Capcom Q1 FY3/2024 Financial Results (April - June 2023)

Pronouns
He/Him

Capcom Co., Ltd. today announced that in its consolidated business results for the three months ended June 30, 2023, net sales were 43,858 million yen (up 73.8 % year-over-year), operating income was 24,047 million yen (up 99.4 % year-over-year), ordinary income was 25,865 million yen (up 102.0 % year-over-year), and net income attributable to owners of the parent was 18,163 million yen (up 101.6 % year-over-year).

During the three months ended June 30, 2023, Capcom’s core Digital Contents business delivered sales of 13.5 million units for its home video game software, surpassing the 11.7 million units in sales in the same period of the previous year and significantly contributing to the value of the company’s content. The company achieved this with the release of major new titles in its flagship series, including Street Fighter 6, as well as through pursuing catalog title sales digitally, which led to growth in sales volume globally. Further, the company grew earnings by promoting efficient operations at stores and new store formats in its Arcade Operations business, while selling existing machines that utilize its popular IP in its Amusement Equipments business. As a result, sales and profit increased year-over-year in Capcom’s consolidated business results for the three months ended June 30, 2023, putting the company on track to achieve 11 consecutive years of full-year operating profit growth.

The forecast for the consolidated business results for the current fiscal year ending March 31, 2024, remains the same as what was projected at the financial results announcement on May 10, 2023.

1n1nfpt.png


Business Performance (Japan GAAP)


nDAD057.png


zwnR70G.png


Digital contents business

W6fSqnR.png


Of5m8zE.png


In June 2023 the Company released Street Fighter 6 (for PlayStation 5, PlayStation 4, Xbox Series X|S, PC), the latest title in the series that leads the Company’s esports activities. The game represents an enhanced step forward in the Street Fighter series, going beyond the confines of the versus fighting game genre by introducing a variety of features with broad appeal. These include World Tour mode, an improved new single player experience, Battle Hub, where players around the globe gather to communicate and challenge each other to matches, as well as controller input options for different experience levels, ranging from newcomer to expert. As a result, the title made a strong start with sales of 1.97 million units, which contributed significantly to earnings.

Further, MegaMan Battle Network Legacy Collection Vol. 1 and Vol. 2 (for Nintendo Switch, PlayStation 4, PC), launched in April 2023, selling 1.32 million units supported by steady popularity.

In catalog title sales, Resident Evil 4, launched in March 2023, significantly contributed to sales growth, reaching 4.95 million units cumulatively. Additionally, the Company implemented pricing strategies while conducting proactive promotional campaigns to gain wide recognition for its intellectual property and acquire new fans, focusing primarily on series title sales, such as Monster Hunter Rise and Resident Evil 2. As a result, catalog title sales reached 9.8 million units, exceeding the 9 million units in the same period of the previous fiscal year and boosting sales.

The resulting net sales were 37,875 million yen (up 90.7% year-over-year) and operating income was 24,679 million yen (up 96.8% year-over-year).

Financial Results Presentation


HntiaqW.png


fqutEGV.png


NUN7G3s.png


Previous threads

FY3/2023

Q1 - https://www.installbaseforum.com/forums/threads/capcom-q1-fy3-2023-financial-results.947/
Q2 - https://www.installbaseforum.com/forums/threads/capcom-q2-fy3-2023-financial-results.1139/
Q3 - https://www.installbaseforum.com/forums/threads/capcom-q3-fy3-2023-financial-results.1340/
Q4 - https://www.installbaseforum.com/forums/threads/capcom-fy3-2023-financial-results-full-year.1611/
 
The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/capcom

Consolidated Earnings:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2024        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                  |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥43,858M |   +73.82% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥140,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥24,047M |   +99.38% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥56,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       54.83% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|          40% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥18,163M |  +101.65% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥40,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Sales Per Software Unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2024           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥37,400M |    13.5M |    ¥2,770 |
|        YoY% |     +94.79% |  +15.38% |    +68.8% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content          |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital Forecast        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥10,340M |      45M |      ¥230 |
+======================================================+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥8,900M |     1.9M |    ¥4,684 |
|        YoY% |     +206.9% |  +46.15% |  +109.95% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package Forecast                                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥1,250M |     2.5M |      ¥500 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥28,500M |    11.6M |    ¥2,457 |
|        YoY% |     +74.85% |  +11.54% |    +56.8% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content          |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Forecast                                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥90,900M |    42.5M |    ¥2,139 |
+======================================================+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

