Industry Q&A | Christopher Dring answers your questions
Hello! What a delight to be here. Thank you for the invitation. Some lovely questions.
I do love market data and reporting on it. But I do consider myself a journalist, rather than an analyst. And the data isn't mine. So I'm sorry if I'm not quite as informative as Mat or Daniel. Anyway. Let's give this a go shall we!
Ronin asked:
Are we still receiving UK and European game sales data in 2025?
I suspect this question is going to come up a lot. I hope so. I don’t know what GI is planning to do, but I have approached GSD and GfK to request market data access so I can continue doing the same reports (but elsewhere). I hope to come to an arrangement, but nothing to confirm yet.
Why was the November report never delivered?
My fault, I'm afraid. It was a mix of holidays and myself being preoccupied with leaving GI (there was a few efforts to convince me to stay). By the time I got round to sending the data for approval, it was effectively too late. I can only apologise.
Luke88 asked:
How do you feel about European countries' current ability to foster new independent studios' birth in the aftermath of persistent layoffs? Among others Rocksteady in the UK has faced layoffs in the past year on top of bleeding more talent according to reports. Do you think it's easy enough or is talent more likely to depart to work in bigger countries for the gaming market (namely the US and Canada)?
Starting up businesses anywhere is tricky at the moment. There is a lack of money from investors globally. Is it easier in the US than Europe? It’s a good question. I’ve reported on quite a few European start-ups in recent weeks and months, including a new studio from the founders of Rocksteady (your example). And my friend Davide Soliani (Mario + Rabbids) has just secured some strong funding. We’ve seen some new studios emerge in Poland and Sweden, too. I may ask this question when I next do an investor roundtable.
In that regard what's your outlook on the publishers based in Europe? To me it seems a fair ammount of them (Devolver, Ubisoft, Focus, 505) are currently struggling.
Not all publishers are the same. Devolver’s issues stem a lot from delays, rather than anything long-term. Team17 seem pretty robust despite a wobble last year. Playstack just had a good year with Balatro.
Of course, the impact of Embracer has been felt across the continent. And Europe has never been the strongest in terms of the publishing world. Outside of Ubisoft, there has been a lack of publishing giants since Square bought Eidos.
But… how do we define publisher today? I ask because actually I look across at Larian, CD Projekt, IO Interactive… even Hello Games, Rebellion (and Remedy, soon). They’re not third-party publishers (well, IO and Hello Games are stepping into this world now), but they are all responsible for publishing some pretty massive titles.
The third-party publishing model is certainly challenged. Europe has never been a great hotbed for publishers. But there’s success being had in the world of self-publishing.
Kenka asked some tough questions:
In terms of the console market, how has been the evolution in Eastern Europe, Türkiye and Northern Africa in the last ten years. What are the biggest headlines? Has anything struck you in particular ? I know it's not your area of expertise but I'd appreciate if you could comment on that.
Well that’s a question. I don’t have a lot on Northern Africa, and GSD data is patchy (and doesn’t go back that far, either). Generally, we are looking at very small figures. South Africa has seen some decent growth over the past five years, but you didn’t ask that.
Eastern Europe makes for interesting reading. If we were to discount Russia, and focus on Ukraine, Romania, Croatia and Bulgaria (the biggest four in that area), we’ve actually seen console game sales double in the past two years. I’d be keen to learn if this is related to the war in Ukraine (anyone?). It’s dominated by PlayStation and always has been, of course. Sony has always invested in the markets.
Did Brexit modify the addressable market in the UK for game consoles? Specifically, is the traditional 200 GBP to 400 GBP price range still attractive for those willing to invest in console gaming?
I don’t have any real data to say one way or another, because the cost-of-living crisis also hit around the same point. It has certainly impacted the UK industry broadly. Video games events, for instance, have all but collapsed in the UK, and the tax impact of Brexit is partially to blame. In terms of buying behaviour… I would only be guessing.
Nocturnal asked two questions:
What are the Asian F2P console/mobile games that performed best in Europe as a whole?
You will have a better answer to this than I would. My data access is very much around premium games, and any stats I’d pull out would come from the usual suppliers (Newzoo etc).
