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Capcom output strategy | Discussion thread.

Dragons Dogma could still make it this FY. Many think there is a Playstation Showcase coming soon, Sony usually has one every year around September.

10th anniversary video is also on June 16th.
That'd be a very tight fit. I doubt it comes out this FY but it'd be a nice surprise.
 
Assuming that DD2 has the same team as DMCV since Itsuno directed both. I think DD2 is only in early development. DMCV finished development a year before the pandemic and then there was the special edition for Xbox Series and PS5. DD2 was likely in pre-production still when the pandemic and was probably set back heavily by it.

So I am not shock there aint footage of it today and probably won't be for some time.
 
I'm relieved I didn't set everyone up for disappointment LOL.

I think we should indeed expect the game to be behind schedule compared to what we initially assumed. I'm now worried DD2 could release too close to Monster Hunter World 2 which I assume is a lock for 2024.
 
With Dragon Dogma 2 announced , I think that is the last announcement for a Major game from the leak that would be a surprise hadnt the leak happened , MH6 and RE9 are givens so no surprise here , unless games like Power Stone , Final Fight or Captain Commando will be AAA Major games If they are still a thing or Onimusha new game is still a thing
 


Physical available with the digital versions being split in two volumes. Volume 1 containing BN 1, 2 and both versions of 3. Volume 2 containing all versions of 4, 5 and 6.
 
Capcom trusts on MH:Sunbreak to carry their sales in Japan this year, it will probably be enough to make them grow but 7M still seems too high.

In addition to Catalogue and Resident Evil 4 Remake , I think the Third Person patch for Village might also give it a little boost in Japan
 
In addition to Catalogue and Resident Evil 4 Remake , I think the Third Person patch for Village might also give it a little boost in Japan
The issue with Village getting a boost thanks to DLC is that there are still thousands of unsold copies at a really cheap price (around 20k copies for PS4 /3k for PS5) plus the used ones, that make any possible important boost for Village go to these cheaper copies instead of new shipments/digital . RE4R will release by the end of the FY and being PS5/XS only the impact will be quite small, we know RE8 shipped (with digital) 300k first week in Japan but that number will become quite smaller due to retailers not wanting a RE8 situation again and being PS5 only.
 
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Do y'all think Capcom will follow through with releasing Street Fighter 6 on PS4? With the PS5 likely more available by then, I imagine the software split for PS5 vs PS4 would be like 80/20 on a game like this.
 
Do y'all think Capcom will follow through with releasing Street Fighter 6 on PS4? With the PS5 likely more available by then, I imagine the software split for PS5 vs PS4 would be like 80/20 on a game like this.
Probably. If they were unsure I imagine they would have pulled a RE8 announcement with the next gen only versions and then gauged response before committing to a PS4 release.
 
Do y'all think Capcom will follow through with releasing Street Fighter 6 on PS4? With the PS5 likely more available by then, I imagine the software split for PS5 vs PS4 would be like 80/20 on a game like this.
They will and primarily for FGC/eSports. I think PS5 availability will still be an issue next year.

I also expect a Drake port.
 
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They will and primarily for FGC/eSports. I think PS5 availability will still be an issue next year.
That has mostly to due with the fact that the FGC is supprising conservitive when it comes to platforms. The PS5 has had several issues with input that seem consistent among several games and the fact that most players in the FGC ain't flush with cash to drop on the new platform immediately.
I also expect a Drake port.
Honestly, I am not so sure about Capcom's support around any Nintendo platform outside of Monster Hunter (and maybe Ace Attorney) at this point. Given their responce with the Switch thus far from them, expecting the company to hit any lanuch window would be asking for trouble.
 
That has mostly to due with the fact that the FGC is supprising conservitive when it comes to platforms. The PS5 has had several issues with input that seem consistent among several games and the fact that most players in the FGC ain't flush with cash to drop on the new platform immediately.
PS5's technical issues with lag is definitely a thing but it's at least being addressed. I'm less confident on availability.

Honestly, I am not so sure about Capcom's support around any Nintendo platform outside of Monster Hunter (and maybe Ace Attorney) at this point. Given their responce with the Switch thus far from them, expecting the company to hit any lanuch window would be asking for trouble.
Capcom hasn't missed a Nintendo launch window since what, N64? I don't see them skipping anything multiplat that can run on Drake and fighters tend to be one of their faves for handheld system launches historically (SSF2T GBA, DSC PSP, SSF4 3DS, UMVC3 Vita, USF2 Switch). And the timing probably won't be far off for SF6 generally too.
 
