2025 STEAM Concurrent Players(CCU) Official Watch Thread

What CCU numbers will Monster Hunter Wilds achieve at launch?

  • 100K-250K

    Votes: 0 0.0%
  • 250-500K

    Votes: 2 4.8%
  • 500K-750K

    Votes: 3 7.1%
  • 750K-1M

    Votes: 4 9.5%
  • 1M-1.25M

    Votes: 14 33.3%
  • 1.25M-1.5M

    Votes: 7 16.7%
  • 1.5M-2M

    Votes: 9 21.4%
  • 2M+

    Votes: 3 7.1%

  • Total voters
    42
  • Poll closed .
#2 best-seller in China, #1 globally. This bodes well.

Edit: now #1 in China too.

Already over 25k with no preload, so most are still downloading - this will be massive!

Can confirm. Bought it and started to download during the stream, I still have 7 hours of download.
 
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Oh wow, the first Elder Scrolls non-mobile game to not use Gamebryo / Creation Engine since Daggerfall?
it's Gamebryo/Creation handling the logic while UE5 is handling the rendering

32 GB recomended. I think the Switch GPU its "equivalent" to the 2050, the recomended it's the 2060 , so it would not be impossible.
I don't know what its the strategy of MS on announcing games for the Switch 2.
the game is gonna scale lower than the 2050. so I wouldn't worry too much
 
it's Gamebryo/Creation handling the logic while UE5 is handling the rendering


the game is gonna scale lower than the 2050. so I wouldn't worry too much

My bad. I saw the 2600 on the Minimum Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K, and was thinking on the GPU.
The Minimum GPU its the GeForce 1070 Ti
 
Oblivion is already at 54k CCU, probably all in the midst of download, people are HUNGRY for TES6
 
This is doing much better than expected actually, really sucks for Expedition 33 at this point.

This game may breach 100k CCU day 1 on a shadow drop that is also on game pass. What is the best seller on a remake? 4 million units?
Bethesda say it's a remaster, not a remake.
Yes, the fluid usage of the terms remaster/remake will always be hilarious to me.

Are you asking about video games in general here or?
 
from the little bits I've seen, this game has good scaling. the popular 3060 can easily get over 60fps. Steam Deck suffers from UE5-itis in that it's lighting is broken. also kinda struggles to maintain 30. speaking of lighting, this is ray tracing exclusive, you can't turn lumen off, but there are a lot of scaling options

sitting at 83% positive rating further reflects that
 
From what I've read, Oblivion barely runs on the Deck with many refunding. The Series S also seems to have some issues.

Edit: This is the best breakdown I could find on the Series S from ResetEra:

Performance on Series S is a bit rough. It looks like it's trying to hit 30 but there's been a lot of stuttering in that opening section even before getting to the open world.

In the world, there's some low res textures and more frame drops on top of the stuttering.

Don't know what resolution they're going with but I'm guessing 1080p. There's a lot of dithering/smudging going on with things like hair and fur and it just looks a bit messy in some areas.

So not quite as smooth as I'd hope/want.
 
Clair 33 needs big reviews to get people's attention now, Oblivion is gonna dominate Game Pass for a week at least.

I expected Oblivion to do well, but not this well, and at full price.
 
i'm always looking at the meta, so i wonder if oblivion hit could lead to more fake-shadow drops as a marketing method.

still feel like it could have been bigger with traditional buildup but who knows.

anyways the first phase is always good, the 2nd phase the complaints start....and from all i've hear of how dated oblivions systems, plus the likely intrinsic jank overload in two buggy engines on top of each other, are i assume there could be a lot!

my terrible isp is out yet again, so i'm sol.
 
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Oblivion Remastered passed 150k CCU.


Seems to be running out of steam (heh unintended pun). I assume we cant just say usa primetime peak since posts have noted it's strength in China.

Another macro comment, I think this game was helped a lot by $50 price point. I saw many comments before release flatly state "it will absolutely be $70". I bet a surprise 49.95 price point enticed many buyers. Of course, it wont work or be good for every game.
 
Seems to be running out of steam (heh unintended pun). I assume we cant just say usa primetime peak since posts have noted it's strength in China.

Another macro comment, I think this game was helped a lot by $50 price point. I saw many comments before release flatly state "it will absolutely be $70". I bet a surprise 49.95 price point enticed many buyers. Of course, it wont work or be good for every game.

