2025 STEAM Concurrent Players(CCU) Official Watch Thread

What CCU numbers will Monster Hunter Wilds achieve at launch?

  • 100K-250K

    Votes: 0 0.0%
  • 250-500K

    Votes: 2 4.8%
  • 500K-750K

    Votes: 3 7.1%
  • 750K-1M

    Votes: 4 9.5%
  • 1M-1.25M

    Votes: 14 33.3%
  • 1.25M-1.5M

    Votes: 7 16.7%
  • 1.5M-2M

    Votes: 9 21.4%
  • 2M+

    Votes: 3 7.1%

  • Total voters
    42
  • Poll closed .
Atelier Yumia Day 1 CCU record - 12,926
59%
Steam rating with 275 reviews.
Beats the previous franchise record set by Ryza 3 at 7,162.

Could actually be decently higher, game's performance and Image Quality seems fairly compromised.

My favourite part is that they released a hotfix patch and check this out:
• Added a screen for adjusting graphics options before the prologue event upon initial startup.

Yep, people couldn't change their settings until they finish the prologue. Truly one of the game of all time.
You had people who have beefy setup where the game defaulted to native 4K but because the game relationship with GPUs is optional they were struggling in the 20-10 FPS range before they could changes things up :ROFLMAO:


Now about the VERY variable performance, a decent amount of reports on Steam(and on ResetERA/reddit) that the GPU is not being engaged:

I might change my mind on this, but I'm honestly unsure how to feel about this game. First off, all the negative things in other reviews listed are just true. The graphics are strangely blurry and no graphic setting fixes that. It's like you should be wearing glasses. The game also only takes 2% of your GPU, uses 40% of your CPU, but somehow freezes and drops frames (especially around the lighthouse), while it has so many extra resources still to use... what's even up with that?

This game is baffling. It basically isnt using my gpu at all, its almost entirely cpu dependent. The performance varies WILDLY. Sometimes im getting 100+fps, sometimes im getting sub 20fps. There is seemingly no rhyme or reason why this is the case, no settings have any impact on it.

Seriously, ill be playing at below 1080p and itll be like 18fps, swap it to 4k and now its back to a solid 60fps. Without changing anything else.

The game seemingly can be very blurry compared to what the resolution setting is at, probably some rendering bug at play. But yeah, seems like another Katana engine masterpiece where things work in mysterious ways(and actually the mysterious ways are not the same but different between different Katana engine releases).
One has to truly wonder what is under the hood over there at Koei Tecmo.


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Bleach Rebirth of Souls Day 1 CCU record - 6,709
42%
Steam rating with 1,340 reviews.

A real broken release with a bunch of crashing issues, Japanese PC ports...
 
If I had to guess the reason Bleach has a much reviews as it does it because how apparently awful the PC port is.

If it was just a lackluster port I really doubt it have this many reviews
 
Yeah just as a quick anecdote the Yumia demo ran terribly for me once I got to the openworld part. Was 60fps at 4k for me and then dropped to like 15fps. The graphic settings weren't changing anything and I had to restart the game several times before I was able to get 1440p 60fps on high settings. It makes no sense, the port seems borked.
 
Genuinely don't know what's up with the Yumia port. It ran fine on both my desktop (you'd really hope!) and my laptop (5980HX/6800M, High Preset XeSS Ultra Quality Plus). Been scratching my head with all the reported issues because I genuinely hadn't seen any of it on my test systems...
 
Genuinely don't know what's up with the Yumia port. It ran fine on both my desktop (you'd really hope!) and my laptop (5980HX/6800M, High Preset XeSS Ultra Quality Plus). Been scratching my head with all the reported issues because I genuinely hadn't seen any of it on my test systems...

Henceforth you shall be called The Graphics Card Whisperer!
If you want to visually see what happens to some people check this section of this review.
My guy is running a pretty good rig and even with low settings it's a slideshow over there at times. Really weird behaviour, especially the whole "fast travel between places" to "fix" the performance and/or restart the game/PC as well.
Def something going extremely wrong when these things happen.
 
