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Black Myth Wukong sold 10 million copies at launch [UPDATE: 20M in 1 Month]

Top numbers!

I wonder how frontloaded this game will be, i don't think the reviews were that high enough to make people not interested in the game before go and purchase it (although the FOMO from all the talk might do something).

The fact that it's not a multiplayer game might mean that most people not interested now to wait for sales.
 
The credibility of the sources(国游销量榜) mentioned here is not high. Their data mainly comes from estimates.
Ah I see.

Still, the game has 2.2m concurrent players on Steam right now. So the number shouldn't be that far.
 
These numbers don't make much sense, especially with Steam CCU already over 2 million. Along with the fact that its just doing decent on various regional PSN stores.
 
These numbers don't make much sense, especially with Steam CCU already over 2 million. Along with the fact that its just doing decent on various regional PSN stores.

Well it's on WeGame and ESG as well, not just Steam and PS.
 
Can you expand on this?
They are an enthusiast organization that mainly calculates the sales of CN single player games and regularly releases them. Based on their historical records, there is a 10% margin of error in the official sales of some games.

This is a report of they previously publishment.Here

In the picture, their explanation of the series rankings shows that the game sales and revenue data listed on the rankings are calculated based on publicly available online data from various platforms and official game leaks, and only have a reference value in terms of quantity, which does not represent the actual sales revenue of the game.
 
They are an enthusiast organization that mainly calculates the sales of CN single player games and regularly releases them. Based on their historical records, there is a 10% margin of error in the official sales of some games.

This is a report of they previously publishment.Here

In the picture, their explanation of the series rankings shows that the game sales and revenue data listed on the rankings are calculated based on publicly available online data from various platforms and official game leaks, and only have a reference value in terms of quantity, which does not represent the actual sales revenue of the game.
10% margin of error is pretty decent. Even if they are off, it might be 5m by now which is pretty close.
 
10% margin of error is pretty decent. Even if they are off, it might be 5m by now which is pretty close.

You also have to take into consideration that this is a very atypical release all things considered, so the possibility of being off the mark is potentially much higher.

Hopefully we get a PR statement from the devs at some point within the next few hours/days so we don't have to guesstimate endlessly.
 
You also have to take into consideration that this is a very atypical release all things considered, so the possibility of being off the mark is potentially much higher.

Hopefully we get a PR statement from the devs at some point within the next few hours/days so we don't have to guesstimate endlessly.
Yeah at least by the end of the week we will get the numbers. Maybe they will be even announced during Gamescom to promote the game more.
 
2 times the CCU on the largest (most likely) platform for the game sound like a conservative estimate that will be smashed in 2-3 days.
 
Stellar Blade too shoud have gone that route imho (as many other games nowadays, always ho)
They would but Sony made a deal with them quickly and became the publisher.

Tencent buying a percentage of Game Science early in development of Black Myth, may had a role in self publishing.
 
Stellar Blade too shoud have gone that route imho (as many other games nowadays, always ho)
With SB it is a little bit easier due to PC market in Korea being heavily skewed towards computer clubs and online games. China in that regard is not only better but much bigger too.
 
I wonder how frontloaded this game will be, i don't think the reviews were that high enough to make people not interested in the game before go and purchase it (although the FOMO from all the talk might do something).

90% of sales coming from China. Metacritic reviews are irrelevant to China. And Steam user reviews are glowing -- 95% positive.
 
Steam reviews at 140K. Though we know a certain part of Chinese gamers will be brigading this title. Nevertheless, the estimate should be 2-3M.

PSN reviews at 14K already. I estimate around 0.75-1M from PS5.

So yeah 3-4M in 1 day is all time record breaking for a new IP.
Also once again Xbox missing out on a huge game due to Series S.
 
Steam reviews at 140K. Though we know a certain part of Chinese gamers will be brigading this title. Nevertheless, the estimate should be 2-3M.

PSN reviews at 14K already. I estimate around 0.75-1M from PS5.

So yeah 3-4M in 1 day is all time record breaking for a new IP.
Also once again Xbox missing out on a huge game due to Series S.
There is no chance the game’s lower end is 2 million on steam when the concurrent users peak was 2.2 million. It may not correlate as high due to the complete concentration in China, but still.
 
Booooo to the new posterchild of chudlords working in a deeply misogynistic studio, boooo, Son Wukong would piss on your house, booooo
 
This TechNode Article also says 1.2 million pre-orders in one month

Chinese developer Game Science launched the AAA game Black Myth: Wukong at 10 a.m. (Beijing time) today on PS5, Steam, Epic, and WEGAME platforms. Following its release, the action role-playing game triggered an unprecedented download frenzy on Steam, with the platform’s data reporting a bandwidth peak of 70 Tbps (terabits per second) shortly after pre-download began. As of the time of writing, the number of concurrent online players on Steam has surpassed 1.3 million. According to the 2024 mid-year Chinese game sales report, Black Myth: Wukong achieved sales of RMB 390 million ($53 million) and 1.2 million copies in just one month of pre-sales, setting a new record for pre-sales in the territory of Chinese-developed PC-end games.

