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Capcom output strategy | Discussion thread.

I know SKU counting leads to madness, but trying to round up Capcom's releases this coming FY:
  • 04.14.23 Mega Man Battle Network Legacy Collection (NSW, PS4, STM)*
  • 04.28.23 Monster Hunter Rise: Sunbreak (PS4, PS5, WIN, XBO, XBS)
  • 06.02.23 Street Fighter 6 (PS4, PS5, STM, XBS)
  • 06.30.23 Ghost Trick: Phantom Detective (NSW, PS4, STM, XBO)
  • 07.14.23 ExoPrimal (PS4, PS5, STE, XBO, XBS)
  • 09.xx.23 Monster Hunter Now (AND, iOS)
  • xx.xx.23 Devil May Cry: Peak of Combat (AND, iOS)
  • xx.xx.23 Pragmata (PS5, STE, XBS)
*also available piecemeal digitally

And then announced (or formally leaked) games outside the FY or unknown.

  • Dragon's Dogma II (TBA)
  • Monster Hunter Puzzles: Felyne Isles (TBA)
  • Resident Evil Village VR (PS5)
 
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I know SKU counting leads to madness, but trying to round up Capcom's releases this coming FY:
  • 04.14.23 Mega Man Battle Network Legacy Collection (NSW, PS4, STM)*
  • 04.28.23 Monster Hunter Rise: Sunbreak (PS4, PS5, WIN, XBO, XBS)
  • 06.02.23 Street Fighter 6 (PS4, PS5, STM, XBS)
  • 06.30.23 Ghost Trick: Ohantom Detective (NSW, PS4, STM, XBO)
  • 07.14.23 ExoPrimal (PS4, PS5, STE, XBO, XBS)
  • 09.xx.23 Monster Hunter Now (AND, iOS)
  • xx.xx.23 Devil May Cry: Peak of Combat (AND, iOS)
  • xx.xx.23 Pragmata (PS5, STE, XBS)
*also available piecemeal digitally

And then announced (or formally leaked) games outside the FY or unknown.

  • Dragon's Dogma II (TBA)
  • Monster Hunter Puzzles: Felyne Isles (TBA)
  • Resident Evil Village VR (PS5)

If you want to add " High Chance to release " section , then 99% we will get Resident Evil 4 Gold Edition this Fiscal Year
 
If you want to add " High Chance to release " section , then 99% we will get Resident Evil 4 Gold Edition this Fiscal Year
Good, cause I am really waiting for that dlc 😄. Do you think potential switch exclusive resident evil will be out afterwards?
 
'Doubters be damned. Knew the eagerly anticipated title, Pragmata was still in the works.'

'You know, just because the game wasn't cancelled, doesn't mean it's ever coming out.'
No date or release window for Dragon's Dogma II. I think we can exclude a launch this FY.

Capcom FY line-up
  • Resident Evil 4 Remake
  • Street Fighter 6
  • Ghost Trick
  • Exoprimal
  • Apollo Justice Trilogy
Entire financial year for Resident Evil 4, plus the PSVR2 mode & any Gold Edition combined with 9 months of Street Fighter 6 is a strong enough line up when you factor in the back catalogue sales & ongoing remasters. Decided to follow up my previous company overview rather than continually updating post CAPCOM Showcase as there's plenty to discuss. Mobile Mega Man being delisted with a satirical video a few days before an Offline version, surprised they did not combine both announcements. Exoprimal is going to be interesting to see if it can win people over, wonder it we'll ever get CAPCOM ID figures (shareholders meeting?). Notable how in both the CAPCOM Showcase & interviews how Open Beta feedback led to adding PvE / co-op modes.

Interview with several members of the Exoprimal’s development team, including director Takuro Hiraoka, art director Takuro Fuse, and technical director Kazuki Abe.
Shacknews: Was there anything in particular that the development team learned from user feedback on the Exoprimal betas?
Takuro Hiraoka, Director: As we’ve announced on our official website and the information site, we are working on an additional feature that allows teams to play in a pure PvE or co-op-only sort of mode that removes any direct conflict with another opposing team. And so the two teams are going through a variety of PvE missions, and the team that completes those missions first will be considered the winner. So these are in addition to the base game that’s already being built out and offered to folks. Again, we’re very appreciative of the feedback we’ve received and we want to do what we can to really make this game as enjoyable of an experience for everyone as possible.
Of course I'd be remiss without mentioning the current Financial Year has a Pragmata shaped hole but the company is in a strong enough position to delay any game to fix whatever issues have led to several year delays to a now undisclosed release date. Looks great to me. Really liked the emphasis on linking Kunitsu-Gami: Path of the Goddess with Okami & Shinsekei: Into the Depths...

