I agree with what you say.
But the problem with Atlus is that they're not treating Nintendo as the market leader that it is, and their last newly developed game did purposefully skip the Switch with no logical reason we can think for. Can't think about SH2 as an exception because it was their latest and supposedly ambitious third pillar, and they chose to left Nintendo out. So why they would release bigger projects like Persona 6 if one like SH2 wasn't worth it?
I don't think Atlus hates Nintendo, but I think that something is clearly wrong in its platform choices, and I fully expect Sega to step up and fix that. But can't blame people to be disappointed with Atlus ongoing Switch support, frankly.
Sorry, I’m not sure how I missed your reply.
I don’t think Atlus is treating Switch as the market leader because that’s never how they’ve operated. With every single system, usually Atlus takes a few years to transition to it and once they do, their volume for the system increases for a few years as they steadily reuse tech, and they stay with that system long after its life is logically done. They’ve done this with PS2, DS, 3DS, PSP, PSV, PS4, and now Switch.
The logical reason for SH2 skipping Switch does exist; it’s an incredibly low budget game with even worse technical optimization. It’s a game that they could barely get running on Xbox One because they don’t have the know how. It is absolutely not an unreasonable assumption that a Switch port was simply beyond the budget and technical means of the project. Not because the Switch is too weak, or anything like that, but because they clearly couldn’t optimize Unity well, and they didn’t have the money to outsource it to someone who would. This is backed by the state of the game at launch, as well as technical analyses done on it.
If you still want to believe the reasons run deeper than just what Occam’s razor would suggest, then okay, let’s accept that for a moment; however, at that point, the very public failure of SH2, and the public acknowledgment of its failure by management (a first for an Atlus game since the P3/P5 dancing debacle), contrasted with, say, their public acknowledgment of the success they found with SMT5, or the P5R port, or even the SMT3 remaster, would probably be enough reason to suggest they won’t be making decisions that stupid again.
All of which is to say — I don’t think at this point any reason exists to suggest Atlus is treating Nintendo differently with any intent.