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1st Party output strategy | Discussion thread

I quote this topic because another, more Sony-specific rumor appeared on the topic and, in lights of the PS5 Pro price positioning, it offers a new layer of prediction/analysis



Possible PlayStation Portable
More TF than base PS4

Can this be actually true?
After yesterday, I think so.

Why, after yesterday?

Because it's clear how PS is positioning itself as a premium brand, high-tech, high-price
In the portable space, we have seen a minor competitor/product as the SteamDeck posing the doubt, positively answer by (the niche) market, that a very powerful system able to run non-Switch games (unable to run on the Nintendo system) can be of interest

A very powerful device can be developed, at a high price, that doesn't sound like an issue for Sony
On the contrary, they could occupy the (only?) void left empty by Nintendo: exactly the high-end graphic part of the portable segment

what's your toughts?
not asking if such a device would be succesfull or not (even if we should consider how probably for Sony - as for PSVR2, PS Portal or even PS5 Pro - it's more important to margin than to sell tons of units) but if it COULD be real, within Sony's mid-term plans

Alright, if Sony doesn't want this to become a Vita, they have to position this device as something that plays actual games they are currently making - meaning that it *has* to be hybrid. They don't have the developers to split the load here. This is either something that only plays PS4 games and is a Playstation 4 portable - and since PS4 games are diminishing or should be - that's a no-go.

In my opinion, this will be the Playstation 6. A hybrid console. That is the only way that device will be successful. You don't launch a new system to play old games. You have to sell people on the future potential, meaning this thing has got to play new Playstation games.
 
This week with the release of Astro Bot, a lot is being said about IP or lack-thereof for Playstation. I don't agree. Sony has a lot of good gaming IP, the problem is that they fail to cultivate it.

I think the true root of the problem are the development teams Sony has and the culture they have fostered over the past few decades. Hear me out.

The difference between say a Nintendo and Sony is that Nintendo developers don't get a choice as to which IP ultimately gets applied to their game. Aonuma's team make Zelda games. If you are on that team and don't want to make Zelda games, you are not on that team anymore.

Sony gives their developers choices in what they develop, because if they did not, talent would leave.
God of War certainly is an example of moving in a different direction.

But it seems like most of their older IP would be hard-pressed to match any of the newer IP like Horizon or TLOU.
 
Sony has never announced huge first party games at SOP's, the biggest being Astrobot I guess?, but they don't do other type of presentation anymore so maybe, or maybe they just show gameplay of other already announced games like they did with Concord. In any case I don't expect anything big party related for tomorrow.
Post automatically merged:

Sony has never announced huge first party games at SOP's, the biggest being Astrobot I guess?, but they don't do other type of presentation anymore so maybe, or maybe they just show gameplay of other already announced games like they did with Concord. In any case I don't expect anything big party related for tomorrow.
 
26h to the next State of Play!
Any guess about the most relevant software announcements?

Monster Hunter Wilds release date in Q1 2025 (PS5/XBS/PC), possibly even a demo announcement for later in the year.
 
The most relevant new announcement should be Ghost of Tsushima 2.
Agree, at the end of the show with a bit more than just a title showing.

DS2 + MH Wilds + RE9 + SH2 + Ghost 2 would be a nice combo

Interested to see which incentive will they push for the Horizon Remastered, a game that probably everyone who wants it, already owns it.

Some kind of bundle with the LEGO Game? Will they add some DLEesque goodies like they did for TLOU 2 while asking for a 10 USD upgrade for existing owners? Are they finally going to announce the multiplayer? Last one would probably not be the best idea with Monster Hunter around the corner but well, they did the Concord-Marvel Rivals thing.
 
Nintendo of Europe is sending out very interesting surveys for The Legend of Zelda: Echoes of Wisdom.

Outside of the usual profiling questions it asks:
- Which Zelda games you played
- Which Zelda game was your first
- How much did you play BotW and TotK specifically
- Put on a scale if you prefer linearity/freedom and isometric/3rd person view (basically classic 2D vs new 3D Zelda)
- Rate the importance of the following: exploration; combat; puzzles
- What did initially put you off from buying EoW (if any)
- Why did you buy EoW. Includes multiple options like: I wanted more Zelda; playing as Zelda; top view; new game mechanics; reviews...
- Rate 1-5 how much you enjoy using echoes for the various tasks (combat, puzzles, exploration)
- What do you think of Zelda (the character) and how do you feel about playing as Zelda
- Do you think EoW is "classic Zelda", "BotW/TotK Zelda", "a mix" or "something new"
- Rate in general combat, exploration, puzzles

It seems to me that Nintendo is really interested having real feedback for Zelda (the character), the absence of traditional combat and abilities and the new powers, and in general what the player actually want from a Zelda game and what should be the balance of 2D/3D and classic/new Zelda.