Honestly, I am not so sure about Capcom's support around any Nintendo platform outside of Monster Hunter (and maybe Ace Attorney) at this point. Given their responce with the Switch thus far from them, expecting the company to hit any lanuch window would be asking for trouble.
Looking at Switch, the gameplan is obvious: port everything that can run with minimal work. All the REs after 6 will crop up, as will the rest of the DMCs, etc
 
PS5's technical issues with lag is definitely a thing but it's at least being addressed.
It is but fighting game players are a touchy bunch, I can say so being one. It's addressed so that is good but I am more bothered by the consistency of it.... it seems more than an engine thing.
I'm less confident on availability.
That is in the hands of AMD, TSMC and the availability of other components. Sony is far from the only company under those constraints.
Capcom hasn't missed a Nintendo launch window since what, N64?
That isn't the thing that concerns me, but it seems to be that Capcom doesn't know how to approch the Switch player base so they tend to port and play it safe. If they do experiment, it tends to be with something established which from where I sit doesn't elude confidence when they do that months outside of the launch window.
And the timing probably won't be far off for SF6 generally too.
That is assuming that their is such a timetable for a new platform, I honestly doubt that given how Nintendo moves and operates.
Looking at Switch, the gameplan is obvious: port everything that can run with minimal work.
As I was eluding to with fiendcode, that not much of a plan.
 
Looking at Switch, the gameplan is obvious: port everything that can run with minimal work. All the REs after 6 will crop up, as will the rest of the DMCs, etc
I'm just surprised DMC4SE and DmCDE Switch haven't popped up yet. The former was heavily rumored years back now around when Rise really started leaking out. Maybe the piecemeal trilogy didn't do that well (?) but DDDA sold incredibly on Switch. Maybe Covid got in the way too?

That isn't the thing that concerns me, but it seems to be that Capcom doesn't know how to approch the Switch player base so they tend to port and play it safe. If they do experiment, it tends to be with something established which from where I sit doesn't elude confidence when they do that months outside of the launch window.
Capcom ports everywhere, targeted exclusives are a thing of the past for the company. At most you get marketing/windows these days, like Switch did last year on GNGR or CAS, which made some sense as it's the market leading platform in those categories (platformers, retro/emu, 2D).

The only Capcom series really targeting around platforms now seems to be Monster Hunter and that's based on decisions made from 2014-2018. I think it's very much an open question if the next generation of MH will follow a similar roadmap or not.

I don't really see this as a negative for Nintendo either, particularly if the performance/capability envelope shrinks some between Drake and Series S versus Switch to One S. I think Capcom's Switch support was probably better on the whole than DS/Wii or 3DS/Wii U even if it was largely catalog ports. Nintendo and Nvidia finally standardizing pipelines has been a real boon for 3rd party output and overall software library in general.

That is assuming that their is such a timetable for a new platform, I honestly doubt that given how Nintendo moves and operates.
I think we've just heard too much about it to assume otherwise, Drake will definitely come out sometime next year. It also lines up with their usual generational cycle (5-7 years).

Capcom almost certainly already has kits and probably has for awhile. SF6 is one of the safer launch window guesses but some more recent ports (RE4, Exoprimal, etc) wouldn't surprise me either. Nevermind all the catalog stuff from PS4/One that was outside a simple Switch port.
 
Capcom games will be included on the Evercade EXP (mostly arcade games).



Console games:
Mega Man (NES)
Mega Man 2 (NES)
Mega Man X (SNES)
Breath of Fire (SNES)

I wouldn't be surprised to see those Mega Man games come to NSO soon.
 
I don't really see this as a negative for Nintendo either, particularly if the performance/capability envelope shrinks some between Drake and Series S versus Switch to One S. I think Capcom's Switch support was probably better on the whole than DS/Wii or 3DS/Wii U even if it was largely catalog ports. Nintendo and Nvidia finally standardizing pipelines has been a real boon for 3rd party output and overall software library in general.
I do, I see it as an issue of risk taking and grouth. The fact remains that Capcom doesn't know what to do on any plaform, so they basically do as little as possible. The thing that I want more than ports and safe choises is a company willing to be creative and put itself out their. As it stands it is content to simply move slowly and that should be a concern.
 
