If all multiplatform means no Nintendo then it is.Took some time but Atlus finally going all on multiplatform is nice to see (also not waiting 1+ year for localizations)
If all multiplatform means no Nintendo then it is.Took some time but Atlus finally going all on multiplatform is nice to see (also not waiting 1+ year for localizations)
That would require Soul Hackers 2, Persona 3 Reload, and Metaphor to be on Switch 2 for that to be case. Also Persona 6 launching as a multiplatform title without skipping any single platform. All on multiplatform means all platforms and not just PS/PC/Xbox as the benchmark. Worldwide release has been a thing for Atlus since SMTV's original release.
The only excuse for Atlus skipping Switch on their internal mainline games was bandwidth, and that went out the window when SMT V is coming out for everything.Is this really the response to a game being announced at a Nintendo Direct that is multiplatform.
P3R has 0 excuse not being on Switch to be fair. SH2 is just getting dropped from any future plans forever.Is this really the response to a game being announced at a Nintendo Direct that is multiplatform.
The only excuse for Atlus skipping Switch on their internal mainline games was bandwidth, and that went out the window when SMT V is coming out for everything.
Persona 6 will definitely underperform imo and won't sell 5 million in 1 year like Sega's ambitious goals without Switch 2 so hopefully Sega is aware of that.That would require Soul Hackers 2, Persona 3 Reload, and Metaphor to be on Switch 2 for that to be case. Also Persona 6 launching as a multiplatform title without skipping any single platform. All on multiplatform means all platforms and not just PS/PC/Xbox as the benchmark. Worldwide release has been a thing for Atlus since SMTV's original release.
As dumb as the whole thing sounds, it's honestly easier to believe this unless P3 Reload and Metaphor come to Switch 2 as late ports. Or SMT6 starts as a Switch exclusive. Because there's no other good reason, really.I see the crusade continues unabated.
Atlus announces new game excluding Switch: Atlus abandoning Switch!!!
Atlus announces new game with Switch release: Atlus abandoning Switch!!!
The new route is an 80 hours scenario that can be chosen from start. The meat of the development time was due to this.It's like a billion times easier to upport something than downport something and uhh, it's an 18 month gap from the original release.
I mean, people did say that Atlus wasn't supporting Switch because they couldn't support so many platforms. Once this excuse goes out of the window, people are legit miffed to realize that they really didn't planned on supporting the console at all. And to be frank, the Persona 3 Reload answer to why no Switch version already pointed in the same direction.I see the crusade continues unabated.
Atlus announces new game excluding Switch: Atlus abandoning Switch!!!
Atlus announces new game with Switch release: Atlus abandoning Switch!!!
They have SEGA, nothing was stopping them from supporting multiple platforms including Switch. They just don't include it in titles that can run on it for nonsensical reasons. At least with Re:Fantazio there's no Xbox One version so saying hardware limitations has some actual support, but that'll still get debated.The new route is an 80 hours scenario that can be chosen from start. The meat of the development time was due to this.
I mean, people did say that Atlus wasn't supporting Switch because they couldn't support so many platforms. Once this excuse goes out of the window, people are legit miffed to realize that they really didn't planned on supporting the console at all. And to be frank, the Persona 3 Reload answer to why no Switch version already pointed in the same direction.
There are worse excuses still going, like how demanding Atlus games are for Switch.The only excuse for Atlus skipping Switch on their internal mainline games was bandwidth, and that went out the window when SMT V is coming out for everything.
There are worse excuses still going, like how demanding Atlus games are for Switch.
yea, that vita-HD looking Metaphor, SH2 which is surely pushing the XBO/PS4, and P3R and it's ray tracing are difficult to portIt's like a billion times easier to upport something than downport something and uhh, it's an 18 month gap from the original release.
There are worse excuses still going, like how demanding Atlus games are for Switch.
