2025 STEAM Concurrent Players(CCU) Official Watch Thread

What CCU numbers will Monster Hunter Wilds achieve at launch?

  • 100K-250K

    Votes: 0 0.0%
  • 250-500K

    Votes: 2 4.8%
  • 500K-750K

    Votes: 3 7.1%
  • 750K-1M

    Votes: 4 9.5%
  • 1M-1.25M

    Votes: 14 33.3%
  • 1.25M-1.5M

    Votes: 7 16.7%
  • 1.5M-2M

    Votes: 9 21.4%
  • 2M+

    Votes: 3 7.1%

  • Total voters
    42
  • Poll closed .
nbOZF0t.png


40 mill CCUs milestone reached, damn!
 
Steam Hardware Survey for February. it's Monster Hunter Month, so that will, most likely, be the driver of change

OS
  • Windows
    • Windows 10 64 bit: 54.66% (+10.25%)
    • Windows 11 64 bit: 45.19% (-10.19%)
    • Windows 7 64 bit: 0.10% (-0.05%)
    • Other: 0.05% (-0.01%)
  • Mac
    • MacOS 15.3.0 64 bit: 23.32% (+23.32%)
    • MacOS 15.2.0 64 bit: 13.66% (-14.96%)
    • MacOS 15.3.1 64 bit: 11.60% (+11.60%)
    • MacOS 15.1.1 64 bit: 8.63% (-8.83%)
    • MacOS 14.6.1 64 bit: 5.99% (-1.50%)
    • Other: 36.80% (-0.14%)
  • Linux
    • "SteamOS Holo" 64 bit: 34.67% (-0.26%)
    • "Arch Linux" 64 bit: 9.70% (+0.29%)
    • Freedesktop SDK 24.08 (Flatpak runtime) 64 bit: 6.16% (+0.15%)
    • Linux Mint 22.1 64 bit: 4.53% (+4.53%)
    • Ubuntu Core 22 64 bit: 4.21% (+0.08%)
    • Ubuntu 24.04.1 LTS 64 bit: 3.56% (-1.28%)
    • Other: 37.17% (+6.24%)
CPU
  • Intel: 68.89% (+5.14%)
  • AMD: 31.07% (-5.12%)
GPU
  • big shake up here, it looks as if laptops were the biggest losers
    • 3060 laptop and 4060 laptop were the third and second biggest declines (-0.91PP and -1.05PP)
    • other losers were the 1650 and 3050, laptops were also the driver of decline
  • 4060, 4060TI, 4070 were the top 3 growers (+3.97PP, +3.11PP, +2.54PP)
  • new top 3 is 4060, 3060, and 4060Ti
Language
  • major shift as simplified chinese moves up 20.88 PP, to 50.06% of steam
  • as a result, everything went down
    • english lost 10.18PP, to 23.79%
 
Well I think we see the impact of a bad port vs. hype, definitely cut out the growth.

For Capcom, Wilds' launch is one of their biggest successes and one of its biggest fumbles.

We know JP users review less than elsewhere in proportion so the complete picture will look different than what these #reviews allude to.

Still, Japan will have a significantly higher console than China so that plays a part.

I think it's because Japan is a very polite culture that they don't really drop feedback in the same way we or even China do. Instead, they will just not show up the next time. I think of it like how they more or less gave up on the PS brand and moved to Nintendo without pushing too hard for Sony to appeal to them before leaving.
 
Just goes to show how big MH has become that this can be considered a fumble but it is what it is, should have easily reached higher numbers. Capcom better hope they can get patches out because I think the bleeding is gonna come quick and fast.
 
Just goes to show how big MH has become that this can be considered a fumble but it is what it is, should have easily reached higher numbers. Capcom better hope they can get patches out because I think the bleeding is gonna come quick and fast.

As mentioned, Wilds' launch was going to be huge unless the WOM going in was terrible. While the demo was rough and people saw what happened to DD2, almost everyone were more than willing to give Capcom the benefit of the doubt since they went nearly a decade of never missing outside of DD2 and a lot of World fans skipped Rise. So they anxiously waited seven years for more MH, and even those who liked Rise were hungry for the next generation.

This was an easy W for Capcom.
 
As mentioned, Wilds' launch was going to be huge unless the WOM going in was terrible. While the demo was rough and people saw what happened to DD2, almost everyone were more than willing to give Capcom the benefit of the doubt since they went nearly a decade of never missing outside of DD2 and a lot of World fans skipped Rise. So they anxiously waited seven years for more MH, and even those who liked Rise were hungry for the next generation.