 
I think it might reach around 10m in sales on PC alone within the launch window (like a week).

All signs point to a big opening. This should be a big word of mouth game too. Lots of streamers are playing this right now. New IP and there was no demo/early access to front load sales. Lots of factors juicing the intrigue - obviously the high-end graphics but also the China aspect. Release calendar is favorable too, nothing else really coming out now to take its thunder.

This almost feels like Baldur's Gate 3 did last year, even if the reviews aren't as good. Just in terms of a PC-centric game that really grabs the spotlight.

I wonder if this will bury Star Wars Outlaws and Concord.
 
I wonder if this will bury Star Wars Outlaws and Concord.
I don't think Concord needs any help in that, but SW Outlaws is coming out soon?

Still that CCU drop for Black Myth is crazy. Like 2m drop at once. Even Palworld had more gradual drop.
 
With SB it is a little bit easier due to PC market in Korea being heavily skewed towards computer clubs and online games. China in that regard is not only better but much bigger too.
China market is also Mobile Heavy with an online focus with PC in the mix.
The only difference between China and Korea is the population.
 
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This game is moving PS5's in China

The release of China’s biggest PC game to date, Black Myth: Wukong, also sparked an unusual buying spree for Sony Group Corp.’s PlayStation 5.

The PS5 jumped to the top of Alibaba Group Holding Ltd.’s list for electronics game equipment in the week leading up to Wukong’s Aug. 20 release, doubling its sales from the same period a year earlier. Playable on the Sony console as well as on PC, Wukong was top of Alibaba’s Taobao hot search on launch day and enticed gamers to buy new hardware in a market where mobile gaming typically reigns supreme.

More at the link

 
Its at 20K+ PSN reviews already (suggesting 1-2M depending on digital ratio), all in around 1 day. Nearly surpassed ZZZ reviews despite being $60 vs F2P.
 
I'm not trusting PSN review metrics after Stellar Blade lmao (even if that was inflated by the demo, you also have College Football 25 with less than half as many reviews as this game).
 
It's going to be hard to use traditional circumstantial metrics to estimate sales being how China-centric this game is.
 

While console has historically remained niche in China, despite the overturning of the console ban in 2014, the PlayStation 5 is selling 2x faster than its predecessor in the country and has become an established platform alongside the Nintendo Switch. A limited time deal on the PlayStation 5 that is running this week has led to a surge in sales for the console that further cements these changing gamer preferences in the market.

It sounds like Sony is making some serious inroads in China. I have to imagine that Black Myth: Wukong is a big part of that.
 
It sounds like Sony is making some serious inroads in China. I have to imagine that Black Myth: Wukong is a big part of that.

It's saying it's selling two times what the PS4 sold, considering the game just came out, it's def not responsible for that growth. I suspect that the reason for that growth is availability plus, I dunno... Genshin Impact?

I wished there was a link to some deeper dive from Niko on the subject here.
 
It's saying it's selling two times what the PS4 sold, considering the game just came out, it's def not responsible for that growth. I suspect that the reason for that growth is availability plus, I dunno... Genshin Impact?

I wished there was a link to some deeper dive from Niko on the subject here.
If the PS4 was the first one after the console ban was lifted, then it makes sense that it takes time to build an audience.
 
Even if the sales are heavily skewed to China players, it is still an impressive number. I assume the western numbers will continue to grow since it seems to have good word of mouth and steaming numbers. From the time of this post, it is #3 on the US PS Store.
 
When numbers skew western: “normal”

When numbers skew Chinese: “well that doesn’t count”

Numbers are numbers. A western sale is no more valuable than a Chinese sale.
 
Wukong now 2nd in PSN US revenue chart, behind only Fornite. On individual SKU now its number 1 beating Madden25. Great result! Its also number 1 on Steam USA chart.
 
2.2M peak CCU would imply 5-10M sold at launch on Steam alone. This estimate is definitely a big undercount.
No, with most sales coming from China and the player count dropping hard from over 2.3M and now even 2.4M to below 300k when the Chinese players go to bed it's very obviously not even close to 10M on Steam.
 
No, with most sales coming from China and the player count dropping hard from over 2.3M and now even 2.4M to below 300k when the Chinese players go to bed it's very obviously not even close to 10M on Steam.
The extreme concentration to one region makes predicting sales off of peak CCU hard, but I feel very confident in that large 5-10M range.
 
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