Oblivion is a really long game and this is still a 100+ gb download, we'll probably see it cross 200k on the weekend(it's at 180k rn).
 
The Elder Scrolls IV: Oblivion Remastered Day 1 CCU record - 182,298
82%
Steam rating with 5,769 reviews.

Review breakdown by language:
76.32% English 4,740 / 84% +
4.48% Simplified Chinese 278 / 87% +
3.93% Russian 244 / 74% +
3.55% German 220 / 75% +
3.29% French 204 / 62% +

Surprised by the NA peak due to how pretty much all of BGS' games peak during EU times.
Lower rating from coming German/French users is due to the lack of their respective old dub for some reason.
China not going to be a huge factor, also the game is not available to purchase in Russia and South Korea.
The former is to be expected considering current geopolitics, but the last one is kinda funny, probably an error?
 
"China not going to be a huge factor"

It is currently the top seller in China and the game was released really late for them, this might be a bit premature on your part.
 
"China not going to be a huge factor"
It is currently the top seller in China and the game was released really late for them, this might be a bit premature on your part.

It is possible that I may be proven wrong, but I don't think I am being premature when I consider my own analysis.

Even if it released late, that percentage is still much much lower than other titles, even those that unlock at that 15:00 UTC time period. There is the matter of no pre-load here that changes things a bit but I'm just going off my experience tracking reviews on launch day with other titles.

I also took into account that for many hours after the launch, CS2 actually retook the #1 spot from Oblivion.
I know this because I checked periodically and noticed Oblivion at #2 in China quite a few times.
It was clearly off hours, but most titles that do well stay firmly #1 and do not do that on Day 1.

Than I looked at past BGS titles to see how China and their general Chinese review data:

Starfield - 12% / Has Simpl. Chinese support
Skyrim Special Edition - 7% / Simpl. Chinese not supported
Oblivion GotY(2009) - 1.3% / Simpl. Chinese not supported

In the end, I just found it a lot more likely that it does pedestrian numbers in China than becomes a hit.
Again, in the end I could be proven wrong but that would actually be a welcome commercial surprise for the game.
I give you permission to make fun of me if that happens 😄


Edit: Typos and all, it's late :sleep:
 
What does Oblivion Remaster CCU count mean for Gamepass PC and the discourse in relation to CCU mean?

Here we have a 20-year-old game, "just" a graphical overhaul, releasing for 50 bucks (55€), and it smashes 98% of all simultaneous GP releases.

Nostalgia bait?
- wouldn't it make more sense that people would revel in their Nostalgia on the free service?
- what does it say about the other releases that the graphical overhaul has such a better CCU count?

Somehow Oblivion tends more to the old-school PC gamer which is "entrenched" in the Steam ecosystem and therefore has a bigger CCU to GP ratio? (Meaning games with a lesser CCU count could theoretically have sold as much as Oblivion, as an argument)
- but why would it?
- and if it really has a disproportionate ratio favoring Steam users, doesn't that mean that the GP users are primarily new-release-only buyers, completely making the intention of a sub-service irrelevant? (For a sub service it is more relevant that the customer plays what is already offered and doesn't primarily wait for new releases)

Is 50 bucks a magic number where people are more likely to buy (big AAA games) instead of using a sub service?
 
Really excited to see Expedition 33's numbers after the reviews! FYI Italy has a long weekend since April 25th is Liberation day, since it's one of the better performing countries it might skew user reviews a tiny bit ( hopefully it just gets overshadowed by the droves of players enticed by the metascore)
 
Now that 33 has GOTY reviews, what would be a good peak for it? I have no idea because it’s a small unknown studio, new IP, not full price, but also on gamepass.
Pre-reviews I was thinking P3R would be a good benchmark it's an acclaimed title in a renown franchise, but in a series with spotty Steam releases. I still think that will be good, even if people's expectations will be inflated due to the review scores.
 
Three~ hours ago Clair Obscur was at #23 in wishlists, it is now currently #20.
Still not evening for EU and NA, so could climb a few spots before unlock tomorrow(Midnight PST).

