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2024 STEAM Concurrent Players(CCU) Official Watch Thread

Where will Black Myth Wukong's land in terms of launch CCU numbers?


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Think you all are being a tad optimistic. I would say about 3-4 million copies sold. Which is really good. 10 million in a month is dreamland. If Sony gets any where near that have themselves that GaaS game they're craving for.

I think it'll reach 5mi+ on first month, now they just need to get their servers working so people are actually compelled to spend money on the MTX. I for one would've been inclined to buy the premium pass, as it's very reasonably priced... But I can't justify that as I don't know if I'll be able to play enough to unlock anything, so I'm just waiting until I finish the regular pass (which would've been done ages ago if the servers were working).

I've put 35h already in the game, but it would've been maybe double that if I was able to play whenever I wanted to.
 
Think you all are being a tad optimistic. I would say about 3-4 million copies sold. Which is really good. 10 million in a month is dreamland. If Sony gets any where near that have themselves that GaaS game they're craving for.
VG Insight, seemingly a good steam tracker, has Helldivers at 3.35m now. So 5m+ including PS5.
Unfortunately Gamalytic hasn't updated since last saturday.
 
VG Insight, seemingly a good steam tracker, has Helldivers at 3.35m now. So 5m+ including PS5.
Unfortunately Gamalytic hasn't updated since last saturday.
before ceo of arrowhead said 1M and 50:50 between PS5 and PC, VG Insight have HD2 below 200k. below every other trackers. after that, they quickly update it to 500k while others didn't change anything. VG Insight is not a reliable tracker.
 
before ceo of arrowhead said 1M and 50:50 between PS5 and PC, VG Insight have HD2 below 200k. below every other trackers. after that, they quickly update it to 500k while others didn't change anything. VG Insight is not a reliable tracker.
VG Insight updates every day at the same time, so it could just have been that regular daily update.
Gamalytic not updating since saturday makes their number very outdated.
Playtracker and of course Steamspy are even less reliable

No tracker is perfect of course
 
before ceo of arrowhead said 1M and 50:50 between PS5 and PC, VG Insight have HD2 below 200k. below every other trackers. after that, they quickly update it to 500k while others didn't change anything. VG Insight is not a reliable tracker.

VGInsight's estimate is based off of the amount of reviews which makes them particularly unreliable for the launch period
 
Last Epoch 1.0 is now live. This is the first of the (hopefully) big steam launches of 2024 that I'll be playing. Interested to see how high it goes. As of writing it's just passed 50k peak CCU, a new all time record besting all of early access, and the patch only became available to download 10 minutes ago.
 
100k passed for Epoch 10 minutes later, this is certainly going to be another huge one.
 
Destiny 2 update:

D2 Population Feb 20-21
Overall 543.95k
playstation 211.71k
xbox 160.80k
steam 148.36k
Epic Games Store 21.88k



overall population in the 500's is very bad, stayed typically above ~800k before. but maybe not catastrophic seems to be holding, a little. still 4 months til the next major content drop. a lot of destiny streamers i noticed are dallying with helldivers 2 this time. usually they will play certain other popular games if those games hit a zeitgeist, while always returning to destiny. The Finals was a popular recent pick in the community, but has died off now as these things go. Well, over time seems the Destiny streamer community gets smaller anyway.

Epic Games store has tanked pretty badly obviously, of course nothing will challenge Stadia's low player counts when it was a thing. Bungie did not seemingly get much player retention from giving the game/some expansions free on EGS for a day, sadly for them, it was a short term boost.

Xbox holding ahead of Steam, but Steam seems to typically be voraciously gaining in the very long term. Since Christmas and many gift consoles presumably, Ps/Xbox seem to stay around 40%:30%. Again, during destiny on gamepass days at times Xbox was the #1 platform, so PS has made some gains as you'd expect with Ps5 success this gen and destiny leaving gamepass (but Xbox still way outperforms in this game compared to 2:1 ww hardware). maybe it's a bungie/bungie fans on xbox thing now that i think about it. but it was quite funny to see how strong xbox was, when there was much complaining about playstations exclusive destiny content/marketing deal . as a destiny player i can honestly say i didnt care about the little exclusive playstation content, which was usually a map or strike i didnt know i was missing, and there was a couple exotics (ditto), and all this was timed anyway. much ado about nothing imo.
 
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new peak CCU coming on June 21st. Also what do we think, can SMT Vengeance overtake P3?
I doubt that very much, not enough people will have reached the part where you can start the DLC to do so.
Completion rate for games is always quite low unless it's the easiest thing ever and Elden Ring is quite long and harder than most games in general. This effect is increased significantly if a game hit the zeitgeist and you have a bunch of people that would never try a game(because it's usually a genre not for them).
 
