Nintendo had for some time official representation in the country (it had an official distributor located in Bogota and direct technical service which still operates)... But as always, our fragile economy was the cause for their closure and that was on a time where our currency wasn't so much devaluated (10 years ago, 1 USD = 1800 COP)... Now with a much more devaluated currency (1 USD = 4600 COP) and the fact most games/consoles are in the range of 20-30% more cheaper than the official local retailers, it'll be a hard task for Nintendo to reconquer this space. They already started to try (opening a local eShop store) but it'll be a slow process.Nintendo really is leaving lots of money on the table by not expanding to all those "new" regions like South America and the likes. I know expansion ain't that easy or cheap (especially for a game-only company like Nintendo that can't make use of an already existing network like Sony and Microsoft which are present in tons of countries outside traditional game markets via their other businesses), but was hoping they'd start getting serious about expansion what with the Switch being such a crazy success story.
I don’t really agree with this take. Aesthetically they are very Japanese inspired, and Japan loves open ended games that focus on gameplay rather than story.The thing that's hard to wrap your head around is that BOTW and TOTK are games that, if you asked someone before they came out, most people would probably say that these aren't games which would appeal strongly to the Japanese audience. They are quite obviously aimed at appeasing western trends. And now it's one of the biggest gaming IP in japan. Nintendo magic is alive and well it seems.
Japan likes open ended games without story? Since when?I don’t really agree with this take. Aesthetically they are very Japanese inspired, and Japan loves open ended games that focus on gameplay rather than story.
On the Switch era they finally opened a local online eShop with prices in the local currency and (some) official stores have reduced their prices, so in that way they have expanded here (Peru, in South America), but working their way into a bigger presence (official stores, local distribution, etc) is too complicated due to the currency exchange, importing costs and the big gray market around here. And that's not counting that (original) videogames are a luxury here.Nintendo really is leaving lots of money on the table by not expanding to all those "new" regions like South America and the likes. I know expansion ain't that easy or cheap (especially for a game-only company like Nintendo that can't make use of an already existing network like Sony and Microsoft which are present in tons of countries outside traditional game markets via their other businesses), but was hoping they'd start getting serious about expansion what with the Switch being such a crazy success story.
Minecraft? Animal Crossing? Pokémon? I honestly cannot think of a single game that’s popular in Japan that has a story focus in recent years.Japan likes open ended games without story? Since when?
The rule of thumb as far as I'm aware has always been that story driven RPGs and linear action games appeal to Japanese taste, whereas in the west people like open ended games where story takes a backseat. The cinematic AAA story driven thing is a relatively new phenomenon in western markets I think.
Is there a rule of thumb for how much revenue Nintendo gets for each copy of the game sold? I know this varies wildly by digital vs physical and probably by region. But is there a basic guess that makes sense? Like $20 per sale? I know it can never be exact. But I want to get a sense of how much revenue goes directly into Nintendo’s coffers from a game.
Typically large publisher sheet prices are $50 or so in revenue for a $60 physical game. For Zelda since it's $70 MSRP, I imagine it would be proportional or $55-$60 in revenue per physical game sold to wholesalers / retailers at launch.Is there a rule of thumb for how much revenue Nintendo gets for each copy of the game sold? I know this varies wildly by digital vs physical and probably by region. But is there a basic guess that makes sense? Like $20 per sale? I know it can never be exact. But I want to get a sense of how much revenue goes directly into Nintendo’s coffers from a game.
About 60% of the price for physical sales and more for digital sales.Is there a rule of thumb for how much revenue Nintendo gets for each copy of the game sold? I know this varies wildly by digital vs physical and probably by region. But is there a basic guess that makes sense? Like $20 per sale? I know it can never be exact. But I want to get a sense of how much revenue goes directly into Nintendo’s coffers from a game.
For the vast majority of the Switch audience Link’s Awakening was a new game. I mean there was nothing controversial about my statement, game sold well but nowhere near what botw/totk will be doing lifetime. This means that this new audience isn’t really that interested in the classic games gameplay loop.What do you mean? A remake is going to end up as the best selling 2D game in the series. The SS remaster beat the total of the original in less than a year.
I think people are thinking about the JRPG/WRPG divide when they are talking about stuff like that. FF vs Skyrim for example. Though thats not the complete picture.Minecraft? Animal Crossing? Pokémon? I honestly cannot think of a single game that’s popular in Japan that has a story focus in recent years.
I'd argue were already at this point lol. Was playing OoT this year and I felt weirded by him using green. My mind kept coming back to the Champion tunic.In a few years time we are going to have an interesting point where, for younger fans, Link in BotW blue is more iconic/recognizable than his previous green iterations.
