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2023 STEAM Concurrent Players (CCU) Official Watch Thread

The PC versions of the early Harry Potter game were definitely popular since the start:
Yeah, but it's been so long. This is very different from Dark Souls and FS games in general that, since the port of Dark Souls on PC (which was a disaster from a technical perspective), enjoyed massive success and popularity with each release.

The same could be argued for CD Projekt Red that actually built their fan base on PC since the start with the release of the first The Witcher game in 2007.

This is why that result for HP is absolutely incredible.

Anyway, thanks for that report on Harry Potter sales on PC. I didn't know we had actual numbers.
 
Returnal vs Wild Hearts - who wins the one on one next weekend?

I'm gonna go with Wild Hearts, as it's the actual new game and it's multiplayer, but that changes if Sony decides to pull a State of Play out of their ass next week and push the Returnal PC port. (Not happening, so Wild Hearts).
 
Returnal vs Wild Hearts - who wins the one on one next weekend?

I'm gonna go with Wild Hearts, as it's the actual new game and it's multiplayer, but that changes if Sony decides to pull a State of Play out of their ass next week and push the Returnal PC port. (Not happening, so Wild Hearts).

Sony games are late ports, their launches are never that big as a result. They seem to have long tails though. Good way to secondary revenue and attract PC players to buy PS5 for the next installment.
 
Returnal vs Wild Hearts - who wins the one on one next weekend?

I'm gonna go with Wild Hearts, as it's the actual new game and it's multiplayer, but that changes if Sony decides to pull a State of Play out of their ass next week and push the Returnal PC port. (Not happening, so Wild Hearts).

I guess both will have a poor launch but between the two, Wild Hearts should easily win. Returnal is extremely low in terms of pre-orders.

(Wild Hearts)
s6ty.jpg


(Returnal)
a4ut.jpg
 
I guess both will have a poor launch but between the two, Wild Hearts should easily win. Returnal is extremely low in terms of pre-orders.

(Wild Hearts)
s6ty.jpg


(Returnal)
a4ut.jpg

Yeah I don't get the feeling that either one is gonna set the Steam CCU watch on fire, but they're still what we have coming up next week so for the purposes of this thread I think they're significant. Wild Hearts could surprise though if it reviews very well. I feel like Returnal, while amazing, is a late port as @enpleinjour said.
 
I can understand having that reaction but considering after Disney Infinity, Avelanche Software was basically on the way out, it's incredible what the dev team has been able to put together.
 
Deluxe Edition Peak CCU after 24 Hours of Release was 433K , Peak CCU 24 hours after Standard edition release is 807K

That makes the percentage increase of from Post Deluxe to Post Standard a 86% Increase , that makes Deluxe edition ratio very close to standard edition , which shows that there are very considerable amount of people who didn't mind paying $10 more to access the game 3 days early ( therefore , didn't mind the $70 price tag for the deluxe edition )

To the defense of Standard Edition , Vast Majority of Deluxe edition owners would be sure 100% to download and launch the game in the 3 days period to justify the additional $10 , meanwhile Standard Edition owners while also want to justify their Pre-order but they aren't in the same level of rushing to download and play it Very close to launch
 
Returnal vs Wild Hearts - who wins the one on one next weekend?

I'm gonna go with Wild Hearts, as it's the actual new game and it's multiplayer, but that changes if Sony decides to pull a State of Play out of their ass next week and push the Returnal PC port. (Not happening, so Wild Hearts).

There is probably a SoP on the way in Feb (per Jeff Grubb) but I can't see Playstation showing Returnal PC again. A new PC port like GoT on the other hand...
 
800k now for Hogwarts Legacy.

It's kinda funny how the biggest SP launches on Steam are all "open world RPGs"; Cyberpunk 2077, Elden Ring, Hogwarts Legacy and Fallout 4.
CCUs are concurrent users after all, people who are playing at the same time. Open-world games are by their nature games where one needs to spend more hours playing, and people who buy open-world games are often people with more time on their hand (or are at least ready to spend more time) and very often have long play sessions - and so the chances, especially during the launch period, that there are many people playing the same game at the same time (=CCUs) are greater for this type of game.
 