A new look at Pragmata​

The Capcom Showcase gave us the first sneak peek at gameplay for Pragmata – an original new IP in development at Capcom. The trailer showed off the game’s protagonists exploring the dystopian near-future lunar world and facing off with robotic foes.

Alongside a look at the world and characters of the game, the team also shared that the title’s release window has been postponed. Rest assured that the development team is hard at work on making an unforgettable experience that will be worth the wait.

Source: Capcom Showcase recap: Pragmata, Dragon’s Dogma 2, Exoprimal and more (PlayStation Blog)​

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Release Date 2022 2023 -> ?
VERY Sorry :(
June 20, 2023
The 44th Ordinary General Meeting of Shareholders
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‘Fend off foul creatures and lead the Spirit Stone Maiden on her path. Kunitsu-Gami: Path of the Goddess is a brand new title which upholds Capcom’s legacy of original and innovative works. This labor of love follows in the tradition of truly unique titles such as Okami and Shinsekai: Into the Depths. Explore an incredible world in which traditional Japanese aesthetics are brought to stunning life by the power of RE Engine. Enjoy a unique gameplay experience blending action and strategy.'
Kunitsu-Gami-Path-of-the-Goddess_2023_06-12-23_013.jpg

‘Witness an epic clash between the spirit realm and mortal man.’

CAPCOM TOWN
CAPCOM'S RETRO GAMES
Q1 FY3/2024 (April 2023 - June 2023)
[NSW/PS4/Steam] Mega Man Battle Network Legacy Collection <RPG> (CAPCOM) {2023.04.14}
[PS4/PS5/XBS/Steam] Street Fighter 6 <FTG> (CAPCOM) {2023.06.02}
[NSW/PS4/XB1/Steam] Ghost Trick: Phantom Detective <ADV> (CAPCOM) {2023.06.30}
Q2 FY3/2024 (July 2023 - September 2023)
[PS4/PS5/Steam] Exoprimal <ACT> (CAPCOM) {2023.07.14}
[iOS/Android] Monster Hunter Now <ACT> (Niantic) {2023.09.xx}
Q3 FY3/2024 (October 2023 - December 2023)
[iOS/Android/Steam] MEGA MAN X DiVE Offline <ACT> (CAPCOM) {2023.xx.xx}
Q4 FY3/2024 (January 2024 - March 2024)
[NSW/PS4/XB1/Steam] Apollo Justice: Ace Attorney Trilogy <ADV> (CAPCOM) {2024.xx.xx} 'Early 2024'
Release Date TBC
[PS5/XBS/Steam] Dragon's Dogma II <RPG> (CAPCOM) {xxxx.xx.xx}
[PS5/XBS/Steam] Kunitsu-Gami: Path of the Goddess <ACT> (CAPCOM) {xxxx.xx.xx}
[PS5/XBS/Steam] Pragmata <ACT> (CAPCOM) {xxxx.xx.xx}
[PS5] Resident Evil 4 VR # <ACT> (Capcom) {2023.xx.xx} *VR Mode is a free DLC for the PlayStation 5 version*
FydHbU9aMAMPDo6.jpg:large
 
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I think I ended up kicking off some Mega Man discourse in this week's MC thread, but it realistically belongs here.