Generally the Nintendo surveys I get ask far more generic questions.
 
Nintendo of Europe is sending out very interesting surveys for The Legend of Zelda: Echoes of Wisdom.

Outside of the usual profiling questions it asks:
- Which Zelda games you played
- Which Zelda game was your first
- How much did you play BotW and TotK specifically
- Put on a scale if you prefer linearity/freedom and isometric/3rd person view (basically classic 2D vs new 3D Zelda)
- Rate the importance of the following: exploration; combat; puzzles
- What did initially put you off from buying EoW (if any)
- Why did you buy EoW. Includes multiple options like: I wanted more Zelda; playing as Zelda; top view; new game mechanics; reviews...
- Rate 1-5 how much you enjoy using echoes for the various tasks (combat, puzzles, exploration)
- What do you think of Zelda (the character) and how do you feel about playing as Zelda
- Do you think EoW is "classic Zelda", "BotW/TotK Zelda", "a mix" or "something new"
- Rate in general combat, exploration, puzzles

It seems to me that Nintendo is really interested having real feedback for Zelda (the character), the absence of traditional combat and abilities and the new powers, and in general what the player actually want from a Zelda game and what should be the balance of 2D/3D and classic/new Zelda.

Generally the Nintendo surveys I get ask far more generic questions.

I think Nintendo might be surprised that EoW turned out to be the lowest rated mainline Zelda game. They're trying to get as much feedback as possible as to why that was the case
 
I think Nintendo might be surprised that EoW turned out to be the lowest rated mainline Zelda game. They're trying to get as much feedback as possible as to why that was the case
It's... not, though? It's got an 86 on both MetaCritic and OpenCritic, which would tie it with Four Swords Adventures. The Adventure of Link and Tri Force Heroes recieved worse scores.

I get that Zelda has an incredibly high standard and that EOW's review score is pretty low for a Zelda game but it's not the lowest ever.
 
I think Nintendo might be surprised that EoW turned out to be the lowest rated mainline Zelda game. They're trying to get as much feedback as possible as to why that was the case
Unlikely, this surveys are done in advance, similar case to the Paper Mario TTYD. All the survey nintendo has asked this gen are not focused on correction, because that would go against a surveys purpose, its on possible ideas for future games. And if you consider the games they have done the survey with its either remakes (which you might want to see something come back) or new experimental games (something you would like to see going forward).
 
I think Nintendo might be surprised that EoW turned out to be the lowest rated mainline Zelda game. They're trying to get as much feedback as possible as to why that was the case
It's not the lowest. And even if you want to exclude multiplayer-focused titles for whatever reason (even though they are part of the mainline series), then yeah, EoW is technically the lowest rated MC-wise (86%), but that's only one point less than Spirit Tracks and Links Awakening Remake (both 87%).
So yeah, this has nothing to do with any ratings.
 
It's... not, though? It's got an 86 on both MetaCritic and OpenCritic, which would tie it with Four Swords Adventures. The Adventure of Link and Tri Force Heroes recieved worse scores.

I get that Zelda has an incredibly high standard and that EOW's review score is pretty low for a Zelda game but it's not the lowest ever.

Are those 3 games you mentioned considered mainline entries? I thought they were classified as spinoffs.

In any case, I’m sure Nintendo is disappointed with the scores. This was marketed as the BotW of 2D Zeldas.

Unlikely, this surveys are done in advance, similar case to the Paper Mario TTYD. All the survey nintendo has asked this gen are not focused on correction, because that would go against a surveys purpose, its on possible ideas for future games. And if you consider the games they have done the survey with its either remakes (which you might want to see something come back) or new experimental games (something you would like to see going forward).

Hmm, but I distinctly remember receiving the TTYD survey prior to the games’s official launch. Considering I got the EoW survey close to 1 week after release, I’m inclined to believe that it was influenced by another factor.

It's not the lowest. And even if you want to exclude multiplayer-focused titles for whatever reason (even though they are part of the mainline series), then yeah, EoW is technically the lowest rated MC-wise (86%), but that's only one point less than Spirit Tracks and Links Awakening Remake (both 87%).
So yeah, this has nothing to do with any ratings.