In terms of Nintendo how can they improve further in Europe with the Switch successor besides getting more major third party support?
Nintendo’s strategy around audience expansion is through films, theme parks... alarm clocks. So I’d be looking at this area. Isn’t it about time we had a Nintendo Live in Europe?
Nintendo has been proactively travelling the world trying to sign more third-party developers to work on its games. It’s done this with a smattering of European devs in the past, but I’d love to see some strong first-party titles created by more independent European teams. Will it help sales? Well, you never know.
Ystad had good questions:
What makes the UK games market different compared to the rest of Europe?
In many ways, the UK is culturally closer to the US than Europe. It is different, of course, but TV shows, movies, music… we like a lot of the same stuff. And if you look at the best-selling games, NBA and Madden aside, it’s pretty similar a lot of the time.
Microsoft as a brand is stronger in the UK generally. The Xbox PR and marketing organisation is based in the UK. And a lot of the top Xbox games and studios are UK-based… Lionhead, Rare, Playground Games. Everything from how it's marketed, the games that are on it, etc... all fit with the UK audience.
Nintendo struggles over here a bit (although it’s not as bad as it used to be). And there are many reasons for that (and a lot of it historical). But the big one for me is that they haven’t consistently supported and targeted the UK market as well as Microsoft, Sony and even Sega have.
Wich European countries are currently major non-mobile game producers? Is it even possible to pin-point select countries, or is there a more or less even distribution?
I think you’re asking which European countries are the biggest creators of console and PC games? Well, UK (GTA, LEGO, Forza, F1). Sweden (Battlefield, Minecraft, Helldivers), Poland (Cyberpunk, The Witcher, Dying Light), France (Just Dance, Rayman, Life Is Strange). Then you’ve got Larian in Belgium, and some great teams in Finland like Remedy and Housemarque. There’s IO in Denmark, Guerrilla in Netherlands… So lots all over the place.
It depends how you classify ‘biggest’, because if you mean the number of games made, I think you’re looking at France and the UK as the top two. But when it comes to AAA-scale releases, there are big games all over.
Aostia82 asked:
Which is a potential growing EU market in the next 5 years, based on tour expertise a sud data? Is it one if the big5, showing a very reliable globale awereness and spending habit toward the videogame industry, or there are emergent smaller countries, ready to jump more aggressively on the videogame wagon for their spare time/entertainment?
Nobody is really threatening the power three of UK, France and Germany. Spain and Italy have fluctuated a bit, Spain has dropped a bit of market share, but it’s not a huge swing. Ukraine has shot up. And Poland has seen a good spike in game sales generally. If Poland continues its trajectory, it could break into that Top Five.
How have been received in the UK specifically the resurgeance of the Xbox360 thanks to Kinect, in its late phase of the life cycle? Bith within videogame journalist and global media?
So, is this… how was the Kinect received in the UK? Well, it launched strongly. And some of its top titles were developed over here, with the likes of Rare, Lionhead and Frontier leading the charge. The UK has always been quite active when it comes to experimental tech… a lot of Sony’s EyeToy, VR and Move stuff came out of the UK, too. But like the rest of the world, it soon faded away.
AuroraMusisAmica asks the important questions:
What was your most pleasant surprise in the UK market for 2024? Biggest disappointment?
The answers are probably the same as any country, really. Helldivers 2 caught everyone off guard and was the No.5 game of 2024 in the UK. It’s hard to look past a game that outdid Spider-Man to become Sony’s fastest-selling game. Also… Warhammer 40,000: Space Marine 2. A Top Ten game based on Warhammer. What a result.
For me the biggest disappointment was Star Wars Outlaws. I know there were bigger flops, but I kind-of expected Concord, Suicide Square, Skull and Bones and Hellblade 2 etc. to struggle… I really didn’t imagine Star Wars Outlaws to be 2024’s second biggest Star Wars game (Jedi Survivor sold better, even a year on from release).
Elsewhere, I was surprised at the lack of momentum Dragon Age: The Veilguard had. I thought that game looked great, and in a relatively quiet Q4, I felt it had a good chance to break out. But the momentum wasn't there, and you could tell in the weeks building upto it.
