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Bandai Namco FY3/2024 Q3 Earnings Release. Q3 Home video game segment: Sales ¥37,500M (-6.95% YoY), Software: 11M units (-21.95% YoY).

ggx2ac

Member
Expert
(They publish Dark Souls)
This is for the 3rd Quarter earnings release for the fiscal year ending March 2024.

Earnings Release:

Financial Highlights:

Forecast revision:

Important news from that forecast revision:
3. Reasons for revisions
In the Company’s consolidated projections for the fiscal year ending March 31, 2024, the projections for operating profit and recurring profit have been revised due to valuation losses, including a new title in online games launched in this period, as well as the recording of loss on disposal of titles following a review of the composition of the titles with the next Mid-term Plan in mind. Also, the Company considered the actual results of the third quarter (nine months) and the development of the IP and the rollout of products and services in each business for the fourth quarter. As a result, the Company has revised the consolidated projections announced on November 7, 2023 and the non-consolidated projections announced on May 10, 2023.

Presentation Slides (Japanese):

The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/bandai-namco

Consolidated Operating Results:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc. | FY3/2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Operating Results        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of December 31st, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                  |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥224,812M |    +3.96% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥277,190M |    +6.05% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥270,033M |    +1.68% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |    ¥502,002M |     +5.1% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥772,035M |    +3.88% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|  ¥1,000,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |  ¥1,000,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥27,989M |   -36.95% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥37,490M |    +0.74% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |     ¥12,803M |   -47.95% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |     ¥65,479M |   -19.76% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |     ¥78,282M |   -26.29% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥125,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |     ¥82,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       12.45% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |       13.53% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |        4.74% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |       13.04% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |       10.14% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|        12.5% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |         8.2% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥21,786M |   -41.15% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥30,381M |    +2.85% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |      ¥8,231M |   -53.98% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |     ¥52,167M |   -21.62% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |     ¥60,398M |   -28.48% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥91,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |     ¥91,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Sales Per Software Unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc. | FY3/2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of December 31st, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Home video game                                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥22,500M |    7.78M |    ¥2,892 |
|        YoY% |     -44.44% |  -32.49% |    -17.7% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥43,000M |  10.373M |    ¥4,145 |
|        YoY% |      -3.59% |  -20.77% |   +21.66% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥37,500M |      11M |    ¥3,409 |
|        YoY% |      -6.95% |  -21.95% |   +19.24% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |    ¥65,500M |  18.153M |    ¥3,608 |
|        YoY% |     -23.03% |  -26.26% |    +4.37% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |   ¥103,000M |  29.153M |    ¥3,533 |
|        YoY% |     -17.86% |  -24.69% |    +9.08% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales might include: - Downloadable content     |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Home video game Forecast                             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|   ¥170,000M |      48M |    ¥3,542 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |   ¥145,000M |    41.5M |    ¥3,494 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 2 |   ¥145,000M |      40M |    ¥3,625 |