I do, I see it as an issue of risk taking and grouth. The fact remains that Capcom doesn't know what to do on any plaform, so they basically do as little as possible. The thing that I want more than ports and safe choises is a company willing to be creative and put itself out their. As it stands it is content to simply move slowly and that should be a concern.
I mean, I can agree this is an issue for Capcom at large and it seems they've mostly retreated to core competencies. I miss their more experimental stuff too but within the context for how this favors or handicaps Nintendo, Switch getting crossplatform remasters of things like Okami HD, Dragon's Dogma and the RE series definitely outweighs exclusive Wii experiments like Zack & Wiki, Spyborgs or We Love Golf.
 
Unless Their Show has new announcements , This has been a quiet TGS for Capcom compared to other companies , Capcom had a Minor Showing at Direct ( Just Cloud versions of RE Games ) and no Show at SoP , I dont think they will appear at Xbox show too but maybe they will surprise us

Capcom Show doesnt promise new Info for Remake4/Pragmata Either , but They didn't exactly confirm a No-Show for New announcement in their show so maybe we may get say a new Ace Attorney announcement ( Either AA7 or AA4/5/6 Collection )

Guess Street Fighter 6 will be the Core of their TGS
 
So RE4 is on ps4, it really dissapointed me 🤬 This console holds down the progress
"Progress" is a rather ambiguous term. Does cross-gen keep games from being their absolute prettiest? Sure does, but is that in and of itself "progress"? Might get a fair bit of differing opinion on that one.
 
"Progress" is a rather ambiguous term. Does cross-gen keep games from being their absolute prettiest? Sure does, but is that in and of itself "progress"? Might get a fair bit of differing opinion on that one.

Visuals aren't the issue, I don't understand why that's the first thing that gets mentioned when people complain about cross-gen titles.

Anyway, I doubt it'l have a big impact in this game considering it releases in 6 months. It was obviously designed while already taking the PS4 capabilities in account.
 
Visuals aren't the issue, I don't understand why that's the first thing that gets mentioned when people complain about cross-gen titles.

Anyway, I doubt it'l have a big impact in this game considering it releases in 6 months. It was obviously designed while already taking the PS4 capabilities in account.
Because user input and things like online infrastructure don’t differ that much between generations anymore? Because faster data read speeds don’t benefit every genre equally? Because most everything else is more achievable on older hardware if visual fidelity takes a back seat? Because in internet discourse, the majority of such complaints ARE about visual fidelity?

You’re quick to call out this conclusion-jumping, perhaps rightly, but neither you nor the person I responded to have supplied an alternative explanation, by not defining “progress” or vaguely pointing to other reasons for such a comment.
 
Because user input and things like online infrastructure don’t differ that much between generations anymore? Because faster data read speeds don’t benefit every genre equally? Because most everything else is more achievable on older hardware if visual fidelity takes a back seat? Because in internet discourse, the majority of such complaints ARE about visual fidelity?

You’re quick to call out this conclusion-jumping, perhaps rightly, but neither you nor the person I responded to have supplied an alternative explanation, by not defining “progress” or vaguely pointing to other reasons for such a comment.

Just the game design in general. Better technology and more powerful hardware, bigger possibilities and less constraints. That has been true forever.

Visual fidelity is honestly one of the lesser problems as generations go on, diminishing returns and all that.
 
As much as I love Resident Evil, I don't think it actually pushes game design all that much. The environments in Village were disappointingly static, the AI was sufficient at best, etc. The RE Engine titles' strengths really lay in their presentation.

I can see Capcom porting these games

Any idea when Drake its going to release?
May 12th, 2023.
 
I can see Capcom porting these games

Any idea when Drake its going to release?
Cyberpunk-2077-coming-when-its-ready.png
 
From Famitsu Article with Haruhiro Tsujimoto , Something interesting happened ( DeepL Translation )

https://www.famitsu.com/news/202305/01300216.html

-In addition to "STO 6", we have new IPs such as "Exo Primal" and "Pragmata" coming up in 2023 and beyond. Could you tell us how these were developed?

Tsujimoto: "STO6" and "Exo Primal" are both titles that will be enjoyed for a long time. Monster Hunter" is also in the same category, but the difference between "Monster Hunter" and "Monster Hunter" is "cross play", and the two titles in development will allow players to enjoy both competitive and cooperative play across platforms. We intend to support cross-play in future titles, so the development of "Exo Primal" is also intended to accumulate know-how for this purpose. We intend to try various challenges, including server load during cross-play and communication with users.