I doubt that very much, not enough people will have reached the part where you can start the DLC to do so.
Completion rate for games is always quite low unless it's the easiest thing ever and Elden Ring is quite long and harder than most games in general. This effect is increased significantly if a game hit the zeitgeist and you have a bunch of people that would never try a game(because it's usually a genre not for them).
Aren't From games notorious for having high completion rates? Maybe the newfound zeitgeist is what pushes people to come back, Shadow of the Erdtree doesn't have a separate CCU counter, people who log-in and try to reach the DLC area will be accounted together with those that already completed it.
 
it's been out for just under 2 weeks and seems to be snowballing ever since, I wouldn't put it past them to hit 6M on Steam within a month.

Maybe if its top seller on Steam for two more weeks? Palworld sold 12m in under two weeks but had peak CCU of 2.1m. Helldivers 2 could reach 700K CCU peak if servers are fixed.
 
Disaster class release work from Take Two on Penny's Big Breakaway

1. Release the game super early with tons of bugs and questionable Switch performance and lots of crashes on PCs with Windows and AMD cards
2. Somehow don't encourage reviewers to release their reviews on launch day despite sending them review copies two weeks ago

563 launch day peak fucking sucks. This game will live or die on Switch, obviously, but this is not a good start. Freedom Planet 2 had a better day one on Steam.
 
Disaster class release work from Take Two on Penny's Big Breakaway

1. Release the game super early with tons of bugs and questionable Switch performance and lots of crashes on PCs with Windows and AMD cards
2. Somehow don't encourage reviewers to release their reviews on launch day despite sending them review copies two weeks ago

563 launch day peak fucking sucks. This game will live or die on Switch, obviously, but this is not a good start. Freedom Planet 2 had a better day one on Steam.

This was such a weird release overall... Shadow dropping it with only a on demand Partner Direct at an announcement was a terrible choice, as people just skim over the trailers to see whatever they're interested in... Hell, I was very interested in this game and I didn't see the "Available Now" part of the trailer as I thought to myself "well, I've seen plenty of that game already" and just skipped ahead to the next one.


The only place that I've seen mentioning it released today was on this very thread.

On a related but off topic note: having those Partner Directs not be livestreamed is a terrible choice in itself, Nintendo really shouldn't be doing that anymore.
 
Disaster class release work from Take Two on Penny's Big Breakaway

1. Release the game super early with tons of bugs and questionable Switch performance and lots of crashes on PCs with Windows and AMD cards
2. Somehow don't encourage reviewers to release their reviews on launch day despite sending them review copies two weeks ago

563 launch day peak fucking sucks. This game will live or die on Switch, obviously, but this is not a good start. Freedom Planet 2 had a better day one on Steam.
The game runs at native 4K, 120 FPS on Series X and PS5, and it runs at 90 FPS locked on the Steam Deck, at least according to Digital Foundry's John Linneman.



I know the Switch is like 1.5 generations behind, but I'm kinda baffled at how that version only runs at 30 FPS. Like it runs at a native 720p in handheld mode and a native 1080p when docked, but like... this is a platformer. I feel as if the priorities were missed here.

 
Launch could have gone better but I feel like mascot platformers is one of the weakest genre on Steam anyway so interest would always have a hard ceiling. No idea about PS5/Xbox.
 
Last Epoch servers exploded immediately yesterday so it raced to a peak of 152K but then halted. You can play offline so it's still had a steady 100k+ players since then but most people won't want to play offline as your character is locked into it and you can never play multiplayer with that character or compete in leaderboards (also offline and online have different stashes).

I'm interested to see how high it can go if they fix the servers before the weekend.
 
Last Epoch servers exploded immediately yesterday so it raced to a peak of 152K but then halted.

Oh so that's what it was.
I thought the CCU curve was odd, at first I thought it was returning players logging in and seeing not much had changed but that makes more sense lol.

You can play offline so it's still had a steady 100k+ players since then but most people won't want to play offline as your character is locked into it and you can never play multiplayer with that character or compete in leaderboards (also offline and online have different stashes).
I'm interested to see how high it can go if they fix the servers before the weekend.

That's a really unfortunate launch situation. Also, it seems like something happened again with the game?

Another drop just happened from 144k to 106k in the span of about 15~ minutes.
 
Oh so that's what it was.
I thought the CCU curve was odd, at first I thought it was returning players logging in and seeing not much had changed but that makes more sense lol.