SPECIAL PAGE DATA

Consolidated Earnings 1st Quarters:
Code:
+−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 1st Quarter |     ¥6,700M |
| FY3/2005 1st Quarter |    ¥11,921M |
| FY3/2006 1st Quarter |    ¥11,431M |
| FY3/2007 1st Quarter |    ¥10,571M |
| FY3/2008 1st Quarter |    ¥14,277M |
| FY3/2009 1st Quarter |    ¥16,352M |
| FY3/2010 1st Quarter |    ¥19,497M |
| FY3/2011 1st Quarter |    ¥19,037M |
| FY3/2012 1st Quarter |    ¥11,953M |
| FY3/2013 1st Quarter |    ¥18,620M |
| FY3/2014 1st Quarter |    ¥17,457M |
| FY3/2015 1st Quarter |     ¥9,575M |
| FY3/2016 1st Quarter |    ¥14,541M |
| FY3/2017 1st Quarter |    ¥10,927M |
| FY3/2018 1st Quarter |    ¥11,746M |
| FY3/2019 1st Quarter |    ¥17,204M |
| FY3/2020 1st Quarter |    ¥17,938M |
| FY3/2021 1st Quarter |    ¥23,722M |
| FY3/2022 1st Quarter |    ¥48,423M |
| FY3/2023 1st Quarter |    ¥25,232M |
| FY3/2024 1st Quarter |    ¥43,858M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             21 |
| Sum               |      ¥380,982M |
| Average           |       ¥18,142M |
| Median            |       ¥16,352M |
| Minimum           |        ¥6,700M |
| Maximum           |       ¥48,423M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2005 1st Quarter |       ¥718M |
| FY3/2006 1st Quarter |       ¥891M |
| FY3/2007 1st Quarter |     ¥1,320M |
| FY3/2008 1st Quarter |     ¥2,075M |
| FY3/2009 1st Quarter |     ¥2,978M |
| FY3/2010 1st Quarter |     ¥3,664M |
| FY3/2011 1st Quarter |     ¥1,005M |
| FY3/2012 1st Quarter |       ¥775M |
| FY3/2013 1st Quarter |     ¥2,669M |
| FY3/2014 1st Quarter |       ¥723M |
| FY3/2015 1st Quarter |     ¥1,268M |
| FY3/2016 1st Quarter |     ¥2,026M |
| FY3/2017 1st Quarter |      ¥-726M |
| FY3/2018 1st Quarter |       ¥784M |
| FY3/2019 1st Quarter |     ¥5,106M |
| FY3/2020 1st Quarter |     ¥7,703M |
| FY3/2021 1st Quarter |    ¥10,711M |
| FY3/2022 1st Quarter |    ¥23,604M |
| FY3/2023 1st Quarter |    ¥12,061M |
| FY3/2024 1st Quarter |    ¥24,047M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             20 |
| Sum               |      ¥103,402M |
| Average           |        ¥5,170M |
| Median            |        ¥2,051M |
| Minimum           |         ¥-726M |
| Maximum           |       ¥24,047M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2005 1st Quarter |       ¥509M |
| FY3/2006 1st Quarter |       ¥608M |
| FY3/2007 1st Quarter |       ¥808M |
| FY3/2008 1st Quarter |     ¥1,130M |
| FY3/2009 1st Quarter |     ¥2,382M |
| FY3/2010 1st Quarter |     ¥2,230M |
| FY3/2011 1st Quarter |       ¥213M |
| FY3/2012 1st Quarter |       ¥338M |
| FY3/2013 1st Quarter |     ¥1,320M |
| FY3/2014 1st Quarter |       ¥828M |
| FY3/2015 1st Quarter |       ¥765M |
| FY3/2016 1st Quarter |     ¥1,569M |
| FY3/2017 1st Quarter |    ¥-1,411M |
| FY3/2018 1st Quarter |       ¥521M |
| FY3/2019 1st Quarter |     ¥3,903M |
| FY3/2020 1st Quarter |     ¥5,420M |
| FY3/2021 1st Quarter |     ¥7,815M |
| FY3/2022 1st Quarter |    ¥17,340M |
| FY3/2023 1st Quarter |     ¥9,007M |
| FY3/2024 1st Quarter |    ¥18,163M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             20 |
| Sum               |       ¥73,458M |
| Average           |        ¥3,673M |
| Median            |        ¥1,225M |
| Minimum           |       ¥-1,411M |
| Maximum           |       ¥18,163M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Capcom just had their most profitable 1st Quarter ever, new records for Operating Income and Net Income in the 1st Quarter.

Sales Per Software Unit 1st Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |    ¥20,300M |     9.2M |    ¥2,207 |
| FY3/2022 1st Quarter |    ¥43,000M |    13.3M |    ¥3,233 |
| FY3/2023 1st Quarter |    ¥19,200M |    11.7M |    ¥1,641 |
| FY3/2024 1st Quarter |    ¥37,400M |    13.5M |    ¥2,770 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |   ¥119,900M |    47.7M |    ¥9,851 |
| Average              |    ¥29,975M |   11.93M |    ¥2,463 |
| Median               |    ¥28,850M |    12.5M |    ¥2,489 |
| Minimum              |    ¥19,200M |     9.2M |    ¥1,641 |
| Maximum              |    ¥43,000M |    13.5M |    ¥3,233 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |     ¥6,000M |    1.85M |    ¥3,243 |
| FY3/2022 1st Quarter |    ¥18,400M |     4.2M |    ¥4,381 |
| FY3/2023 1st Quarter |     ¥2,900M |     1.3M |    ¥2,231 |
| FY3/2024 1st Quarter |     ¥8,900M |     1.9M |    ¥4,684 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |    ¥36,200M |    9.25M |   ¥14,539 |
| Average              |     ¥9,050M |    2.31M |    ¥3,635 |
| Median               |     ¥7,450M |    1.88M |    ¥3,812 |
| Minimum              |     ¥2,900M |     1.3M |    ¥2,231 |
| Maximum              |    ¥18,400M |     4.2M |    ¥4,684 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |    ¥14,300M |    7.35M |    ¥1,946 |
| FY3/2022 1st Quarter |    ¥24,600M |     9.1M |    ¥2,703 |
| FY3/2023 1st Quarter |    ¥16,300M |    10.4M |    ¥1,567 |
| FY3/2024 1st Quarter |    ¥28,500M |    11.6M |    ¥2,457 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |    ¥83,700M |   38.45M |    ¥8,673 |
| Average              |    ¥20,925M |    9.61M |    ¥2,168 |
| Median               |    ¥20,450M |    9.75M |    ¥2,202 |
| Minimum              |    ¥14,300M |    7.35M |    ¥1,567 |
| Maximum              |    ¥28,500M |    11.6M |    ¥2,703 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Capcom has broken records for: most digital sales ever in a 1st quarter (from the data listed), most digital software units in a 1st quarter (from the data listed), most packaged and digital software units in a 1st quarter.
 