For the vast majority of the Switch audience Link’s Awakening was a new game. I mean there was nothing controversial about my statement, game sold well but nowhere near what botw/totk will be doing lifetime. This means that this new audience isn’t really that interested in the classic games gameplay loop.
For SS HD that game was always controversial (and I don’t know why, I think it’s the best 3d Zelda game)
Fair point but you are talking about games that are targeted at casual fans. Zelda is not a casual game whatsoever. Also pokémon doesn't really qualify IMO. The story may not be very good but it is certainly story based and until arceus and SV fairly linear.Minecraft? Animal Crossing? Pokémon? I honestly cannot think of a single game that’s popular in Japan that has a story focus in recent years.
Yeah I'd say blue Link is more iconic at this point. If a Zelda movie/show gets made I 100% expect Link to wear the blue tunic.I'd argue were already at this point lol. Was playing OoT this year and I felt weirded by him using green. My mind kept coming back to the Champion tunic.
Here's something more general that by its nature includes some of those.Does someone have some data for Dragon Quest and Monster Hunter numbers in Japan? I’d like to compare it to TotK’s numbers.
About time the world caught up.Yeah I'd say blue Link is more iconic at this point.
That’s not how remake and remasters usually are perceived. They were also interested enough to make it likely the best selling game of its kind.For the vast majority of the Switch audience Link’s Awakening was a new game. I mean there was nothing controversial about my statement, game sold well but nowhere near what botw/totk will be doing lifetime. This means that this new audience isn’t really that interested in the classic games gameplay loop.
For SS HD that game was always controversial (and I don’t know why, I think it’s the best 3d Zelda game)
Here's something more general that by its nature includes some of those.
About time the world caught up.
Hmmmm, yeah- fatest-selling game in the series (worldwide)
I think a mixture of current botw/totk and their strengths with a heavy dose of ER exploration/gameplay strengths and we would have a rather « definitive » open world zelda experienceWe'd need an actual new entry to tell. Remakes are still old products being given a new coat of paint. The appeal will always be limited compared to new titles.
Can’t say I agree with making Zelda combat more like Souls/ER - I feel like that would be a detriment to the accessibility of Zelda for the less hardcore audiences.I think a mixture of current botw/totk and their strengths with a heavy dose of ER exploration/gameplay strengths and we would have a rather « definitive » open world zelda experience
Especially since From Software games are prety much a no go for Nintendo devices (or at least they show no interest in their various plateforms)
I don’t think that ER’s combat is good gameplay but it has depth and I trust Aonuma’s team to make an accessible version of it. ER’s combat feels visceral and has weight, which is something botw misses in my opinion.Can’t say I agree with making Zelda combat more like Souls/ER - I feel like that would be a detriment to the accessibility of Zelda for the less hardcore audiences.
Honestly, it's probably insulting to call these Final Fantasy numbers when the FF games are a crumbling brand in the Japanese market. The new FF might not even break a million. That's small time compared to current Zelda.2.24 mio in Japan is too amazing. I feel like this is near incomprehensible. That's Final Fantasy-numbers for a Zelda-game, a franchise that, prior to BotW, struggled in the 500-700k range LTD. Entirely new stratosphere for the franchise. And with how open-ended the sandbox gameplay of TotK is, I expect even longer legs than BotW enjoyed. Wondering whether 4 mio LTD are possible.
that would radically change up the encounter design in a way I'm not sure works well with Zelda's faster design language. if I were to improve the combat, it'd be for more responsiveness. like making the analog stick independent of Link when z-targeting and keeping enemies from attacking you when they're in your peripheralI don’t think that ER’s combat is good gameplay but it has depth and I trust Aonuma’s team to make an accessible version of it. ER’s combat feels visceral and has weight, which is something botw misses in my opinion.
The minute to minute action and the creativity of the world and how you can approach each situation
Weight doesn’t mean slow, it means impactful. Diablo 3’s combat has weight and impact. It feels highly gratifying. Quickness worksthat would radically change up the encounter design in a way I'm not sure works well with Zelda's faster design language. if I were to improve the combat, it'd be for more responsiveness. like making the analog stick independent of Link when z-targeting and keeping enemies from attacking you when they're in your peripheral
I already said ER’s combat isn’t what I have in mind, but actual weight to it.Not only would I hate Elden Ring's combat for Zelda (Zelda's is vastly deeper thanks to all the available options imo), but also: Is the news about Zelda making record sales really the right time to talk about what other games it should learn from?
Monster Hunter-style animation commitment (which is where DS/Elden Ring has its strongest similarity) doesn't seem like it would fit very well with Zelda-style combat
They'd need to redesign it from the ground up
I don't think it would bring any sales advantages, either; combat isn't the primary draw for Zelda the way it is for Monster Hunter or Fromsoft games
Honestly, it's probably insulting to call these Final Fantasy numbers when the FF games are a crumbling brand in the Japanese market. The new FF might not even break a million. That's small time compared to current Zelda.
