- Thread starter
- #1
This is an interesting tidbit and a rare insight from a Major Company , It was covered in the Q&A Thread in Japanese but Machine Translation didn't make it clear they mean their own games or the industry in general , but Official Translation its confirmed they mean their Own Games
https://www.capcom.co.jp/ir/english/data/result.html
This is little surprising for me , Since While Most Capcom games are AAA nowadays , but From the look of it they aren't relatively Mega AAA , so I thought the average to recoup costs would be lower than that
Considering the sales performance for new titles like Kunitsu-Gami: Path of the Goddess and catalog titles such as Dragon’s Dogma 2, how will you adjust your marketing strategies going forward?
Recently, there has been a trend in the industry of spending large amounts on advertising and promotions just before and after release to kickstart initial sales, but we have not traditionally used such methods. We calculate the costs for promotions based on expected performance and take a long-term approach to sales. On average, we can recover development costs within about one to one and a half years after release, so even if we lower the selling price afterward, once costs are recouped we expect profit margins of 80-90%. Our marketing approach remains unchanged.
https://www.capcom.co.jp/ir/english/data/result.html
This is little surprising for me , Since While Most Capcom games are AAA nowadays , but From the look of it they aren't relatively Mega AAA , so I thought the average to recoup costs would be lower than that
Last edited: