2025 STEAM Concurrent Players(CCU) Official Watch Thread

What CCU numbers will Monster Hunter Wilds achieve at launch?

  • 100K-250K

    Votes: 0 0.0%
  • 250-500K

    Votes: 2 4.8%
  • 500K-750K

    Votes: 3 7.1%
  • 750K-1M

    Votes: 4 9.5%
  • 1M-1.25M

    Votes: 14 33.3%
  • 1.25M-1.5M

    Votes: 7 16.7%
  • 1.5M-2M

    Votes: 9 21.4%
  • 2M+

    Votes: 3 7.1%

  • Total voters
    42
  • Poll closed .
To say Expedition 33 is impressing me so far would be the understatement of the year. Incredibly happy to see the game succeed. What are the odds this hits 100k on sunday?
 
Daaaaaaamn

I never thought the game would bring so many players. So happy for the team, the game is wonderful from what I've played. Specially as others said, being on gamepass day 1 and "fighting" with Oblivion Remake. An amazing week for the RPG fans.

Next month we have also the potential of some big titles with Doom Dark Ages and Elden Ring Nightrein.
 
To say Expedition 33 is impressing me so far would be the understatement of the year. Incredibly happy to see the game succeed. What are the odds this hits 100k on sunday?
Unless this increases less than I expect today, I would say fairly likely.
 
i dont recall a gamepass game except well, starfield doing this well on steam. there is forza but i would expect that to be due to the china market where consoles arent much of a thing. so that just shows if you added in gamepass ccu it would be doing way better.
 
i dont recall a gamepass game except well, starfield doing this well on steam. there is forza but i would expect that to be due to the china market where consoles arent much of a thing. so that just shows if you added in gamepass ccu it would be doing way better.
Stalker 2 has 120k CCU and Manor Lords has 170k CCU. Also Palworld (though it is an extreme outlier).
 
Was finally able to find a place selling keys for Hundred Line so I picked it up since it was ~40% off regular price. Keys being available for it will mean that more price conscious users have a chance at picking it up which could lead to a decent increase in CCU.
 

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Tracking the playercount of the Closed Alpha on Steam, I’m noticing something. No, I don’t care about the actual numbers at this point. This is a Closed Alpha. We know probably 80%+ of code applications have been denied. It’s too early to extrapolate things like Open Beta or launch figures that will arrive in the coming months.

But what I’m noticing is the trendline. The peak at launch is an obvious spike, up to 7K (though again, the specific number doesn’t matter). However, Thursday night dropped to less than half that. Then, as the weekend has started, Friday night lost more players, and the game is approaching less than a third of its initial players on launch day after just 72 hours. If this is the case for Saturday and Sunday night, that’s not great.

There are two other things to consider here. First, this is happening as new players are being issued codes. So more players are being let into the Alpha with at least another big code wave having gone out, but the declines still exist. Second, if you are interested enough in Marathon to apply for a code in the first place, you are probably more prone to appreciate it than the average consumer. But if interest is dropping off in time this quickly with that group…

You could use Twitch metrics here as well, as those have also dropped dramatically from launch day when a bunch of huge streamers were playing, but I find those less reliable as they fluctuate heavily based on who is online, and a big streamer or three can produce dramatic swings. But these overall trendlines are more relevant. Ideally you’d want them to stay consistent or even increase as more codes go out and the weekend progresses.
 


Oblivion Remastered does a good job in thoroughly modernising the 2006 visuals with the latest rendering technology - but the more you play, the more the experience is marred by excessively poor performance. The game has profound CPU problems that make a smooth experience on PC seemingly impossible - even on the most powerful hardware. Meanwhile, the graphics side of the equation is inexplicably heavy on your GPU. There are foundational issues in this game that should never had made it into shipping code. Alex reports.

Bethesda released a nice turd
 




Bethesda released a nice turd

another showing of technical performance and user review mismatch. the common player is a lot more forgiving than tech outlets


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can't even sustain the people who were let in. I seen this once before and it wasn't pretty. they might need to put the game back in the oven
 
Yeah it was obvious COE33 (seriously what on earth do we call it?) would see big growth given the WoM and it being relatively unknown to the mainstream before launch.

Flying past Metaphor and doing so much better than giants of the genre have managed before is crazy. What a huge success.
 
Clair Obscur: Expedition 33 new CCU record - 98,591
The only SP JRPG that's left is is Granblue Fantasy: Relink at 114,054.
Depending on the Sat ---> Sun DoD growth we could have a new champion.


The Hundred Line -Last Defense Academy- new CCU record - 9,102
Seems fairly solid for this title.


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Yeah it was obvious COE33 (seriously what on earth do we call it?) would see big growth given the WoM and it being relatively unknown to the mainstream before launch.

Flying past Metaphor and doing so much better than giants of the genre have managed before is crazy. What a huge success.

Yeah, this first bit isn't directed at you but at everyone who's less familiar with 1st weekend CCUs.
Positive WoM for a Thu launch means that Fri->Sat is almost always bigger than Thu->Fri.
Sat-->Sun is less set in stone but growth should be good here as well.