+======================================================+
| *Sales might include: - Downloadable content         |
| purchases                                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Special page data, third quarters consolidated operating results:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Operating Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of December 31st, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 3rd Quarter |   ¥126,523M |
| FY3/2007 3rd Quarter |   ¥123,881M |
| FY3/2008 3rd Quarter |   ¥122,080M |
| FY3/2009 3rd Quarter |   ¥124,852M |
| FY3/2010 3rd Quarter |   ¥110,099M |
| FY3/2011 3rd Quarter |   ¥114,435M |
| FY3/2012 3rd Quarter |   ¥129,156M |
| FY3/2013 3rd Quarter |   ¥128,027M |
| FY3/2014 3rd Quarter |   ¥139,598M |
| FY3/2015 3rd Quarter |   ¥149,843M |
| FY3/2016 3rd Quarter |   ¥152,403M |
| FY3/2017 3rd Quarter |   ¥164,534M |
| FY3/2018 3rd Quarter |   ¥174,334M |
| FY3/2019 3rd Quarter |   ¥194,098M |
| FY3/2020 3rd Quarter |   ¥183,249M |
| FY3/2021 3rd Quarter |   ¥206,334M |
| FY3/2022 3rd Quarter |   ¥234,665M |
| FY3/2023 3rd Quarter |   ¥265,567M |
| FY3/2024 3rd Quarter |   ¥270,033M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |    ¥3,113,711M |
| Average           |      ¥163,880M |
| Median            |      ¥149,843M |
| Minimum           |      ¥110,099M |
| Maximum           |      ¥270,033M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 3rd Quarter |    ¥18,054M |
| FY3/2007 3rd Quarter |    ¥14,972M |
| FY3/2008 3rd Quarter |    ¥10,687M |
| FY3/2009 3rd Quarter |    ¥14,265M |
| FY3/2010 3rd Quarter |     ¥7,321M |
| FY3/2011 3rd Quarter |    ¥11,549M |
| FY3/2012 3rd Quarter |    ¥15,026M |
| FY3/2013 3rd Quarter |    ¥16,441M |
| FY3/2014 3rd Quarter |    ¥16,393M |
| FY3/2015 3rd Quarter |    ¥15,764M |
| FY3/2016 3rd Quarter |    ¥14,113M |
| FY3/2017 3rd Quarter |    ¥21,256M |
| FY3/2018 3rd Quarter |    ¥18,521M |
| FY3/2019 3rd Quarter |    ¥25,920M |
| FY3/2020 3rd Quarter |    ¥24,155M |
| FY3/2021 3rd Quarter |    ¥26,992M |
| FY3/2022 3rd Quarter |    ¥30,402M |
| FY3/2023 3rd Quarter |    ¥24,596M |
| FY3/2024 3rd Quarter |    ¥12,803M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |      ¥339,230M |
| Average           |       ¥17,854M |
| Median            |       ¥16,393M |
| Minimum           |        ¥7,321M |
| Maximum           |       ¥30,402M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 3rd Quarter |     ¥9,877M |
| FY3/2007 3rd Quarter |     ¥8,881M |
| FY3/2008 3rd Quarter |     ¥6,735M |
| FY3/2009 3rd Quarter |     ¥7,737M |
| FY3/2010 3rd Quarter |    ¥-5,706M |
| FY3/2011 3rd Quarter |     ¥1,743M |
| FY3/2012 3rd Quarter |     ¥8,275M |
| FY3/2013 3rd Quarter |    ¥10,675M |
| FY3/2014 3rd Quarter |    ¥10,095M |
| FY3/2015 3rd Quarter |    ¥10,691M |
| FY3/2016 3rd Quarter |    ¥11,858M |
| FY3/2017 3rd Quarter |    ¥16,333M |
| FY3/2018 3rd Quarter |    ¥12,682M |
| FY3/2019 3rd Quarter |    ¥19,313M |
| FY3/2020 3rd Quarter |    ¥18,297M |
| FY3/2021 3rd Quarter |    ¥18,919M |
| FY3/2022 3rd Quarter |    ¥22,176M |
| FY3/2023 3rd Quarter |    ¥17,887M |
| FY3/2024 3rd Quarter |     ¥8,231M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |      ¥214,699M |
| Average           |       ¥11,300M |
| Median            |       ¥10,675M |
| Minimum           |       ¥-5,706M |
| Maximum           |       ¥22,176M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Special page data, third quarters sales per software unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Bandai Namco Holdings Inc.            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of December 31st, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Home video game                                           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2019 3rd Quarter |    ¥26,100M |   7.583M |    ¥3,442 |
| FY3/2020 3rd Quarter |    ¥26,800M |    5.35M |    ¥5,009 |
| FY3/2021 3rd Quarter |    ¥38,000M |  13.951M |    ¥2,724 |
| FY3/2022 3rd Quarter |    ¥43,100M |   16.62M |    ¥2,593 |
| FY3/2023 3rd Quarter |    ¥40,300M |  14.094M |    ¥2,859 |
| FY3/2024 3rd Quarter |    ¥37,500M |      11M |    ¥3,409 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           6 |        6 |         6 |
| Sum                  |   ¥211,800M |    68.6M |   ¥20,036 |
| Average              |    ¥35,300M |   11.43M |    ¥3,339 |
| Median               |    ¥37,750M |   12.48M |    ¥3,134 |
| Minimum              |    ¥26,100M |    5.35M |    ¥2,593 |
| Maximum              |    ¥43,100M |   16.62M |    ¥5,009 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales might include: - Downloadable content         |
| purchases                                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
 
Wonder if the cancelled titles were also from tye "online games" segment. Chunking forecasts down by a third is also quite bad.
 
Next report from Bandai will be super interesting because their forecast will have to account for potential revenue for the new Mario Kart they could be supporting on.
 
Do we think Bandai is working on a new Smash and Mario Kart at the same time?
Possibly. Depends on who exactly in that new studio would be responsible for these titles & how many people are dedicated to each. Also depends on how far along each of them are at this point in time.
 
Do we think Bandai is working on a new Smash and Mario Kart at the same time?
Definitely, probably more involved on MK at the moment because it's closer to release but hopefuly they're already a year or two into development of the new Smash.
 
Definitely, probably more involved on MK at the moment because it's closer to release but hopefuly they're already a year or two into development of the new Smash.
One would think Bandai Namco is more involved in Smash where they are the main developers vs "just" an art asset outsource for Mario Kart (if Mario Kart 8/Tour and Smash Ultimate are anything to go by).
 
There seems to be some distinction with Studio 2 and Studio S so yeah, I'd guess Bamco planned to do multiple Nintendo contracts at once. The benefits of being a top 10 shareholder.
 
Definitely, probably more involved on MK at the moment because it's closer to release but hopefuly they're already a year or two into development of the new Smash.
they both would have heavy Bamco involvement. BN even moved their internal engine team to the Smash Bros team
 


Bernstein on Bandai Namco post earnings call report: results are overall disappointing mainly due to 21 billion yen impairment losses attributed to underperforming game, likely Blue Protocol. Tekken 8's 2 million copies sold are "better than we’d hoped for at this point."

Tekken 8: 2 million copies sold.
 
Tekken 8 selling 2 million in 2 weeks sounds great. For comparison, I believe it took Street Fighter 6 one month to reach that milestone.
 
It took Tekken 7 a bit more than 2 months to sell 2 million units.

It took Tekken 8 under 3 weeks to get to the same numbers.

The positive changes paid off for Bamco.
 
Last edited:
We'll these numbers are rather sobering.
It took Tekken 7 a bit more than 2 months to sell 2 million units.

It took Tekken 8 under 3 weeks to get to the same numbers.

The positive changes paid off for Bamco.
Interesting but my question after that is how hard is the coming drop off... because it feels like it's going to be rather hard, but we'll see.
 
Q&A
Link: https://www.bandainamco.co.jp/files/ir/financialstatements/pdf/20240214_qa.pdf

Using Edge machine translation, showing part of the answer for this question:
Question: Please tell us why you decided to record a large amount of valuation losses and disposal losses in the digital business, as in the previous fiscal year, and what you expect to grow in the next fiscal year and beyond.

Answer: We have decided to dispose of work-in-process products in accordance with our internal rules regarding evaluation, and the online games that were targeted this time were also implemented in accordance with these rules. In addition, at least five titles under development were discontinued, and a disposal loss was recorded. In addition, we have changed our development structure since the second half of the previous fiscal year, and we have set stricter standards for proceeding with development, narrowed down titles, and changed the method of recording development costs. As a result, we have incurred more technical research expenses than we expected at the beginning of the year. As the time between investment and payback is increasing due to the prolongation of game development, in addition to narrowing down the list of titles, we are considering the optimal portfolio organization according to the classification, such as strategically developed worldwide titles and casual titles for the light demographic. "Tekken 8," which has already been released, is also ahead of cost this fiscal year, but it has been highly evaluated by fans, and we expect to contribute to repeat sales next fiscal year. In addition, we are preparing a lineup of titles under development, including large-scale downloadable content for "ELDEN RING" and a new game for "DRAGON BALL," so please look forward to it.

You already saw they cancelled titles in the OP, but it didn't say how many.

They posted the explanatory notes for their slides: https://www.bandainamco.co.jp/files/ir/financialstatements/pdf/20240214_Presentation1.pdf

Sales units for only Tekken 8 were mentioned which was 2 million units already reported elsewhere.
 
Link: https://www.bandainamco.co.jp/files/ir/financialstatements/pdf/20240214_qa.pdf

Using Edge machine translation, showing part of the answer for this question:


You already saw they cancelled titles in the OP, but it didn't say how many.

They posted the explanatory notes for their slides: https://www.bandainamco.co.jp/files/ir/financialstatements/pdf/20240214_Presentation1.pdf

Sales units for only Tekken 8 were mentioned which was 2 million units already reported elsewhere.

This statement seems unclear about whether or not Blue Protocol is getting cancelled (meaning future expansions or the overseas release) or whether or not they just have massively slashed expectations for it and no longer are valuing the IP at $140m+

Blue Protocol is another game where it doesn't make sense how it had so many years in development considering how unique content starved it is.
 
What kind of games are included in the "Online Games" segment? MMOs, gachas, GAAS?
As said in post #6 these are Bandai Namco Online F2P titles
Most relatively safe small scale except Blue Protocol which was supposed to be ambitious and caused a huge write off following dissaponting launch on PC (in June) and consoles (13 December) in Japan.
WW launch is still scheduled this year through an Amazon publishing deal (?)

Game is heavily criticized for lack of contents, vertical progression, official streams by dev looking very amateurish etc.
First beta was in 2020 (!) and it seems like they've been unable to turn it around
 
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I wonder if Blue Protocol will cause significant changes with the leadership of Studio 3.

Studio S is the Nintendo studio that has obviously done well.
Studio 1 does Tekken and Ace Combat and those are going well.

Studio 3 has done Tales, Blue Protocol, Scarlet Nexus, and Idolmaster and there's a lot of failures in that group... Arise obviously sold very well but the DLC seems to have been a flop (and the game itself was not very well liked by fans) and Blue Protocol seems to be easily the biggest failure in Namco's history.
 
It's a very tempting buy with Sparking incoming and the potential partnerships with Nintendo (this isn't financial advice)
It's a good thing this isn't financial advice since the money from Nintendo would have been calculated years ago when the development contract was signed.

Not to mention it was just found out that Bandai Namco no longer owns Elden Ring due to From Software slowly transitioning to self publishing. So come 2028 once Nintendo finishes work on their new building it's very possible that those partnerships will dry up and Nintendo starts to poach the talent from Studio 2/S.
 
Not to mention it was just found out that Bandai Namco no longer owns Elden Ring due to From Software slowly transitioning to self publishing.
This is the big one I think.

When Sony and Tencent invested into FS Kdokawa basically said explicitly that they were going to expand self publishing. People hand waived that but the goal is clear. They want those profits and they will use Sony's money to cut out BN.
 
This is the big one I think.

When Sony and Tencent invested into FS Kdokawa basically said explicitly that they were going to expand self publishing. People hand waived that but the goal is clear. They want those profits and they will use Sony's money to cut out BN.
Yep. I expect Nintendo to start a similar transition once their new building gets completed in 2028.

Shueisha/Shonen Jump is harder to read, but I have a feeling they're considering internal development with their new game studio or they may start looking for other partners instead of having everything locked to a single publisher.

Basically the way Marvel is handling their IP.
 
Not to mention it was just found out that Bandai Namco no longer owns Elden Ring due to From Software slowly transitioning to self publishing.
Woah woah woah wait, do you have a source for this? That is huge, Fromsoft in general and Elden Ring in particular have been an enormous golden goose for Bamco this past decade, letting it slip from their fingers is gonna be a huge blow.
 
