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Capcom had Released Today the Q&A for their Q3 of the Fiscal Year 2022/2023 , It is still in Japanese so I used DeepL for Translation
Source : https://www.capcom.co.jp/ir/data/re...apcom_top&utm_medium=web&utm_campaign=referer
What is your evaluation and impression of the year-end sales season?
Sales are growing mainly for older titles, and are performing well compared to the previous year.
What is the impact of foreign exchange rates?
We have conducted simulations using various exchange rates, but we do not think there will be a significant impact on the full-year results at the current level.
What is your view on the plan for the next fiscal year?
We are unable to give specific targets at this time, but we would like to begin planning based on the assumption that we will continue to increase operating income by 10% for each fiscal year. We would like to start our plan with the assumption that we will continue to increase operating income by 10% each fiscal year.
What is your evaluation of "Monster Hunter Rise," which was newly released for multiple hardware platforms in January 2023?
It is progressing ahead of our internal expectations.
Could you elaborate on the impairment losses you recorded in the third quarter?
Impairment losses for the third quarter totaled just under 4 billion yen, and 3.5 billion yen for the first three months of the fiscal year.
What were the intentions behind the year-end and New Year promotions, such as TV commercials?
The intention was to promote our IP in conjunction with the sales campaign. We will use the knowledge gained for future marketing.
What is your perspective and confidence in the plan for the next fiscal year?
Now that repeat sales have become more important due to digital sales, our performance plan will not change based solely on the presence or absence of new releases or the strength or weakness of our IP. We will move toward achieving our plan step by step by ensuring stable growth of older titles.
What is the outlook for "Resident Evil RE:4"?
Compared to previous titles, pre-orders are favorable. We are also feeling a positive response from users, which is encouraging.
What are your expectations for "Street Fighter 6"?
Street Fighter 6" incorporates the know-how we have accumulated through the previous title "Street Fighter V". In addition, the number of users of the series is expanding along with the promotion of e-sports, and we will take various measures to make "Street Fighter 6" the biggest title in the series.
How will the cost structure change in the future with the introduction of new IPs such as "Pragmata" and "Exo Primal"?
We are not certain at this point, but there is a possibility that we will have to spend more on advertising and publicity for new IP.
In developing a new IP, is there any possibility of holding down development costs compared to existing large-scale IPs?
We need to evaluate the IP from a medium- to long-term perspective, such as whether the IP can be developed into the next title and how much sales can be increased over the next five years, rather than considering only one title.
What are your thoughts on sales of PC titles?
Thanks to digital pricing measures, sales of PC versions are growing remarkably in emerging and developing countries. However, at this point, the absolute sales volume in these countries is not as high as in developed countries. It is important to raise the sales volume in these countries in the future.
Have there been any new changes in repeat sales promotion measures during this fiscal year?
There is no change in our sales strategy. We aim to expand sales by setting appropriate prices based on sales data by country, region, and price.
Source : https://www.capcom.co.jp/ir/data/re...apcom_top&utm_medium=web&utm_campaign=referer