• Akira Toriyama passed away

    Let's all commemorate together his legendary work and his impact here

Bandai Namco FY3/2024 Q4 Earnings Release. Q4 Home video game segment: Sales ¥48,500M (+40.99% YoY), Software: 10.529M units (+9.91% YoY).

ggx2ac

Member
Expert
(They publish Dark Souls)
This is for the 4th Quarter earnings release for the fiscal year ending March 2024.

Earnings Release:
https://www.bandainamco.co.jp/files/ir/financialstatements/pdf/en_20240509_Result.pdf

Financial Highlights:
https://www.bandainamco.co.jp/files/ir/financialstatements/pdf/en_20240509_Complement.pdf

Presentation Slides with notes (Japanese):
https://www.bandainamco.co.jp/files/20240509_Presentation2.pdf

Q&A (Japanese):
https://www.bandainamco.co.jp/files/202040509_QA.pdf

The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/bandai-namco


Consolidated Operating Results:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc. | FY3/2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Operating Results        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                  |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥224,812M |    +3.96% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥277,190M |    +6.05% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥270,033M |    +1.68% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |    ¥278,175M |   +12.67% |
+========================================+
| 1st Half    |    ¥502,002M |     +5.1% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥772,035M |    +3.88% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|  ¥1,050,210M |    +6.07% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|  ¥1,000,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |  ¥1,000,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|  ¥1,080,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥27,989M |   -36.95% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥37,490M |    +0.74% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |     ¥12,803M |   -47.95% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |     ¥12,400M |   +20.75% |
+========================================+
| 1st Half    |     ¥65,479M |   -19.76% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |     ¥78,282M |   -26.29% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|     ¥90,682M |   -22.14% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥125,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |     ¥82,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|    ¥115,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       12.45% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |       13.53% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |        4.74% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |        4.46% |
+============================+
| 1st Half    |       13.04% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |       10.14% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|        8.63% |
+============================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|        12.5% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |         8.2% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|       10.65% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥21,786M |   -41.15% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥30,381M |    +2.85% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |      ¥8,231M |   -53.98% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |     ¥41,095M |  +596.41% |
+========================================+
| 1st Half    |     ¥52,167M |   -21.62% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |     ¥60,398M |   -28.48% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|    ¥101,493M |   +12.34% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥91,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |     ¥91,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|     ¥81,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Sales Per Software Unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc. | FY3/2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Home video game                                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥22,500M |    7.78M |    ¥2,892 |
|        YoY% |     -44.44% |  -32.49% |    -17.7% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥43,000M |  10.373M |    ¥4,145 |
|        YoY% |      -3.59% |  -20.77% |   +21.66% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥37,500M |      11M |    ¥3,409 |
|        YoY% |      -6.95% |  -21.95% |   +19.24% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |    ¥48,500M |  10.529M |    ¥4,606 |
|        YoY% |     +40.99% |   +9.91% |   +28.27% |
+==================================================+
| 1st Half    |    ¥65,500M |  18.153M |    ¥3,608 |
|        YoY% |     -23.03% |  -26.26% |    +4.37% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |   ¥103,000M |  29.153M |    ¥3,533 |
|        YoY% |     -17.86% |  -24.69% |    +9.08% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|   ¥151,500M |  39.682M |    ¥3,818 |
|        YoY% |      -5.19% |  -17.83% |   +15.38% |
+==================================================+
| *Sales might include: - Downloadable content     |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Home video game Forecast                             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|   ¥170,000M |      48M |    ¥3,542 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |   ¥145,000M |    41.5M |    ¥3,494 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 2 |   ¥145,000M |      40M |    ¥3,625 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|   ¥162,000M |      31M |    ¥5,226 |
+======================================================+
| *Sales might include: - Downloadable content         |
| purchases                                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###