The game is coming out in 12~ hours so time to do a store roundup:

Global - #3
Australia - #5
Austria - #4
Belgium - #2(Behind Oblivion)
Brazil - #5
Canada - #4
China - #4
Czechia - #4
Denmark - #5
Finland - #5
France - #2(Behind Oblivion)
Germany - #4
Hong Kong - #5
Italy - #2(Behind Oblivion)
Japan - #13
South Korea - #5
Netherlands - #5
New Zealand - #5
Norway - #4
Poland - #4
Russia - #3
Singapore - #3
Spain - #4
Sweden - #4
Switzerland - #4
Taiwan - #5
Thailand - #4
Turkey - #6
UK - #5
US - #4

Brazil the biggest jump from reviews I've seen, it was at #48 yesterday.
I guess price sensitivity was defeated by the high scores.


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What does Oblivion Remaster CCU count mean for Gamepass PC and the discourse in relation to CCU mean?

Here we have a 20-year-old game, "just" a graphical overhaul, releasing for 50 bucks (55€), and it smashes 98% of all simultaneous GP releases.
I think the most important part is it is an Elder Scrolls/BGS release, the price probably helps a bit but that's all.
Still need to see by how much the CCU will climb today to get a better idea of how high this can go.
Day 2 should climb a decent amount from Day 1 off the fact that the game had no pre-load.

Any BGS discourse should probably include the CCU peaks of their previous games to compare:

2015 - Fallout 4 - 472K CCU
2023 - Starfield - 330K CCU(Advanced Access for 5 Days + Gamepass)
2011 - Skyrim - 287K CCU
2025 - Oblivion Remastered - 182K and counting (Gamepass)

A new mainline Fallout or ES would do absurd numbers even with Gamepass.

- what does it say about the other releases that the graphical overhaul has such a better CCU count?

BGS titles are juggernauts compared to pretty much anything else Microsoft would release on PC.
It primarily says that Elder Scrolls 6 will be an historical event in... 2030?

Somehow Oblivion tends more to the old-school PC gamer which is "entrenched" in the Steam ecosystem and therefore has a bigger CCU to GP ratio? (Meaning games with a lesser CCU count could theoretically have sold as much as Oblivion, as an argument)
- but why would it?

Mod support having less barrier would probably be the most important.The Xbox App + Gamepass on PC has been much better in recent times, but it used to be problematic in the early days. I would not be surprised if quite a few people are just "playing it safe" on Steam. Save data was also sometimes an issue on a title by title basis, I don't have to tell you why somebody playing a long RPG would not like to lose their data.
 
We've seen these types of PC focused rpgs having big steam numbers even when they are on gamepass. Stalker 2 is no Oblivion and it reached 120k. There are games where the audience is more inclined to buy them instead of playing on a subscription service.

Although I also wouldn't be surprised if the Oblivion number is being very much heavily hindered by gamepass (which means a lot of people playing there), and it's just that the overall player count is that huge.
 
Is there an easy way on Steamdb or elsewhere to browse 'highest CCU number achieved by a game in its release month' by month? And to that also add 'with launch price of X'.
I'd like to see more historic comparisons like we see in console data about April 2025 being this and that compared to April of other years; or 'this is the best CCU game for an April release ever'.

Basically, quick and easy way to see if for example Oblivion is the highest ever CCU-performing title for $50+ title in any April month ever.
 
Basically, quick and easy way to see if for example Oblivion is the highest ever CCU-performing title for $50+ title in any April month ever.
There isn't, but GTA V launched on PC in April 2015 for 60 USD and had like 360k peak concurrent players
 
Amazing week we got here.

I'm happy for the reviews of the 33 game, the game is getting a lot of attention that I was worried they lost with the Oblivion Remaser shadowdrop.

Nevertheless, I think the game will do between 20K-30K on Steam, but I hope I'm wrong, and the above user is right.

They got the bag from the gamepass deal and I'm sure they will sell well enough with the price they put on the game.

TES VI will be MASSIVE on PC. If it reviews well it might reach 1M CCU.
 
TES VI will be MASSIVE on PC. If it reviews well it might reach 1M CCU.
If Bethesda didn't ruin their reputation so much with Starfield I'd say that would have been a likely thing to happen. Oblivion comes from the Bethesda that people love and romanticize. People going through the faction quests for the first time in Oblivion will compare those to the faction quests in Starfield, which all except maybe the United Colonies one fall waaaaaay short for example.
 
I doubt people will remember Starfield by TES VI. And they'll be all too willing to forgive if they do by then.