That's a really unfortunate launch situation. Also, it seems like something happened again with the game?

Another drop just happened from 144k to 106k in the span of about 15~ minutes.
No idea what's going on as it's back up to 149k now. I think it's likely down to servers being hit and miss, loads of people probably got booted out but they're back in now.

Edit: yeah looks like servers are in theory online now but they are buggy and sometimes a regional server craps out, looks like the recent dip was due to EU west dying for a few minutes.
 
The game runs at native 4K, 120 FPS on Series X and PS5, and it runs at 90 FPS locked on the Steam Deck, at least according to Digital Foundry's John Linneman.



I know the Switch is like 1.5 generations behind, but I'm kinda baffled at how that version only runs at 30 FPS. Like it runs at a native 720p in handheld mode and a native 1080p when docked, but like... this is a platformer. I feel as if the priorities were missed here.



I'm not talking about PC or PS5 or Xbox performance, I'm talking about bugs and crashes. There's a lot of clipping through the floor issues in the game and the game crashes on AMD cards running Windows. The reviews on Steam right now are bad for how niche the game is.

And yes, the choice to go full resolution instead of trying to squeak out 60 FPS on Switch is weird.
 
Helldivers 2 still holding out at number 1 selling game despite new releases. This have real chance of becoming fastest Sony game to reach 10m thanks to Steam, beating Ragnarok.
 
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Pacific Drive launched today and it seems to be doing allright so far with 8700 CCU. Some pretty big name YouTubers gave it a lot of praise but the game doesn't perform too hot for streamers because car maintenance isn't too entertaining.
 
Pacific Drive launched today and it seems to be doing allright so far with 8700 CCU. Some pretty big name YouTubers gave it a lot of praise but the game doesn't perform too hot for streamers because car maintenance isn't too entertaining.

84% on Steam, with negative reviews mostly talking about performance/crashes and the same design decision not to have saves during runs.
People are saying a trip can be between 35m-1h and you can't save mid-trip.

This is fine for some rogue likes/lites if the runs are short.
But for anything past a certain threshold, that's going to turn off a not insignificant amount of people.
 
With over 10k concurrent players, Pacific Drive looks to be the highest peak CCU for a software title published by Kepler Interactive (previous high was Scorn with almost 8k)
 
Palworld sold 15m on Steam in a month, with peak CCU 2.1m. It was top selling games for 3 weeks.

Helldivers 2 could have reached 700K CCU if not for servers. If it can stay as top selling games for another 2 weeks then 7 million on Steam is possible in a month.
 
Quite surprised that Sons of The Forest 1.0 isn't doing so hot, guess the early access reception wasn't that good.
 
The latest patch to Helldivers seemingly improved the server issues A LOT. The auto kicking of idle players is probably helping a bunch as I've been able to enter without wait throughout the day.
 
The latest patch to Helldivers seemingly improved the server issues A LOT. The auto kicking of idle players is probably helping a bunch as I've been able to enter without wait throughout the day.



Hey everyone,

Sorry for my last 3 tweets, I unfortunately can't edit them and I was less than crystal. I blame it being 2am.

What I meant is:
- server cap is increased.
- we can handle our current CCU now (without issues).
- we will hit the cap again at some point.
- we don't yet know if we can support everyone this weekend.
- we are carefully increasing the cap to not have a meltdown.

Sorry again for being unclear.

What I am getting from this, is that they can easily handle 500k(600k+ ?) on Steam but the CEO is being cautious because we're Thursday and it's probably going to end up above what happened last Sunday.

That is, even with the reduction in CCUs from yesterday.
The sizable drop from yesterday to today is probably due to the fact maybe people were just AFKing to not logout and that inflated the CCU a bit.

Who knows how many people could show up on Saturday/Sunday?
 
Milennia, the new 4X game from Paradox is now set to release March 26th. This date was originally for Prison Architect 2 but that got delayed to May 7th. While I don't have high hopes for Prison Architect 2, I think Millenia is worth watching. From what I've played it's a very well-made game with some interesting ideas, and if the whole game gets a positive reception I think it could be a hit.

This isn't as important but it's interesting. Imperator: Rome recently had a bit of push to get people back to playing it. The short version is that the game was not well-received at release and although Paradox tried to salvage the game it wasn't working out so it got abandoned just when it started to get better. This bothered the people who enjoyed the game and so recently they tried to get some more attention for it. But the peak only increased from 600 to about 1,200 so it doesn't seem to have worked, so I doubt Paradox will pay much attention to it.
 
got worried thought i would be buying yet another paradox 4x game now that you told me about Millenia. Luckily for me it's not on PC but steam so I can't play it.
 