Special page data, fourth quarter consolidated operating results:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Operating Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 4th Quarter |   ¥105,433M |
| FY3/2007 4th Quarter |   ¥128,615M |
| FY3/2008 4th Quarter |   ¥124,871M |
| FY3/2009 4th Quarter |   ¥110,752M |
| FY3/2010 4th Quarter |    ¥95,715M |
| FY3/2011 4th Quarter |   ¥106,148M |
| FY3/2012 4th Quarter |   ¥130,813M |
| FY3/2013 4th Quarter |   ¥136,604M |
| FY3/2014 4th Quarter |   ¥139,553M |
| FY3/2015 4th Quarter |   ¥156,310M |
| FY3/2016 4th Quarter |   ¥150,321M |
| FY3/2017 4th Quarter |   ¥160,958M |
| FY3/2018 4th Quarter |   ¥195,132M |
| FY3/2019 4th Quarter |   ¥203,584M |
| FY3/2020 4th Quarter |   ¥191,413M |
| FY3/2021 4th Quarter |   ¥197,447M |
| FY3/2022 4th Quarter |   ¥260,959M |
| FY3/2023 4th Quarter |   ¥246,902M |
| FY3/2024 4th Quarter |   ¥278,175M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |    ¥3,119,705M |
| Average           |      ¥164,195M |
| Median            |      ¥150,321M |
| Minimum           |       ¥95,715M |
| Maximum           |      ¥278,175M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 4th Quarter |        ¥69M |
| FY3/2007 4th Quarter |     ¥9,989M |
| FY3/2008 4th Quarter |     ¥7,639M |
| FY3/2009 4th Quarter |     ¥2,507M |
| FY3/2010 4th Quarter |    ¥-2,823M |
| FY3/2011 4th Quarter |      ¥-278M |
| FY3/2012 4th Quarter |     ¥3,823M |
| FY3/2013 4th Quarter |     ¥4,448M |
| FY3/2014 4th Quarter |     ¥1,890M |
| FY3/2015 4th Quarter |     ¥8,681M |
| FY3/2016 4th Quarter |     ¥4,368M |
| FY3/2017 4th Quarter |     ¥3,078M |
| FY3/2018 4th Quarter |    ¥21,562M |
| FY3/2019 4th Quarter |    ¥14,190M |
| FY3/2020 4th Quarter |     ¥6,679M |
| FY3/2021 4th Quarter |    ¥11,732M |
| FY3/2022 4th Quarter |    ¥33,343M |
| FY3/2023 4th Quarter |    ¥10,269M |
| FY3/2024 4th Quarter |    ¥12,400M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |      ¥153,566M |
| Average           |        ¥8,082M |
| Median            |        ¥6,679M |
| Minimum           |       ¥-2,823M |
| Maximum           |       ¥33,343M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 4th Quarter |    ¥-3,562M |
| FY3/2007 4th Quarter |     ¥4,360M |
| FY3/2008 4th Quarter |    ¥17,967M |
| FY3/2009 4th Quarter |     ¥2,811M |
| FY3/2010 4th Quarter |   ¥-18,184M |
| FY3/2011 4th Quarter |    ¥-1,825M |
| FY3/2012 4th Quarter |     ¥3,002M |
| FY3/2013 4th Quarter |     ¥4,388M |
| FY3/2014 4th Quarter |    ¥-4,648M |
| FY3/2015 4th Quarter |     ¥5,625M |
| FY3/2016 4th Quarter |       ¥-37M |
| FY3/2017 4th Quarter |    ¥-2,344M |
| FY3/2018 4th Quarter |    ¥13,231M |
| FY3/2019 4th Quarter |     ¥9,882M |
| FY3/2020 4th Quarter |     ¥4,761M |
| FY3/2021 4th Quarter |    ¥-1,740M |
| FY3/2022 4th Quarter |    ¥31,049M |
| FY3/2023 4th Quarter |     ¥5,901M |
| FY3/2024 4th Quarter |    ¥41,095M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |      ¥111,732M |
| Average           |        ¥5,881M |
| Median            |        ¥4,360M |
| Minimum           |      ¥-18,184M |
| Maximum           |       ¥41,095M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Special page data, FY cumulative consolidated operating results:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Operating Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 FY Cumulative |   ¥450,829M |
| FY3/2007 FY Cumulative |   ¥459,132M |
| FY3/2008 FY Cumulative |   ¥460,473M |
| FY3/2009 FY Cumulative |   ¥426,399M |
| FY3/2010 FY Cumulative |   ¥378,547M |
| FY3/2011 FY Cumulative |   ¥394,178M |
| FY3/2012 FY Cumulative |   ¥454,210M |
| FY3/2013 FY Cumulative |   ¥487,241M |
| FY3/2014 FY Cumulative |   ¥507,679M |
| FY3/2015 FY Cumulative |   ¥565,486M |
| FY3/2016 FY Cumulative |   ¥575,504M |
| FY3/2017 FY Cumulative |   ¥620,061M |
| FY3/2018 FY Cumulative |   ¥678,312M |
| FY3/2019 FY Cumulative |   ¥732,347M |
| FY3/2020 FY Cumulative |   ¥723,989M |
| FY3/2021 FY Cumulative |   ¥740,903M |
| FY3/2022 FY Cumulative |   ¥889,270M |
| FY3/2023 FY Cumulative |   ¥990,089M |
| FY3/2024 FY Cumulative | ¥1,050,210M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             19 |
| Sum                 |   ¥11,584,859M |
| Average             |      ¥609,729M |
| Median              |      ¥565,486M |
| Minimum             |      ¥378,547M |
| Maximum             |    ¥1,050,210M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 FY Cumulative |    ¥35,669M |
| FY3/2007 FY Cumulative |    ¥42,224M |
| FY3/2008 FY Cumulative |    ¥33,411M |