This was an easy W for Capcom.
capcom promised better performance than the demo and released a benchmark, which I feel has an misrepresentative results page (doesn't denote upscaling or frame gen and doesn't show any lows, just average)
 
R.E.P.O new CCU record(yesterday evening NA) - 42,569
Game is currently #3 on the global top sellers.

Wed - 12,285
Thu - 15,946
Fri - 23,697
Sat - 42,569
Sun - ???

Game is currently ahead from yesterday by 11K~ time aligned.


It won't even get past 1.4m, it's already peaked for the day. Quite unusual for a game not to hit a higher peak on Sunday over Saturday, but I put that down to the poor word of mouth and reviews on it's performance.

DD2 was similar-ish in that it grew only 1K Sat-->Sun.


For Capcom, Wilds' launch is one of their biggest successes and one of its biggest fumbles.

Significant better performance probably leads to the game to a Day 1 into the 1.4M CCU+ range and grows into at least 1.6-1.7M by Sunday. And those are probably conservatives figures.

Capcom's forecast needs a little more than 11M new software sold by March 31st and in a world where the game isn't what it is from a performance standpoint, they probably smash this just off the 3 days launch of Wilds.
Like I said yesterday(?) generational fumble for sure.
 
I don't think the optimization of MH wilds is the reason why CCU did not reach a higher level. The reason is the review, not optimization.
Poor optimization does not necessarily lead to a poor review, these are two different things. For algorithm-based platforms like Steam, reviews are crucial.
 
I don't think the optimization of MH wilds is the reason why CCU did not reach a higher level. The reason is the review, not optimization.
Poor optimization does not necessarily lead to a poor review, these are two different things. For algorithm-based platforms like Steam, reviews are crucial.
Seeing how badly this game runs on mid to low end hardware it’s definitely part of the problem. This isn’t Capcom first rodeo either. They somehow made a game that not only runs worse but looks worse than DD2.
 
I don't think the optimization of MH wilds is the reason why CCU did not reach a higher level. The reason is the review, not optimization.
Poor optimization does not necessarily lead to a poor review, these are two different things. For algorithm-based platforms like Steam, reviews are crucial.
it's definitely a big reason in that regards. people aren't expecting to max out games, but they are expecting them to scale, which MHWi doesn't do
 
it's definitely a big reason in that regards. people aren't expecting to max out games, but they are expecting them to scale, which MHWi doesn't do

That and Wilds got great reviews. It's currently at 90% on MC. All the bad user reviewers are mostly about performance.
 
That early into the game, most issues that would warrant a bad review is on performance, especially for a series like Monster Hunter where gameplay is incredibly well polished.

Honestly, this really just highlights once again that professional reviewers need to start knocking serious points off for bad performance. What's so annoying is that some times they do (see Pokemon S/V and Fallout 76), but most of the time they simply don't care.
 
Honestly, this really just highlights once again that professional reviewers need to start knocking serious points off for bad performance. What's so annoying is that some times they do (see Pokemon S/V and Fallout 76), but most of the time they simply don't care.
Dragons Dogma 2 was another one where they didn’t point out how badly the game ran.

It doesn’t help that Capcom is beloved so it’s less prone to getting docked for those kinds of issues. This is why Digital Foundry has been a blessing because they literally point out the bad optimization issues. It’s very reason I waited for Wilds because I legitimately couldn’t trust reviews 😭
 
Honestly, this really just highlights once again that professional reviewers need to start knocking serious points off for bad performance. What's so annoying is that some times they do (see Pokemon S/V and Fallout 76), but most of the time they simply don't care.
The thing is that most of the reviews are done on optimal hardware. They are mostly playing the game on PS5 Pro and not Series S nor an average PC.

Which is understandable, but it also means that reviews come with a caveat if you are playing on non-optimal devices.
 
The thing is that most of the reviews are done on optimal hardware. They are mostly playing the game on PS5 Pro and not Series S nor an average PC.

Which is understandable, but it also means that reviews come with a caveat if you are playing on non-optimal devices.

The issue I have with that is I've seen YouTube reviewers who have rocket ships for PC setups and they said that Wilds had serious performance issues (there reviews don't tend to make MC since they don't give number scores). So I find it hard to believe that professional reviewers on PC didn't see these issues. I will again note that DF found a lot issues even on the PS5 (better on Pro, but visually it looks like a PS4 game).
 