Woah woah woah wait, do you have a source for this? That is huge, Fromsoft in general and Elden Ring in particular have been an enormous golden goose for Bamco this past decade, letting it slip from their fingers is gonna be a huge blow.
Capture_decran_2024-02-15_a_20.27.34.png

from22.PNG

Capture_decran_2024-02-15_a_20.37.17.png
The link to that thread has the links for the images in the the spoiler if you wanna see more.

Fgt_PgzWYAAL2iO

They used Tencent & Sony investment to increase their ability to self publish.
 
I wonder if Blue Protocol will cause significant changes with the leadership of Studio 3.

Studio S is the Nintendo studio that has obviously done well.
Studio 1 does Tekken and Ace Combat and those are going well.

Studio 3 has done Tales, Blue Protocol, Scarlet Nexus, and Idolmaster and there's a lot of failures in that group... Arise obviously sold very well but the DLC seems to have been a flop (and the game itself was not very well liked by fans) and Blue Protocol seems to be easily the biggest failure in Namco's history.

Studio 3 official existence was only made public very recently, it's very likely it didn't even exist when latest console Im@s and Scarlet Nexus released (mostly a TOSE affair and some few lead dev who were brought back to making Tales) and only by the end of Blue Protocol development

They take care of these IP going forward but you can't exactly blame them for their legacy (how IP were distributed is kinda random as well, you wonder why God Eater and Code Vein aren't with them considering the main producer behind these two is now there and there was some overlap in staff at Bamco between God Eater, Code Vein, Scarlet Nexus and Tales of)

Scarlet Nexus has been put to sleep already, we've yet to see if they intend to do something with Im@s and we're in for two times more Tales but Blue Protocol will undoubtedly be a big stain (but one they inherited and had to put huge ressources into)
 
If Bandai Namco loses access to third party IPs (for whatever reasons like anime / manga companies deciding to enter the gaming market directly), they will be in trouble.
 
If Bandai Namco loses access to third party IPs (for whatever reasons like anime / manga companies deciding to enter the gaming market directly), they will be in trouble.
I don't think Bandai is losing anime licenses any time soon on the virtue of holding them for 20+ years and the need for IP holders to find new developers to pay them their cut, so they wouldn't abruptly stop having Bandai games being made, but I do think it's a concern they should be adressing given what they have: outside of Tekken, most of their IPs seem relegated to sub 3M sales per-entry franchises, most of them even lower than 2M.
 
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I don't think Bandai is losing anime licenses any time soon on the virtue of holding them for 20+ years and the need for IP holders to find new developers to pay them their cut, so they wouldn't abruptly stop having Bandai games being made, but I do think it's a concern they should be adressing given what they have: outside of Tekken, most of their IPs seem relegated to sub 3M sales per-entry franchises, most of them even lower than 2M.
Do they have even big IPs left? I recally they own Gundam and even then I am not sure. They had Tekken for sure, Soul Calibur is dead and I don't know other IPs.
 
Do they have even big IPs left? I recally they own Gundam and even then I am not sure. They had Tekken for sure, Soul Calibur is dead and I don't know other IPs.
Ace Combat, Tales of, Little Nightmares, Digimon, Pac-Man and Taiko no Tatsujin are probably the big ones, anything else is either dead or very minor.
 
Studio 3 official existence was only made public very recently, it's very likely it didn't even exist when latest console Im@s and Scarlet Nexus released (mostly a TOSE affair and some few lead dev who were brought back to making Tales) and only by the end of Blue Protocol development

They take care of these IP going forward but you can't exactly blame them for their legacy (how IP were distributed is kinda random as well, you wonder why God Eater and Code Vein aren't with them considering the main producer behind these two is now there and there was some overlap in staff at Bamco between God Eater, Code Vein, Scarlet Nexus and Tales of)

Scarlet Nexus has been put to sleep already, we've yet to see if they intend to do something with Im@s and we're in for two times more Tales but Blue Protocol will undoubtedly be a big stain (but one they inherited and had to put huge ressources into)
Blue Protocol was a collaborative effort from Bandai Namco Online and Bandai Namco Studios from inception fwiw. It's also been in active dev 4+ years.