More like the response to Atlus's output strategy (wink wink). SMTVV being multiplatform isn't a bad thing at all. The problem is that Atlus games skip Switch for their other "multiplatform" games which shows a clear double standard. So the whole "why are people so against others getting to play the game" is a misreading of the context. It's more "people are annoyed at the inconsistent platform choices of Atlus." All Atlus fans used to share this sentiment, but now that PS/PC/Xbox get all the Atlus games, Atlus fans on those platforms don't care anymore since it's only Nintendo platforms getting the short end of the stick. Sweeping the whole thing under the rug and then accusing Nintendo gamers of being against multiplatform games when they're the only ones that can't play most of the new Atlus games is extra ironic.Is this really the response to a game being announced at a Nintendo Direct that is multiplatform.
yea, that vita-HD looking Metaphor, SH2 which is surely pushing the XBO/PS4, and P3R and it's ray tracing are difficult to port
they just don't want them on switch, blud. ain't gotta come up with excuses for them
Physical and digital pre-orders for PlayStation 5, PlayStation 4, Steam, Xbox Series X|S, Xbox One and PC will begin on 2/27.
Physical pre-orders for Nintendo Switch will also start on 2/27. Details on digital pre-orders for Nintendo Switch will be announced at a later date.
Yeah, is good that SMT V is now multiplatform, but is clear now that this "multiplatform strategy" doesn't really considers Nintendo, when the only new release from them was because of Nintendo's financial support. Meanwhile every other game just skips the platform without any actual reason for it. It's a shame, been really supporting Atlus for years on Nintendo platforms and this generation has been a disappointment on that side.
And I guess the joke is on me because I'm almost surely getting SMT V Vengeance on Switch...
The new route is an 80 hours scenario that can be chosen from start. The meat of the development time was due to this.
I mean, people did say that Atlus wasn't supporting Switch because they couldn't support so many platforms. Once this excuse goes out of the window, people are legit miffed to realize that they really didn't planned on supporting the console at all. And to be frank, the Persona 3 Reload answer to why no Switch version already pointed in the same direction.
The problem is people have been saying this for a solid 2 years now, purity testing or outright ignoring multiple Switch releases (Persona ports, P5T, EO Origins, Vanillaware stuff) all along the way. Really SMTVV is just more of the same from the regulars, hence the continuing crusade.I mean, people did say that Atlus wasn't supporting Switch because they couldn't support so many platforms. Once this excuse goes out of the window, people are legit miffed to realize that they really didn't planned on supporting the console at all. And to be frank, the Persona 3 Reload answer to why no Switch version already pointed in the same direction.
P3 Portable is a PSP game, and that's not the only inconsistent sequence of title releases. Xbox still doesn't have P5 Strikers despite having every other P5 game.The most baffling thing is Switch got P3 Portable, but not the remaster which looks worse than SMTV. Like, where's the logic?
I think EO6 or whatever that ends up being will be their last internal Switch 1 title and likely crossgen.This i think is going to be the last internal atlus game if sega doesnt push them to add switch 2 to the pipeline. They can make a game for all devices they just don't want to and honestly I don't think this Will change for switch 2
P3 Portable is a PSP game, and that's not the only inconsistent sequence of title releases. Xbox still doesn't have P5 Strikers despite having every other P5 game.
EDIT: Forgot the Dancing game, but that series is dead and abadoned too.
Xbox very clearly only has the games Microsoft pays forATLUS published games (2022-2024):
Persona 4 Arena Ultimax (PS4/NSW/PC)
13 Sentinels: Aegis Rim (NSW)
Soul Hackers 2 (XBS/XBO/PS5/PS4/PC)
Persona 5 Royal (XBS/XBO/PS5/NSW/PC)
Persona 4 Golden (XBS/XBO/PS5/PS4/NSW)
Persona 3 Portable (XBS/XBO/PS5/PS4/NSW/PC)
Etrian Odyssey Origin Collection (NSW/PC)
Persona 5 Tactica (XBS/XBO/PS5/PS4/NSW/PC)
Persona 3 Reload (XBS/XBO/PS5/PS4/PC)
Unicorn Overlord (NSW/PS5/PS4)
Shin Megami Tensei V Vengeance (NSW/PS5/PS4/XBS/PC)
Metaphor Re Fantazio (XBS/PS5/PS4/PC)
There is a clear trend:
- New games (PlayStation/Xbox/PC)
- Old games, external studios, re-releases (PlayStation/Xbox/Switch/PC)
The only exception is EO but that's so niche it would have probably not been made at all on other platforms.