Looks like the numbers of HD2 have eased off considerably as players move on to their new flavour of the month (The Last Epoch?).

Hopefully Playstation will learn in future to both sort out server issues pre-launch when possible, but also to give these games more engaging content.
 
Looks like the numbers of HD2 have eased off considerably as players move on to their new flavour of the month (The Last Epoch?).

Hopefully Playstation will learn in future to both sort out server issues pre-launch when possible, but also to give these games more engaging content.

It hit a peak of 422k today. Probably because they implemented the AFK timers.
 
Looks like the numbers of HD2 have eased off considerably as players move on to their new flavour of the month (The Last Epoch?).

Last night's peak was just ~30k under the peak, which was 2 days ago... Less than a 10% drop.

That's an oscillation at best, saying people moved on due to that is pretty much an overreaction, don't you think?

Hopefully Playstation will learn in future to both sort out server issues pre-launch when possible, but also to give these games more engaging content.

The first point is obviously true, but the second point about a supposed lack of engaging content couldn't be further from the general perception of the game.
 
Larian's director of publishing shared a fun little stat on twitter:



644,205 average daily players in the last 7 days is still so insane to me this far from launch (just on Steam)

He also announced more robust mod support in the future(consoles included) which is great for the game's longevity.
 
Milennia, the new 4X game from Paradox is now set to release March 26th. This date was originally for Prison Architect 2 but that got delayed to May 7th. While I don't have high hopes for Prison Architect 2, I think Millenia is worth watching. From what I've played it's a very well-made game with some interesting ideas, and if the whole game gets a positive reception I think it could be a hit.

Darn, another game that moved...
I tend to agree with you, it has a decent follower count, and we still haven't had a 4X on the list yet.
I'll be looking to bolster the March list after this weekend when things calm down.


Larian's director of publishing shared a fun little stat on twitter:
He also announced more robust mod support in the future(consoles included) which is great for the game's longevity.

Probably going to be some time, but that's a welcome thing for the future of the game.
The game still hasn't had a daily CCU peak under 100k yet.
It's getting close to that point, but as of now, that's 6 months and 20 days and counting.

Nothing too interesting is going to happen with the game in terms of commercial performance until a potential discount for Spring Sales running from March 14th to the 21st.
 
Larian's director of publishing shared a fun little stat on twitter:





He also announced more robust mod support in the future(consoles included) which is great for the game's longevity.


That's actually insane for a single player RPG and just shows how replayable it is despite being over 100 hours long.
 
700K CCU is not enough for HD2. It should be hitting 1M CCU PC/PS5.
Should be on par with the highs of Destiny, R6, current OW, RL.

BG3 and Elden Ring are the Skyrim/Witcher 3 of this generation. Worlds are so big with so much content/ways of playing, SP games like this act like big MP games in terms of number of people playing and user hours.

It was a big reason MSFT bought Zenimax on the basis of Starfield being a huge timesink for its userbase for many years to come.

Larian's director of publishing shared a fun little stat on twitter:





He also announced more robust mod support in the future(consoles included) which is great for the game's longevity.


Nice another CCU -> DAU conversion
120K, 180K weekends -> 645K DAU

Looking at 2M+ MAU just on Steam.
 
Lots of movement in terms of CCU today.

Balatro has already achieved a new CCU peak - 27,692
Last Epoch as well - 186,764
Do note that they will continue climbing.

Pacific Drive is trending ahead DoD by about 1200~ right now.

On the other hand Nightingale had a lot of hype coming in but it didn't live up to it.
Continues to see DoD declines since launch day.

Oh and these are not on the list, but two smaller games that are climbing DoD since their release on the 20th and 21st.

Supermarket Simulator(already higher than yesterday)
Feed The Cups(trending that way)
 
Helldivers 2 has passed Tuesday's peak(457,649) with a new CCU peak of 458,208(it'll probably end up at around 460k~ tonight).

Prepare for the weekend... It's going to be a bumpy ride.
 
Notably after the latest server capacity increase the Steam reviews inverted the downwards trend and is now already up 3% from 70ish positive to 73 in a couple of days, it might get a final flush of negative reviews over this weekend if they do indeed exceed their cap, but after that it should be smooth sailing and reviews will get better and better, further incentivizing people to play.
 
Last Epoch passed 220k CCUs, imagine if their servers weren't on fire(seems like a common trend these days).
This means it passed the all-time high of Path of Exile. Impressive.

Caveat: roughly 1/3rd of PoE's player base uses the standalone client which doesn't count towards the Steam number.
 
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