Mega Man's biggest issue is its inability to evolve with the times. Expectations and age gets people thinking that the brand should have a much wider identity than just some sidescrollers. It's probably why Battle Network broke out much faster than X or Classic.
It's a lot of things, from my vantage point:
  • Serialized plots in annually-released games that painted themselves into corners
Despite being an annualized series in every iteration of the IP between the 80s and late 2000s (hell, even MM9 and 10 had less than 2 years between them), MMX featured a serialized narrative that could not make sense to new players without playing prior games starting at around X3 or X4 onward and... people weren't playing side-scrollers for a story they can't jump in and out of. The original MM did this better, because most of the stories are quite episodic in nature by comparison, focusing on the same characters in new scenarios and following pretty much the same minimal and basic story beats.
X, Zero and ZX kept going full serial with the story, and by X8, even the hardcore were kinda done with the series story-wise but were in too deep to go episodic. Meanwhile, .EXE resolved this problem with a half-measure, having a basic but still serial plot along with an anime that, while divergent from the games, introduced you to enough characters and plot points to drop in on the games midway through the series (which is why .EXE 4 is the best-selling game in that sub-series, coming out right off the anime's second arc or so). But the anime didn't take off in the West and neither did the games, with around half or more of all .EXE game sales came from Japan.
Mega Man 11 was something past fans and new ones alike were able to jump right into because it retains its episodic nature: you know the principle characters, you know what they're about, you know what they're likely to do, it's just a thin trace of new premise to go with it. And people were COOL with that, HOO NOO?
  • Over-saturation
Annualizing also means you're likely to hit a saturation point. CoD, for example, still is the king of FPS games, but saturation is taking hold and fans are becoming less and less forgiving of certain flaws in each entry. That basically also happens to Mega Man, but it happens before it gains a larger audience and thus rarely recovers. MM11 is a rare exception of a comeback sales-wise.
  • Questionable quality and platform choices as series progressed past the cartridge era
The PS1-PS2 Mega Mans were kinda noted as being anywhere from a bit to VERY shit and (for reasons that have little to do with hardware) were exclusive to PS1 (and occasionally Saturn) and then PS2, despite PS1 hurting game flow with terrible load times (MM8 was painful to play due to more than just the voice acting). While other series were growing, MM was stagnant, not winning people over with what was being released and missing an entire market by not releasing on Nintendo consoles in the process.
  • It had a bit TOO much purity of gameplay and made no attempt at genre flexibility
Mega Man (and MMX) could have branched off into more genres, or even done more to play with the formula, but most attempts at spin-offs were not developed in house at Capcom and were mostly shit (Mega Man Soccer is fun for the wrong reasons) and the IP and its sub-series was just synonymous with a very specific formula of side-scrolling gameplay and ONLY that formula until the mid-90s with the divisive Legends games, a Kart knock-off and then the 2000s with Battle Network and the (highly under-rated) RPG, MMX Command Mission (which WAS ported to Gamecube, even though none of the MMX games were... HUH?!).
But the IP was shedding fans even by the time of the PS2 era, with only Battle Network to keep it kicking, but Battle Network/.EXE was, as mentioned earlier, kind of a dud outside of Japan, in part I think because it was so divergent from certain IP expectations built up across 15-20 years.


Put all of that together and... *slow-motion OOF sfx*
 
As for Street Fighter 6, I tend to see people here and on other sites being down on it's chances of appearing on Switch 2. I don't know why that would be. The game is a one on one fighter, I'm sure even the OG Switch can handle it with some compromises- so system specs would not be an issue for Switch 2. There is also a strong history of Street Fighter games on Nintendo platforms: Street Fighter 2 sold over 12 million on SNES, a very stripped-down port of IV sold over a million on 3DS, a rom-hack (Ultra) sold over 500K on Switch and exceeded Capcom's own internal projections for that game, and the retro collections that include Street Fighter all released on Switch. We even have Street FIghter 6 devs saying they would like Street Fighter back on Nintendo platforms. IMO, if there is one certainty with Capcom and Switch 2, it is Street Fighter 6.
 
As for Street Fighter 6, I tend to see people here and on other sites being down on it's chances of appearing on Switch 2. I don't know why that would be. The game is a one on one fighter, I'm sure even the OG Switch can handle it with some compromises- so system specs would not be an issue for Switch 2. There is also a strong history of Street Fighter games on Nintendo platforms: Street Fighter 2 sold over 12 million on SNES, a very stripped-down port of IV sold over a million on 3DS, a rom-hack (Ultra) sold over 500K on Switch and exceeded Capcom's own internal projections for that game, and the retro collections that include Street Fighter all released on Switch. We even have Street FIghter 6 devs saying they would like Street Fighter back on Nintendo platforms. IMO, if there is one certainty with Capcom and Switch 2, it is Street Fighter 6.
I think it'd be a good idea to have SF6 there at launch if possible. I doubt there'll be many big third party AAA games present so it could bring that extra attention at launch, and set them up well for the game's future on the platform.
 