He literally dodged talking about Pragmata here , I think at this point if the game isn't at Deep Down Status , then at very least it is at development hell that he wasn't sure it would be wise marketing it currently or not

btw , If anyone wants to do a 2023 Edition of the thread then Its all yours , as I don't think I have the time and effort to do a thread this size currently xD
 
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Really curious about Capcom FY23 forecast next week, especially the "new units" which are new releases for the FY.

Right now I think they only have Street Fighter 6 (June 2), Ghost Trick (June 30) and Exoprimal (July 14) dated, with Mega Man BN Collection having already released. Not sure if they count Sunbreak PS/XB as "new units" or "catalog units".

If they forecast big numbers (like the 10M in this FY, which had Sunbreak and RE4) then I'm expecting something like Dragon's Dogma 2 or the next Monster Hunter to be planned to release until March 2024.
 
From Famitsu Article with Haruhiro Tsujimoto , Something interesting happened ( DeepL Translation )

He literally dodged talking about Pragmata here , I think at this point if the game isn't at Deep Down Status , then at very least it is at development hell that he wasn't sure it would be wise marketing it currently or not
pragmata-delay-2023.png

Not sure it says anything regarding the development status of Pragmata aside from they don't wish to discuss it right now when they've got several titles out in the next few months. The one I think needs a renewed push is Exoprimal, if its key to future plans for service titles. Particularly getting the word out about the various modes which don't culminate in a PvP finale.
Really curious about Capcom FY23 forecast next week, especially the "new units" which are new releases for the FY.

Right now I think they only have Street Fighter 6 (June 2), Ghost Trick (June 30) and Exoprimal (July 14) dated, with Mega Man BN Collection having already released. Not sure if they count Sunbreak PS/XB as "new units" or "catalog units".

If they forecast big numbers (like the 10M in this FY, which had Sunbreak and RE4) then I'm expecting something like Dragon's Dogma 2 or the next Monster Hunter to be planned to release until March 2024.
btw , If anyone wants to do a 2023 Edition of the thread then Its all yours , as I don't think I have the time and effort to do a thread this size currently xD
People can always work together on any Output Strategy threads. I'll get the ball rolling with a summary of where things stand for now. As mentioned by @NediarPT88 they've got a second half of the year to fill, could be Pragmata is early 2024 or something else altogether. At some point, as with KOEI TECMO latest forecasts being slightly down on a record year, after over a decade of year-on-year increases since it was formed in 2009, CAPCOM will have to manage investors & shareholder expectations. However for the time being, analysts are optimistic:

Analyst Consensus for FY ended March 31, 2023

AverageHighLowCapcom’s Forecast
Net Sales (Millions of Yen)123,296127,581114,000125,000
Operating Income (Millions of Yen)50,57752,50047,00050,000
Net income attributable to owners of the parent
(Millions of Yen)
36,03437,80033,09636,500
Earnings per Share (Yen)171.75180.80163.00173.60
Target Price (Yen)4,5745,6003,860

Overall health of the company is sound with strong back catalogue sales to offset any concerns. Having said that, any downturn might be a ways off for CAPCOM if its mobile licensing division finally takes off with Monster Hunter Now. One way to increase output would be to either sign more studios like Marvelous with Monster Hunter Stories 1 & 2 (Breath of Fire!). Alternatively, it could license IP out for use by other publishers (Omega Force/KT, Sengoku Basara & Arc System Works, Darkstalkers). Not long to find out what The Rockman is cooking!
FldUlq_XgAA9mGI.jpg

Investor Relations (IR)
Financial Year (FY)
Apr. 20XX - Mar. 20XX​

Announcement of Financial Results in FY2022 (10/05/23)
Financial Results Presentation in FY2022 (16/05/23)​

A Message from Our CEO

ceo_photo_1.jpg
ceo_txt_1.png

We’re contributing to building a richer society by providing the world with the very best entertainment content​

Capcom will celebrate the 40th anniversary of its founding in June of this year. In recent years we designated the strengthening of our digital sales as our core growth strategy and tackled issues each as they come, never beholden to preconceptions. As a result of this, we have been able to globally deliver the highest ever sales volume of our ample catalog of game series, encompassing not only new title releases but also the content assets we have been built up over many long years. We are consistently providing nearly 300 different games to over 200 countries and regions worldwide.
April 2023

Kenzo Tsujimoto
Chairman and Chief Executive Officer (CEO)​

A Message from Our COO

coo_photo_1.jpg
coo_txt_1.png

By accelerating our digital strategy, we aim to be a world-leading digital content company of stable growth​