Last edited:
The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/capcom

Consolidated Earnings:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2024        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                  |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥43,858M |   +73.82% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥140,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥24,047M |   +99.38% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥56,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       54.83% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|          40% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥18,163M |  +101.65% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥40,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Sales Per Software Unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. | FY3/2024           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥37,400M |    13.5M |    ¥2,770 |
|        YoY% |     +94.79% |  +15.38% |    +68.8% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content          |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital Forecast        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥10,340M |      45M |      ¥230 |
+======================================================+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥8,900M |     1.9M |    ¥4,684 |
|        YoY% |     +206.9% |  +46.15% |  +109.95% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package Forecast                                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥1,250M |     2.5M |      ¥500 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥28,500M |    11.6M |    ¥2,457 |
|        YoY% |     +74.85% |  +11.54% |    +56.8% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content          |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Forecast                                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥90,900M |    42.5M |    ¥2,139 |
+======================================================+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

SPECIAL PAGE DATA

Consolidated Earnings 1st Quarters:
Code:
+−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 1st Quarter |     ¥6,700M |
| FY3/2005 1st Quarter |    ¥11,921M |
| FY3/2006 1st Quarter |    ¥11,431M |
| FY3/2007 1st Quarter |    ¥10,571M |
| FY3/2008 1st Quarter |    ¥14,277M |
| FY3/2009 1st Quarter |    ¥16,352M |
| FY3/2010 1st Quarter |    ¥19,497M |
| FY3/2011 1st Quarter |    ¥19,037M |
| FY3/2012 1st Quarter |    ¥11,953M |
| FY3/2013 1st Quarter |    ¥18,620M |
| FY3/2014 1st Quarter |    ¥17,457M |
| FY3/2015 1st Quarter |     ¥9,575M |
| FY3/2016 1st Quarter |    ¥14,541M |
| FY3/2017 1st Quarter |    ¥10,927M |
| FY3/2018 1st Quarter |    ¥11,746M |
| FY3/2019 1st Quarter |    ¥17,204M |
| FY3/2020 1st Quarter |    ¥17,938M |
| FY3/2021 1st Quarter |    ¥23,722M |
| FY3/2022 1st Quarter |    ¥48,423M |
| FY3/2023 1st Quarter |    ¥25,232M |
| FY3/2024 1st Quarter |    ¥43,858M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             21 |
| Sum               |      ¥380,982M |
| Average           |       ¥18,142M |
| Median            |       ¥16,352M |
| Minimum           |        ¥6,700M |
| Maximum           |       ¥48,423M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2005 1st Quarter |       ¥718M |
| FY3/2006 1st Quarter |       ¥891M |
| FY3/2007 1st Quarter |     ¥1,320M |
| FY3/2008 1st Quarter |     ¥2,075M |
| FY3/2009 1st Quarter |     ¥2,978M |
| FY3/2010 1st Quarter |     ¥3,664M |
| FY3/2011 1st Quarter |     ¥1,005M |
| FY3/2012 1st Quarter |       ¥775M |
| FY3/2013 1st Quarter |     ¥2,669M |
| FY3/2014 1st Quarter |       ¥723M |
| FY3/2015 1st Quarter |     ¥1,268M |
| FY3/2016 1st Quarter |     ¥2,026M |
| FY3/2017 1st Quarter |      ¥-726M |
| FY3/2018 1st Quarter |       ¥784M |
| FY3/2019 1st Quarter |     ¥5,106M |
| FY3/2020 1st Quarter |     ¥7,703M |
| FY3/2021 1st Quarter |    ¥10,711M |
| FY3/2022 1st Quarter |    ¥23,604M |
| FY3/2023 1st Quarter |    ¥12,061M |
| FY3/2024 1st Quarter |    ¥24,047M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             20 |
| Sum               |      ¥103,402M |
| Average           |        ¥5,170M |
| Median            |        ¥2,051M |
| Minimum           |         ¥-726M |
| Maximum           |       ¥24,047M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2005 1st Quarter |       ¥509M |
| FY3/2006 1st Quarter |       ¥608M |
| FY3/2007 1st Quarter |       ¥808M |
| FY3/2008 1st Quarter |     ¥1,130M |
| FY3/2009 1st Quarter |     ¥2,382M |
| FY3/2010 1st Quarter |     ¥2,230M |
| FY3/2011 1st Quarter |       ¥213M |
| FY3/2012 1st Quarter |       ¥338M |
| FY3/2013 1st Quarter |     ¥1,320M |
| FY3/2014 1st Quarter |       ¥828M |
| FY3/2015 1st Quarter |       ¥765M |
| FY3/2016 1st Quarter |     ¥1,569M |
| FY3/2017 1st Quarter |    ¥-1,411M |
| FY3/2018 1st Quarter |       ¥521M |
| FY3/2019 1st Quarter |     ¥3,903M |
| FY3/2020 1st Quarter |     ¥5,420M |
| FY3/2021 1st Quarter |     ¥7,815M |
| FY3/2022 1st Quarter |    ¥17,340M |
| FY3/2023 1st Quarter |     ¥9,007M |
| FY3/2024 1st Quarter |    ¥18,163M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             20 |
| Sum               |       ¥73,458M |
| Average           |        ¥3,673M |
| Median            |        ¥1,225M |
| Minimum           |       ¥-1,411M |
| Maximum           |       ¥18,163M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Capcom just had their most profitable 1st Quarter ever, new records for Operating Income and Net Income in the 1st Quarter.

