Neighbors Suburban Warfare was revealed yesterday and has a playtest going on. it's like PG Battlefield with some Rainbow 6 Siege elements from what I saw of the trailer. 8534 peak players so far
I might change my mind on this, but I'm honestly unsure how to feel about this game. First off, all the negative things in other reviews listed are just true. The graphics are strangely blurry and no graphic setting fixes that. It's like you should be wearing glasses. The game also only takes 2% of your GPU, uses 40% of your CPU, but somehow freezes and drops frames (especially around the lighthouse), while it has so many extra resources still to use... what's even up with that?
This game is baffling. It basically isnt using my gpu at all, its almost entirely cpu dependent. The performance varies WILDLY. Sometimes im getting 100+fps, sometimes im getting sub 20fps. There is seemingly no rhyme or reason why this is the case, no settings have any impact on it.
Seriously, ill be playing at below 1080p and itll be like 18fps, swap it to 4k and now its back to a solid 60fps. Without changing anything else.
Genuinely don't know what's up with the Yumia port. It ran fine on both my desktop (you'd really hope!) and my laptop (5980HX/6800M, High Preset XeSS Ultra Quality Plus). Been scratching my head with all the reported issues because I genuinely hadn't seen any of it on my test systems...
sounds like a memory leak issue. fast traveling might be dumping the memory and reloading everythingReally weird behaviour, especially the whole "fast travel between places" to "fix" the performance and/or restart the game/PC as well.
Henceforth you shall be called The Graphics Card Whisperer!
If you want to visually see what happens to some people check this section of this review.
My guy is running a pretty good rig and even with low settings it's a slideshow over there at times. Really weird behaviour, especially the whole "fast travel between places" to "fix" the performance and/or restart the game/PC as well.
Def something going extremely wrong when these things happen.
Another successful co-op game?R.E.P.O. new CCU record - 254,541
The game passes Lethal Company's peak CCU of 240,817.
Last Fri - EU: 164,069 / NA: 202,912
Last Sat - 207,723 (EU Peak)
Last Sun - 230,645 (EU Peak)
Mon - EU: 186,358 / NA: 187,365
Tue - EU: 180,120 / NA: 185,173
Wed - EU: 181,543 / NA: 188,467
Thu - EU: 176,297 / NA: 189,629
Fri - EU: 207,982 / NA: 254,541
Almost guaranteed to pass the CCU peak of Kingdom Come Deliverance 2(256,206) SplitFiction(259,003) to become the 2nd highest CCU of the year behind MHWilds' peak of 1,384,608.
Reminder that this game released on Feb 26th and is continuing to grow on its 4th weekend, absolutely wild success.
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Okay I assume it takes time for "accurate" estimates because just going by ranking on Steam Top Sellers already, this game is already ranked 34 globally atm.
There's no way it sold that much already given the quality of the port.
I think you mistyped a 9 instead of a 0 there, the peak was just over 60k, I would've been very impressed if it did 70k on a Saturday after yesterday's peakAssassin's Creed peaked at 69,086 for the day
That's where I think using reviews to estimate sales is very flawed. Espically anything with a hardcore fanbase.IIRC vginsights does estimates based on amount of reviews and Bleach has an unusually high amount of them(because of how shit the port is).
I'd be happier for the repo devs if I didn't have to see that horrible emoji on my steam store.
Death Stranding Director’s Cut CCU has been increasing all week since the DS2 presentation. Its 24 hour peak is 4,143 CCU. All-time peak is 6,093.
With the way things are going, you're going to keep seeing that face some quite some time, lmao.
Especially if they can release a patch with some good QoL and maybe a new enemy type or something next week and keep the momentum going.
The spikes in CCU seem particularly steep, is it gaining traction in a specific country? perhaps due to some YouTubers/streamers?But before that, tomorrow is going to be the release of Schedule I.
For those asking, what the heck is that?
Late in February, this title released a free demo and I invite people to look at the CCU page.
Follower count is at 23,845 and the game is #66 in wishlists.
Caveat here is that the velocity for this game is MUCH higher than most titles.
The game went from literally 1k~ followers in late Feb before the demo to gain most of its current followers and wishlists in the last month. The demo has a 98% Steam rating with 7,648 reviews.
For those wondering what kind of game this is, it's one of those cheap simulation game.
The kids yearn to be drug dealers.
The spikes in CCU seem particularly steep, is it gaining traction in a specific country? perhaps due to some YouTubers/streamers?
Thanks to everyone who has shown interest in the game and checked out the demo - so far to date over 1.7 million players have played Schedule I: Free Sample! This is absolutely insane and far beyond what I ever expected
The Sims is a massive game and the last game is very old, people are starving for something new.Not familiar with InZOI, where's the anticipation coming from? People who really want an alternative to The Sims?
Damn InZOI, very excited to see the first numbers and reactions.
Not familiar with InZOI, where's the anticipation coming from? People who really want an alternative to The Sims?
Looking at the reddit and stuff, it's funny seeing people with 2014 laptops asking why they can't run the game. Something tells me this game will possibly entice quite a few female players(that are into this particular type of game) to update their hardware in a way most games can't
Pretty much. The Sims 4 released in 2014 and EA themselves have said that people shouldn't expect Sims 5 anytime soon. There's no real competition in the space.
Looking for a Sims killer? It’s not InZoi
The early access game is undeniably pretty, but lacks substance
Schedule 1 (early access) is looking to become the 3nd breakout indie hit of the year after R.E.P.O and Split Fiction.
Currently #1 top-seller at over 110k CCU and 99% (!) positive reviews. Could see it above 200k CCU by the weekend.
Ironically the peak CCU of Lies of P was 19,618 , bodes well for Khazan.First Berserker Khazan has been at ~19k players for like the past four hours, almost since it left the 'advanced access' period. Definitely way more consistent across timezones than other recent titles we've seen lately.
inZOI launches in around 4 hours. Very curious to see how a high-quality visual Sims-like will do.
Ironically the peak CCU of Lies of P was 19,618 , bodes well for Khazan.