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I think it had an impact, how big or if it will be long lasting I don’t know but Elden Ring is just too good and the “difficulty”definitely didn’t have an impact on sales imo because I know a lot of people who are a bit more casual and only buy sports games and COD every year but are hooked on Elden Ring , I feel like it’s one of those generation defining open world games like Skyrim and Witcher 3.
That Mat Piscatella tweet describes me perfectly haha, I have barely played anything else since Elden Ring launched and I’ll be right there day one if there’s ever DLC for it, as for Horizon so far I just don’t think they’re that great and both launched around much better games, only that this time that much better game is also available on PlayStation, I bought HZD at launch and honestly didn’t get into it, I played it for around 10 hours the first few days and kept going back to see if I’d end up getting into it but never could, lost all interest and the trailer for FW didn’t excite me at all, they’re pretty games though.
Elden Ring's biggest draw is it being a AAA open world RPG, one with outstanding critical reception. AAA open world RPGs are incredibly rare in the gaming industry and take 5-6 years to make. Witcher, C2077, Skyrim, Fallout, and now Elden Ring. The audience for these games is massive, 20-40M, but making a good one on time is incredibly difficult.
If you look at the release dates, Skyrim (2011), Fallout 4 (2015), Witcher 3 (2015), C2077 (2020), Elden Ring (2022), Starfield (2022). The next Skyrim/Witcher is likely 2025-6+, Elden Ring and another BGS game is likely at least 3 years away as well. So you have a massive audience of 20-40M who go across 4-6 year gaps of not having a big AAA open world RPG to play.
The open world adventure RPG lite genre has benefited hugely from this gap. AC, Horizon, Ghost of Tsushima, Spiderman, Breath of the Wild, RDR2, Watch Dogs etc. The lines are honestly blurry for many so I would not be surprised if many RPG enthusiasts also consider Horizon and AC as RPGs to play and Spiderman fans get interested in how C2077 plays.
I think Elden Ring is FROM software's most unbalanced and artificial game to date. After the mid game, the game looses a lot of creativity, has really bad design choices for enemy encounters where most enemies can kill you in 1 -2 hits and relies on the player having to exploit bad AI or broken builds. It is their hardest game to date without a doubt due to how unfair it is (enemies frequently have infinite stamina, poise, 5-6 hit combos, immunity to nearly everything), and I am really curious in the completion percentages.