Sales Per Software Unit 1st Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| CAPCOM Co., Ltd.                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of June 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital Contents - Package & Digital                      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |    ¥20,300M |     9.2M |    ¥2,207 |
| FY3/2022 1st Quarter |    ¥43,000M |    13.3M |    ¥3,233 |
| FY3/2023 1st Quarter |    ¥19,200M |    11.7M |    ¥1,641 |
| FY3/2024 1st Quarter |    ¥37,400M |    13.5M |    ¥2,770 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |   ¥119,900M |    47.7M |    ¥9,851 |
| Average              |    ¥29,975M |   11.93M |    ¥2,463 |
| Median               |    ¥28,850M |    12.5M |    ¥2,489 |
| Minimum              |    ¥19,200M |     9.2M |    ¥1,641 |
| Maximum              |    ¥43,000M |    13.5M |    ¥3,233 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Package                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |     ¥6,000M |    1.85M |    ¥3,243 |
| FY3/2022 1st Quarter |    ¥18,400M |     4.2M |    ¥4,381 |
| FY3/2023 1st Quarter |     ¥2,900M |     1.3M |    ¥2,231 |
| FY3/2024 1st Quarter |     ¥8,900M |     1.9M |    ¥4,684 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |    ¥36,200M |    9.25M |   ¥14,539 |
| Average              |     ¥9,050M |    2.31M |    ¥3,635 |
| Median               |     ¥7,450M |    1.88M |    ¥3,812 |
| Minimum              |     ¥2,900M |     1.3M |    ¥2,231 |
| Maximum              |    ¥18,400M |     4.2M |    ¥4,684 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Digital                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 1st Quarter |    ¥14,300M |    7.35M |    ¥1,946 |
| FY3/2022 1st Quarter |    ¥24,600M |     9.1M |    ¥2,703 |
| FY3/2023 1st Quarter |    ¥16,300M |    10.4M |    ¥1,567 |
| FY3/2024 1st Quarter |    ¥28,500M |    11.6M |    ¥2,457 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           4 |        4 |         4 |
| Sum                  |    ¥83,700M |   38.45M |    ¥8,673 |
| Average              |    ¥20,925M |    9.61M |    ¥2,168 |
| Median               |    ¥20,450M |    9.75M |    ¥2,202 |
| Minimum              |    ¥14,300M |    7.35M |    ¥1,567 |
| Maximum              |    ¥28,500M |    11.6M |    ¥2,703 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales includes: - Downloadable content purchases    |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Capcom has broken records for: most digital sales ever in a 1st quarter (from the data listed), most digital software units in a 1st quarter (from the data listed), most packaged and digital software units in a 1st quarter.

Looks like their sales are overwhelming digital.
 
Capcom is on a roll, what is the game expected to sell millions and launch this FY tho ?

The only issue I see is the lack of diversification. Capcom is successfully riding on its most beloved IPs -- Monster Hunter, Resident Evil and Street Fighter -- plus they have big sales from legacy titles and franchises (in addition, Mega Man, Ace Attorney, Okami and so on). However, the company is struggling in offering new successful IPs.
 
The only issue I see is the lack of diversification. Capcom is successfully riding on its most beloved IPs -- Monster Hunter, Resident Evil and Street Fighter -- plus they have big sales from legacy titles and franchises (in addition, Mega Man, Ace Attorney, Okami and so on). However, the company is struggling in offering new successful IPs.
Well, Kunitsu-Gami is still in the pipe, as is the Dragon's Dogma follow-up, and if the leaks are an indication, they're going back to revisit some long-abandoned classics that adhere to the NBC Must-See TV summer rerun tagline: "If you haven't seen it, it's new to you".
 
Well, Kunitsu-Gami is still in the pipe, as is the Dragon's Dogma follow-up, and if the leaks are an indication, they're going back to revisit some long-abandoned classics that adhere to the NBC Must-See TV summer rerun tagline: "If you haven't seen it, it's new to you".

The point isn't really about Capcom not releasing new IPs (it does) rather not being great in creating new successful ones and nurturing them. Even Dragon's Dogma: the sequel will likely sell well but it will release 12 years after the first entry. At that time, it's safe to assume the game wasn't really seen as a good performer.