The thing is that most of the reviews are done on optimal hardware. They are mostly playing the game on PS5 Pro and not Series S nor an average PC.

Which is understandable, but it also means that reviews come with a caveat if you are playing on non-optimal devices.
I don't think that's understable imo, we are talking about professionals here... i don't think it's that hard for major outlets to have more than one system to test the games. They could easily have a PS5, Pro, Series X and S, and like 3 PCs of varying qualities.

If anything it makes things worse because im sure as hell someone didn't spend a small fortune to play the games just "good enough".

At least make it with the top releases, otherwise we can all just speculate about on why the omission.
 
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That and Wilds got great reviews. It's currently at 90% on MC. All the bad user reviewers are mostly about performance.
Dragon's Dogma 2 also has high critical reviews, but that was also dunked on for performance (among other things) and had it's legs swept from under it. Wilds won't have the same result for a number of reasons, but it shows that there is still a divide between reviewers and the public even if it doesn't show itself often



Star Wars Outlaws hit its new high today of 3397

 
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I found this very interesting steam vs some other platforms 2024. not sure how accurate

ozmA2ws.png



About 25m of the 40m steam ccu were not in a game.
 
This probably applies to other games for sure, but since it's the main one I track, I thought this was interesting:

xHpdoOb.png


It seems Monster Hunter Wilds has taken a huge monster-sized bite out of Street Fighter 6's player base.
 
First off I'm starting(as of posting this)the March games.
I'll try to get it finished today but because I'm dumb I hurt my back a few days ago and its still a bit uncomfortable to sit for an extended period of time right now. Nothing too bad, just caused myself some huge muscle soreness.


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R.E.P.O. new CCU record(yesterday NA evening) - 54,854
Right now the game is a couple hundred ahead of yesterday(as of 17:20 UTC).
This is significant because we're talking about Sunday vs Monday.
Could be yet another one of those social gaming and/or cheap games that continue to grow past the 1st weekend due to WoM and streamers playing the game. Today's NA peak will tell us a lot.

PGA TOUR 2K25 new CCU record(yesterday NA evening) - 8,330

Two Point Museum new CCU record(yesterday Asia evening) - 7,135
This title is still in Advanced Access and will officially come out March 4th.
Looking at the numbers, seems like this will be the first or one of the first March games.


-----


Let's talk about Split Fiction.
The game is now #24 in wishlists after passing Killing Floor 3 and FragPunk.

The game was at 23,403 followers on Feb 3rd and is now at 51,444 a month later.
That's more than double in the last month and critically the pace has accelerated in the last week.

Currently the game is #8 on the Global Top Sellers.

Since the reviews are dropping tomorrow, I thought it would be good to do a regional breakdown:

Global - #8

Australia - #26
Austria - #14
Belgium - #14
Brazil - #41
Canada - #20
China - #4
Czechia - #17
Denmark - #39
Finland - #41
France - #17
Germany - #13
Hong Kong - #41
Italy - #26
Japan - Out of the Top 100(!)
South Korea - #51
Netherlands - #12
New Zealand - #37
Norway - #41
Poland - #70
Russia - N/A
Singapore - #31
Spain - #47
Sweden - #10
Switzerland - #14
Taiwan - #34
Thailand - #43
Turkey - #21
UK - #22
US - #41

Looking at the current list the strongest is clearly China, no surprise considering the big success of It Takes Two within the region. Sweden is the best performing European store, supporting local talent!
In general it seems that richer Continental Europe countries have the game charting decently higher than the majority of other countries.

One big outlier is Japan, really surprised the game is not even within the Top 100 right now.


Again, this is the type of game that could really get a huge boost from positive reviews.
Almost the time to see if Hazelight were cooking or not with this new release, certainly their own big shoes to fill.
 
Is there an explaination for the +20,88% Simplified Chinese surge (50,06%) compared to last month in the last Steam survey ?
overpolling or big surge in hardware purchasing in anticipation for Monster Hunter

probably both. overpolling happens periodically, and I assume it correlates with a surge in hardware being put into the pool
 
March Releases
Another month of games is upon us, as usual, refer to the OP for the full list of games as things developer and surprise hits rise up from nowhere.