Link’s Awakening was a remake. Echoes of Wisdom is the most ambitious 2D Zelda made yet.

Nintendo is clearly curious as to why it was received the way it was. Any company would in that situation
 
Are those 3 games you mentioned considered mainline entries? I thought they were classified as spinoffs.

In any case, I’m sure Nintendo is disappointed with the scores. This was marketed as the BotW of 2D Zeldas.



Hmm, but I distinctly remember receiving the TTYD survey prior to the games’s official launch. Considering I got the EoW survey close to 1 week after release, I’m inclined to believe that it was influenced by another factor.



Link’s Awakening was a remake. Echoes of Wisdom is the most ambitious 2D Zelda made yet.

Nintendo is clearly curious as to why it was received the way it was. Any company would in that situation
By all accounts it has been overwhelming positive so I’m not really sure what they are disappointed by in terms of reception.

The surveys themselves are probably the Zelda team collecting feedback & information; as they are want to do since they like hearing from fans.
 
In any case, I’m sure Nintendo is disappointed with the scores. This was marketed as the BotW of 2D Zeldas.

Nintendo is clearly curious as to why it was received the way it was. Any company would in that situation
There is zero basis for this besides gigantic assumptions, along with another assumption that the survey questions were written reactively based on review scores. The questions are very clearly focused around gauging user reaction relating to linearity vs open design and having Zelda as a protagonist with a different suite of abilities.

Nobody at Nintendo is sweating about Grezzo's first non-remake title receiving high 80s metacritic scores in an experimental title in year 8 of Switch's life. Nor should they be, it's a very positive development as it gives them 1) an additional Zelda studio that has proven they can work on new games rather than only remakes, and 2) evidence that they can successfully carve out space for Zelda titles with alternative lead characters and mechanics, even under the mainline umbrella.
 
They do this survey because they want to hear the voice of real players, rather than the Bubble on the Internet, which is normal.
 
playable zelda, itself generates such a positive response that it's hard not to want to follow up on it. I wouldn't be shocked if Grezzo's next game is another Zelda-led title
 
Are those 3 games you mentioned considered mainline entries? I thought they were classified as spinoffs.
Ok, even if you for whatever reason think that the multiplayer games The Legend of Zelda: Four Swords Adventure and The Legend of Zelda: TriForce Heroes are spin offs, how in the world would Zelda 2 be a spin off?
 
Are those 3 games you mentioned considered mainline entries? I thought they were classified as spinoffs.
They're all mainline tbh, even though the multiplayer games thread the line imo. Spinoffs are things like Hyrule Warriors, Tingle games, Link's Crossbow Training, etc.
 
Are those 3 games you mentioned considered mainline entries? I thought they were classified as spinoffs.

In any case, I’m sure Nintendo is disappointed with the scores. This was marketed as the BotW of 2D Zeldas.



Hmm, but I distinctly remember receiving the TTYD survey prior to the games’s official launch. Considering I got the EoW survey close to 1 week after release, I’m inclined to believe that it was influenced by another factor.



Link’s Awakening was a remake. Echoes of Wisdom is the most ambitious 2D Zelda made yet.

Nintendo is clearly curious as to why it was received the way it was. Any company would in that situation
You don't launch a game in the dying months of a console's life and expect it to be a mega hit, more that its a game Nintendo expect to sell a solid few million of copies to tidy them over nicely until the Switch 2 is launched, together with Mario Party Jamboree and Mario & Luigi Brothership.
 
Not sure if it is the best place to post it but considering it's, as per my understanding, a SIE IP I came here.

DETROIT BECOME HUMAN has sold more than 10m units between Playstation and PC



The entire @Quantic_Dream team is joining me to proudly announce that @Detroit_Game has now sold in excess of 10 million (paid) units on @PlayStation
and PC. We are extremely grateful to each and everyone out there who played the game. You mean the world to us and we couldn't have achieved this incredible milestone without every single one of you!
 
I received a slightly different EOW-heavy survey from Nintendo of America yesterday that I just finished taking. Nintendo knows I bought EOW (I used an eShop voucher tied to the same account they sent the survey to) and one question does seem to acknowledge that, which makes some of the questions about what I know about EOW "as of today" and how they influence my "interest in purchasing" the game a little weird, but as an ex-social scientist who sold my soul to work in marketing instead of academia, I get it, survey design in a corporate setting is a tough nut to crack...

