
Malaysian Ringgit65.265.2
Mexican Peso17.14 ($)15.99 ($)
New Zealand Dollar24.3627.98
Norwegian Krone159.6159.6
Polish Zloty71.667.6
Saudi Riyal17.98 ($)13.99 ($)
Singapore Dollar21.621.8
South African Rand287.6287.6
South Korea Won39.99 (Looks like pricing error current 60% discount is 18720)18720
Swiss Franc16.7615.96
Taiwan Dollar448448
Thai Baht515.6515
United States Dollar15.9915.99
Ukrainian Hryvnia499479.6
United Arab Emirates Dirham10.88 ($)13.99 ($)
 
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Dragon's Dogma 2
2024/03/21: Release date
2024/03/31: 2.62 million
2024/05/28: 3 million
2024/06/30: 3.08 million
 
Can't believe I'm still reading arguments that Capcom's PC digital sales being within touching distance of literally all other platforms combined is still not enough for people to rethink their perception of the PC market, which seem to be unchanged from early 2010's NeoGAF to this day.

Even if the now thoroughly debunked claim that PC users "only buy games at steep discount" was true (it isn't), that would be massively to Capcom's benefit, since they have been incredibly successful on the basis of long tail discount sales between major releases.
 
Can't believe I'm still reading arguments that Capcom's PC digital sales being within touching distance of literally all other platforms combined is still not enough for people to rethink their perception of the PC market, which seem to be unchanged from early 2010's NeoGAF to this day.

Even if the now thoroughly debunked claim that PC users "only buy games at steep discount" was true (it isn't), that would be massively to Capcom's benefit, since they have been incredibly successful on the basis of long tail discount sales between major releases.
There's still this lingering perception that Playstation represents %90 of all 3rd party software sales like we're still in the PS2 days or something, and when you add the fact we are talking about a Japanese 3rd party publisher having PC as their biggest platform then it's "no way that's true, something has to be wrong"
 
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