-----


March 4th:

Two Point Museum
Developer: Two Point Studios
Publisher: SEGA

Genre: Strategy, Building, Simulation, Life Sim



March 6th:

Split Fiction
Developer: Hazelight Studios
Publisher: Electronic Arts

Genre: Co-Op, Adventure, Action


FragPunk
Developer: Bad Guitar Studio
Publisher: Bad Guitar Studio

Genre: Multiplayer, F2P, FPS, Hero Shooter


Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars
Developer: KONAMI
Publisher: KONAMI

Genre: Singleplayer, , JRPG, Turn-Based Combat



March 11th:

Rise of the Ronin
Developer: KOEI TECMO GAMES CO., LTD.
Publisher: KOEI TECMO GAMES CO., LTD.

Genre: Singleplayer, Action, Open World




March 20th:

Assassin's Creed Shadows
Developer: Ubisoft(13 studio locations used)
Publisher: Ubisoft

Genre: Action, RPG, Open-World


BLEACH Rebirth of Souls
Developer: TAMSOFT CORPORATION
Publisher: Bandai Namco Entertainment Inc.

Genre: Anime, 3D Fighter



March 21st:

Atelier Yumia: The Alchemist of Memories & the Envisioned Land
Developer: KOEI TECMO GAMES CO., LTD.
Publisher: KOEI TECMO GAMES CO., LTD.

Genre: Singleplayer, JRPG, Open World



March 27th(Surely some of these games will move, right?):

The First Berserker: Khazan
Developer: Neople
Publisher: NEXON

Genre: Singleplayer, Action, Hack and Slash, Souls-like


AI Limit
Developer: Sense Games
Publisher: CE-Asia

Genre: Singlepalyer, Anime, Action RPG, Souls-like, Post-Apocalpytic(This game is so Code Vein coded, lmao)


Atomfall
Developer: Rebellion
Publisher: Rebellion


March 28th:

InZOI
Developer: inZOI Studio
Publisher: KRAFTON, Inc.

Genre: Life Sim, Immersive Sim, City Builder



-----


Def a more crowded month than last one, partially due to March being the last month of the Japanese FY.
Everyone dumping everything they can at the last minute!
At the same time(besides inZOI) nothing to have particularly huge launches, March is going to be a mid-off for the most part.


There's a couple releases I didn't put on the list but might be added later:

Post Trauma
Horror game with 10K followers, those can pop off, but the follower count is misleading since the Steam page has been live since 2021, no velocity here. (New Release Date April 22th)

ENA: Dream BBQ
In a similar vein, the game looks to be a quirky game that has 30K followers but page has been open since Jan 2023 and is #125 in wishlists and there's no price yet.
I also kinda didn't want to add another game to March 27th if I didn't need to, lmao...
 
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I just realized that I did the whole March table and must've closed the tab by accident because the OP hasn't been udpated. Fuck me...
😭 I'll have to do again... Not today though.

Really really curious about how InZoi will do at the end of the month.

Yeah, I'm curious how the life sim crowd is going to react to this one.
 
InZoi might do good but I think some people really underestimate the silent majority who plays Sims 4 on their cheap laptop and doesn't have any particular problem with the game.

Making a graphically intensive alternative might please a niche, and if it's really good it can find some decent success I guess. But I doubt it'll be a Sims killer.
 
So 8M FW for MH Wilds. Its sales cannot exceed 5x times its CCU.

The current lowest multiple I know is 3.3x for Black Myth. Wilds should be higher than that and close to Pal's 4x. So, it could be 5M+ on Steam.
 
R.E.P.O. new CCU record - 61,791
Great 7K~ bump from Sun--->Mon, great momentum continues.

As of 16:00 UTC
Yesterday: 20,943
Today: 28,403


-----


Weekly Global Top Sellers for the week of Feb 25th to Mar 4th:


  1. Monster Hunter Wilds
  2. Counter-Strike 2
  3. Steam Deck
  4. PUBG
  5. R.E.P.O.
  6. Marvel Rivals
  7. Kingdom Come Deliverance 2
  8. Apex Legends
  9. PGA Tour 2K25
  10. EA SPORTS FC 25(Historical Low of 70%)
  11. Rainbow Six Siege(Discount)
  12. Sid Meier's Civilization VII
  13. Warframe
  14. Ready or Not(Discount)
  15. Lost Ark
  16. Anno 1800(Historical Low of 90%)
  17. War Thunder
  18. Euro Truck Simulator 2
  19. Split Fiction(Pre-orders)
  20. Helldivers 2


-----


Split Fiction

Week of Feb 11th to Feb 18th - #89
Week of Feb 18th to Feb 25th - #59
Week of Feb 25th to March 4th - #19
Currently - #6

Split Fiction moved up another spot to be #23 in wishlists.
The reviews just dropped and its currently at 90 MC/92 OC so the game should get a decent review bump over the next 2 days.
 