Also...
We should call it...
EXP 33
In honour of the incalculable amount of EXP screens/texts we longtime JRPG fans have had to go through.
 
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I never understood the argument that turn based combat games don't sell

I mean, Pokemon? Persona? Baldurs Gate?

FF could have broke this record and several others but decided to chase trends and have a terrible launch plan was worthy a few millions from Sony.
 
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I never understood the argument that turn based combat games don't sell

I mean, Pokemon? Persona? Baldurs Gate?

FF could have broke this record and several others but decided to chase trends and have a terrible launch plan was worthy a few millions from Sony.

I don’t think I’ve ever seen an actual developer or publisher say turn based isn’t appealing, it seems like most JRPGs are designed by creatives who just want to make the type of game they want, and right now that’s disproportionately more towards the action side of things.
 
Damn 98k CCU on a game made by 30 people. Sandfall is about to greenlit 5 more games in the Clair Obscur series. WoM is great, honestly they deserve it all.

The Japanese audience seems to be warming up to the tile, the Japanese reviews are now 88% positive, they were significantly lower than other regions in the previous days.
 
I don’t think I’ve ever seen an actual developer or publisher say turn based isn’t appealing, it seems like most JRPGs are designed by creatives who just want to make the type of game they want, and right now that’s disproportionately more towards the action side of things.

That’s pretty much it, especially when Japan is filled with turn-based RPGs. To them, it’s like hand-drawn animation.
 
FF could have broke this record and several others but decided to chase trends and have a terrible launch plan was worthy a few millions from Sony.
The only things FF would have needed to do to break the record is release on Steam day 1 and have a competent port
 
FF could have broke this record and several others but decided to chase trends and have a terrible launch plan was worthy a few millions from Sony
Agreed. I think Square radically misjudged just how quickly the gaming landscape had changed/was changing between 2015 and 2025. They’ve set themselves back years.

Capcom and Bandai Namco read the tea leaves correctly. They had to, because Square and FF was kicking their asses for over a decade. And now those companies are absolutely crushing it. Square rested on their laurels. They thought they could do in the 2020’s what they did in the late 90’s and they’re paying for it big time.
 
Agreed. I think Square radically misjudged just how quickly the gaming landscape had changed/was changing between 2015 and 2025. They’ve set themselves back years.

Capcom
and Bandai Namco read the tea leaves correctly. They had to, because Square and FF was kicking their asses for over a decade. And now those companies are absolutely crushing it. Square rested on their laurels. They thought they could do in the 2020’s what they did in the late 90’s and they’re paying for it big time.

Capcom has honestly been a mixed bag for the last year since they released the broken pile of crap that was DD2 and now Wilds, which killed DD2's legs and they don't seems to want to fix it and Wilds is getting suffocated by its technical issues. Not to mention how the left some of their beloved franchises on the waste side like Mega Man and seemingly DMC.

Bandai Namco, their anime games have been declining thanks to doing weird thing like those year late Switch's ports and no cross play. Sparking Zero have been on the decline, but there isn't a Switch 2 port in sight. Same with Tekkan. They also badly mis-managed Soul Caliber.
 
What does this mean? The game is still selling incredibly well on Steam even after 2 months without any price drops.

Wilds' numbers would actually be even better if it wasn't for the technical issues. Which was why when it broke records, it didn't reach the highest CCU that many predicted after the great first day. It was thanks to all the negative reviews. Even now, well after it's first update, it's sitting at a 65% on Steam.

Edit: I also forgot to add, Capcom completely bungled the MvC franchise with Infinite and let FighterZ completely eat their lunch. And speaking of FighterZ, we may not get another game like it if rumors are to be believed. Namely, Namco and Arcsys are feuding.
 
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another showing of technical performance and user review mismatch. the common player is a lot more forgiving than tech outlets


Yeah sometimes seems DF is a bit toxic regarding performance. Players obviously enjoy the Oblivion Remaster. Hitching is one thing, but it's not like you cant run across the fields, literally. It works fine. Maybe it is being an authentic port since the original ran like crap LOL It's funny when I am running across the fields before DF video came out, thinking "I bet I'm supposed to hate this, this must be awful" LOL.

It is funny for a 360 based game, it looks so inferior in comparisons. I got out my real Xbox 360 and play around. SOME games look OK by todays standards. Like Forza, and Halo 4 I dont think just looks so much worse than Metroid whatever on Switch, which is a contemporary game on 2025. Although the new Metroid at top res on SW2 likely is not a any comparison.

But I guess it's when you get to open world that you really see new hardware flex.

can't even sustain the people who were let in. I seen this once before and it wasn't pretty. they might need to put the game back in the oven

I played Marathon a couple hrs, it's ok and has moments, but I dont think I'll stick with it, and I have like 10k hours in Destiny. That game grabbed me from Day 1 of the first alpha. Marathon I keep trying to convince myself to like.