| FY3/2009 FY Cumulative |    ¥22,348M |
| FY3/2010 FY Cumulative |     ¥1,883M |
| FY3/2011 FY Cumulative |    ¥16,338M |
| FY3/2012 FY Cumulative |    ¥34,606M |
| FY3/2013 FY Cumulative |    ¥48,642M |
| FY3/2014 FY Cumulative |    ¥44,672M |
| FY3/2015 FY Cumulative |    ¥56,320M |
| FY3/2016 FY Cumulative |    ¥49,641M |
| FY3/2017 FY Cumulative |    ¥63,238M |
| FY3/2018 FY Cumulative |    ¥75,024M |
| FY3/2019 FY Cumulative |    ¥84,045M |
| FY3/2020 FY Cumulative |    ¥78,775M |
| FY3/2021 FY Cumulative |    ¥84,654M |
| FY3/2022 FY Cumulative |   ¥125,496M |
| FY3/2023 FY Cumulative |   ¥116,472M |
| FY3/2024 FY Cumulative |    ¥90,682M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             19 |
| Sum                 |    ¥1,104,140M |
| Average             |       ¥58,113M |
| Median              |       ¥49,641M |
| Minimum             |        ¥1,883M |
| Maximum             |      ¥125,496M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 FY Cumulative |    ¥14,149M |
| FY3/2007 FY Cumulative |    ¥24,252M |
| FY3/2008 FY Cumulative |    ¥32,679M |
| FY3/2009 FY Cumulative |    ¥11,830M |
| FY3/2010 FY Cumulative |   ¥-29,928M |
| FY3/2011 FY Cumulative |     ¥1,848M |
| FY3/2012 FY Cumulative |    ¥19,303M |
| FY3/2013 FY Cumulative |    ¥32,383M |
| FY3/2014 FY Cumulative |    ¥25,054M |
| FY3/2015 FY Cumulative |    ¥37,588M |
| FY3/2016 FY Cumulative |    ¥34,583M |
| FY3/2017 FY Cumulative |    ¥44,159M |
| FY3/2018 FY Cumulative |    ¥54,109M |
| FY3/2019 FY Cumulative |    ¥63,383M |
| FY3/2020 FY Cumulative |    ¥57,665M |
| FY3/2021 FY Cumulative |    ¥48,894M |
| FY3/2022 FY Cumulative |    ¥92,752M |
| FY3/2023 FY Cumulative |    ¥90,345M |
| FY3/2024 FY Cumulative |   ¥101,493M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             19 |
| Sum                 |      ¥756,541M |
| Average             |       ¥39,818M |
| Median              |       ¥34,583M |
| Minimum             |      ¥-29,928M |
| Maximum             |      ¥101,493M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Special page data, fourth quarter sales per software unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Home video game                                           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2019 4th Quarter |    ¥36,300M |   9.799M |    ¥3,704 |
| FY3/2020 4th Quarter |    ¥31,500M |   9.048M |    ¥3,481 |
| FY3/2021 4th Quarter |    ¥25,100M |   9.153M |    ¥2,742 |
| FY3/2022 4th Quarter |    ¥75,600M |  20.627M |    ¥3,665 |
| FY3/2023 4th Quarter |    ¥34,400M |    9.58M |    ¥3,591 |
| FY3/2024 4th Quarter |    ¥48,500M |  10.529M |    ¥4,606 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           6 |        6 |         6 |
| Sum                  |   ¥251,400M |   68.74M |   ¥21,789 |
| Average              |    ¥41,900M |   11.46M |    ¥3,632 |
| Median               |    ¥35,350M |    9.69M |    ¥3,628 |
| Minimum              |    ¥25,100M |   9.048M |    ¥2,742 |
| Maximum              |    ¥75,600M |  20.627M |    ¥4,606 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales might include: - Downloadable content         |
| purchases                                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Special page data, FY cumulative sales per software unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Home video game                                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                  |             |          | Sales Per |
|                  |             | Software |  Software |
|                  |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2019 FY Cml. |   ¥102,100M |  27.611M |    ¥3,698 |
| FY3/2020 FY Cml. |    ¥99,000M |  24.584M |    ¥4,027 |
| FY3/2021 FY Cml. |   ¥118,100M |  41.498M |    ¥2,846 |
| FY3/2022 FY Cml. |   ¥174,400M |  56.847M |    ¥3,068 |
| FY3/2023 FY Cml. |   ¥159,800M |  48.291M |    ¥3,309 |
| FY3/2024 FY Cml. |   ¥151,500M |  39.682M |    ¥3,818 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count            |           6 |        6 |         6 |
| Sum              |   ¥804,900M |  238.51M |   ¥20,766 |
| Average          |   ¥134,150M |   39.75M |    ¥3,461 |
| Median           |   ¥134,800M |   40.59M |    ¥3,504 |
| Minimum          |    ¥99,000M |  24.584M |    ¥2,846 |
| Maximum          |   ¥174,400M |  56.847M |    ¥4,027 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales might include: - Downloadable content         |
| purchases                                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
 