It's totally bizarre Code Vein and God Eater weren't also put under Studio 3 though. But then I thought it was weird Bamco Amusement Lab ran off with Taiko, Ace Angler and all (?) their arcade racers.
 
Blue Protocol was a collaborative effort from Bandai Namco Online and Bandai Namco Studios from inception fwiw. It's also been in active dev 4+ years.


It's totally bizarre Code Vein and God Eater weren't also put under Studio 3 though. But then I thought it was weird Bamco Amusement Lab ran off with Taiko, Ace Angler and all (?) their arcade racers.

Yes BNS overall but not specifically BNS Studio 3, I was answering to some statement about changing Studio 3 management/direction when most of what is under their umbrella predate the fact BNS was splitted between different studio like it is today (although I imagine there was some form of different divisions, but not as clear cut as today)
Bandai Namco Online is most likely very small and BNS was the one allocating most of the staff for a long time for sure.
 
Yes BNS overall but not specifically BNS Studio 3, I was answering to some statement about changing Studio 3 management/direction when most of what is under their umbrella predate the fact BNS was splitted between different studio like it is today (although I imagine there was some form of different divisions, but not as clear cut as today)
Bandai Namco Online is most likely very small and BNS was the one allocating most of the staff for a long time for sure.
Oh, yeah, the studio allocations are a little odd given historically how much staff crossover there was between so many of these properties. Like Tekken and Smash being different studios, or Code Vein and Scarlet Nexus, Ace Combat and Ridge Racer, etc.

Bamco Online has 246 staff as of a year ago according to their site so they're relatively sizable.

 
It's a good thing this isn't financial advice since the money from Nintendo would have been calculated years ago when the development contract was signed.

Not to mention it was just found out that Bandai Namco no longer owns Elden Ring due to From Software slowly transitioning to self publishing. So come 2028 once Nintendo finishes work on their new building it's very possible that those partnerships will dry up and Nintendo starts to poach the talent from Studio 2/S.

Capture_decran_2024-02-15_a_20.27.34.png

from22.PNG

Capture_decran_2024-02-15_a_20.37.17.png
The link to that thread has the links for the images in the the spoiler if you wanna see more.

Fgt_PgzWYAAL2iO

They used Tencent & Sony investment to increase their ability to self publish.

Move any discussion regarding the Elden Ring IP to this thread:
 
I don't think Bandai is losing anime licenses any time soon on the virtue of holding them for 20+ years and the need for IP holders to find new developers to pay them their cut, so they wouldn't abruptly stop having Bandai games being made, but I do think it's a concern they should be adressing given what they have: outside of Tekken, most of their IPs seem relegated to sub 3M sales per-entry franchises, most of them even lower than 2M.
They've held them for that long because Kadokawa didn't have ambitions to expand their gaming footprint. Lot can change in 2 decades. Anything Bandai Namco can do, Spike Chunsoft can do, now that they've expanded their self-publishing footprint into North America (and probably Europe soon enough).
If the owner of the Shonen Jump IP catalog gets fed up enough, things are gonna start happening, either through another publisher or expanding their own footprint and doing it themselves. It's not as if any of this anime stuff is done in house anyways.
 
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Oh, yeah, the studio allocations are a little odd given historically how much staff crossover there was between so many of these properties. Like Tekken and Smash being different studios, or Code Vein and Scarlet Nexus, Ace Combat and Ridge Racer, etc.

Bamco Online has 246 staff as of a year ago according to their site so they're relatively sizable.


Yep and Tales of Arise had plenty of Ace Combat veterans working on it so it's pretty clear the staff allocation was way more fluid until 2019 2020 at least and the current organization is fairly recent.

For Blue Protocol I think I estimated roughly that at peak development up to 250 development staff could've been working on it, since BNO has non dev staff and others projects besides Blue Protocol (although it's the biggest one by far) it's obvious a huge chunk of workload was tackled by BNS, all main positions (chief producer, producer, director, chief game design director, developpement producer/IP Director) are occupied by BNS people in the first place
 
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