The real key thing is, Marathon literally killed Destiny. That whole team could have been working on Destiny 3 this whole time, which I believe Destiny 3 is the only true thing that can save Destiny. But now theyre hosed, if they started tomorrow it would take years to make D3. Destiny 2 continues to hang on, but it is a bad case of mismanaged IP. If Marathon flops, the fallout and where bungie goes will be interesting. I wonder if they can or will reorient everyone to work on Destiny.
 
Capcom has honestly been a mixed bag for the last year since they released the broken pile of crap that was DD2 and now Wilds, which killed DD2's legs and they don't seems to want to fix it and Wilds is getting suffocated by its technical issues. Not to mention how the left some of their beloved franchises on the waste side like Mega Man and seemingly DMC.

Bandai Namco, their anime games have been declining thanks to doing weird thing like those year late Switch's ports and no cross play. Sparking Zero have been on the decline, but there isn't a Switch 2 port in sight. Same with Tekkan. They also badly mis-managed Soul Caliber.
Capcom just made a press release like, a few days ago, bragging about the RE games that have sold 10 million or more copies. Wilds was one of the biggest releases of all time. Elder Scrolls is one of the biggest games of all time. Etc.
 
2 hours and 30 minutes for yesterday's peak and the game is already at 97k, Clair Obscur will cruise past 100k.
 
Capcom just made a press release like, a few days ago, bragging about the RE games that have sold 10 million or more copies. Wilds was one of the biggest releases of all time. Elder Scrolls is one of the biggest games of all time. Etc.

What exactly does Elder Scrolls have to do with my posts? And I addressed Wilds:

Wilds' numbers would actually be even better if it wasn't for the technical issues. Which was why when it broke records, it didn't reach the highest CCU that many predicted after the great first day. It was thanks to all the negative reviews. Even now, well after it's first update, it's sitting at a 65% on Steam.
 
But GB is not SP only, tho -- it has multiplayer component 🤓

That's true but you can solo it, so that's SP in my hearts.
Anyhow, EXP 33 is at 113K and about to pass that number so no big deal.
Or rather it's a big deal but you catch my drift.

ooh, it's getting pretty close to GBF Relink.

Beating it in the 5-10 minutes.
 
That's true but you can solo it, so that's SP in my hearts.
Anyhow, EXP 33 is at 113K and about to pass that number so no big deal.
Or rather it's a big deal but you catch my drift.



Beating it in the 5-10 minutes.
114,142 on SteamDB.

Ladies and gentlemen, we got em.
 
What exactly does Elder Scrolls have to do with my posts? And I addressed Wilds:
Jesus, I’m half asleep. I meant to say Elden Ring. My apologies.

Install Base! Do not take Smoothie King seriously before 10:00am EST!

ALSO: A giant hell yeah to Expedition 33! The good news keeps rolling in!!
 
Jesus, I’m half asleep. I meant to say Elden Ring. My apologies.

Install Base! Do not take Smoothie King seriously before 10:00am EST!

ALSO: A giant hell yeah to Expedition 33! The good news keeps rolling in!!

Elden Ring is more From than Namco, but we can give Namco credit for believing in a From's open world game.

However, that still doesn't really change that Namco has been a mixed bag this generation with their anime games outside of the Dragon Ball IP being the most dire and them not supporting cross-play in many of their games at this point is utter lunacy. We can argue if they're better than SE, but I wouldn't call what they've done 'crushing it' either.
 
Yeah sometimes seems DF is a bit toxic regarding performance. Players obviously enjoy the Oblivion Remaster. Hitching is one thing, but it's not like you cant run across the fields, literally. It works fine. Maybe it is being an authentic port since the original ran like crap LOL It's funny when I am running across the fields before DF video came out, thinking "I bet I'm supposed to hate this, this must be awful" LOL.
There's nothing toxic about dragging this game's performance over the coals, I've experienced at least 5 crashes to desktop in <12 hours of play, on top of highly visible stutter (on a 9800X3D/3080ti combo) when crossing between cells in the open world. The crashes and other issues are neither hard to reproduce nor could they have possibly been missed by testing, given that one of the most reliable ways to cause a crash is move from an interior to the open world.

I fully agree that people will largely enjoy a "good enough" experience visually, but the issues here go beyond that.
 
Rain Code had a peak launch of just 468 players after it released on Steam a year after its initial Switch release.

Getting 10,000 to The Hundred Line is an over 20x increase which is really dang good.
 
Elden Ring is more From than Namco, but we can give Namco credit for believing in a From's open world game.

However, that still doesn't really change that Namco has been a mixed bag this generation with their anime games outside of the Dragon Ball IP being the most dire and them not supporting cross-play in many of their games at this point is utter lunacy. We can argue if they're better than SE, but I wouldn't call what they've done 'crushing it' either.
I’m speaking strictly in terms of sales. I will absolutely concede your point from a technical standpoint vis a vis Wilds being a mess on PC. And in terms of personal enjoyment I think FFVII Rebirth is a better game than anything Capcom has put out, maybe since Street Fighter II? Maybe ever?

But again, in terms of sales these other Japanese companies are running wild. Any exec at Square would tell you they’d kill for similar results.

And a massive tip of the hat to Expedition 33 becoming the single biggest JRPG CCU release ever. Mama said knock you out.
 
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