Elden Ring is the interesting one, because it all started with a botched PC port fixed by fans that still got by on the strength of the game and dedication of the fanbase (and of course, continued support). And 4 games later, that's the result. Very interesting trajectory.

It really sucks that seeing a Harry Potter game breaking records like that leaves such a bad taste in my mouth nowadays. I wish I were celebrating an interesting sales phenomenon of a franchise I once cared deeply about, but now every news is more like another twist of the knife. Oh well.
The botched PC port stuff is what comes later..Dark Souls PC is the ONLY title in gaming history as far as i remember which came into being solely due to an Online Petition by the fans. Bandai Namco's forum community also had a hand in this as they communciated this to their higher ups after listening to the forum posters.
Deluxe Edition Peak CCU after 24 Hours of Release was 433K , Peak CCU 24 hours after Standard edition release is 807K

That makes the percentage increase of from Post Deluxe to Post Standard a 86% Increase , that makes Deluxe edition ratio very close to standard edition , which shows that there are very considerable amount of people who didn't mind paying $10 more to access the game 3 days early ( therefore , didn't mind the $70 price tag for the deluxe edition )

To the defense of Standard Edition , Vast Majority of Deluxe edition owners would be sure 100% to download and launch the game in the 3 days period to justify the additional $10 , meanwhile Standard Edition owners while also want to justify their Pre-order but they aren't in the same level of rushing to download and play it Very close to launch
I think it really depends on the game, hype around it and the incentives.
$70 for a 4 day early access launch for a hugely hyped harry potter game, that didn't have any entries in the last 2 gens much, was bound to garner a lot of people.

This might not work for every big and significant game coming out this year. Like it will work for starfield and maybe redfall but not for Wild Hearts that much or Returnal for example (if returnal was $70). But it will work for Starfield, Jedi Survivor, etc.

Edit:

Reached 845,799 CCU..After it reaches 850K i can see it going down after a while after that.
 
Last edited:
Yeah it seems like its reached its Final Launch peak now. I'll be editing the OP with this number as the Final peak.

Ofcourse there can be an exception it gets a new CCU peak in the weekdays or in the next weekend but the chances of those are very slim.

Next up is SIE's Returnal releasing on PC in the next 3 days!
 
Really incredible achievement for the team and franchise. While the books have remained consistently strong, the extended universe has not seen the successes that has called into question the longevity of the wizarding world.

But Legacy showcases that the story's underlying themes, world building, and our place in it are still as strong as ever.

Since that first book, we've all waited for that owl to arrive. To face the troubles of growing up and finding our place in the world with the help of a bit of magic. So I'm happy for a team that has found its magic and for millions to have a great adventure.

(Meanwhile, me the Switch pleb will have to wait for a while)

Great thread, definitely a useful tool here at IB!
 
Yeah 10M at this point must be a lock. The game is very polished so I suspect they will have DLC already in the wings which should increase its reach. Good example (again) that online boycotts don’t really work but that hasn’t stopped harassment of players and developers in the mean time.

The HP franchise is here to stay and I suspect we’ll see further ‘years’ of Hogwarts Legacy to come.
 
Only reason I'd doubt 10M for the first week is that they went with a staggered release structure. So PC + PS5 + Series X is going to have to carry it to 10M. Still possible of course, but will be harder than if it had launched simultaneously on those consoles + Switch/PS4/XBO
 
@AshenOne Another minor correction to the OP if you don't mind , Atomic Heart will be on MS Store and PC Gamepass

Something also to keep an eye on is that from Age of Wonder IV Website , there is a button for an MS Store Version , so I Will keep an eye whether it will release there on Launch or not
 
It looks like Wild Hearts may surprise. It's jumped up to #6 in the Top Sellers and peaked at 49k viewers on Twitch earlier today.
 
From Very Early Reviews , It seems Reviewers are liking Wild Hearts but one Review stated that PC Version is terrible , If thats the case then that will very possiblt hinder its PC launch sales which will lead to lower launch Steam CCU , Since lots of People will wait until the version is improved


 
From Very Early Reviews , It seems Reviewers are liking Wild Hearts but one Review stated that PC Version is terrible , If thats the case then that will very possiblt hinder its PC launch sales which will lead to lower launch Steam CCU , Since lots of People will wait until the version is improved



We've seen in the past that certain games can get away with not so good optimization of PC versions and still get positive reviews and lots sales but they have had the benefit of the doubt in their past releases like Fromsoft.