Eventually, everything rotates around Resident Evil and Monster Hunter with smaller IPs like Street Fighter having less frequent releases. Resident Evil is still riding a lot on remakes but at a certain point there won't be anything more to remake (I'm expecting a Resident Evil 1 remake, Code Veronica and 5, though the last two might have a more limited appeal).

So I feel Capcom must improve on that front.
 
What a stunning performance by Mega Man, jump right in at the top 5 all time MM titles in less than 3 months.

Wonder if Ghost trick will get a mention on the next financials, I know it's not expected to do big number but hopefully it sells a few 100K.
 
The only issue I see is the lack of diversification. Capcom is successfully riding on its most beloved IPs -- Monster Hunter, Resident Evil and Street Fighter -- plus they have big sales from legacy titles and franchises (in addition, Mega Man, Ace Attorney, Okami and so on). However, the company is struggling in offering new successful IPs.
Am not sure which company this is not true for though outside arguably Sony except for big acquisitions. In fact I think Capcoms split of ‘new’ RE and ‘classic’ RE remakes is a sign they have diversified within their brands.

They should keep trying new IPs but I don’t think it’s a bad place to have such a variety of IP even if they are ‘old’ - compared to say Ubisoft who bizarrely designed their IPs around the same concepts.
 
Am not sure which company this is not true for though outside arguably Sony except for big acquisitions. In fact I think Capcoms split of ‘new’ RE and ‘classic’ RE remakes is a sign they have diversified within their brands.

They should keep trying new IPs but I don’t think it’s a bad place to have such a variety of IP even if they are ‘old’ - compared to say Ubisoft who bizarrely designed their IPs around the same concepts.

Depends on how you count it but, for example, in the case of Nintendo it has so many "big IPs" and several of them are culture defining that it's hard to really make such a comment for them.

Conversely, we see MS struggling specifically because of this reason, they only ever really cultivated a few big IP and those have been on rough patches, but they have a huge Starfield IP coming up.

But it's generally hard to make a brand new and successful IP, in Capcom's case I feel like they try to slap GAAS on a lot of their new ideas and then they botch something about it like with Exoprimal's initial reception (that game might have just been saved by Gamepass but we'll have to see if it manifests long-term after the rocky reception). But they've really not... tried much of anything new in quite a few years. I think Exoprimal is actually their first new IP in the past 5+ years.
 
Depends on how you count it but, for example, in the case of Nintendo it has so many "big IPs" and several of them are culture defining that it's hard to really make such a comment for them.

Conversely, we see MS struggling specifically because of this reason, they only ever really cultivated a few big IP and those have been on rough patches, but they have a huge Starfield IP coming up.

But it's generally hard to make a brand new and successful IP, in Capcom's case I feel like they try to slap GAAS on a lot of their new ideas and then they botch something about it like with Exoprimal's initial reception (that game might have just been saved by Gamepass but we'll have to see if it manifests long-term after the rocky reception). But they've really not... tried much of anything new in quite a few years. I think Exoprimal is actually their first new IP in the past 5+ years.
Exoprimal will be interesting. Bit like Outriders it was perfect for Gamepass but how much of an audience it can collect who stick around is the test.
 
Am not sure which company this is not true for though outside arguably Sony except for big acquisitions. In fact I think Capcoms split of ‘new’ RE and ‘classic’ RE remakes is a sign they have diversified within their brands.

They should keep trying new IPs but I don’t think it’s a bad place to have such a variety of IP even if they are ‘old’ - compared to say Ubisoft who bizarrely designed their IPs around the same concepts.

It doesn't matter, we were talking about Capcom. The fact that other companies are also unable to diversify their portfolios is not a justification. I was of course debating on how Capcom can improve its future outlook given that they're performing well. It's when you perform well that you should plan the future investing in new IPs or new concepts.

Classic RE remakes will finish sooner or later and this means there will be one less "secured" stream of revenues. Monster Hunter on more powerful consoles seems like a one-in-a-generation game unlike on PSP and 3DS were there were multiple releases on the same platforms. Street Fighter is in a similar position.
 
The point isn't really about Capcom not releasing new IPs (it does) rather not being great in creating new successful ones and nurturing them. Even Dragon's Dogma: the sequel will likely sell well but it will release 12 years after the first entry. At that time, it's safe to assume the game wasn't really seen as a good performer.

Eventually, everything rotates around Resident Evil and Monster Hunter with smaller IPs like Street Fighter having less frequent releases. Resident Evil is still riding a lot on remakes but at a certain point there won't be anything more to remake (I'm expecting a Resident Evil 1 remake, Code Veronica and 5, though the last two might have a more limited appeal).

So I feel Capcom must improve on that front.
I'm not prepared to say that they can't, I guess.

Also, DD, with its expansion re-release a year after the original release, did 4 mil (not counting the PS4/XBO re-release), which makes it one of their better-selling IPs of all time on its first go. And they're following it up now, a bit late for the tastes of some but it's still happening.

I don't think that the idea should be to just pound out new releases of every game series every 3 years or so (we do not need SF7 any time soon anyways), that runs an equal risk of driving less-durable IPs into the ground.

But they do need a better stable beyond RE and MH, especially because, as you point out, the REmake well is gonna run dry soon.