A more interesting answer in terms of a good surprise… the boxing game Undisputed was a real pleasant surprise to me. I had missed its Early Access success, and a sports game from an indie mixing it up with the big publishers brought a smile to my face.
What is your favorite Pokemon?
I hate my answer to this question… because it makes me sound like a casual Pokemon fan (and I’m not). My first Pokemon game was an imported copy of Pokemon Yellow. My surfing Pikachu was the king of my world for a long time. I love Pikachu, I just do.
Steve asked:
What was the biggest surprise of the year, in term of sales in UK/EU
I kind-of answered this above. But Helldivers 2 was the biggest surprise. Dragon Ball doing well in the UK was fun to see, too.
What's your opinion of the current state of the market, is it ok, good, slow or are we currently in the calm before the storm, when 2025 is going to be big for a lot of companies
It’s rough out there. There are games really delivering. But the misses are really missing. Concord selling as low as it did just shouldn’t happen. I think we all knew it was going to miss… but by that much? The Star Wars brand losing out to Warhammer was not on my bingo card, either. Video games have never been this unpredictable, and it’s frankly a bit terrifying.
This year will look much better in pure numbers terms. GTA and Switch 2 will guarantee that, but even outside of those, we’ve got some pretty hefty games coming this year. February has a Monster Hunter and an Assassin’s Creed side-by-side (poor Avowed). Even without GTA, Take-Two would be looking at one of its biggest release years in a long time.
But a busy year may make the numbers look good, but there is only so much time in the world. And with so many big titles coming to market over 12 months, it’s going to be super competitive year, and expect high profile casualties.
How do you think Sony can regain more momentum in Europe? The figures for the same period are lower and the gap to the PS4 also seems to be widening. Do you think GTA VI could help or just a price reduction? Deals seem to have a big impact in Europe.
It needs to get people off PS4 and onto PS5. The biggest thing that will need are the games. Big, PS5-only hitters like Monster Hunter and GTA 6 will move the needle. But you’re also right. PS5 is expensive. I think it’ll be a slow burn. People will upgrade. And some will do it for GTA, and some will do it when their PS4s start breaking down.
I actually believe a portable will help a lot.
Do you play video games yourself? If so, which games did you play last year? (Sorry if this is already known)
I do. I have two kids, so I didn’t get much TV time in 2024. But I play a lot of Switch. I was playing catch-up a bit last year. I finished Tears of the Kingdom, Mario Wonder and Pikmin 4. I actually think Pikmin was my favourite of the three. I’m just doing Echoes of Wisdom now, and I’ve started on Astro Bot. I have a bit of time right now, so hoping to get through a few PS5 and Xbox games. Alan Wake 2 still needs starting.
Shezard asks:
I see middle class games (again) in crisis for the last couple of years. How is the consolidation lf sales across a few publishers and IPs impacting European developers and publishers?
I mean, you can see it playing out all around with mass lay-offs and closures. But there are plenty of success stories, too. I’m trying to be optimistic.
I am afraid the likes of Focus, 505, Plaion, kalypso, Dontnod, etc are in a very dangerous spot. Here in Spain we just had Tekila and Novarama closing down in less than a year. Do you have any numbers to support or fight back this feeling?
Some of those mid-tier publishers have solid catalogue sales, which will prove crucial in maintain a baseline revenue. Some, don’t. And those are the ones I fear for the most. The key is to focus in on the big bets. But if those bets fail... it's like a return to the boom or bust publishing era of the early 2000s.
Hi Lelouch0612
Your departure from Gbiz is understandably casting doubts about the sales coverage of the UK and European market in 2025, a very crucial year with both the Nintendo Switch 2 and Grand Theft Auto VI coming out. Will you be able to cover theses markets like before in 2025?
I hope so. I need to set-up new agreements. I have put in the requests. I’ve had one ‘yes, of course’, just waiting on the others.
My second question is about the weakening of the retail network in the UK. I have lived in London and it is clearly more difficult to find a gaming store there compared to Paris or Madrid. It is playing a part in the UK's higher digital share than the rest of Western Europe. My question is the following: do you believe that this loss in retail presence is contributing to the struggles of a lot of Premium games in the UK? Have supermarkets completely left gaming behind, without any hope for a reversal, putting all the software competition in digital storefronts?