Also it wasnt IMO like Starfield is thought of as terrible, some people liked it. it has an 82 Metacritic for example.

and the space setting imo hurt too which will not effect tes vi

also i have read a lot of criticism of Oblivion's quest system as aged and repetitive, so to see you praise it is a bit who to believe lol.

All this is initially. After that the game will have legs according to it's quality. But I feel like a huge opening is assured.

In a long long time from now lol.
 
I doubt people will remember Starfield by TES VI. And they'll be all too willing to forgive if they do by then.

Also it wasnt IMO like Starfield is thought of as terrible, some people liked it. it has an 82 Metacritic for example.

and the space setting imo hurt too which will not effect tes vi

also i have read a lot of criticism of Oblivion's quest system as aged and repetitive, so to see you praise it is a bit who to believe lol.

All this is initially. After that the game will have legs according to it's quality. But I feel like a huge opening is assured.

In a long long time from now lol.
Starfield's DLC expansion Shattered Space launched on September 30 2024 and the Steam peak concurrent players that week was just 21,792 players, a whopping 7% of the peak concurrent players it had for its launch. Skyrim Special Edition had almost 10k higher peak player count that same week that Shattered Space launched.

Critics who only played it for a few dozen hours may have liked it but Bethesda fans by and large did not as seen with how practically nobody returned to play the DLC despite a ton of people owning it already since they bought the gold/premium edition or whatever that came with the DLC included.

I don't think I've ever heard anybody say anything bad about Oblivion's faction quests. If you've got a link to criticism that you've read about its faction quests then I'd be interested to read some.

But you clearly have zero idea just how poorly Starfield is thought of by Bethesda's core player base. The laughably terrible numbers on Steam speak for themselves. Fallout New Vegas has regularly double to triple Starfield's concurrent player count and that game is from 15 years ago!
 
Still extremely early obviously, but Hundred Line - Last Defense Academy has now become the game with the highest peak concurrent players that is published by Aniplex on Steam as it has surpassed Witch on the Holy Night and Fate/Stay Night remastered.
Hundred Line is currently at 1736 concurrent players.
 
Starfield's DLC expansion Shattered Space launched on September 30 2024 and the Steam peak concurrent players that week was just 21,792 players, a whopping 7% of the peak concurrent players it had for its launch. Skyrim Special Edition had almost 10k higher peak player count that same week that Shattered Space launched.

Critics who only played it for a few dozen hours may have liked it but Bethesda fans by and large did not as seen with how practically nobody returned to play the DLC despite a ton of people owning it already since they bought the gold/premium edition or whatever that came with the DLC included.

I don't think I've ever heard anybody say anything bad about Oblivion's faction quests. If you've got a link to criticism that you've read about its faction quests then I'd be interested to read some.

But you clearly have zero idea just how poorly Starfield is thought of by Bethesda's core player base. The laughably terrible numbers on Steam speak for themselves. Fallout New Vegas has regularly double to triple Starfield's concurrent player count and that game is from 15 years ago!


I didnt say Starfield had legs on Steam. Not every game has to.

An 82 metacritic is not the worst game ever and some on twitter/other forums did like it.

I stand by it'll be totally forgotten/uncared about by TES VI (a long time from now)
 
The Elder Scrolls IV: Oblivion Remastered new CCU record - 190,119
82%
Steam rating with 13,840 reviews. Same score as yesterday, I don't expect it to change much in the near future.

The gates are open, Expedition 33 is out! The clash of RPGs begins!

All that's left is how people feel about the technical aspect of the game. I checked Mortismal's review of the game(the performance section anyhow, no need to get spoiled here) and he mentions a dozen crashes during his playthrough, which could be bad news depending on how that fits on a grander scale. Sometimes games just don't like your setup specifically for some reason. He also didn't talk about graphical scalability/UE potential stutters, so I still don't know have a grasp on that part of the equation just yet.

Anyhow the game is at 12.593 CCU after 20 minutes in basically off hours for any relevant timezone.
I'd say this is very encouraging start as far as early sales potential is concerned.

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Edit: Googling some benchmarks.




Heh, it could be worse I suppose. Things don't look too bad visually to me even on the lower end settings.
 
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Already almost 25k CCU in just over an hour since launch, very impressive. For the record it's Thursday morning right now in France and Europe, nobody is playing unless they got the day off.
 
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