Yet, they just had one new release with a good-not-great critical reception and poor retail reception, 2 more are on the way (with Capcom stating they want Pragmata especially to be a new tentpole series for them like RE and MH, so they'll push it especially hard), and are allegedly bringing back 3 series that haven't seen new entries in over 2 decades, possibly in the hope of making them something that they can go back to for good or great sales performance.

I can't fathom, in an environment where staff recruitment is a serious challenge for them, what more we can expect from them, really. Until they can fix that particular problem especially, it's gonna be an uphill road regardless.
 
Dragons Dogma 2 is likelier imho.
I believe that the game hasn’t been announced yet. I could be wrong but I think capcom has one big game that will be announced this year & release fall 2024.
Post automatically merged:

Capcom continues the upward trend! Love to see it. It seems capcom has really focused on what works which is good & most development is in house which is also very good. I would like some experimental titles & maybe some classic revival for older IP but it seems they are playing it safe & trying to lessen the risk on development as much as possible & of course quality helps.
 
Not releasing RE every year will help with the new IPs. Other than IP, I would look at what kind of games they're releasing too. MH Stories is a turn based RPG, it sold 1.7M.
 
I hope they follow up the BN collection with a star force collection or even better a new BN/SF style game
 
But they do need a better stable beyond RE and MH, especially because, as you point out, the REmake well is gonna run dry soon.
The best course of action would be to also continue making Revelations style high-budget mainline RE games for Nintendo platforms as the other big RE brand.

As we know though, until JP companies start ‘hurting’ or things aren’t looking great anymore they won’t change until the last minute.
 
The best course of action would be to also continue making Revelations style high-budget mainline RE games for Nintendo platforms as the other big RE brand.

As we know though, until JP companies start ‘hurting’ or things aren’t looking great anymore they won’t change until the last minute.
This won't really become necessary if the mainline game still sell well. And I don't think there's a magic "port to switch solve all problems" button
 
Decent bumps for MH5.5 during it's final quarter of active support. It'll be catalog from here on out, maybe a Drake launch port too?

Monster Hunter Rise: Sunbreak
  • IR 06.30.22 2.5m
  • PR 07.05.22 over 2m
  • PR 07.26.22 over 3.5m
  • IR 09.30.22 4.4m
  • IR 12.31.22 4.95m
  • PR 01.18.23 over 5m
  • IR 03.31.23 5.45m
  • PR 06.07.23 over 6m (PS/Xbox launch)
  • IR 06.30.23 6.1m

Monster Hunter Rise
  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m
  • PR 04.05.21 over 5m
  • IR 06.30.21 7.3m
  • IR 09.30.21 7.5m
  • IR 12.31.21 7.7m
  • PR 01.18.22 over 8m (PC launch)
  • IR 03.31.22 9m
  • IR 06.30.22 10.3m (Sunbreak launch)
  • PR 07.05.22 over 10m (Sunbreak launch)
  • PR 08.26.22 over 11m
  • IR 09.30.22 11.2m
  • IR 12.31.22 11.7m
  • IR 03.31.23 12.7m (PS/Xbox launch)
  • PR 05.14.23 over 13m (PS/Xbox Sunbreak launch)
  • IR 06.30.23 13.2m
 
Decent bumps for MH5.5 during it's final quarter of active support. It'll be catalog from here on out, maybe a Drake launch port too?

Monster Hunter Rise: Sunbreak
  • IR 06.30.22 2.5m
  • PR 07.05.22 over 2m
  • PR 07.26.22 over 3.5m
  • IR 09.30.22 4.4m
  • IR 12.31.22 4.95m
  • PR 01.18.23 over 5m
  • IR 03.31.23 5.45m
  • PR 06.07.23 over 6m (PS/Xbox launch)
  • IR 06.30.23 6.1m

Monster Hunter Rise
  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m
  • PR 04.05.21 over 5m
  • IR 06.30.21 7.3m
  • IR 09.30.21 7.5m
  • IR 12.31.21 7.7m
  • PR 01.18.22 over 8m (PC launch)
  • IR 03.31.22 9m
  • IR 06.30.22 10.3m (Sunbreak launch)
  • PR 07.05.22 over 10m (Sunbreak launch)
  • PR 08.26.22 over 11m
  • IR 09.30.22 11.2m
  • IR 12.31.22 11.7m
  • IR 03.31.23 12.7m (PS/Xbox launch)
  • PR 05.14.23 over 13m (PS/Xbox Sunbreak launch)
  • IR 06.30.23 13.2m
It's not apples to apples but the ~500k boost for both for both Rise and Sunbreak since their 4K twin launch is interesting.
Monster Hunter Rise: Sunbreak
  • IR 06.30.22 2.5m
  • PR 07.05.22 over 2m
  • PR 07.26.22 over 3.5m
  • IR 09.30.22 4.4m
  • IR 12.31.22 4.95m
  • PR 01.18.23 over 5m
  • IR 03.31.23 5.45m
  • PR 06.07.23 over 6m (PS4/Xbox launch)

Monster Hunter Rise
  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m
  • PR 04.05.21 over 5m
  • IR 06.30.21 7.3m
  • IR 09.30.21 7.5m
  • IR 12.31.21 7.7m
  • PR 01.18.22 over 8m (PC launch)
  • IR 03.31.22 9m
  • IR 06.30.22 10.3m (Sunbreak launch)
  • PR 07.05.22 over 10m (Sunbreak launch)
  • PR 08.26.22 over 11m
  • IR 09.30.22 11.2m
  • IR 12.31.22 11.7m
  • IR 03.31.23 12.7m (PS/Xbox launch)
  • PR 05.14.23 over 13m (PS4/Xbox Sunbreak launch)