It won't even get past 1.4m, it's already peaked for the day. Quite unusual for a game not to hit a higher peak on Sunday over Saturday, but I put that down to the poor word of mouth and reviews on it's performance.

Performance aside, the global peak did happen late at night in China so some decay was to be expected. Not remotely comparable but that's how Wukong behaves nowadays too. If you compare the Asian-centric peaks there's a 100K increase from Saturday to Sunday.
 
Split Fiction already #6 in the global best sellers, not sure if it'll do as well as ITT (but why wouldn't it?) but either way it looks like another success for Hazelight.

Also scope is a big factor, but it's really interesting that Hazelight effectively has the same software output as the Monster Hunter division, despite the latter having two teams instead of one (Rise and ITT came out on the same day in 2021 and now Wilds and SF are days apart)
 
So 8M FW for MH Wilds. Its sales cannot exceed 5x times its CCU.

The current lowest multiple I know is 3.3x for Black Myth. Wilds should be higher than that and close to Pal's 4x. So, it could be 5M+ on Steam.

Now I dont think thats the case at all. Wilds is likely to sell close to 1.3-4m in Japan alone on consoles. It will also do very well in west which is dominated by consoles.

4m is upper limit for PC version.
 
Split Fiction already #6 in the global best sellers, not sure if it'll do as well as ITT (but why wouldn't it?) but either way it looks like another success for Hazelight.

Def a success, but if this game can have the same sales trajectory as It Takes Two remains to be seen, its not easy to repeat even with a good critical score.

What's sure is that this game will have a better launch than its predecessor!
It Takes Two peaked at 21,567 on its second Monday.

Also scope is a big factor, but it's really interesting that Hazelight effectively has the same software output as the Monster Hunter division, despite the latter having two teams instead of one (Rise and ITT came out on the same day in 2021 and now Wilds and SF are days apart)

Scope is increasing seemingly incremental level.
Hazelight had 65 employees in 2021 and per Josef via Minnmax interview is now at 80~
Another takeaway from the MinnMax interview was Fares providing an update on Hazelight's headcount, stating it is currently "around 80." The figure marks a 23% increase from 2021, when he estimated the studio had approximately 65 employees. As the technical demands of game development continue to grow, Hazelight's headcount may follow suit—especially if Split Fiction approaches the success of It Takes Two or at least A Way Out, which sold around 23 million and 9 million copies, respectively.

Seems like the best approach, they've hit a niche spot which has very little direct 1-to-1 competition. As long as they keep innovating and pushing forward on a few things on every release, they will continue cultivating that fanbase.
 
Honestly, this really just highlights once again that professional reviewers need to start knocking serious points off for bad performance. What's so annoying is that some times they do (see Pokemon S/V and Fallout 76), but most of the time they simply don't care.

I definitely get where you’re coming from, but at the end of the day what we want from reviewers is to give us their most honest and unbiased opinion possible on a game.

If they had an absolute blast playing a game with poor performance then it’s going to get a great review, for them to arbitrarily say “I got 10/10 enjoyment from this game but I’m going to subtract <random number> because of this bug or performance issue “doesn’t serve anyone, they should absolutely mention it in their review but the rating should be solely based on how much they enjoyed it.
 
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I definitely get where you’re coming from, but at the end of the day what we want from reviewers is to give us their most honest and unbiased opinion possible on a game.

If they had an absolute blast playing a game with poor performance then it’s going to get a great review, for them to arbitrarily say “I got 10/10 enjoyment from this game but I’m going to subtract <random number> because of this bug or performance issue “doesn’t serve anyone, they should absolutely mention it in their review but the rating should be solely based on how much they enjoyed it.

All reviews are subjective, but if you’re being paid to make a review, the least you can do is tell the consumer how runnable it is, and as noted reviews have knock points off of games that ran badly.

Why some games loses points for shabby performance and some don’t do come down to fun and ambition, but it seems most of the time it’s favoritism. Capcom is currently a darling in the gaming community, so they got a free pass on both DD2 and Wilds. If this was GameFreak, who’s currently on a lot of people’s bad list, this level of performance would have acknowledged and the game would have lost points.