Remarkable, isn’t it? At one point you couldn’t move for video game retailers in the UK. Supermarkets aren’t coming back. The competition for shelf space in those places are just too fierce. Why do games with such low margins, when they can make more on bananas. More space for bananas!
I do wonder, though, will they stock GTA 6?
I think the digital share in the UK, though, might be down to the popularity of Xbox in the UK vs the rest of Europe. And the fact that Switch isn’t as big over here as it is in the rest of the world (with Switch being the biggest platform in terms of physical market share).
Now for Undead Warrior:
As someone without access to The Numbers... I always wonder how much popular sentiment aligns with market perception. In this specific case, I wonder about game subscription services; years ago they were touted as the future and purely additive, and nowadays the sentiment seems a lot more dour. Is this reflected at all on the other side of the curtain? Is it something developers talk about? Is it even something you can track at all with the data you have?
Also you asked:
More generally, how do you feel these initiatives impacted the gaming landscape, and what do you make of their trajectory so far?
Anecdotally, games that are in Game Pass can expect to lose around 80% of its expected premium sales on Xbox. That’s the figure that gets thrown around. It’s less if it’s a big mainstream release, but generally… look at how low Hellblade 2 charted. Or where Indiana Jones came. Or even Starfield. Game Pass clearly hurt sales of those titles on Xbox.
But… if it’s a game on multiple platforms, it can be beneficial. That surge in players on one Xbox can have a strong impact on sales on PlayStation, for instance.
I am actually torn on subscription. I believe it can lead to lost revenue, and services like this make it harder for everyone else. Try being an indie game on Xbox right now that’s not on Game Pass…
But also, getting people to play your game in 2024/2025 is so, so, so hard. And subscription gets games in front of lots of people. We know from data that there are a lot of people that only play Call of Duty. And if some of those people decided to get Call of Duty this year via Game Pass, and those very same people took the opportunity to play some other Game Pass games, games they wouldn’t have otherwise played… it’s hard to argue that’s a bad thing.
There’s my on-the-fence answer.
As for trajectory… although subscriptions have a decent audience, there's not been too much growth recently (we're waiting to see that Call of Duty impact). In a world where the biggest games are free, and hundreds of hours long, the idea that the majority of gamers will be accessing their games via a subs service seems fanciful.
That’s my less on-the-fence answer.
Now for Duvjones:
The first question I have to ask is just as somebody who is in North America and doesn't get a whole lot of eyes in Britain. When it comes to the gaming market what are the distinctions between Britain, France and Germany?
They all love PlayStation. They all love EA Sports FC/FIFA.
The UK also quite likes Xbox, unlike the rest of Europe (Xbox 360 outsold the Wii). Generally, Nintendo doesn’t do as well in the UK as it does elsewhere. Switch is still behind the Wii in the UK.
France is the opposite. Loves Nintendo. Also quite fond of anime games and Japanese titles generally. They love a bit of Dragon Ball.
Germany… more a PC market, actually. They love a Farming Simulator.
My second question is this: is there anything that you see in the British gaming market that is long-term? I mean a trend or through line that you see lasting more than 5 years.
Dare I say… the UK is a bit dull. Outside of the usual (the transition to digital, for instance), it’s all pretty standard, and not too dissimilar to the US. One thing I will be interested to see is the impact of Xbox games coming to Nintendo and PlayStation platforms. There’s a decent number of Xbox gamers in the UK… might they switch platforms?
Kmds writes:
How close are Switch and PS4 lifetime sales in Europe?
The PS4 data I have doesn’t go far enough back for Europe (and GSD doesn’t cover certain markets like Germany, either). For UK… it’s getting closer, but it’s not going to make it. I’d predict it’ll fall 350 - 400k short.
How do you see the PS5 and Switch 2 competing in mainland Western Europe given it seems like NSW has really dominated there since 2019/2020?
I think they’ll both do very well. I’m sure PlayStation is a little anxious it still has such a large audience to upgrade from PS4, and with Switch 2 launching as a possible 'next console'. But do I believe PlayStation players are going to move en masse to Nintendo? Not really.
