Alinea Analytics: How well have Xbox games on PlayStation been selling so far?

derby_440

Member
Disciple

The ports (no pun intended) of​

Let’s take a look at the big hitters first (we’ll analyse the smaller games later):

  • Sea of Thieves, Rare’s co-op pirate romp that came to Xbox and PC in 2018 and hit PlayStation in April 2024, selling 1.8 million copies on PlayStation so far
  • Grounded, Obsidian’s co-op survival game that launched on Xbox and PC in 2020 and came to PlayStation in April 2024, selling 432.2K on PlayStation so far
Xbox_image_1


More niche Xbox games haven’t sold as well on PlayStation, but they are still worth it​

Xbox has also ported some more niche exclusives to PlayStation more recently. As our methodology goes beyond what’s out there in the market, we are happy to give our estimates on even these smaller games. For example:

  • Hi-Fi Rush, a rhythm-based platformer-action game, which came to Xbox and PC in 2023 and PlayStation in March 2024, selling 137.2K on PlayStation so far
  • Pentiment, a historical adventure game from Obsidian that came to Xbox and PC in 2022 and to PlayStation in February 2024, selling 14K on PlayStation
  • Age of Mythology Retold, a remake of a classic RTS, came to Xbox and PC in September 2024 and PS5 last month, selling 41.K on PlayStation so far
Xbox_image_1


 
on another forum this has been posted, psn preorder charts




I find it all pretty fascinating and my contention is eventually exclusives, except for Nintendo, will cease to exist. The next shoe to drop in that will be if Xbox now-exclusiveless (in theory) hardware doesnt sell markedly worse than it before. But the evidence isnt really in on that yet and it will be further muddled by MS lackluster effort with the XBS. EG, reports of sporadic Xbox stock in many countries and USA Amazon, etc, and refusal to even good faith match PS5 on price, which is already currently the case since PS5 astroboy bundle.

the bottom line is this is a lot of money flowing to the developers that make these games. which in turn, allows them to invest more money in making bigger games. this is why Microsoft's day and date pc support, contrary to popular opinion, was a big advantage. it meant all equal, ms devs just end up with bigger budgets. are sony's dev houses sustainable without that benefit? we already had question from the insomniac leak. certainly one might suggest sony will at least continue to grow more friendly to switch and pc, that seems inevitable.

Well, it's a bit of an open question and we're right in the middle of getting some answers, with Xbox hardware sales in the coming times. Even further complicating it all is when and if Xbox goes day and date on everything. As it is they have quite a few defacto timed exclusives.


All that said I never trust random companies sales methodology. Even the bigger better known ones much less this outfit. But always interesting for whatever it is since we typically dont have hard data anyway.
 
Hi-Fi Rush is the type of game that would make the most money on Nintendo platforms tbh. Still hoping for a Switch 2 port or something.
Should happen, lets wait for next week
 
Based on the discussion on the discord, seems the tracker is similar to play tracker ie highly questionable numbers
 
Wow 1.8M for Sea of Thieves and 400k+ for Grounded are a lot of units to move in just under a year, both Rare and Obsidian must be really happy about these figures, especially for Obsidian this plus the surprisingly good sales of Avowed + the upcoming TOW2 should give the studio a lot of momentum, really curious to see what they'll put out in the next couple of years, I assume Grounded 2 is bound to happen eventually, but also Josh Sawyer has been lurking in the shadows since 2021.

Speaking of Sawyer 14k for Pentiment is decent for the scope of that team, I think the game performed way better on Switch, but I'm a little surprised the platform with the biggest appeal for story-driven games hasn't engaged a little more with one of the best story-driven games in recent years.

So yeah, buy Pentiment. I am no longer asking either 🔫
 
I think it sold very well considered it was developed by 12 people for less then two years, and obliviously it's on Gamepass.
I'm just talking about the PS port sales. Even at full price ($19.99) I'm not sure if 14k sold is enough to break even? That's $196k in revenue for MS?
 
I thought that Hi Fi Rush would do much better on PS5


That kind of aesthetic imgo screams Nintendo, but it still did well for what it is

This has been said many times for old ports coming to Switch: old ports don't have the same sales potential as day1 releases and still being able to sell decently is more than enough as an achievement

Especially in terms of ROI, due to the fact that of course costs haven't been comparable to a game developed from scratch
 
When Xbox pivots fully to day and date releases for their titles on PS (And Switch 2), its likely the selling potential will also be higher.
 
I don't know what MSFT expected but apart from SoT these are all low end results.
As I said before, XGS has a big problem in creating games/IP that are big hits and capture the zeitgeist.

I reckon only SoT and Halo MCC will do 3M+ LTD on PS.
FH I think has potential to do 5M+.

Bethesda and ABK will continue their multiplat presence, though Bethesda has already dropped off massively with a string of AAA failures: F76, Deathloop, Ghostwire, Redfall, Hifi, Starfield and Indiana Jones.

on another forum this has been posted, psn preorder charts

These are pretty useless. Completely depends on ranking and what titles are available to preorder and when they opened for preorders.

Little point when we have sales date/estimates.
 
Back
Top Bottom