BYKING Obata's Creator Biography - Hideki Kamiya (Part 1)
Presented byKING

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Fun video, not the first in a series, but first in a series with Hideki Kamiya but only the first has English subtitles, still if its your first time seeing this, turns out CAPCOM had the real KOF '94.
CAPCOM Class of ’94
Shinichiro Obata (BYKING)
Hideki Kamiya (NEET)
Shu Takumi (ACE)
Hideaki Itsuno (ISEKAI)
Atsushi Tomita (Tomichin)
Kazunori Kadoi (RE Engine Remaker)​
For one, it's their first singleplayer new IP since Dragon's Dogma (No I'm not counting the scuba diving game Into the Depths)
Wat.gif First of all its not a scuba diving game, its a Deep-sea Action/Exploration Super Metroid Adventure & don't you Forever Blue forget it! Of course it counts, it even had the same Director, plus now the Apple Arcade version has been delisted it is a de facto Switch exclusive from CAPCOM. Which means I'm sure everyone on InstallBase has already completed the game, Another Dive & Another Dive Hardcore mode without breaking a cold sweat all while chilling to the underwater soundtrack in Jukebox Mode. But just in case there's anyone new lurking round these deep blue ocean parts, here's a quick re-CAPCOM (see what I did there?) on A World Overflowing with Fantastic Creatures that you've been missing out on...until now!

[NSW] Shinsekai: Into the Depths <SEA> (CAPCOM) {2020.03.26}
CURRENTLY 50% OFF on Nintendo eShop!

In classic Capcom fashion, our development team in Japan also decided to experiment with some new tech, just for this project.
All of the music and sound effects were actually recorded, then played back and re-recorded underwater.
So, as you play Shinsekai and venture into the deep-sea, you’ll be hearing tunes and sound effects that match the visual effects and setting.
It all enhances the immersion and adds a subtle layer of murkiness, mystery and tension.​

Take a deeper dive into the dev process behind Shinsekai: Into the Depths // The Making of Music and Audio for Shinsekai: Into the Depths


[PS5/XBS/Steam] Kunitsu-Gami: Path of the Goddess <OKI> (CAPCOM) {2024.xx.xx}

Hear From Director Shuichi Kawata
“I hope you enjoyed the new trailer for Kunitsu-Gami: Path of the Goddess! It’s been a while since the title was announced last year, but I hope the new gameplay you just watched was worth the wait. After releasing Shinsekai: Into the Depths four years ago, we’re ready to open a new chapter for players around the world to enjoy.

“This game features a very distinct blend of action and strategy genres and takes strong inspiration from various elements of Japanese culture. With all of that, we’re excited (and maybe a little nervous…in a good way!) to have everyone experience this game.

“We are currently in the final stages of development, and the team is working hard to be able to deliver the best experience this game can offer, so we hope you look forward to it.”

Capcom just announced 65.000 Yen pay increase for new recruits (from 235.000 Yen to 300.000 Yen), starting next Fiscal Year (so this April). Current full-time employee are also getting a one-time payment corresponding to that increase (but no permanent increase, at least not in same proportion as new hires).
Capcom Co., Ltd. (Capcom) today announced that beginning in fiscal year 2025 it will raise its starting salary for new graduate hires from the current level of ¥235 thousand per month to ¥300 thousand per month.

The Capcom Group is focused on strengthening its capabilities with development and technology in creating world-class quality games in order to enhance sustainable corporate value. To promote its Human Resources investment strategy, one of the Group’s highest priorities, since 2022 it has carried out a number of initiatives to invest in its people. These have included a reorganization of its Human Resources operations and the establishment of a Chief Human Resources Officer, an average base-salary increase of 30%, the introduction of a bonus system more closely linked to the company’s business performance, and the introduction of an employee stock-based compensation system.

With this increase in starting salary, Capcom is pursuing further investment in human capital and the acquisition of exceptional talent. In conjunction with the decision to raise starting salaries, Capcom will provide its current employees (including new employees that join in fiscal year 2024) with a one-time special payment as an investment in the people who support the future of the company. Further, Capcom plans to raise salaries over 5% on average in fiscal year 2024.