And I guess the joke is on me because I'm almost surely getting SMT V Vengeance on Switch...
While true, let's be real: Sans for the Vanillaware stuff, most people don't care about the smaller and/or old stuff and see them more as a token support to the platform. They want to see the big titles also hitting the platform. The contrast of Atlus going from 3DS biggest supporter to "Too high-spec" to hit Switch is also jarring.The problem is people have been saying this for a solid 2 years now, purity testing or outright ignoring multiple Switch releases (Persona ports, P5T, EO Origins, Vanillaware stuff) all along the way. Really SMTVV is just more of the same from the regulars, hence the continuing crusade.
I think that's fair, of course P3R should be on Switch for example, but it still comes down to divisions.For what's worth, you can still support the Switch SKU while sending Atlus a message in their surveys about how you're disappointed with the treament Switch has received from them so far
While true, let's be real: Sans for the Vanillaware stuff, most people don't care about the smaller and/or old stuff and see them more as a token support to the platform. They want to see the big titles also hitting the platform. The contrast of Atlus going from 3DS biggest supporter to "Too high-spec" to hit Switch is also jarring.
People will also remember that Atlus went from hell to heave to port and downgrade Catherine PS4 SKU to the PS Vita. Only for it to sell 10k copies. Yet such effort isn't spared towards the Nintendo console. So it's understandable that people are miffed and outright pissed.
For what's worth, you can still support the Switch SKU while sending Atlus a message in their surveys about how you're disappointed with the treament Switch has received from them so far
While true, let's be real: Sans for the Vanillaware stuff, most people don't care about the smaller and/or old stuff and see them more as a token support to the platform. They want to see the big titles also hitting the platform. The contrast of Atlus going from 3DS biggest supporter to "Too high-spec" to hit Switch is also jarring.
People will also remember that Atlus went from hell to heave to port and downgrade Catherine PS4 SKU to the PS Vita. Only for it to sell 10k copies. Yet such effort isn't spared towards the Nintendo console. So it's understandable that people are miffed and outright pissed.
How does going multiplat imply skipping a platform? They could've done that without going multi to begin with, Nintendo doesn't own SMT.This whole Atlus thing is still kinda baffling. And this is coming from someone who has a Switch and a PS5, so realistically I shouldn't have an issue.
IMO the crux of the issue is that Atlus has a sizable audience for games they've internally developed on Switch, the dominant platform in Japan and one of the highest selling platforms of all time, and yet they seem to actively be doing their best to ignore them entirely. Took Persona way too long to get Switch ports, yet unless Switch 2 somehow gets P3 Reload and Metaphor it seems to just be a one off thing. SMT's going multiplatform which is cool, but that might just open the door for SMT6 to jsut skip Nintendo platforms entirely. And with all due respect, nobody really cares about the other franchises. Maybe Etrian Odyssey but that franchise hasnt even seen a new game hit Switch after a bunch of 3DS support.
Thing is with Microsoft presumably paying for Atlus games now, it's far easier to imagine them going multiplatform the same way most big franchises do: all platforms bar Nintendo. I mean they all but said it with Soul Hackers 2. And people wont really complain about it like they used to because they have the games they care about on their platforms which is really what people care about at the end of the day. So what if SMT6 skips Switch, people will celebrate it finally getting free from Nintendo jail where it would've run at 15fps like SMTV did, and it runs better on Steam Deck anyways. It'll probably be the same with Switch 2, and Atlus is fine with that since Persona and SMT are more known worldwide now. But ultimately, how much money are they leaving on the table doing this?