1. Had you heard of the Legends of Zelda: Echoes of Wisdom before today?
- Don't know anything
- Only heard the name
- Know a bit
- Know a lot

2. Which of the following Legends of Zelda titles, if any, have you ever regularly played? ("Regularly" meaning more than once or twice.)
- Echoes of Wisdom
- Tears of the Kingdom
- Skyward Sword HD
- Link's Awakening (2019)
- Breath of the Wild
- Any other LoZ game
- I've never played a LoZ game

3. Who was the main person that your copy of TLoZ:EoW was purchased for?
- Yourself
- Another adult
- A child in your HH
- Other

4. Where did you see information about TLoZ:EoW? Select all that apply.
- Official trailers and videos from Nintendo on Youtube
- Social media discussions
- TV adverts
- Nintendo Direct
- In-store promotion / displays at retailers
- Internet advert
- Recommendation from family or friends
- Feature on Nintendo eShop
- Nintendo official Twitter
- Email from Nintendo
- Videos / reviews from influencers
- Switch News on the Nintendo Switch console
- On gaming-related sites
- Nintendo's website (Nintendo.com)
- Not sure / don't remember

5. Did you have any major concerns or hesitations before buying TLoZ:EoW?
- Yes
- No

6. Which of the following elements of TLoZ:EoW had you heard of before today? Select all that apply.
- Zelda being able to ride a horse
- Crafting smoothies
- Zelda's Bind ability
- Princess Zelda as the protagonist
- Exploring another world (ie the rifts / Still World)
- Brand-new adventure and story
- Seeing familiar characters in a different art style
- Equipping outfits and accessories
- Exploration and experimentation similar to past TLoZ games
- Zelda's ability to transform into a swordfighter
- Dungeon gameplay similar to past TLoZ games
- Exploring the world of Hyrule and its different regions
- Distinct art style
- Using echoes
- None of these

7. What impact do each of the following elements TLoZ:EoW have on your interest in purchasing it?
(Lists all the same items from #6, in a different order, suggesting order is probably randomized in both Qs)
- Extremely negative
- Somewhat negative
- Neutral
- Somewhat positive
- Extremely positive

8. Select below where you think you fall on the topic of following the gaming industry.
- 1 - I regularly follow the developments, hot topics and stories of the gaming industry
- 2
- 3 - Hard to say either way
- 4
- 5 - I rarely know what the hot topics are in the gaming industry

9. Select below where you think you fall on the topic of when you learn about the games you want to play.
- 1 - I tend to know the games I want months before they come out
- 2
- 3 - Hard to say either way
- 4
- 5 - I tend to learn about the games I want after they come out

10. Select below where you think you fall on the topic of asking for advice about video games and systems.
- 1 - People usually ask me for advice about video games and systems
- 2
- 3 - Hard to say either way
- 4
- 5 - I tend to ask others for advice about video games and systems

11. What is your overall opinion of the Nintendo Switch system and games? Has this opinion changed in the last 6 months?
[free response]

12. Are you a parent to a child aged below 13 in your household?
- Yes
- No

13. Are you currently playing games on any of the following devices? Select all that apply.
- Smart phone or tablet
- PlayStation 3
- PlayStation 4
- PlayStation 35
- Xbox 360
- Xbox One
- Xbox Series X/S
- PC/Steam
- Nintendo 3DS
- Nintendo Switch
- Other
- None of the above

14. In a typical week, how many hours of video games do you play? Please include play time across all your gaming consoles (including Nintendo Switch).
- Less than an hour
- 1 to 4 hours
- 5 to 9 hours
- 10 to 20 hours
- 21+ hours
 
I received a slightly different EOW-heavy survey from Nintendo of America yesterday that I just finished taking. Nintendo knows I bought EOW (I used an eShop voucher tied to the same account they sent the survey to) and one question does seem to acknowledge that, which makes some of the questions about what I know about EOW "as of today" and how they influence my "interest in purchasing" the game a little weird, but as an ex-social scientist who sold my soul to work in marketing instead of academia, I get it, survey design in a corporate setting is a tough nut to crack...
Those are practically the exact same questions I get regularly in Nintendo surveys that they do for various games.
Looking through my emails I got eleven surveys since late 2020 for the following games:
Sniper Elite 4, Picross S4, The Longing, Game Builder Garage, Metroid Dread, a special survey to help make Nintendo products in Europe better, Paranormasight, Nier Automata, AI: The Somnium Files - Nirvana Initiative, Suika Game and lastly a special survey about my previous experiences with the Pikmin franchise earlier this year, maybe because I bought Pikmin 3 Deluxe but not Pikmin 4.
 