Driven by its philosophy of being a Creator of Entertainment Culture that Stimulates Your Senses, Capcom will work to address the issues facing our society while aiming improve its corporate value and establishing a relationship of trust with employees and stakeholders.
You love to see it. CAPCOM gets it. Invest to get the Best Financial Results. This is exactly the kind of PRAGMATA-ism we need in 2024. Now we'll see if the rest wanna be the best too!

Interview: Dragon’s Dogma 2 boasts the dense open world that Dragon’s Dogma aspired to, but could not achieve

──The new “Trickster” vocation’s style of fighting makes me think of support characters in online games, but are you considering any multiplayer options for Dragon’s Dogma 2?
Hideaki Itsuno:
We have not been considering any form of multiplayer for Dragon’s Dogma 2. I think online games have their good sides; just as offline games have their own. But the concept of the original game was to incorporate fun gameplay elements not found in conventional offline games while removing all the “hassles” of online games. This is one of the basic original ideas of the first game that I don’t plan on straying from.
You love to see it. Speaking of CAPCOM getting it, don't you just hate it when you spend the first day agonising over your design instead of playing? Fret not thou swole Beast Arisen, let us raise a glass of the good store to CAPCOM for releasing a “Character Creator & Storage” application so you can prepare your new mind, body & soul(less) MAIN PAWN well in advance.
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[PS5/XBS/Steam] Dragon's Dogma 2 Character Creator & Storage <DD2> (CAPCOM) {2024.03.07}
 
Capcom has published some interim results of their recent Capcom Super Elections consumer survey (survey ends 04/12) in both English and Japanese, showing the most common mentions in responses/comments as word clouds.


Capcom Town NEWS
Super election/vote comment popular words released! We have picked out the most popular comments from over 200,000 votes! And the Capcom Super Election is scheduled to close on [ 4/12 (Fri) ]!

English version:
GJ1AP4IbgAAC3YT


For those who find word clouds kinda crap for visualization (don’t blame you, it’s typically quite bad at multi-word phrases containing prepositions), here are the games I can see mentioned by prominence:

Largest - Mega Man, Dino Crisis (!)
Large - Resident Evil, Ace Attorney
Small - Street Fighter, Devil May Cry, Darkstalkers, Okami, Monster Hunter, Rival Schools, Code Veronica, Onimusha, Breath of Fire, MMLegends
Smallest - Dead Rising, RE Outbreak, Power Stone, AA Investigations, Viewtiful Joe, Dragon’s Dogma, MvC, God Hand

Japanese version:
GJ07Ky9agAAWxeN


And the mentioned games:

Largest - Mega Man, Sengoku Basara, Breath of Fire, Ace Attorney
Large - Rival Schools, Onimusha, AA Investigations, Mega Man.EXE
Small - Toraware no Palm (?), Okami, Dino Crisis, Street Fighter, MH Wilds, Devil May Cry
Smallest - Darkstalkers, Gacha Force, Lost Planet, Dragon’s Dogma, Dead Rising, Final Fight, Ghost Trick, Viewtiful Joe, Code Veronica

The lists are just an aid for those who have trouble reading word clouds, I’m sure I’m missing some.

Both regions are screaming that Capcom has over-corrected in terms of gaps between Mega Man releases, clearly. Also, the West is hungry for Dino Crisis, WOW.

One thing that I would speculate about the differences between each list is that, just based on how many customers in Japan own a Switch as opposed to a PS4 or PS5, my thinking is that the Japanese result is Switch owners basically telling Capcom exactly what they want to see from them published on Nintendo hardware. But that’s just my thoughts on it.

Curious to see if they’ll publish more detailed results of the survey once it’s completed.
 
I find Sengoku Basara not being on Switch (and frankly 3DS/Vita before it) eternally baffling. The series made for Japan should really be on the platforms Japan prefers. It wasn't and now it's dead as a result.
 
I find Sengoku Basara not being on Switch (and frankly 3DS/Vita before it) eternally baffling. The series made for Japan should really be on the platforms Japan prefers. It wasn't and now it's dead as a result.
Yeah, not sure how they bring it back in the way fans want without Kobayashi, but they'll probably try.