It's also safe to say that Zelda has firmly established itself as a top three RPG brand in Japan alongside Pokemon and Dragon Quest. Final Fantasy is probably in a lower tier alongside the Personas now.
Don’t think it will quite make it but Diablo IV is going to move some serious units as well.Amazing sell through. It's going to be between FIFA, COD, Hogwarts and Zelda for top selling game of the year. What's even more impressive is the number of ZOLED models they sold.
Don’t think it will quite make it but Diablo IV is going to move some serious units as well.
Somehow the 10 million news is becoming a story in the French press, already seen two news channel talk about it. Pretty sure that hadn't happened with Pokémon, but here they're really grabbing that story.
It helps that Zelda is the older franchise and mainline games release every 5 years now meanwhile Pokemon drops all the time. Having such a classic IP pull of these numbers in the current era is more noteworthy.Somehow the 10 million news is becoming a story in the French press, already seen two news channel talk about it. Pretty sure that hadn't happened with Pokémon, but here they're really grabbing that story.
Looking at those websites, they seem to be managed by NCL? Well, there's definitely progress, at least.There's been some movements in this area, but its slow
Nintendo Continues Expansion In Southeast Asia With Official Websites For Malaysia And The Philippines
Company "pleased" to bring information to its fans in the regionwww.nintendolife.com
Nintendo had for some time official representation in the country (it had an official distributor located in Bogota and direct technical service which still operates)... But as always, our fragile economy was the cause for their closure and that was on a time where our currency wasn't so much devaluated (10 years ago, 1 USD = 1800 COP)... Now with a much more devaluated currency (1 USD = 4600 COP) and the fact most games/consoles are in the range of 20-30% more cheaper than the official local retailers, it'll be a hard task for Nintendo to reconquer this space. They already started to try (opening a local eShop store) but it'll be a slow process.
Edit: Just for make an example of the hard task... This is TotK price in an official retailer store.
Juego NINTENDO SWITCH The Legend of Zelda™: Tears of the K | Alkosto
Encuentra Juego NINTENDO SWITCH The Legend of Zelda™: Tears of the Kingdom en Alkosto. Envío gratis a toda Colombia. Alkosto Hiperahorro siemprewww.alkosto.com
Alkosto: $389000 COP
The same game in the grey market: $260000 COP
(can't link the post since is a FB group where they're promoting their store).
Colombian eShop: https://www.nintendo.com/es-co/store/products/the-legend-of-zelda-tears-of-the-kingdom-switch/
eShop (CO): $408900 COP
Oh yeah, I'll admit I didn't think of currency, which is a pretty big deal as things can go sour much faster than you'd think. Regional pricing is one way to deal with that, but even that has its limits (especially with a region free console. I still get annoyed every time I think about cheapasses abusing egional pricing to rip off indies).On the Switch era they finally opened a local online eShop with prices in the local currency and (some) official stores have reduced their prices, so in that way they have expanded here (Peru, in South America), but working their way into a bigger presence (official stores, local distribution, etc) is too complicated due to the currency exchange, importing costs and the big gray market around here. And that's not counting that (original) videogames are a luxury here.
As an example of what I mean I'll use Tears of the Kingdom:
Anyone who is even slightly informed, ends up buying games at the gray market, which then makes it look like almost no one buys on official local stores, which then I guess in the numbers would show to Nintendo a lack of interest here, which is actually not true because there's a big Nintendo fanbase here.
- On the local eShop, the price is S/.266 (≈72$)
- On an official physical store, the prices can go from slighly below the eShop price to a top of S/.350 (≈95$)
- An on the gray market, you can find it at S/.210 (≈57$)
Like I said, recent changes like the eShop or some official stores reducing their absurd prices to match or even beat the official eShop prices shows up that Nintendo is paying attention to the country, but like mentioned, the lack of an existing network makes it difficult to expand, because what they need is some kind of distribution that cheapens prices. There's no other way they could compete with importers and the gray market around here.
Well, just look at that belly! Someone should really lay off the beer... Then again, Gorona is just that good... Can't blame him.Hmmmm, yeah
Link is indeed the fatest protagonist in the game. A glutton for eating all those dubious foods.
(Nah, I'm just kidding. You have a typo in your post.)
There is also Spiderman 2 that i feel is going to do big number as well.
I think being PS5 exclusive may hold it back a bit. I absolutely think it should be in the conversation, game is going to sell a monstrous amount IMO. It’s going to be a big holiday for PS5.There is also Spiderman 2 that i feel is going to do big number as well.