I received a slightly different EOW-heavy survey from Nintendo of America yesterday that I just finished taking. Nintendo knows I bought EOW (I used an eShop voucher tied to the same account they sent the survey to) and one question does seem to acknowledge that, which makes some of the questions about what I know about EOW "as of today" and how they influence my "interest in purchasing" the game a little weird, but as an ex-social scientist who sold my soul to work in marketing instead of academia, I get it, survey design in a corporate setting is a tough nut to crack...
I received it yesterday, and number 11 stood out for me.
 
It's normal but for EOW in my case (Italy) the survey was different and a lot more detailed.

Yep, I wrote about it a while ago:

Nintendo of Europe is sending out very interesting surveys for The Legend of Zelda: Echoes of Wisdom.

Outside of the usual profiling questions it asks:
- Which Zelda games you played
- Which Zelda game was your first
- How much did you play BotW and TotK specifically
- Put on a scale if you prefer linearity/freedom and isometric/3rd person view (basically classic 2D vs new 3D Zelda)
- Rate the importance of the following: exploration; combat; puzzles
- What did initially put you off from buying EoW (if any)
- Why did you buy EoW. Includes multiple options like: I wanted more Zelda; playing as Zelda; top view; new game mechanics; reviews...
- Rate 1-5 how much you enjoy using echoes for the various tasks (combat, puzzles, exploration)
- What do you think of Zelda (the character) and how do you feel about playing as Zelda
- Do you think EoW is "classic Zelda", "BotW/TotK Zelda", "a mix" or "something new"
- Rate in general combat, exploration, puzzles

It seems to me that Nintendo is really interested having real feedback for Zelda (the character), the absence of traditional combat and abilities and the new powers, and in general what the player actually want from a Zelda game and what should be the balance of 2D/3D and classic/new Zelda.

Generally the Nintendo surveys I get ask far more generic questions.
 
Yeah, I didn't mean to suggest that the survey itself was indicative of anything in particular, but thought there were some insights we could glean from specifically what questions they asked, especially since the questions were different in Europe than they were in America. Europe's questions were much more conceptual, asking about abstract concepts like "exploration vs combat vs puzzle" or "linearity/freedom" and "isometric/3rd person view" where the American survey's questions were drilled down into specific mechanics like "riding a horse," "Zelda's Bind ability," and "Zelda's ability to transform into a swordfighter," and also seemed much more interested in specifically measuring the efficacy of their marketing spends (asking about which marketing channels you saw EOW promotions in, and what game mechanics you're aware of).
 
Videogamer.com had an Interview with Bruce Nesmith from Bethesda: Skyrim Lead Designer admits Bethesda shifting to Unreal would lose ‘tech debt’, but that ‘is not the point’.

Among others:

Speaking to VideoGamer, Skyrim lead designer and ex-Starfield systems designer Bruce Nesmith revealed that the current version of the Creation Engine has been “perfectly tuned” to make the sweeping, reactive worlds that Bethesda creates.

[...]

As Nesmith explains, changing an engine would be a huge shift for Bethesda, and one that would take numerous years to properly implement. This would result in a period of slower development, a long training process and, of course, a massive cost.

“Should they move to Unreal Engine? You have to do a cost benefit analysis,” Nesmith said. “The cost of moving into Unreal would be all the upfront development you’d have to make to try and shoehorn what you’re already used to being able to do into Unreal

“It would be—I’m just going to say a number that’s certainly not the real number—a year or two of technical work just to move it over to the engine as is. And then more work beyond that to tune the engine, to tune the game, to work in it. That’s the penalty side. That’s the risk side.”
 


The Destiny mobile game has been announced. Titled Destiny: Rising, developed by Bungie and published by NetEase games. Pre-registration begins now and a closed alpha will begin on November 1.
 
New Xbox Showcase for third party games:


"New games are on the horizon Come check out Xbox Partner Preview, streaming October 17 at 10AM PT for a peek at the upcoming Alan Wake 2: The Lake House, Like a Dragon: Pirate Yakuza in Hawaii, Wuchang: Fallen Feathers, and more: https://xbx.lv/3NnMgx0"
 
The Destiny mobile game has been announced. Titled Destiny: Rising, developed by Bungie and published by NetEase games. Pre-registration begins now and a closed alpha will begin on November 1.
The video says right at the beginning that the game is developed and published by Netease, and under licence from Bungie.

Interesting though cos I didn't even know this was a thing. I'm curious about how it will do in the over-saturated mobile market
 
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