They'll have better luck with BoF, lots of the staff on 3 & 4 (the most liked and best selling games in the franchise) are still at Capcom, including the lead on all the BoF games, Makoto Ikehara.

Dino Crisis is... I dunno, there were a couple of producers on those games and there was a slight lack of consistency because of the amount of different hands it was passed through with each iteration. They could, at this point, do a "remake" of 1 in whatever style suits it best and just ignore the rest at their leisure to take it in a new direction (if anyone cares, actual spoiler) and the series' wibbly-wobbly timey-wimey stuff makes any deviation from the original 3 games perfectly acceptable.
 
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Darkstalkers being low is sad ... now that I'm into fighting games I really want Capcom to make a fighting game other than Street Fighter. I guess there's a chance with Rival Schools? But ironically despite these polls that series feels like it is less iconic and has less of a chance of being a success, being 3D and all.

I wonder how much Dead Rising's fandom being very casual and not super integrated with the Capcom fandom has to do with it being low in the polls. If there's any franchise Capcom should revive besides Dino Crisis, it's probably Dead Rising. The semi-open world aspect along with the create your own weapons and the Metroidvania level design all scream things that would be just as popular today as they were back then. It's weird to think about but Dead Rising was actually pretty close to being A tier during the release of 2 and 3, the only franchises doing better for Capcom at the time were RE, SF and MH and even then Dead Rising was pretty close to SF and MH skus they just focused more on rereleases and were probably more profitable
 
Darkstalkers being low is sad ... now that I'm into fighting games I really want Capcom to make a fighting game other than Street Fighter. I guess there's a chance with Rival Schools? But ironically despite these polls that series feels like it is less iconic and has less of a chance of being a success, being 3D and all.

Most FGC folks knew that SF6 was going to be the only Capcom fighter for quite some time, but yeah the landscape for other Capcom FGs is not the most encouraging.
Rivals and Darkstalkers(Darkstalkers are not dead.jpeg) are clearly not the most in demand IPs.
MvC is almost a guaranteed no due to Infinite. This one is especially a shame because nowadays Capcom is not broke and Marvel is seemingly a much better license partner to work with than in the past. But bridges were def burned during that last collaboration.

That leaves us with the possibility of a SF X (Insert anything) but that's still a SF game at the end of the day.
 
Infinite faceplanted but I still feel like a MVC4 could be a big opportunity for both Capcom and Marvel. Especially if they took the MUA3 route and made it more overtly comicbooky (like MVC3 too really) and put properties like X-Men and Fantastic Four at the forefront. Basically do a full reversal dfrom Infinite snd use that "4" to really drive the point home.

I also think a comprehensive MVC Collection could be big too. Looking at this list I also hope MM Legends and AA Investigations collections could come down the pike yet as well.
 
Darkstalkers being low is sad ... now that I'm into fighting games I really want Capcom to make a fighting game other than Street Fighter. I guess there's a chance with Rival Schools? But ironically despite these polls that series feels like it is less iconic and has less of a chance of being a success, being 3D and all.

I wonder how much Dead Rising's fandom being very casual and not super integrated with the Capcom fandom has to do with it being low in the polls. If there's any franchise Capcom should revive besides Dino Crisis, it's probably Dead Rising. The semi-open world aspect along with the create your own weapons and the Metroidvania level design all scream things that would be just as popular today as they were back then. It's weird to think about but Dead Rising was actually pretty close to being A tier during the release of 2 and 3, the only franchises doing better for Capcom at the time were RE, SF and MH and even then Dead Rising was pretty close to SF and MH skus they just focused more on rereleases and were probably more profitable
Darkstalkers' value begins and ends with Morrigan and Felicia for a lot of gamers (for reasons that do not need much explaining), the wider character roster didn't "catch" for a lot of people like Street Fighter's did. And I say this as someone who loves the series and its characters, with Vampire Savior showing it could only get better as time went on.