Last edited:
The gundam sales are skyrocketing, if only they didn't screw up that weird metaverse attempt and just tried making a normal MMO
 
Updated the OP with links for the slides with notes added and, the Q&A.

Presentation Slides with notes (Japanese):
https://www.bandainamco.co.jp/files/20240509_Presentation2.pdf

Q&A (Japanese):
https://www.bandainamco.co.jp/files/202040509_QA.pdf

I looked through and couldn't find any new software sales numbers.

The gundam sales are skyrocketing, if only they didn't screw up that weird metaverse attempt and just tried making a normal MMO

Machine translation from the Q&A about gunpla:
Question:
Please tell us about the current balance between supply and demand regarding the production system of GUNPLA in the toy and hobby business. Also, how do you see room for growth in the future?

Answer:
Demand for GUNPLA continues to exceed demand. For this reason, in addition to the Bandai Hobby Center at our current plant, we are striving to strengthen our production system by producing at other bases of our group companies and partner companies. The full-scale operation of the new plastic model plant is scheduled to contribute after the next medium-term plan. Until the new plant is fully operational, we will respond by increasing production efficiency. In terms of future growth potential, there are many countries and regions where GUNPLA has not yet been delivered, and we believe that there is a possibility that we can expand our development by further strengthening our production system.
 
Crazy Bandai has been steadily growing in sales for 14 consecutive years barring the 2020 exception, when they basically flatlined rather than dipping
 
Crazy Bandai has been steadily growing in sales for 14 consecutive years barring the 2020 exception, when they basically flatlined rather than dipping
Yep, no fiscal drama here - just a big ol' multi-media multi-national conglomerate that keeps on keeping on as outlined in the OP & excellent website by @ggx2ac - the hardest working MarxsMan in the Financial Resultin' business! However I did contact IR about the number of SKUs & note underneath, hearing back from them yesterday. But first...