My personal expectation for Wild hearts is that the the game won't have a really good Word of Mouth which might prove a detriment to its CCU, has the $70 price tag, it also depends if its a really good game at its core or not.
 
Since Wild Hearts got added into EA Play, I updated the table in the OP!

Interesting , EA Most ( If not all IIRC ) of times reserve their new releases to EA Play Pro , But this time hours before release they made this one in the normal EA Play

Edit : Will this be unlimited Access or the 10 Hours play thing ?
 
Interesting , EA Most ( If not all IIRC ) of times reserve their new releases to EA Play Pro , But this time hours before release they made this one in the normal EA Play

Edit : Will this be unlimited Access or the 10 Hours play thing ?
Since its in here then it must be 10 hours.
 
Apex Legends has a new CCU Peak - 610k
Apex Legends has a new CCU Peak - 610k at the time of writing!
Yesterday was the launch of Season 16 called "Revelry" that adds a deathmatch mode for a limited time(?), on top of your typical seasonal updates.

Previous peak was 511k on August 10th 2022, with the launch of Season 14.
Keep in mind the game wasn't on Steam at launch and only arrived there a year and a half later, at the end of 2020.
 
And we're off with RETURNAL achieving 5,057 concurrent users after nearly 3 hours of release.
 
It seems Returnal peaked at 5,700, not that anyone expected it to set the charts on fire.

Speaking about Sony's first party games. I think TLO1 Part 1 has a chance to dethrone GOW 2018 but not so sure considering Spiderman didn't (73,529 vs 66,436 respectively).

Wonder whats coming next from them Ghost of Tsushima? Demons souls? Horizon FW?
 
It seems Returnal peaked at 5,700, not that anyone expected it to set the charts on fire.

Speaking about Sony's first party games. I think TLO1 Part 1 has a chance to dethrone GOW 2018 but not so sure considering Spiderman didn't (73,529 vs 66,436 respectively).

Wonder whats coming next from them Ghost of Tsushima? Demons souls? Horizon FW?

Last of Us will be very interesting to see, given how crazy successful the show is right now and the huge uptick on Last of Us console software sales. No doubt that's going to help the sales of this game. I'm going to guess the next Sony game to come out on Steam will be Ghost of Tsushima, since that's an older game.
 
Last of Us will be very interesting to see, given how crazy successful the show is right now and the huge uptick on Last of Us console software sales. No doubt that's going to help the sales of this game. I'm going to guess the next Sony game to come out on Steam will be Ghost of Tsushima, since that's an older game.

God Of War (73k)
12/2 - 85.1k
1/14 - 73k

The Last Of Us
2/16 - 81.7k
3/28- Estimate : 70k

Marvel Spiderman
7/1- 56.1k
8/12- 66k

Horizon Zero Dawn
6/24 - 45.5k
8/7 - 56.5k

Days Gone
4/5 - 15.1k
5/18 - 27.4k


Returnal
1/2 - 8.1k
2/15 - 5.5k
 
God Of War (73k)
12/2 - 85.1k
1/14 - 73k

The Last Of Us
2/16 - 81.7k
3/28- Estimate : 70k

Marvel Spiderman
7/1- 56.1k
8/12- 66k

Horizon Zero Dawn
6/24 - 45.5k
8/7 - 56.5k

Days Gone
4/5 - 15.1k
5/18 - 27.4k


Returnal
1/2 - 8.1k
2/15 - 5.5k

Not sure what these numbers mean? I know that the 2nd set of numbers for each game is the peak concurrent players. What do the 1st set of numbers mean for each title?
 
Not sure what these numbers mean? I know that the 2nd set of numbers for each game is the peak concurrent players. What do the 1st set of numbers mean for each title?
This is the number of days left before the game is released.

The Last Of US is on a good dynamic.

Horizon Zero Dawn cost $10 million and grossed $50 million.
 
I expected a bit more from Returnal, considering that the theme and genre of the game fits the PC crowd rather well.
Releasing it so close to Hogwarts and wild hearts will do that + price.

