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Arc System Works (They publish me) announces Guilty Gear Strive as the company's first ever million-seller title

ggx2ac

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(They publish Dark Souls)
Link: https://www.guiltygear.com/ggst/en/news/post-1636/

Arc System Works is incredibly proud to confirm that Guilty Gear Strive has surpassed 1 million units shipped worldwide (in packaged form and download), making it the first title sold by Arc System Works and first in the GUILTY GEAR series to reach this huge milestone.

To commemorate the one millionth units sold, we present to you a special illustration newly drawn by Kenta Asano, 2D artist from the Guilty Gear team!

100man.jpg
 
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Amazing result, I would like to see the age range of players too.
 
I would be interested in seeing how the Arc Sys games compare. While I assume the earlier Guilty Gears are very low, it would be interesting to see how Blazblue and Xrd rack up. Also whether any Kunio-kun games had noteworthy sales
 
That’s amazing, congratulations to them.


Definitely would like to see the platform breakdown.
Steamspy and playtracker estimate at least 500k on pc.

Probably something like 70/30 pc to ps ratio.

It would be interesting to see the ps4 to ps5 ratio though too
 
I'm guessing PC did a lot of the heavy lifting for this one
Doubt. Playstation has a huge if not bigger fighting game audience.
While i don't think PS is far behind PC here i do think overall PC has an advantage in terms of platform breakdown due to great regional pricing.

Guilty Gear Strive SteamDB Page: https://steamdb.info/sub/591105/

GGS had a really good launch for being a fighter game with 31K CCU at launch and currently the season pass for S2 is the topmost seller in the global Sales chart on steam rn above the likes of Spiderman PC (pre-order) and Cyberpunk(50% off).

I'd say the ratio is either 60-40 or 55-45 for PC and PS..
 
Doubt. Playstation has a huge if not bigger fighting game audience.
That shifted in the last few years when fighting games got decent PC ports. The introduction of rollback favored PC first and it just became more accessible to play on PC versus on console. Region-adjusted pricing also helped outside the West & Japan. Aside from more casual fighters (i.e. Mortal Kombat, Dragon Ball and Cyberconnect fighters), it seems like the active playerbase is more on PC.
 
While not the best way to measure things we have indications of PC>PS4+5 being the Guilty Gear case. There has also been a shift in recent years especially during/post COVID of fighting games main platform from PS4 to PC due to better online and lower input lag

Something like 60% of PS users don't play online with PS+ iirc. I would like sales data first to see the general relation between variables before predicting with those variables.

PS likely leads PC significantly for the biggest fighting games; MK, SF, Tekken, DBZ, Naruto so I can't imagine there being so much deviation even in smaller fighting games, bar some outstanding reason.

While i don't think PS is far behind PC here i do think overall PC has an advantage in terms of platform breakdown due to great regional pricing.

Guilty Gear Strive SteamDB Page: https://steamdb.info/sub/591105/

GGS had a really good launch for being a fighter game with 31K CCU at launch and currently the season pass for S2 is the topmost seller in the global Sales chart on steam rn above the likes of Spiderman PC (pre-order) and Cyberpunk(50% off).

I'd say the ratio is either 60-40 or 55-45 for PC and PS..

I mean that ratio isn't PC carrying, which was what I replied to.
 
I haven't seen those rumours, any link?
It was just the result of a recruiting ad to bring a PS5 UE4 fighting game to Switch from a company in Yokohama where AWS is located.

Only JP PS5 UE4 games that are not on Switch are Guilty Gear Strive and KoFXV, and SNK has used another company for Switch ports in the past and they are located in Osaka.
 
Something like 60% of PS users don't play online with PS+ iirc. I would like sales data first to see the general relation between variables before predicting with those variables.

PS likely leads PC significantly for the biggest fighting games; MK, SF, Tekken, DBZ, Naruto so I can't imagine there being so much deviation even in smaller fighting games, bar some outstanding reason.