Personally I'd like to be wrong. I'd like to have this thrown back at me, but I can't see it atm.
This is Atlus idea of multiplatform though:How does going multiplat imply skipping a platform? They could've done that without going multi to begin with, Nintendo doesn't own SMT.
Okay, my bad, I should've added quotes. The point I was trying to make there is that this is how people will react to SMT6 skipping switch because this is how people are reacting to SMTV Vengance going multiplatform. Like those are actual comments I've seen on r/Games, for example. (Though to be fair someone did try to argue the 15fps one.) I can link them if you want, not bullshitting.SMTV averaged 28/29fps on Switch. Yes it should've been a locked 30 (and is on homebrew with a simple tweak to the dynamic res that barely impacts IQ) but can we stop the hyperbole please? 15fps just tells me you've never actually touched it.
No need, I believe you and expect the vast majority of people bitching about SMTV on reddit have never touched it, lol.Okay, my bad, I should've added quotes. The point I was trying to make there is that this is how people will react to SMT6 skipping switch because this is how people are reacting to SMTV Vengance going multiplatform. Like those are actual comments I've seen on r/Games, for example. (Though to be fair someone did try to argue the 15fps one.) I can link them if you want, not bullshitting.
This is Atlus idea of multiplatform though:
1. SMTVI wouldn't be going to Switch anyway, that game is years away.Okay, my bad, I should've added quotes. The point I was trying to make there is that this is how people will react to SMT6 skipping switch because this is how people are reacting to SMTV Vengance going multiplatform. Like those are actual comments I've seen on r/Games, for example. (Though to be fair someone did try to argue the 15fps one.) I can link them if you want, not bullshitting.
But having P3 Reload and Methaphor releasing X months later, when facing significanlty lower porting/optimization issues seems like the smartest decision for a company that was never good at optimization. I genuinely take it for granted that P3 will be there at launch and Metaphor either at launch or shortly after.As dumb as the whole thing sounds, it's honestly easier to believe this unless P3 Reload and Metaphor come to Switch 2 as late ports. Or SMT6 starts as a Switch exclusive. Because there's no other good reason, really.
P3 Reload is an UE4 game, we can't keep forgetting this. It's the same engine V is on and Switch is confirmed for 7 years to be compatible with, regardless of how the end product runs. And you can't say Atlus cares about optimization issues when the Switch trailer for Vengeance still shows slowdown, they will take the hit to frames without issue. The original game sold a million units, so the fans don't care that largely about it either.But having P3 Reload and Methaphor releasing X months later, when facing significanlty lower porting/optimization issues seems like the smartest decision for a company that was never good at optimization. I genuinely take it for granted that P3 will be there at launch and Metaphor either at launch or shortly after.
P3 Reload is an UE4 game, we can't keep forgetting this. It's the same engine V is on and Switch is confirmed for 7 years to be compatible with, regardless of how the end product runs. And you can't say Atlus cares about optimization issues when the Switch trailer for Vengeance still shows slowdown, they will take the hit to frames without issue. The original game sold a million units, so the fans don't care that largely about it either.
So what's everyone thoughts on Vengeance's sales potential? Will it sell way more (on "real platforms") than SMTV on Switch like the portbeggars and console warriors were saying (more than 1.1m)? Or will it end up being just all bark and no bite with Vengeance ending up near Nocturne HD's sales (around 600k WW or less)? Will the majority of Vengeance's sales still be on Nintendo despite all the hardcore gamers on the internet saying they'll get it for PS5/PC? How will it do in Japan?
