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Bandai Namco Q1 FY3/2023 (Apr - Jun 2022) Earnings Release

Pronouns
He/Him

Revisions to Consolidated Projections

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In the first quarter (three months) of the fiscal year ending March 31, 2023, each business has quickly promoted various measures to adapt to changes in lifestyles and preferences of customers, and the Digital Business, Toys and Hobby Business and Amusement Business performed favorably, resulting in a year-on-year increase in revenues. Profits also increased significantly due to strong repeat sales of home video games, which have high profit margins. Profits were also boosted by foreign exchange gains on transactions denominated in foreign currencies due to the weak yen.

The Company has revised its consolidated projections for the second quarter (six months) of the fiscal year ending March 31, 2023, which were announced on May 11, 2022, as shown in the table to reflect the significant progress in actual results and recent market environment for the first quarter (three months) of the fiscal year ending March 31, 2023, the marketing plans of the products and services in the second quarter (six months) of the fiscal year ending March 31, 2023, etc. Consolidated projections for the full year have not been revised in light of the future situation remaining unclear, such as holding off on launching major titles in home video games from the third quarter (nine months) of the fiscal year ending March 31, 2023, in addition to the coming Christmas and New Year selling season, which is a large-scale selling season, impact of the continuing spread of the novel coronavirus disease (COVID-19) and foreign exchange fluctuations in Japan and overseas. The Company will make another disclosure after reexamining the future consolidated projections for the full year.

* The above forward-looking statements are based on management’s estimates, assumptions and projections at the time of publication. A number of factors could cause actual results to differ materially from
expectations.


Consolidated Financial Report for the First Quarter of the Fiscal Year Ending March 31, 2023

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Home Video Game: number of SKUs / units sales

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Comparison with the initial SKUs / units sales forecasts for H1 FY 3/2023 and FY 3/2023


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Financial Statements (in Japanese)


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[Digital Business]
In the digital business, in the home video game business, there were no major new titles released in the first quarter of the current consolidated fiscal year.
However, repeat sales of existing titles such as "ELDEN RING," a worldwide title released in the previous consolidated fiscal year, were strong and contributed to our business performance. In network content, sales of mainstay titles and titles that started services in the previous fiscal year remained strong thanks to ongoing measures targeting users.

As a result, net sales in the digital business were 89,599 million yen (up 34.1% year-on-year) and segment income was 29,411 million yen (up 148.7% year-on-year).

Translated with www.DeepL.com/Translator (free version)

Briefing material (in Japanese)

 
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No presentation this quarter it seems, only financial report/highlight.

Was hoping for a ER update, bummer.

Don't know if they do a Q&A but if they do maybe someone or something will ask them about it.
 
Elden Ring - 20 million as of February 2023
Naruto Shippuden Ultimate Ninja Storm 4 - 11.88 million as of December 2022
Dark Souls III - 10 million as of May 2020
Tekken 7 - 10 million as of December 2022
Dragonball Xenoverse 2 - 9 million as of November 2022
Dragonball FighterZ - 8 million as of November 2021
Dragonball Z Kakarot - 6 million as of March 2023
Ace Combat 7 - 4 million as of November 2022
Little Nightmares - 3 million as of September 2021
Code Vein - 3 million as of March 2023
My Hero One's Justice + My Hero One's Justice 2 - 2.5 million as of December 2022
Project CARS - 2 million as of October 2016
Soul Calibur VI - 2 million as of July 2021
Little Nightmares II - 2 million as of August 2021
Naruto to Boruto Shinobi Striker - 2 million as of September 2021
Tales of Berseria - 2 million as of September 2021
Tales of Arise - 2 million as of April 2022
One Piece Pirate Warriors 4 - 2 million as of August 2022
Tales of Zestiria - Between 1.3-1.7 million as of March 2021
Tales of Vesperia: D.E. - 1.5 million as of September 2021
One Piece Pirate Warriors 3 - 1 million as of February 2016
One Piece Unlimited World Red - 1 million as of May 2017
Taiko no Tatsujin: Drum'n'Fun - 1 million as of July 2020
Man of Medan - 1 million as of August 2020
Scarlet Nexus - 1 million as of April 2022
One Piece World Seeker - 1 million as of December 2022


Updated the list with the Pirate Warriors 4 announcement.
 
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I just want to add as someone that works on the Toy/Hobby side, the numbers there could have been so much more. They literally can't make enough of Gundam model kits to meet demand. They put out a notice to Japan based shops stop selling Gundam model kits overseas so AmiAmi and HobbySearch removed their Gundam model sections from their international sites (only can buy/ship within Japan). They are building an entire new factory down in Shizuoka but even with that I still have doubts they can fulfill entire demand. Besides the Hobby side their Collectors items continue to sell out as well. They are releasing a 180,000 Yen ($~1,500) Metal Structure Sazabi figure this December which pre-orders opened for this week. Even at $1500 they sold out in seconds.
 
Hoping next quarter we'll have some info on how Klonoa and Digimon have generally performed, even if just a passing mention.
 
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