Sales of IPs (Groupwide)
(billion yen)​
FY3/23 Full Year Results​
FY3/24 1st Half Results​
FY3/24 Full Year Results​
FY3/25 1st Half Results​
FY3/25 Full Year Results​
Mobile Suit Gundam
131.3​
72.6​
145.7
71.0​
145.0
DRAGON BALL
144.5​
68.3​
140.6
65.0​
145.0
ONE PIECE
86.3​
57.1​
112.1
55.0​
105.0
*Figures are calculated based on sales before elimination of inter-segment transactions.

DRAGON BALL was overtaken last year Mobile Suit Gundam but is forecast to reach feature parity (must be in the money-hat contract). Does 1H decrease but Full Year increase for IP suggests DB Sparking Zero is coming out in the second half of the financial year?. ONE PIECE - 1H flat but full year down, mean no new title in second half? Late Edit: Gundam is God.

【Sales of IPs (Toys and Hobby Business, Japan)】
(billion yen)​
FY3/23 Full Year Results​
FY3/24 1st Half Results​
FY3/24 Full Year Results​
FY3/25 1st Half Results​
FY3/25 Full Year Results​
Mobile Suit Gundam
60.5​
34.7​
68.7
35.0​
70.0
DRAGON BALL
22.5​
12.2​
23.0
13.0​
27.0
ONE PIECE
31.9​
30​
60.3
33.0​
64.0
*Figures are calculated based on sales before elimination of inter-segment transactions.

ALL THAT GUNDAM INDEED

Included the above to show that for toys & hobby only, Mobile Suit Gundam is up year on year (YoY), so the 0.7 billion yen decline is found elsewhere. DRAGON BALL was overtaken last year Mobile Suit Gundam but is forecast to reach feature parity (must be in the money-hat contract). Does 1H decrease but Full Year increase for IP suggests DB Sparking Zero is coming out in the second half of the financial year? More noteworthy by its (potential) absence is under ONE PIECE which begins up 1st Half YoY here before falling behind 7.1 billion yen overall. This would suggest (but doesn't confirm) a lack of any major animated feature and/or game in the second half of the financial year. Still way up from FY3/23 so don't Stretch Panic Luffy!

【Digital Business (Sales by major category)】
(billion yen)​
FY3/23 Full Year Results​
FY3/24 1st Half Results​
FY3/24 Full Year Results​
FY3/25 1st Half Results​
FY3/25 Full Year Results​
Network Content
194.0​
94.5​
187.9
85.0​
180.0
Home Video
159.8​
65.5​
151.5
82.0​
162.0

Network content falls again, two years in a row while Home Video recovers after a dip last year, the first half results in particular are way up from 65.5 to 82 billion yen (+16.5) but only up 10.5 bill yen by the end of the year at 162 billion yen. The year is from load & falls back YoY in the second half. 86 vs 80 billion yen from October 31, 2024 - March 31, 2025 (showing my ass workings that is 151.5 - 65.5 = 86 & 162 - 82 = 80). In other words, don't expect any mega huge titles in the second half of the year and/or it is due the sheer volume of releases in the first half. Which leads belatedly to the final battle chart & the basis of my inquiry that Bandai Namco IR answered (form advised you cannot publish so I will respect their authority).

【Home Video Game (Number of titles and unit sales)】 <Results for the Financial Year April 1, 2023 - March 31, 2024>
(billion yen)​
FY3/24 1st Half Results
No. of New Titles​
FY3/24 1st Half Results
Units Sold (Thousands)​
FY3/24 Full Year Results
No. of New Titles​
FY3/24 Full Year Results
Units Sold (Thousands)​
Japan
31​
3,230​
72​
8,712​
Americas
15​
6,449​
42​
13,672​
Europe
15​
8,474​
42​
17,298​
Group Total
61
18,153​
156
39,682
Localised Versions
39​
-​
105​
-​
After elimination of localized versions
Group Total
22​
18,153​
51​
39,682​
Note: Breakdown of Japan and Europe has partially been changed*

*Note: Breakdown of Japan and Europe has partially been changed - this is because 'up until the fiscal year ended March 2022, the sales of game software for Asia was managed by a subsidiary in Europe, and therefore, the portion of sales was counted as the number of games sold in Europe.' Since then it was moved to a subsidiary in Japan leading to a noticeable increase in the Japanese sales compared to before while Europe fell back slightly - something to bear that in mind when comparing results with prior financial years. Ok so the forecast...