Annual unit sales for our home video games have increased approximately 1.9 times over the past 10 years, growing from 17 million units in the fiscal year ended March 2012, to 32.6 million units in the fiscal year ended March 2022. In the fiscal year ending March 2023, we are forecasting our highest-ever annual unit sales of 40 million units, which will be driven by new major titles Monster Hunter Rise: Sunbreak and Resident Evil 4, in addition to worldwide growth of catalog titles, primarily in digital format. We also anticipate operating income of 50 billion yen, achieving our 10th consecutive year of operating income growth, as well as our 6th consecutive year of record profit at all levels, driven by digital sales in our Consumer sub-segment.
April 2023

Haruhiro Tsujimoto
President and Chief Operating Officer (COO)​

Q1 FY3/2024 (April 2023 - June 2023)
[NSW/PS4/Steam] Mega Man Battle Network Legacy Collection <RPG> (CAPCOM) {2023.04.14}
[PS4/PS5/XBS/Steam] Street Fighter 6 <FTG> (CAPCOM) {2023.06.02}
[NSW/PS4/XB1/Steam] Ghost Trick: Phantom Detective <ADV> (CAPCOM) {2023.06.30}
Q2 FY3/2024 (July 2023 - September 2023)
[PS4/PS5/Steam] Exoprimal <ACT> (CAPCOM) {2023.07.14}
[iOS/Android] Monster Hunter Now <ACT> (Niantic) {2023.09.xx}
FY3/2024 (April 2023 - March 2024)
[PS5/XBS/Steam] Pragmata <ACT> (CAPCOM) {2023.xx.xx}
Release Date TBC
[PS5/XBS/Steam] Dragon's Dogma II <RPG> (CAPCOM) {xxxx.xx.xx}
[XBS/PC] Kunitsu-Gami: Path of the Goddess <ADV> (???) {xxxx.xx.xx}
Kunitsu-Gami-Ann_06-11-23.jpg

‘Fend off foul creatures and lead the Spirit Stone Maiden on her path. Kunitsu-Gami: Path of the Goddess is a brand new title which upholds Capcom’s legacy of original and innovative works. This labor of love follows in the tradition of truly unique titles such as Okami and Shinsekai: Into the Depths. Explore an incredible world in which traditional Japanese aesthetics are brought to stunning life by the power of RE Engine. Enjoy a unique gameplay experience blending action and strategy. Witness an epic clash between the spirit realm and mortal man.’

836-k2-logo.jpg

K2 - Game Creator Syndicate
Established August 2000, became part of CAPCOM group in May 2008​
96 staff (mynavi 04/2023), has worked on many CAPCOM titles, everything from Lost Planet to the Resident Evil 4 remake.
Video Introduction to K2 studio for job applicants (Japanese only)​
CAPCOM Las Plagas
Marvelous / First Studio
M-Two Inc.
Minami Missing Mikami​
Recent News Outbreaks
Capcom Enters into Comprehensive Cross-Licensing Agreement for Patents with Colopl, Inc. (PR) 31 March, 2023
Capcom Bolsters Creation of Cutting-edge Game Visuals with its New Facility, Creative Studio! (PR) 10 April, 2023​
Games for Windows LIVE A LIVE
Games for Windows LIED
GameSpy Walked the Plank
[Steam] Age of Booty (Certain Affinity)
Interview with several members of the Exoprimal’s development team, including director Takuro Hiraoka, art director Takuro Fuse, and technical director Kazuki Abe.
Shacknews: Was there anything in particular that the development team learned from user feedback on the Exoprimal betas?
Takuro Hiraoka, Director: As we’ve announced on our official website and the information site, we are working on an additional feature that allows teams to play in a pure PvE or co-op-only sort of mode that removes any direct conflict with another opposing team. And so the two teams are going through a variety of PvE missions, and the team that completes those missions first will be considered the winner. So these are in addition to the base game that’s already being built out and offered to folks. Again, we’re very appreciative of the feedback we’ve received and we want to do what we can to really make this game as enjoyable of an experience for everyone as possible.
 
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FY report is out.

They are expecting increase in revenue/op.income for the next FY.

Monster Hunter or Dragon's Dogma hopium.

Edit:

They are forecasting 9.3M sales from new titles this FY.

gslIjMQ.png


Don't think they are hitting that with the titles we already know at this point, unless they overperform.

That said the number is too low for a new MH release, so I guess the other major title(s) they mention one page 2 will be something smaller.
 