And this needs to end because Stream reviews and how DD2 got its legs cut off are showing that bad performance won’t be tolerated. And why should it be after you spend a grand on a gaming PC that can barely run a game that looks PS4’s levels with some PS3’s level of textures.
 
R.E.P.O new CCU record(Yesterday NA evening) - 71,442
This is a 10K increase from Monday, might end up hitting the 100K mark this weekend if this continues on like this.
Today the CCU count is ahead time alined(16:50 UTC) by 12K~

Game is still currently generating more revenue than Split Fiction, so you know they're selling a shitload of units considering the price point of this game.

Two Point Museum new CCU record - 12,878


-----


Split Fiction jumps 3 spots to become the #20 most wishlisted game on Steam.
Review effect in action.

Also, a placements update from Monday to today at about the same time:


Monday 1PM ESTWed Noon EST

Global - #8

Australia - #26
Austria - #14
Belgium - #14
Brazil - #41
Canada - #20
China - #4
Czechia - #17
Denmark - #39
Finland - #41
France - #17
Germany - #13
Hong Kong - #41
Italy - #26
Japan - Out of the Top 100(!)
South Korea - #51
Netherlands - #12
New Zealand - #37
Norway - #41
Poland - #70
Russia - N/A
Singapore - #31
Spain - #47
Sweden - #10
Switzerland - #14
Taiwan - #34
Thailand - #43
Turkey - #21
UK - #22
US - #41

Global - #4(+4)

Australia - #7(+19)
Austria - #7(+7)
Belgium - #6(+8)
Brazil - #6(+35)
Canada - #7(+13)
China - #1(+3)
Czechia - #5(+12)
Denmark - #8(+31)
Finland - #6(+35)
France - #6(+11)
Germany - #7(+6)
Hong Kong - #5(+36)
Italy - #6(+20)
Japan - #28(+72++)
South Korea - #14(+37)
Netherlands - #6(+6)
New Zealand - #7(+30)
Norway - #5(+36)
Poland - #8(+33)
Russia - N/A
Singapore - #9(+22)
Spain - #8(+39)
Sweden - #5(+5)
Switzerland - #6(+8)
Taiwan - #6(+28)
Thailand - #8(+35)
Turkey - #7(+14)
UK - #7(+15)
US - #7(+34)


Great momentum for the game, biggest placement jump is Japan who went from not even being in the Top 100.
Still not a super high placement compared to the rest of the world.

Too many people playing Monster Hunter Wilds or pre-ordering Suikoden and Atelier Yumia.
These two are #2 and #4 in the domestic market.



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And it looks quite good too, job well done by Rockstar.

Rockstar usually does good, they just take their sweet time.
 
Was announced yesterday on X that Foundation has sold 1 million copies (left early access January 31).

Like for Manor's Lords, Steam estimates were pretty close.

2025-03-05-19-10-17-Foundation-Steam-Charts-Steam-DB.png
 
Was announced yesterday on X that Foundation has sold 1 million copies (left early access January 31).

Like for Manor's Lords, Steam estimates were pretty close.

2025-03-05-19-10-17-Foundation-Steam-Charts-Steam-DB.png

VG Insights (along with Gamalytic) are usually the most accurate with their estimations. Surprising to see them get that SO wrong.
 
For Split Fiction, I see many Content Creators producing its related content in CN. Its commercialization here is very deep. I am surprised at how many people have gotten the access to this game before its launch.
 
Surprisingly , Split Fiction won't be included in EA Play Pro at launch , Is this sign of EA backtracking of including their games day 1 on the service ? Will it be followed by increasing the gap of games being on EA Play/Gamepass

I think one thing that EA thought for the low sales of its titles recently , is that people got used that their titles will be available on EA play/Gamepass after a year at max , so maybe they will change it and New games will hit EA Play Pro months after its release , and then it will hit EA Play in a larger gap than before , say after a year and half or two years ,

but will MS be okay with this ? Since i guess they paid a fortune to EA to include EA Play games to Gamepass
 
Steam Hardware Survey will be interesting in the coming months. Nvidia stumbles after stumbling out of the gate, AMD winning a lot of good will with low prices, competitive performance, and good stock....

and then Nvidia stock finally hits, and AMD's prices go up because that MSRP was merely a launch discount for the first couple hundred units.

when will the first Blackwell cards hit the steam hardware survey? when will the first RDNA4 cards? find out, next time, on Steam Hardware Z!
 
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