GTA arrives at a good time, too. Because that’ll having an impact with the upgrade from PS4 to PS5.
Ultimately, I think both Nintendo and Sony’s biggest competitor at the moment are themselves. They want to get their players off their old hardware and onto the new ones. I think they’ll both have some good success at doing that in 2025… although Nintendo is the most likely out of the two to lose people along the way, as some of its audience is a little on the casual end.
Hello AstroB
How strictly restricted are you in terms of what information you can and cannot share publicly? You're under some kind of NDA? Your company under some kind of NDA? Are you constrained primarily by your company's commercial interests or by contracts with publishers?
It’s entirely an agreement. I don’t own the data I report on (I’m not Mat, he actually works at a data company). The data companies make their money by selling the data they get to publishers and developers. So I can’t report on actual sales numbers, otherwise it’ll harm their business. But I have agreement with them that I can share certain things that provide insight to my readers (and also promotes what they offer).
I have long advocated for open data in the games industry. I even ran a campaign about it in the print title I used to run. But we’re a long way from that day.
Good morning PhantomThief
In terms of the hardware sales performance, how close is Xbox Series X|S to historic under performers such as Wii U/GameCube/Vita/Saturn in the European market?
I can only really do this analysis with the UK, sadly. Not the whole of Europe. In the UK, Xbox Series S/X has already outsold those four platforms you listed combined.
Based on the available data for the European market, how comparable are the sales of Switch and PlayStation SKUs of third party releases when they launch on both platforms day and date?
Generally speaking, they’re not. PlayStation versions of FIFA etc… comfortably outperform Switch by quite a margin. But there are exceptions. Just Dance sells mostly on Nintendo. LEGO games are often closely aligned at launch, with Nintendo becoming the dominant platform over time. So mainstream games tend to do pretty well on Switch, and those type of ganes tend to have longer tails. Hogwarts Legacy launched much later on Switch, for example, and it’s not that far off PS5 now.
Now for Joseki!
This year most of the coverage will probably be on the impact of Switch 2 on the market and the impact of GTA VI (if it doesn't get delayed). What are in your opinion other specific trends/development that deserve special attention, particularly in Europe?
Well, they’re connected. But expect a pretty busy summer of gaming releases as everyone rushes to avoid GTA.
Subscriptions will be a key topic post-Call of Duty. Microsoft had a strong end of 2024 and the slate looks strong for 2025 (Doom, Fable etc…), so that’s going to be one to watch.
Ultimately, looks like we’ve got a congested slate on our hands, and that’s going to be a talking point.
Continental Europe was historically a PC strong market, with the last few year of Steam worldwide growth has the PC market increased it's marketshare in Europe too?
On the one hand, yes. 2024 was a very very strong year for PC across mainland Europe. We’re talking 40% of the market. But it fluctuates. 2022 was a pretty low year by comparison. And 2024 was a pretty poor year for big console games all up.
Yet the data I’ve got on tracks games sold from the big publishers. It’s missing games that are self-published… including some big ones like Baldur’s Gate 3 and The Witcher. So it’s not painting the full picture.
Right, Sir Crocodile.
Did the NES outsell the Master System in the UK during the time it was Nintendo's primary platform (IE before the launch of the SNES)? It seems to be almost accepted fact that the MS outsold the NES, but when I was young I remember that most places that sold games - argos, index, dixons, wh smiths, boots, future zone, etc - seemed to push the NES more and have more NES games on offer, which always gave me the perception that the NES was the bigger platform of the two. I also saw a report written in early 92 from Bandai that put the NES at 700K and the MS at 500K - but this is muddied by Bandai being Nintendo's exclusive UK distributor at the time, so they would have every reason to say the NES was outselling the MS even if it was not true.
So… I don’t know. But I know a man who might. Two men, in fact. I’ll drop them a line.
Hello StardustTraveler
What is your evaluation of the relative strength of each of the major 3 consoles (Switch, Playstation, Xbox) in Europe, and how do you think that will change over the next five years?
Nintendo is hard to predict through transitions, but with a stronger digital presence this time, plus the big 8 year gap between consoles, I expect a fast start. It might not reach Switch’s lifetime sales (there hopefully won’t be a pandemic this time), but if Nintendo can grow its digital business, that won’t matter too much to its bottom line.