Well, ironically enough, SMTV Vengeance releases on the same day as Shadows of the Erdtree, so uh...So what's everyone thoughts on Vengeance's sales potential? Will it sell way more (on "real platforms") than SMTV on Switch like the portbeggars and console warriors were saying (more than 1.1m)? Or will it end up being just all bark and no bite with Vengeance ending up near Nocturne HD's sales (around 600k WW or less)? Will the majority of Vengeance's sales still be on Nintendo despite all the hardcore gamers on the internet saying they'll get it for PS5/PC? How will it do in Japan?
still think it'll be half of the original. maybe 750K at bestSo what's everyone thoughts on Vengeance's sales potential? Will it sell way more (on "real platforms") than SMTV on Switch like the portbeggars and console warriors were saying (more than 1.1m)? Or will it end up being just all bark and no bite with Vengeance ending up near Nocturne HD's sales (around 600k WW or less)? Will the majority of Vengeance's sales still be on Nintendo despite all the hardcore gamers on the internet saying they'll get it for PS5/PC? How will it do in Japan?
It's releasing on the same day as the Elden Ring DLC.So what's everyone thoughts on Vengeance's sales potential? Will it sell way more (on "real platforms") than SMTV on Switch like the portbeggars and console warriors were saying (more than 1.1m)? Or will it end up being just all bark and no bite with Vengeance ending up near Nocturne HD's sales (around 600k WW or less)? Will the majority of Vengeance's sales still be on Nintendo despite all the hardcore gamers on the internet saying they'll get it for PS5/PC? How will it do in Japan?
Really excited to see what the changes entail, though I'm not prepared for the next wave of console warring lmao: "PlayStation/Xbox/PC saved SMTV's story which was held back by the Switch hardware" - something that obviously makes no sense with Vengeance being on Switch as well, but I'm 100% betting some crazy dude on the internet will say this. But I would definitely love to see SMTV get more love because it deserves it.I mean, if the game's story is viewed as much much better than the original and it gets great reviews because of that, it could do pretty well, but that's very unclear.
Didn't know until now and wow. Did they seriously announce Elden Ring DLC on the same day as Vengeance with the same release date? That's an unfortunate coincidence for Atlus. Even if they're different genres, Elden Ring will still sweep the marketing headlines and is a major game for the PS/Xbox/PC audience.Well, ironically enough, SMTV Vengeance releases on the same day as Shadows of the Erdtree, so uh...
On the other hand, it'll be a new game for those who didn't buy it on Switch due to Atlus's release strategy (that's so outdated Game Freak abandoned it 5 years ago). But that's no different than Persona 5 Royal going multiplatform.
I think the overlap between people who are into notoriously challenging and dreary turn based jrpg and notoriously challenging and dreary action rpg are probably pretty significant but who knows, maybe it won't matter too much. I'm not really expecting much from this sales wise, sadly.Really excited to see what the changes entail, though I'm not prepared for the next wave of console warring lmao: "PlayStation/Xbox/PC saved SMTV's story which was held back by the Switch hardware" - something that obviously makes no sense with Vengeance being on Switch as well, but I'm 100% betting some crazy dude on the internet will say this. But I would definitely love to see SMTV get more love because it deserves it.
Didn't know until now and wow. Did they seriously announce Elden Ring DLC on the same day as Vengeance with the same release date? That's an unfortunate coincidence for Atlus. Even if they're different genres, Elden Ring will still sweep the marketing headlines and is a major game for the PS/Xbox/PC audience.
If all multiplatform means no Nintendo then it is.
Even with being a brand new story and many reworks, Switch owners will most either skip or play on another platform. So the others consoles will need to significantly step up here. From what we saw, I assume Vengeance will do another 1+M. The fact it's releasing on the same day as Elden Ring DLC significantly impacts it.So what's everyone thoughts on Vengeance's sales potential? Will it sell way more (on "real platforms") than SMTV on Switch like the portbeggars and console warriors were saying (more than 1.1m)? Or will it end up being just all bark and no bite with Vengeance ending up near Nocturne HD's sales (around 600k WW or less)? Will the majority of Vengeance's sales still be on Nintendo despite all the hardcore gamers on the internet saying they'll get it for PS5/PC? How will it do in Japan?