But with all that said it was only its 1st day yesterday.. it has till the end of the weekend to possibly reach its max CCU peak.
 
20,661 seems to be the CCU peak for Launch day for Wild Hearts it seems, ofcourse it will continue peaking till the end of the weekend.
 
20,661 seems to be the CCU peak for Launch day for Wild Hearts it seems, ofcourse it will continue peaking till the end of the weekend.
As suspected Wild Hearts beats out Returnal. I've watched a lot of Wild Hearts on Twitch the game is legit good with many Monster Hunter streamers saying they prefer it to a lot of titles in the series.
 
Wild Hearts reviews are awful on Steam (only 26% positive). Guess the PC version is really shitty.

Yeah, it's because of the performance issues on PC. It has nothing to do with the quality of the game, which is very good. It's a technical mess on PC. On the consoles, it runs quite a bit better at the moment.
 
Wild Hearts reviews are awful on Steam (only 26% positive). Guess the PC version is really shitty.
I don't understand how developers and publishers keep releasing games in this state. If you don't have the budget, time and staff to release a game on multiple platforms in a playable state, just delay the PC or console version.
But no, they keep releasing broken games. I can understand some bugs here and there, but the state of the game on PC is embarrassing.
 
It looks like Returnal is a flop on Steam while Wild Hearts is a discounted version of "Real Experience," aka Monster Hunter Rise with performance issues.
 
Looks like Wild Hearts 2nd day peak on Steam is 24k. It's a promising sign that the 2nd day peak was able to beat the 1st day's.

Wild Hearts is the real deal from what I've seen and heard from MH streamers. Shame it didn't get a better advertising push.
 
It looks like Returnal is a flop on Steam while Wild Hearts is a discounted version of "Real Experience," aka Monster Hunter Rise with performance issues.
Wild Hearts is a pretty good game, stands on it's own legs compared to MH. Launching with an abysmal PC port is going to kill it though considering how big the PC audience is for games like that.
 
I have a feeling that games that require high end PC specs like Returnal will inevitably see lower numbers. We all talk about PC being the enthusiast markets but I doubt 90% of the market consist on high end machines for 2023 standards.

And in such a diverse market having a high end PC is not worth it unless you're a hardcore enthusiast. My 2021 $900 laptop can play 95% of games out there at 1080p/60 FPS so I don't think forking thousands more on a rig is worth for two or three games.
 
I have a feeling that games that require high end PC specs like Returnal will inevitably see lower numbers. We all talk about PC being the enthusiast markets but I doubt 90% of the market consist on high end machines for 2023 standards.

And in such a diverse market having a high end PC is not worth it unless you're a hardcore enthusiast. My 2021 $900 laptop can play 95% of games out there at 1080p/60 FPS so I don't think forking thousands more on a rig is worth for two or three games.
The game runs fine (1080p/60/high details) on an RTX 2060 and a 4 core CPU. I don't think that's the reason.
 
I have a feeling that games that require high end PC specs like Returnal will inevitably see lower numbers. We all talk about PC being the enthusiast markets but I doubt 90% of the market consist on high end machines for 2023 standards.

And in such a diverse market having a high end PC is not worth it unless you're a hardcore enthusiast. My 2021 $900 laptop can play 95% of games out there at 1080p/60 FPS so I don't think forking thousands more on a rig is worth for two or three games.
Returnal can run on a pretty modest PC if you're playing at 1080p. It's just a pretty niche game that's also quite expensive.
 
I don't understand how developers and publishers keep releasing games in this state. If you don't have the budget, time and staff to release a game on multiple platforms in a playable state, just delay the PC or console version.
But no, they keep releasing broken games. I can understand some bugs here and there, but the state of the game on PC is embarrassing.

Blame the rise of the Early Access model. Corporations have deemed it more profitable to rush a game out unfinished, take the subsequent PR hit, and use the extra development time to help finish the product while leveraging the extra time in the market to maximize revenue generation.

Corporations that then successfully fix their broken game down the line are rewarded with renewed interest. Look at No Man's Sky redemption story as proof of this elasticity of demand. Hell, there are even times when modders will fix their product for free, like Dark Souls: Prepare to Die's disastrous PC release. People bought it anyway because Durante's DSfix made it palatable.
 
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