And Dead Rising's fate feels like it was sealed the moment it was passed to the Vancouver studio and then the studio was shut down. (As an aside, I still haven’t forgiven Capcom for what they let the Vancouver studio do to desecrate Puzzle Fighter)
Infinite faceplanted but I still feel like a MVC4 could be a big opportunity for both Capcom and Marvel. Especially if they took the MUA3 route and made it more overtly comicbooky (like MVC3 too really) and put properties like X-Men and Fantastic Four at the forefront. Basically do a full reversal dfrom Infinite snd use that "4" to really drive the point home.

I also think a comprehensive MVC Collection could be big too. Looking at this list I also hope MM Legends and AA Investigations collections could come down the pike yet as well.
I think they could save themselves a lot of trouble and just get the MvC folks to do a MvC with just a Capcom lineup. Basically Fighting Jam, but not completely imbalanced/broken and with the MvC gameplay people love. They’ve got the characters to do it themselves, they wouldn’t have to profit split/pay licensing costs and I think MvC fans would just be happy that the gameplay/fight style survived to a new game.
 
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Capcom has published some interim results of their recent Capcom Super Elections consumer survey (survey ends 04/12) in both English and Japanese, showing the most common mentions in responses/comments as word clouds.




English version:
GJ1AP4IbgAAC3YT


For those who find word clouds kinda crap for visualization (don’t blame you, it’s typically quite bad at multi-word phrases containing prepositions), here are the games I can see mentioned by prominence:

Largest - Mega Man, Dino Crisis (!)
Large - Resident Evil, Ace Attorney
Small - Street Fighter, Devil May Cry, Darkstalkers, Okami, Monster Hunter, Rival Schools, Code Veronica, Onimusha, Breath of Fire, MMLegends
Smallest - Dead Rising, RE Outbreak, Power Stone, AA Investigations, Viewtiful Joe, Dragon’s Dogma, MvC, God Hand

Japanese version:
GJ07Ky9agAAWxeN


And the mentioned games:

Largest - Mega Man, Sengoku Basara, Breath of Fire, Ace Attorney
Large - Rival Schools, Onimusha, AA Investigations, Mega Man.EXE
Small - Toraware no Palm (?), Okami, Dino Crisis, Street Fighter, MH Wilds, Devil May Cry
Smallest - Darkstalkers, Gacha Force, Lost Planet, Dragon’s Dogma, Dead Rising, Final Fight, Ghost Trick, Viewtiful Joe, Code Veronica

The lists are just an aid for those who have trouble reading word clouds, I’m sure I’m missing some.

Both regions are screaming that Capcom has over-corrected in terms of gaps between Mega Man releases, clearly. Also, the West is hungry for Dino Crisis, WOW.


Dino Crisis is rather surprising, the thing that gets me with MegaMan is that they split it between sub-series and OG, Classic MegaMan stands out. Large.
 

In our core Digital Contents business, in addition to Street Fighter 6, the latest title in the Street Fighter series, being met with broad acclaim globally, Dragons Dogma 2 was released in the fourth quarter and has performed favorably. Further, sales grew for catalog titles consisting primarily of past titles from major series due to their steady popularity. Altogether, this has led us to expect earnings for this business to exceed our plan.

As a result, we expect net sales, operating income, ordinary income, and net income attributable to owners of the parent to all outperform our previously announced forecast.

Capcom still ballin'
 
I'm kind of curious what exactly they were expecting to get out of Dragon's Dogma 2. Clearly they're happy with it - did it overperform their expectations, or did strong sales from their backlog contribute more to the overperformance?
 
I'm kind of curious what exactly they were expecting to get out of Dragon's Dogma 2. Clearly they're happy with it - did it overperform their expectations, or did strong sales from their backlog contribute more to the overperformance?
Both. I estimated them having expectations of around 2 million for Dragon's Dogma 2 from their new software projection based on their previous financial results. That would mean they sold a .5 million on top of that. Mega Man Battle Network LC seems to have offset the loss from Exoprimal along with SF6's overperformance. Resident Evil 4 is also selling extraordinarily well which means catalog sales are high.
 
I'm kind of curious what exactly they were expecting to get out of Dragon's Dogma 2. Clearly they're happy with it - did it overperform their expectations, or did strong sales from their backlog contribute more to the overperformance?

Sounds like a bit of both. If you check Dragon's Dogma 2's credits it has noticeably less people listed on it compared to your average AAA game, so it might not have been super expensive to develop.
 