Henceforth you shall be called The Graphics Card Whisperer!
If you want to visually see what happens to some people check this section of this review.
My guy is running a pretty good rig and even with low settings it's a slideshow over there at times. Really weird behaviour, especially the whole "fast travel between places" to "fix" the performance and/or restart the game/PC as well.
Def something going extremely wrong when these things happen.

Yeah, to be clear the laptop was outputting at 1440p. No clue what the rendering resolution for "Ultra Quality Plus" was on XeSS, but it looked plenty sharp and on High settings I capped the FPS at 60 and I was locked 99% of the time. I use my laptop as an example, of course, because my desktop is well beyond reason in terms of specs (9800x3D/5090)...
 
R.E.P.O. new CCU record - 254,541
The game passes Lethal Company's peak CCU of 240,817.

Last Fri - EU: 164,069 / NA: 202,912
Last Sat - 207,723 (EU Peak)
Last Sun - 230,645 (EU Peak)

Mon - EU: 186,358 / NA: 187,365
Tue - EU: 180,120 / NA: 185,173
Wed - EU: 181,543 / NA: 188,467
Thu - EU: 176,297 / NA: 189,629
Fri - EU: 207,982 / NA: 254,541

Almost guaranteed to pass the CCU peak of Kingdom Come Deliverance 2(256,206) SplitFiction(259,003) to become the 2nd highest CCU of the year behind MHWilds' peak of 1,384,608.

Reminder that this game released on Feb 26th and is continuing to grow on its 4th weekend, absolutely wild success.
 
R.E.P.O. new CCU record - 254,541
The game passes Lethal Company's peak CCU of 240,817.

Last Fri - EU: 164,069 / NA: 202,912
Last Sat - 207,723 (EU Peak)
Last Sun - 230,645 (EU Peak)

Mon - EU: 186,358 / NA: 187,365
Tue - EU: 180,120 / NA: 185,173
Wed - EU: 181,543 / NA: 188,467
Thu - EU: 176,297 / NA: 189,629
Fri - EU: 207,982 / NA: 254,541

Almost guaranteed to pass the CCU peak of Kingdom Come Deliverance 2(256,206) SplitFiction(259,003) to become the 2nd highest CCU of the year behind MHWilds' peak of 1,384,608.

Reminder that this game released on Feb 26th and is continuing to grow on its 4th weekend, absolutely wild success.
Another successful co-op game?
 
Civ 7 has completely fallen off, it is only in the 16k-22k ranges the last week.
losing steadily from
Launch peak 82k
W2 54k
W3 39k
W4 34k
W5 28k
W6 22k

While Civ 6 hovers around 40-60k every week
and Civ 5 around 20k every week.

This isn't about Civ players hating the new game and then loving it, it is a complete misread of their audience. The previous games didn't lose so much CCU after launch (and Civ 6 had double the CCU)
But maybe that's what the developers want? They were going on and on about the fact that 80% of players never finish their civ games to completion and started a new round after another. Well, now they finished the round, but don't pick up another, it seems.
 
Assassin's Creed peaked at 69,086 for the day

Atelier peaked at 13,516 for the day

Bleach peaked at 5,892 for the day, and might just barely break it's record on sunday, if it even gets there

Neighbors Suburban Warfare playtest peaked at 9,998 for the day
 

Okay I assume it takes time for "accurate" estimates because just going by ranking on Steam Top Sellers already, this game is already ranked 34 globally atm.

There's no way it sold that much already given the quality of the port.
 

Okay I assume it takes time for "accurate" estimates because just going by ranking on Steam Top Sellers already, this game is already ranked 34 globally atm.

There's no way it sold that much already given the quality of the port.

IIRC vginsights does estimates based on amount of reviews and Bleach has an unusually high amount of them(because of how shit the port is).
 
IIRC vginsights does estimates based on amount of reviews and Bleach has an unusually high amount of them(because of how shit the port is).
That's where I think using reviews to estimate sales is very flawed. Espically anything with a hardcore fanbase.

