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Courtesy of @Scoop who does not yet have thread posting permissions (and a few days old as it was overlooked), Baldur's Gate 3 sold 2.5m as of pre-release.
We also know the title has managed to hit upwards of 800k in CCU on Steam, which is a phenomenal stat and just shy of reaching Elden Ring's results.
Article can be found here: https://www.bloomberg.com/news/arti...arrives?accessToken=eyJhbGciOiJIUzI1NiIsInR5c
We also know the title has managed to hit upwards of 800k in CCU on Steam, which is a phenomenal stat and just shy of reaching Elden Ring's results.
Article can be found here: https://www.bloomberg.com/news/arti...arrives?accessToken=eyJhbGciOiJIUzI1NiIsInR5c
So far, its prospects are looking good. The early buzz from players and reviewers has been mostly positive, and for months the game, which is landing during an era of heightened, popular interest in all things D&D, has hovered high on the top-selling charts on Steam. Piers Harding-Rolls, research director at Ampere Analysis, said he expects Baldur’s Gate 3 to be a hit, citing the strong fan reactions to an early-access version and noting that “preorders have been robust.”
The ambitious scope of Baldur’s Gate 3 was made possible by another unusual move. In October 2020, Larian put the game into early-access mode, allowing players to buy and play through an unfinished version of its first act. More than 2.5 million people went on to purchase the game, which allowed it to stay financially viable even as the scope expanded and the development dragged on. Whereas most big-budget video games shy away from such moves because it can set a bad first expectation and muddle the final release, the decision worked for Baldur’s Gate 3, Vincke said, by letting players experiment with the game’s characters and systems without spoiling the entire story.