Monster Hunter: World - Iceborne
  • PR 09.13.19 over 2.5m
  • IR 09.30.19 2.8m
  • IR 12.31.19 3.2m
  • PR 01.13.20 over 4m (PC launch)
  • PR 03.13.20 over 5m
  • IR 03.31.20 5.2m
  • IR 06.30.20 5.8m
  • IR 09.30.20 6.6m
  • IR 12.31.20 7.2m
  • IR 03.31.21 7.7m
  • IR 06.30.21 8.2m
  • IR 09.30.21 8.5m
  • IR 12.31.21 8.8m
  • IR 03.31.22 9.2m
  • IR 06.30.22 9.5m
  • IR 09.30.22 9.7m
  • IR 12.31.22 10m
  • PR 01.18.23 over 10m
  • IR 03.31.23 10.2m


Monster Hunter: World (excluding Master Edition)
  • PR 01.29.18 over 5m
  • PR 02.09.18 over 6m
  • PR 03.05.18 over 7.5m
  • IR 03.31.18 7.9m
  • IR 06.30.18 8.3m
  • PR 08.20.18 over 10m (PC launch)
  • IR 09.30.18 10.7m
  • PR 10.11.18 over 10m
  • IR 12.31.18 11.7m
  • IR 03.31.19 12.4m
  • IR 06.30.19 13.1m
  • IR 09.30.19 14.1m (Iceborne launch)
  • IR 12.31.19 14.9m
  • PR 01.13.20 over 15m (PC Iceborne launch)
  • IR 03.31.20 15.7m
  • IR 06.30.20 16.1m
  • IR 09.30.20 16.4m
  • IR 12.31.20 16.8m
  • IR 03.31.21 17.1m
  • IR 06.30.21 17.3m
  • IR 09.30.21 17.5m
  • IR 12.31.21 17.8m
  • IR 03.31.22 18m
  • IR 06.30.22 18.3m
  • IR 09.30.22 18.5m
  • IR 12.31.22 18.6m
  • IR 03.31.23 18.8m

It will likely never catch up to World + Iceborne thanks to the double whammy of the novelty of being the first Monster Hunter to click with overseas audience and all the FOMO that came with it and pandemic lockdown legs.

It's interesting there isn't an ongoing attempt to deconstruct the decline and offer remedies like the discourse surrounding Final Fantasy XVI.
 
It's not apples to apples but the ~500k boost for both for both Rise and Sunbreak since their 4K twin launch is interesting.


It will likely never catch up to World + Iceborne thanks to the double whammy of the novelty of being the first Monster Hunter to click with overseas audience and all the FOMO that came with it and pandemic lockdown legs.

It's interesting there isn't an ongoing attempt to deconstruct the decline and offer remedies like the discourse surrounding Final Fantasy XVI.
Rise was actually a 1m bump. A lot of that came from Steam/Switch though too, based on JP physical, eShop charts, Steamdb, etc. Basically attention brought from new ports also drove interest in the existing versions.

Rise won't catch World imo (double dip phenomenon on PS4/XBO to Steam was just too great and not really repeated for Switch to Steam) but Sunbreak has been consistently outperforming Iceborne so I think the jury's still out on the latter.

I expect we'll get plenty of analysis too if MH6 fails to match MH5, which I think there's a good possibility for.
 
It's not apples to apples but the ~500k boost for both for both Rise and Sunbreak since their 4K twin launch is interesting.


It will likely never catch up to World + Iceborne thanks to the double whammy of the novelty of being the first Monster Hunter to click with overseas audience and all the FOMO that came with it and pandemic lockdown legs.

It's interesting there isn't an ongoing attempt to deconstruct the decline and offer remedies like the discourse surrounding Final Fantasy XVI.


I think nobody would criticize SE with FF management if they would release a "mainline spinoff" Final Fantasy game for Switch + PC (with late port to "HD" consoles) able to sell almost on par with their best selling game ever
 
I think nobody would criticize SE with FF management if they would release a "mainline spinoff" Final Fantasy game for Switch + PC (with late port to "HD" consoles) able to sell almost on par with their best selling game ever
It's also worth noting that aligned Rise launched much closer to World than FFXVI did FFXV. That's also the reason we didn't see the same sort of criticism, with the move to less platforms Rise was potentially even the highest singular SKU while that's definitely not the case for FFXVI.

MHW (PS4+XBO) 5m in 3 days
MHR (NSW) 4m in 3 days

FFXV (PS4+XBO) 5m in 3 days
FFXVI (PS5) 3m in 3-6 days
 
The Rise expectations were low, after Monster Hunter World, Capcom believes Switch doesn´t sell third-party games because was expected to be 6 million with PC/ Switch sales. The switch version may surpass 8.5 million and it was the best MH SKU. The DLC only surpass 6 million, a smash hit. And the price drop was less frequent than world.
 