I see reviews on steam that just read fans wanting to leave a good review just to improve the score since this is the first "real" bleach game in years.
 
R.E.P.O reached a new peak: 264,656 CCU

Currently #2 (+1 vs yesterday) best-seller after CS2 and ahead of AC: Shadows (which is notable because it's ranked by revenue, so it must be selling a ton of units, and consistently because it has been almost a month since the launch of early access). Reviews still overwhelming positive at 96%.


Screenshot-2025-03-23-06-15-54-067-edit-com-android-chrome.jpg

IMG-20250323-061904.jpg
 
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As some have already pointed out:

Atelier Yumia new CCU record - 13,516
Assassin's Creed Shadows new CCU record - 60,086

R.E.P.O. new CCU record - 264,656
The game passes Lethal Company's peak CCU of 240,817.

Last Fri - EU: 164,069 / NA: 202,912
Last Sat - 207,723 (EU Peak)
Last Sun - 230,645 (EU Peak)

Mon - EU: 186,358 / NA: 187,365
Tue - EU: 180,120 / NA: 185,173
Wed - EU: 181,543 / NA: 188,467
Thu - EU: 176,297 / NA: 189,629
Fri - EU: 207,982 / NA: 254,541
Sat - EU: 246,515 / NA: 264,656

Sat Update:
Down does KDC2 and Split Fiction.
R.E.P.O. is now officially the 2nd game in terms of CCU count for this year behind MHWilds.
 
I'd be happier for the repo devs if I didn't have to see that horrible emoji on my steam store.

With the way things are going, you're going to keep seeing that face some quite some time, lmao.
Especially if they can release a patch with some good QoL and maybe a new enemy type or something next week and keep the momentum going.


R.E.P.O. new CCU record - 271,571

Last Fri - EU: 164,069 / NA: 202,912
Last Sat - EU: 207,723 / NA: 200,293
Last Sun - EU: 230,645 / NA: 199,830

Fri - EU: 207,982 / NA: 254,541
Sat - EU: 246,515 / NA: 264,656
Sun - EU: 271,571 / NA: ??

It's possible this will be the final peak for this weekend due to EU+NA being larger than NA due to NA having to go to sleep earlier since tomorrow is Monday. This is what happened last weekend. At the same time, Sat was stronger during the EU timezone last weekend which wasn't the case this time around, so things aren't totally similar.


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Death Stranding Director’s Cut CCU has been increasing all week since the DS2 presentation. Its 24 hour peak is 4,143 CCU. All-time peak is 6,093.

Death Stranding Director's Cut new CCU record - 6,991


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Looking at upcoming games:

The First Berserker: Khazan is currently #22 on the Global Top Sellers.
Atomfall is currently #32 as well.

Both games are set to come out March 27th and both games have 3 day Advanced Access if you buy the Deluxe Edition.


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But before that, tomorrow is going to be the release of Schedule I.
For those asking, what the heck is that?

Late in February, this title released a free demo and I invite people to look at the CCU page.

Follower count is at 23,845 and the game is #66 in wishlists.
Caveat here is that the velocity for this game is MUCH higher than most titles.
The game went from literally 1k~ followers in late Feb before the demo to gain most of its current followers and wishlists in the last month. The demo has a 98% Steam rating with 7,648 reviews.


For those wondering what kind of game this is, it's one of those cheap simulation game.
The kids yearn to be drug dealers.
 
With the way things are going, you're going to keep seeing that face some quite some time, lmao.
Especially if they can release a patch with some good QoL and maybe a new enemy type or something next week and keep the momentum going.

The worst part is that even if I set to ignore the game the face doesn't go away because it's no.1 on br top sellers.
 
But before that, tomorrow is going to be the release of Schedule I.
For those asking, what the heck is that?

Late in February, this title released a free demo and I invite people to look at the CCU page.

Follower count is at 23,845 and the game is #66 in wishlists.
Caveat here is that the velocity for this game is MUCH higher than most titles.
The game went from literally 1k~ followers in late Feb before the demo to gain most of its current followers and wishlists in the last month. The demo has a 98% Steam rating with 7,648 reviews.