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RIPragmata

Interesting that they're throwing MH World and Iceborne back into their catalog plan after some time. I wonder if there could be some tie-in and new promotion with the anniversary if MH6 isn't ready yet? Maybe some new ports too (PS5, XBS, Switch Cloud)?

edit: This might be the better thread to keep doing this!

Monster Hunter Rise: Sunbreak
  • IR 06.30.22 2.5m
  • PR 07.05.22 over 2m
  • PR 07.26.22 over 3.5m
  • IR 09.30.22 4.4m
  • IR 12.31.22 4.95m
  • PR 01.18.23 over 5m
  • IR 03.31.23 5.45m

Monster Hunter Rise
  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m
  • PR 04.05.21 over 5m
  • IR 06.30.21 7.3m
  • IR 09.30.21 7.5m
  • IR 12.31.21 7.7m
  • PR 01.18.22 over 8m (PC launch)
  • IR 03.31.22 9m
  • IR 06.30.22 10.3m (Sunbreak launch)
  • PR 07.05.22 over 10m (Sunbreak launch)
  • PR 08.26.22 over 11m
  • IR 09.30.22 11.2m
  • IR 12.31.22 11.7m
  • IR 03.31.23 12.7m (PS/Xbox launch)

Monster Hunter: World - Iceborne
  • PR 09.13.19 over 2.5m
  • IR 09.30.19 2.8m
  • IR 12.31.19 3.2m
  • PR 01.13.20 over 4m (PC launch)
  • PR 03.13.20 over 5m
  • IR 03.31.20 5.2m
  • IR 06.30.20 5.8m
  • IR 09.30.20 6.6m
  • IR 12.31.20 7.2m
  • IR 03.31.21 7.7m
  • IR 06.30.21 8.2m
  • IR 09.30.21 8.5m
  • IR 12.31.21 8.8m
  • IR 03.31.22 9.2m
  • IR 06.30.22 9.5m
  • IR 09.30.22 9.7m
  • IR 12.31.22 10m
  • PR 01.18.23 over 10m
  • IR 03.31.23 10.2m

Monster Hunter: World (excluding Master Edition)
  • PR 01.29.18 over 5m
  • PR 02.09.18 over 6m
  • PR 03.05.18 over 7.5m
  • IR 03.31.18 7.9m
  • IR 06.30.18 8.3m
  • PR 08.20.18 over 10m (PC launch)
  • IR 09.30.18 10.7m
  • PR 10.11.18 over 10m
  • IR 12.31.18 11.7m
  • IR 03.31.19 12.4m
  • IR 06.30.19 13.1m
  • IR 09.30.19 14.1m (Iceborne launch)
  • IR 12.31.19 14.9m
  • PR 01.13.20 over 15m (PC Iceborne launch)
  • IR 03.31.20 15.7m
  • IR 06.30.20 16.1m
  • IR 09.30.20 16.4m
  • IR 12.31.20 16.8m
  • IR 03.31.21 17.1m
  • IR 06.30.21 17.3m
  • IR 09.30.21 17.5m
  • IR 12.31.21 17.8m
  • IR 03.31.22 18m
  • IR 06.30.22 18.3m
  • IR 09.30.22 18.5m
  • IR 12.31.22 18.6m
  • IR 03.31.23 18.8m
 
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didn't they say Pragmata was a game used to get new people up to speed with Capcom development practices? maybe it was deemed unnecessary to release

Yea Capcom said in one of the annual reports that it is a game used to make new hires get used to Capcom environment and framework

Seeing the recent famitsu interview with Haruhiro Tsujimoto , I think capcom strategy nowadays is preferring safe releases , With the exception of Exoprimal that serves as a lab testing for Cross-Platform , I dont think Capcom is going to release any new IPs in the near future , Pragmata included , and seeing how Ghosts and Goblins resurrection didnt have any Sales PR and its Steam/Sales Trackers charting numbers isn't encouraging , I wonder if because of that Capcom will cancel more non-remaster IP revival games in the leak like Power Stone and Captain Commando and Final Fight and instead opt for their usual selection of safe IPs with Safe Releases
 
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Pragmata always stuck out as being the Capcom's only non-cross-gen game. My guess is they announced WAY too early because SIE was pressuring devs to announce PS5 exclusives.

I think Capcom is quite aware that their catalog needs more than huge marquee game releases but set proper expectations for them. I'm sure they're only expecting "better than DS performance" from Ghost Trick, for example. So unless they're angling for a new Captain Commando to be the next AAA IP, I think it's safe to say that projects like that will survive.
 
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