【Home Video Game (Number of titles and unit sales)】 <Forecast for the Financial Year April 1, 2024 - March 31,2025>
(billion yen)​
FY3/25 1st Half Results
No. of New Titles​
FY3/25 1st Half Results
Units Sold (Thousands)​
FY3/25 Full Year Results
No. of New Titles​
FY3/25 Full Year Results
Units Sold (Thousands)​
Japan
63​
3,000
107​
8,000​
Americas
46​
6,000​
88​
11,500​
Europe
44
6,000​
86​
11,500​
Group Total
153
15,000
281
31,000
Localised Versions
96​
-​
190​
-​
After elimination of localized versions
Group Total
57​
15,000​
91​
31,000​
Note: Breakdown of Japan and Europe has partially been changed*

This is I've taken the liberty of dividing into two charts as its easier to format, but also to compare & contrast. Much larger number of SKUs, especially in the first half of this year (April 1 - September 30, 2024) this is due to all the SKUs of previously released titles (ports) & multi-platform titles coming out around the world. SKUs are counted based on region, so a single release in Japan, Americas & Europe is counted 3 times. Paging @Ryuichi Naruhodo with their 100 yard SKU stare because step aside CAPCOM SKUs, you've got a new challenger! Oh & before you ask, Bandai Namco IR confirmed the counting method for SKUs hasn't changed from the previous financial year but more importantly BN IR ended by noting -'The number of pure new titles is planned to be the same as for the first half of the previous fiscal year.' so we're all good to geekily granular go, BAMCO INSTALLBASED people!

I'm going to be posting quarterly release schedules in the BANDAI NAMCO // D3 Publisher BANDAI NAMCO // D3 OTOMEBU // GYAAR Studio // Don't Ask Me For Switch! so we can (try) to keep track of all this. But you can already look at the platform choices for games due over the summer like ELDEN Ring: Shadow of the Ertree (do they count the Game + DLC SKUs & DLC only SKUs separately? No idea!) to see why it jumps from 61 to 153. Cross gen released on all major platforms (plus Switch) as well as Switch ports help to explain the high title count. Yet despite that massive increase, it is forecast to be down from 18,153 to 15,000 thousand units suggesting no break out hit is projected between April 1, 2024 - September 30, 2024.

So we can safely *tempts fate* rule out anything Major Kusanagi without a release date like DRAGON BALL Sparking Zero coming out by September 30, 2024. But that's not all folks! The real (lack of) sales action is to be found in the second half of the year covering October 1, 2024 - March 31, 2025. This is where the overall sales forecast per unit (per 1 thousand troops) is really gettin' down to slowdown town. Unit sales are down overall from 39,682 to a forecast of 31,000, a decline of 8,682. Meaning that if 3,153 is from the first half (18,000 - 15,000 = 3,153) the YoY decline from October 1, 2024 - March 31, 2025 is *drumrolls* 8,682 - 3,153 = 5,529 thousand units (with the biggest fall being in Europe). Curiously there's 2 titles (one with 2 SKUs?) being released in the Americas but not Europe in the first half of the Financial Year (46 to 44 highlight in red above because ONE PIECE RED reasons). To conclude...

Despite the fact BANDI NAMCO is releasing (281 - 156 = 125) more SKUs overall, based on these forecasts, the line up this Financial Year will be largely defined by cross-gen, re-releases as opposed to major titles. This is expected to be front loaded with 92 more (153 - 61) are in the first half of the year (April 1 - September 30, 2024). In the second half of the year (October 1, 2024 - March 31, 2025) it'll still be up but not by as much, 33 more in the second half (281 - 153 = 128 while = 156 - 61 = 95). As this is the largest Japanese third party publisher I thought it was useful to breakdown in its own right. But if you were hoping to see what the forecast says about the Switch 2 launch date. You're shit outta luck 50HZ PAL!

It could be still this financial year with a Switch 2 SKU being added to cross-gen titles. Or it might not as sales are down in the second half. In other words, this was a complete waste of Your time. But not Mine. Cause I'm loving it! However if like me, you're all about that BN release schedule goodness, you're on Cloud 9 right now as they've got plenty lined up! (late edit: typos)
 
Last edited:
Back
Top Bottom