For those wondering what kind of game this is, it's one of those cheap simulation game.
The kids yearn to be drug dealers.
The spikes in CCU seem particularly steep, is it gaining traction in a specific country? perhaps due to some YouTubers/streamers?
 
The spikes in CCU seem particularly steep, is it gaining traction in a specific country? perhaps due to some YouTubers/streamers?

Top 5 review breakdown of the demo:

53.11% English
21.61% Russian
7.56% Polish
5.06% German
2.32% Spanish - Spain

Strong Central European performance with a very big Russian presence. We'll see if it's 1 to 1 when the game releases. On Steam the dev said the price for the game will be set to $20 USD which is a bit pricey for this type of game, they're usually cheaper. Still have to see if there's going to be 10% or 20% launch discount as well as see what the regional pricing is going to look like.
 
PUBG reached 1.347M CCUs earlier today, which is its highest CCU figure since June 2018. Pretty amazing accomplishment given how much more competitive the battle royale shooter genre is today compared to ~7 years ago (when it was just PUBG and Fortnite as the big players, no Apex Legends or COD Warzone yet).
 
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InZOI is now #1 in terms of wishlist, passing Hollow Knight: Silksong.
This is ahead of the game's Early Access launch later this week.

Schedule I jumped 5 spots to #61 and had its biggest DoD jump to date, strong momentum going into its release day.
Dev has said this about player numbers from the demo:

Thanks to everyone who has shown interest in the game and checked out the demo - so far to date over 1.7 million players have played Schedule I: Free Sample! This is absolutely insane and far beyond what I ever expected
 
Damn InZOI, very excited to see the first numbers and reactions.

Looking at the reddit and stuff, it's funny seeing people with 2014 laptops asking why they can't run the game. Something tells me this game will possibly entice quite a few female players(that are into this particular type of game) to update their hardware in a way most games can't 😂


Not familiar with InZOI, where's the anticipation coming from? People who really want an alternative to The Sims?

Pretty much. The Sims 4 released in 2014 and EA themselves have said that people shouldn't expect Sims 5 anytime soon. There's no real competition in the space.
 
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Schedule I has now been out for 30 minutes and is currently at 49,866
The game is launching with a 15% discount at $16.99 USD / 16,57€ with a 57% regional pricing in Russia.
Follower/wishlist velocity suggested a very strong opening but it's looking like the game is extremely likely to hit 100K CCU as the days go by.
 
Looking at the reddit and stuff, it's funny seeing people with 2014 laptops asking why they can't run the game. Something tells me this game will possibly entice quite a few female players(that are into this particular type of game) to update their hardware in a way most games can't 😂




Pretty much. The Sims 4 released in 2014 and EA themselves have said that people shouldn't expect Sims 5 anytime soon. There's no real competition in the space.


that in itself seems like a huge abdication by EA.

another case of a korean or chinese company stepping up where western ones seem incapable. i didnt even have to look to assume that.

edit: this random review tho doesnt look kindly. but consumers will be the judge

https://www.polygon.com/impressions/543031/inzoi-early-access-impressions-pc

Looking for a Sims killer? It’s not InZoi​

The early access game is undeniably pretty, but lacks substance
 
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Schedule I Day 1 CCU record - 68,662
99%
Steam rating with 1,726 reviews.
Yesterday the game released past the hourly peak for the demo and the game started decelerating a bit over an hour after launch, seems fairly safe that today we'll see a bigger peak at the correct time.


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R.E.P.O. daily CCU peaks
Last Fri - EU: 207,982 / NA: 254,541
Last Sat - EU: 246,515 / NA: 264,656
Last Sun - EU: 271,571 / NA: 236,936

Mon - EU: 209,954 / NA: 215,274

Still slightly higher on Monday in EU compared to last Friday, but I think the numerous releases this week will probably have a negative impact on how many new players are going to keep jumping on this game.


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@Guarabyra With Schedule I joining R.E.P.O at the global top(#2 and #3) you now have 2 ugly faces greeting you every time you look at the list, lmao.
 