The final results of the Capcom Super Elections have been posted, including full PDFs of the entire ranked response list for most of the survey questions.

I rarely comment these polls because doing so would essentially give away my own opinion (and I don't want it to be indexed in a database), but I am surprised that SF II is in no list whatsoever.
 
Oof, that gender ratio lol

Dino Crisis at #2? Feel like there's a certain user juicing the numbers there... :P
 
The final results of the Capcom Super Elections have been posted, including full PDFs of the entire ranked response list for most of the survey questions.

crazy they put this comment on the actual page

ACE ATTORNEY

Please! When are we going to get a new Ace Attorney game!? Please! I beg you!! I want to see Phoenix Wright and the gang again before I die!Please!!!
 
That gender gap is crazy. Capcom needs to start making and localizing more stuff like Toraware no Palm, Sengoku Basara and Megami Meguri.
 
Maybe Capcom can try an IP more in line with something like Splatoon. That encourages character customization and places its women characters front and center. I do think Capcom is lacking in that regard.
 
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Maybe Capcom can try an IP more in line with something like Splatoon. That encourages character customization and places its lady characters front and center. I do think Capcom is lacking in that regard.
Monster Hunter as a whole, SFVI and Exoprimal have character customization, they're good on that front I'd say.
That gender gap is crazy. Capcom needs to start making and localizing more stuff like Toraware no Palm, Sengoku Basara and Megami Meguri.
Going by the survey they ought to get AA7 out as fast as they can.
 
That gender gap is crazy. Capcom needs to start making and localizing more stuff like Toraware no Palm, Sengoku Basara and Megami Meguri.
Honestly that might look more concerning than at first glance, because women and girls buy games.... They buy games a lot. It's probably best for Capcom to not overlook that.

Other things that I was looking at, I think it's safe to say that Megaman X is a curse. That series just showed up a lot, and it's concerning to me, partly because Capcom tends to focus on the US a lot.... And that's where that series is showing up the most. And I'm personally done with X.

Also, my God Dante is popular... By an order of magnitude. The temptation to shoehorn them into anything and everything must be huge.
 


I have an announcement for all my followers: At the end of August 2024, I will be leaving Capcom after 30 years and 5 months. Thank you for your long-term support of the games and characters I have been responsible for. I hope you will continue to support Capcom's games and characters. From September, I will start developing a new game in a new environment. I hope to create fun, beautiful games that are as memorable as, or even memorable than, the ones I have created so far. Please stay tuned for my next creation! Hideaki Itsuno
 
Massive loss for Capcom. Is DMC dead (at least in the immediate future)?

Going to Tencent/Netease?
 
Oooooh boy, that's the kind of person you can't really replace. I'm sure Capcom already has a plan, but shit just ain't gonna feel the same.

Wonder where Itsuno is gonna go. Hopefully not a netease/tencent studio, lol
 
So i think DD2 Expansions won't be directed by Itsuno then , at max they will follow some guidelines he left for them

With its expected Big budget and Tame ( Relatively Speaking ) Sales , I wonder if its the end of DD IP for a long time with Itsuno leaving
 
Oooooh boy, that's the kind of person you can't really replace. I'm sure Capcom already has a plan, but shit just ain't gonna feel the same.

Wonder where Itsuno is gonna go. Hopefully not a netease/tencent studio, lol
Considering the performance of Dragon's Dogma and that DMC being on a shelf, I guess he really had nothing else to do there. Capcom right now is MH, RE and to a lesser degree SF.

Wonder where Itsuno is gonna go. Hopefully not a netease/tencent studio, lol
There is a joke about a place where elephants go to die in this.
 
Nowadays whenever news like these arise, I expect one of these two:

- goes to Tencent in a misguided belief things will be better there
- develops smartphone game

:(
 
Here's a possibility no one's mentioned yet: replacing Kamiya at Platinum. I mean... it'd be kinda funny, at least, all things considered.
 
Nowadays whenever news like these arise, I expect one of these two:

- goes to Tencent in a misguided belief things will be better there
- develops smartphone game

:(
The question is that if there is investment money in that still. Mobile market does not look that healthy either.
I think Krafton is investing now in Japan, but Netease and Tencent started to pull out. Maybe he can lead Tango Gameworks?
 
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