Decent result for Guilty Gear Strive, worth noting it opened at
300,000 in June but took a while to go from
500,000 copies sold last July to 1 million. All the contract work raised its profile & the decision to redesign the characters for on modern hardware rather than reusing the Xrd models has paid off. Hopefully they keep it to a single game with season passes for years to come.
I would be interested in seeing how the Arc Sys games compare. While I assume the earlier Guilty Gears are very low, it would be interesting to see how Blazblue and Xrd rack up. Also whether any Kunio-kun games had noteworthy sales
Simple answer is I don't know without seeing if they have put out details in financial reports. Also, the constant revisions make it difficult to even compare Japanese retail sales below (divided before & after Switch launch) which only represent a small part of a much larger picture. Having said that, sales for the past decade suggest Guilty Gear is primarily appealing to international audiences. Kunio/River City games & various Technos collections doing ok numbers, the rest of its line up isn't selling much at retail. Currently have
180 staff (06/22) (with
A+ Games having 44) so it'll be interesting to see how they continue manage being in demand for contract work & in-house projects (covered in a good interview about
Ground Divers!). Real question is that, without anything else announced right now, Guilty Gear Strive post-launch support aside can they develop more self-published hits, perhaps translate its visual style into another genre.
Perhaps a 3D Blazblue revival would do fine domestically with day & date Switch versions for all major projects. However based on an interview at EVO 2022 (combined with opening Arc System Works USA), while they do mention Blazblue,
CEO Minoru Kidooka wants the company to seek out collaborations themselves & create a new IP with more international appeal. The inference being rather than making fighting games based on Japan / Asian centric franchises like Granblue Fantasy Versus or DNA Duel & not being in control of building a community which sounds like a sensible plan going forward. The mention of a Western studio developing new fighters as a long term plan is very interesting (note: CyberConnect2 already has a Canadian team).
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Famitsu Sales: Week 30, 2022 (Jul 18 - Jul 24)
17./00. [NSW] River City Saga: Three Kingdoms <ACT> (Arc System Works) {2022.07.21} (¥3.400) - 3.146 / NEW <40-60%>
28./00. [PS4] River City Saga: Three Kingdoms <ACT> (Arc System Works) {2022.07.21} (¥3.400) - 1.449 / NEW <60-80%>
LATE EDIT: Have put the historic Media Create Top 1000 sales data behind full member tags. Oh & CC2 shut down its Canadian studio after the above post (by end of July 2023, GI article
here).