Steam Weekly Global Top Sellers Week of Mar 18th to Mar 25th:


  1. Counter-Strike 2
  2. Assassin's Creed Shadows
  3. R.E.P.O.
  4. Split Fiction
  5. Steam Deck
  6. Monster Hunter Wilds
  7. Cyberpunk 2077 Base Edition(60% off)
  8. Helldivers 2(New Warbond/Battlepass)
  9. Warframe
  10. Fragpunk
  11. PUBG
  12. Atelier Yumia: The Alchemist of Memories & the Envisioned Land
  13. War Thunder
  14. Rainbow Six Siege
  15. Overwatch 2
  16. EA Sports FC 25
  17. Elden Ring(40% off)
  18. Apex Legends
  19. Throne and Liberty
  20. Red Dead Redemption 2(75% off)


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The upcoming inZOI from March 19 to March 25 grew from 195K to 244K followers.
 
Schedule 1 (early access) is looking to become the 3nd breakout indie hit of the year after R.E.P.O and Split Fiction.

Currently #1 top-seller at over 110k CCU and 99% (!) positive reviews. Could see it above 200k CCU by the weekend.
 
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Schedule I new CCU record - 116,408
Second March game to hit 100k+ after Split Fiction.
Peak happened at 20:10 UTC which is a bit later than the Demo.

Review breakdown also has a noticeable lesser Russian footprint but still high, explains the later timezone peak.
67.25% English
9.42% Russian
8.66% German
3.64% Polish
2.25% French

Where are some of the Russians?
Here's the Spacewar SteamDB page: https://steamdb.info/app/480/charts/
Notice how the peak is at 18:00 instead of the usual 14:00 UTC and the 20K~ bump 😆🏴‍☠️


Store breakdown for the game right now:

Global - #1

Australia - #1
Austria - #1
Belgium - #1
Brazil - #5
Canada - #2
China - Out of the Top 100
Czechia - #1
Denmark - #1
Finland - #1
France - #1
Germany - #1
Hong Kong - #42
Italy - #1
Japan - #21
South Korea - Out of the Top 100
Netherlands - #1
New Zealand - #2(CS2 is #1)
Norway - #2(CS2 is #1)
Poland - #1
Russia - #3(#1 is CS2/ #2 is REPO)
Singapore - #2(#1 is CS2)
Spain - #2(REPO is #1)
Sweden - #1
Switzerland - #1
Taiwan - #36
Thailand - #4
Turkey - #3(CS2 is #1/ #2 is REPO)
UK - #1
US - #1

As usual with one of those cheaper viral games, Asia is always lagging initially.
Remains to be seen if they follow the global audience's taste or not with this particular title.
 
Schedule 1 (early access) is looking to become the 3nd breakout indie hit of the year after R.E.P.O and Split Fiction.

Currently #1 top-seller at over 110k CCU and 99% (!) positive reviews. Could see it above 200k CCU by the weekend.

Split Fiction isn’t indie, it’s published by EA
 
First Berserker Khazan has been at ~19k players for like the past four hours, almost since it left the 'advanced access' period. Definitely way more consistent across timezones than other recent titles we've seen lately.

inZOI launches in around 4 hours. Very curious to see how a high-quality visual Sims-like will do.
 
First Berserker Khazan has been at ~19k players for like the past four hours, almost since it left the 'advanced access' period. Definitely way more consistent across timezones than other recent titles we've seen lately.

inZOI launches in around 4 hours. Very curious to see how a high-quality visual Sims-like will do.
Ironically the peak CCU of Lies of P was 19,618 , bodes well for Khazan.
 
Ironically the peak CCU of Lies of P was 19,618 , bodes well for Khazan.

I always felt it was a shame that Lies of P didn't sell more than it did, it is an incredible game within the genre.
Plus the game runs well on all platforms and has an especially good PC version.
But yeah Khazan looks to be doing well on Steam. The game unlocked at 15:00 UTC so we also didn't really get to see the game true Asian peak.
 
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