Last edited:
I think nobody would criticize SE with FF management if they would release a "mainline spinoff" Final Fantasy game for Switch + PC (with late port to "HD" consoles) able to sell almost on par with their best selling game ever
in Japan, at least, I legit expect it to Persona numbered Final Fantasy
 
Playing through Ghost Trick right now and it's sad to think it probably won't do that well. I can't imagine it won't make a profit for such a small project, though. The funny thing is while I can see why the cast / music wouldn't catch on like Ace Attorney, the gameplay in a modern game seems like it'd actually have a bigger draw than Ace Attorney's gameplay, though balanced out by being less of a draw in other areas. I wonder if it could ever sell well...
 
Resident Evil 2 has sold 650k so far this FY? That's bananas. That game's going to end up strolling past 15 million like it's nothing at all
 

The Q&A session is now available. Some extracts:

How do you evaluate the performance of Street Fighter 6?
Compared to the internal plan for the title, sales are generally progressing in line with our expectations. We believe that its positive critical reception will work as a tailwind in expanding future sales of the game as a catalog title.

How do you evaluate the performance of Exoprimal and what is your outlook for this title?
Given that this game is an all-new IP, the situation is not without its challenges; however, we view the fact that the game has amassed over 1 million players to be positive. Going forward, we will continue to release content for the game while monitoring player behavior with an eye toward expanding sales.

How do you see the progress made in the first quarter compared to your full-year plan? Is it possible you will raise your full-year guidance?
As we have communicated from the beginning of this fiscal year, earnings will be more heavily weighted in the first half of the fiscal year and our first quarter business results are generally in-line with our internal projections. As such, we have not revised our full-year guidance.
 
No real surprises, but i liked their answers to these questions. The company is in a good place.

Exoprimal seems like a game that is laying the groundwork for future Capcom multiplayer games and help them figure out what works with the audience, so they can apply it on their bigger series if they go in that direction. Best to heavenly push towards the Capcom ID with this game and get the audience accustomed to it before the heavy hitters drop that will require it.
 
Updated! And since Capcom started adding it to their IR, I'm going to track World+IBME too.


Monster Hunter Rise: Sunbreak
  • IR 06.30.22 2.5m
  • PR 07.05.22 over 2m
  • PR 07.26.22 over 3.5m
  • IR 09.30.22 4.4m
  • IR 12.31.22 4.95m
  • PR 01.18.23 over 5m
  • IR 03.31.23 5.45m
  • PR 06.07.23 over 6m (PS/Xbox launch)
  • IR 06.30.23 6.1m

Monster Hunter Rise
  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m
  • PR 04.05.21 over 5m
  • IR 06.30.21 7.3m
  • IR 09.30.21 7.5m
  • IR 12.31.21 7.7m
  • PR 01.18.22 over 8m (PC launch)
  • IR 03.31.22 9m
  • IR 06.30.22 10.3m (Sunbreak launch)
  • PR 08.26.22 over 11m
  • IR 09.30.22 11.2m
  • IR 12.31.22 11.7m
  • IR 03.31.23 12.7m (PS/Xbox launch)
  • PR 05.14.23 over 13m (PS/Xbox Sunbreak launch)
  • IR 06.30.23 13.2m

Monster Hunter: World - Iceborne
  • PR 09.13.19 over 2.5m
  • IR 09.30.19 2.8m
  • IR 12.31.19 3.2m
  • PR 01.13.20 over 4m (PC launch)
  • PR 03.13.20 over 5m
  • IR 03.31.20 5.2m
  • IR 06.30.20 5.8m
  • IR 09.30.20 6.6m
  • IR 12.31.20 7.2m
  • IR 03.31.21 7.7m
  • IR 06.30.21 8.2m
  • IR 09.30.21 8.5m
  • IR 12.31.21 8.8m
  • IR 03.31.22 9.2m
  • IR 06.30.22 9.5m
  • IR 09.30.22 9.7m
  • IR 12.31.22 10m
  • PR 01.18.23 over 10m
  • IR 03.31.23 10.2m
  • IR 06.30.23 10.5m

Monster Hunter: World (excluding Master Edition)
  • PR 01.29.18 over 5m
  • PR 02.09.18 over 6m
  • PR 03.05.18 over 7.5m
  • IR 03.31.18 7.9m
  • IR 06.30.18 8.3m
  • PR 08.20.18 over 10m (PC launch)
  • IR 09.30.18 10.7m
  • PR 10.11.18 over 10m
  • IR 12.31.18 11.7m
  • IR 03.31.19 12.4m
  • IR 06.30.19 13.1m
  • IR 09.30.19 14.1m (Iceborne launch)
  • IR 12.31.19 14.9m
  • PR 01.13.20 over 15m (PC Iceborne launch)
  • IR 03.31.20 15.7m
  • IR 06.30.20 16.1m
  • IR 09.30.20 16.4m
  • IR 12.31.20 16.8m
  • IR 03.31.21 17.1m
  • IR 06.30.21 17.3m
  • IR 09.30.21 17.5m
  • IR 12.31.21 17.8m
  • IR 03.31.22 18m
  • IR 06.30.22 18.3m
  • IR 09.30.22 18.5m
  • IR 12.31.22 18.6m
  • IR 03.31.23 18.8m
  • IR 06.30.23 19m

Monster Hunter: World (including Master Edition)
  • PR 10.19.21 over 20m
  • IR 03.31.23 22.5m
  • IR 06.30.23 22.7m
 
Back
Top Bottom