I mean that ratio isn't PC carrying, which was what I replied to.
I do feel like you don't really understand how the markets work because while in broad trends you may be right, the Playstation Store is really bad for discovery which is why for instance niche indies do gangbusters on Steam and Switch but, only rarely do they break out on Playstation, usually after they are established on other platforms. Niche fighters are in a similar place.
That 60% of PS users misses that the demographic not paying for PS+ is not buying more than 2 or 3 games a year. It can apply to like Elden Ring or Call of Duty but niche games have a completely different playerbase. It's not like Guilty Gear has a wealth of options for single player. You can play Dragon Ball FighterZ or Street Fighter offline but, Guilty Gear has almost nothing if you can't play online
 
Decent result for Guilty Gear Strive, worth noting it opened at 300,000 in June but took a while to go from 500,000 copies sold last July to 1 million. All the contract work raised its profile & the decision to redesign the characters for on modern hardware rather than reusing the Xrd models has paid off. Hopefully they keep it to a single game with season passes for years to come.
I would be interested in seeing how the Arc Sys games compare. While I assume the earlier Guilty Gears are very low, it would be interesting to see how Blazblue and Xrd rack up. Also whether any Kunio-kun games had noteworthy sales
Simple answer is I don't know without seeing if they have put out details in financial reports. Also, the constant revisions make it difficult to even compare Japanese retail sales below (divided before & after Switch launch) which only represent a small part of a much larger picture. Having said that, sales for the past decade suggest Guilty Gear is primarily appealing to international audiences. Kunio/River City games & various Technos collections doing ok numbers, the rest of its line up isn't selling much at retail. Currently have 180 staff (06/22) (with A+ Games having 44) so it'll be interesting to see how they continue manage being in demand for contract work & in-house projects (covered in a good interview about Ground Divers!). Real question is that, without anything else announced right now, Guilty Gear Strive post-launch support aside can they develop more self-published hits, perhaps translate its visual style into another genre.

Perhaps a 3D Blazblue revival would do fine domestically with day & date Switch versions for all major projects. However based on an interview at EVO 2022 (combined with opening Arc System Works USA), while they do mention Blazblue, CEO Minoru Kidooka wants the company to seek out collaborations themselves & create a new IP with more international appeal. The inference being rather than making fighting games based on Japan / Asian centric franchises like Granblue Fantasy Versus or DNA Duel & not being in control of building a community which sounds like a sensible plan going forward. The mention of a Western studio developing new fighters as a long term plan is very interesting (note: CyberConnect2 already has a Canadian team).
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Famitsu Sales: Week 30, 2022 (Jul 18 - Jul 24)
17./00. [NSW] River City Saga: Three Kingdoms <ACT> (Arc System Works) {2022.07.21} (¥3.400) - 3.146 / NEW <40-60%>
28./00. [PS4] River City Saga: Three Kingdoms <ACT> (Arc System Works) {2022.07.21} (¥3.400) - 1.449 / NEW <60-80%>
LATE EDIT: Have put the historic Media Create Top 1000 sales data behind full member tags. Oh & CC2 shut down its Canadian studio after the above post (by end of July 2023, GI article here).
 
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2.5 million players now.


 
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2.5 million players now.



Not sure how they're calculating this, Strive most certainly had some open betas and pretty sure it was on Game Pass as well. Either way I'm all for growth of any kind from Guilty Gear and if ArcSys is touting it they must be proud.
 
Not sure how they're calculating this, Strive most certainly had some open betas and pretty sure it was on Game Pass as well. Either way I'm all for growth of any kind from Guilty Gear and if ArcSys is touting it they must be proud.

Not to mention rentals, used copies and borrowed copies. But with $50 worth of season passes and even more besides front-end sales are only part of the revenue story.
 
2.5 million players now.



Now 3 million players.

Source: https://www.guiltygear.com/ggst/jp/news/post-3544/
 
happy about that!
side note: ArcSys just opened their European branch:

Arc System Works announces the opening of its European branch

(Tokyo, Japan) – July 1st, 2024 - Arc System Works is pleased to announce today its opening as European Branch, Arc System Works Europe.

The developer and publishers of the critically acclaimed 2D fighting game such as Guilty Gear, Arc System Works extends its activities to European territory, opening its subsidiary in Paris, France.

Having celebrated its 36th anniversary, Arc System Works seeks to grow further in Europe as a renowned developer and publisher. From now on, Arc System Works Europe provides the opportunity to create unforgettable moments.

Follow their Twitter for more: ArcSys

I wonder if this will reflect in more press coverage/better distribution over here!
 
New season pass and a surprising collaboration character.



This will probably generate quite a bit of buzz.

New character: Lucy from Cyberpunk Edgerunners
 
Dizzy and Venom were highly requested so they make sense

the anime character as a tie-in, as well

Lucy is just weird, lol. honestly thought we were gonna see Geralt when I saw the CDPR
 
New season pass and a surprising collaboration character.



This will probably generate quite a bit of buzz.

New character: Lucy from Cyberpunk Edgerunners

Lucy's a very surprising pick, the only thing more surprising is the fact that Rebecca wasn't picked for this crossover, she seems to be the most popular character from that series.
 
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