PlayStation isn’t growing, and it’ll want to address that. Xbox shifting its hardware strategy will help Sony in the UK, but not so much across Europe.
Xbox has never done well in Europe (outside of the UK), and its current strategy won’t improve things (quite the opposite). But, as a brand, it should start making some serious inroads in Europe by releasing its games on platforms people actually own.
Over the years, we've been seeing less and less sales data being released to the public. Do you see this trend continuing?
It’s getting complicated, that’s the issue. What does success even look like today? And with gamers keen to weaponise perceived success or failures, I can see why companies might just be happy keeping it to themselves. I do hope that changes, but I’ve hoped that for a long time.
Eddy had two questions about the PS2. The first was how well did PS2 do in Europe? And the second was what did better… PS2 or Nintendo DS. I just don’t know. I’m sorry. The European data I currently have access to doesn’t go that far back. For the UK, DS beat PS2.
Astral_Lion02 asked:
What is the thing you enjoyed the most in your years of work at GI.biz ?
Hmmm, the thing I am most proud of was Best Places To Work Awards. I know that genuinely made a difference to games companies in the UK, and it’s a project I developed and ran myself (for all 12 iterations). But… it was a very stressful project, so not sure I ‘enjoyed’ it. I do enjoy reporting on market performance. I love that. And doing shows at PAX was a lot of fun. My secret favourite thing to do was hosting panels at EGX with former Rare developers. I've done Goldeneye, Banjo Kazooie and Donkey Kong Country. I am hoping to do Perfect Dark this year. This isn't particularly a GI thing though.
My favourite time in video games media was actually at MCV, which is where I was before GI. Nine years I was spent there and worked on over 450 magazines, including 5 years as editor. I even edited a weekly daily magazine at Gamescom, which was super stressful but I had so much fun doing that.
Digikiki has asked me an N64 question, which means he wins.
I was too young to really remember pre-2000s gaming in the UK, but whenever I've spoken to someone older about gaming in that period, the conversation is always dominated by PCs, Sega and eventually Sony. There's already a question about the NES here so I'll focus my question on a later generation - how'd the N64 do in the UK? With how relevant Rare was to that console's library (and how unashamedly British they were haha) I'm not sure whether there'd be any effect or not.
N64 did not do well in the UK. 1.5 million vs 7m for PlayStation. Which might seem bad, but it was far worse the following generation. Rare would have helped. Goldeneye was a hit. But Nintendo didn’t have a local office in the UK (not really) back then, it was all done via a distributor. It didn’t prioritise the market, whereas Sony did. PlayStation’s Europe HQ was in the UK, and some of its biggest games were British — Wipeout, F1, Tomb Raider etc… And it was really innovative with its marketing, tapping into the clubbing and alternative scene at the time.
But look, N64 had its moments. Goldeneye was one. Ocarina of Time becoming Christmas No.1 in 1998… Pokemon helped give it a bit of a boost. And although its numbers are low, it was no GameCube or Dreamcast or Wii U.
What's your favourite game sales success story of the last 10 years?
Blimey… Stardew Valley maybe?
Nearly there! enpleinjour
Really sad to see you be let go by IGN after the acquisition. I published the data before but right now the majority of gaming media, especially US, is essentially owned by 3 Private Equity companies. I want to ask if this has changed or reinfoced your views on consolidation in the gaming industry. During the FTC v MSFT days, most of the gaming media seemingly supported mass publisher consolidation or at least did not speak about the incredibly bad downsides it could bring. Hollywood outlets like Deadline, Variety, Hollywood Reporter have no fear in talking about why consolidation is bad for creatives and workers and music outlets have no issue in deriding the Apple/Spotify monopoly and how it controls the wages in the industry, yet the gaming media seems to be wholly unaware or unwilling to directly confront its corportate overlords on mass acquisitions. Are you now seeing why the FTC had a point with the MSFT/ATVI acquisition?
Well thank you. Although I did take voluntary redundancy, and they didn’t want me to take it. So it wasn’t as bad as that. And IGN does great things, and has great people, and they’ve always been supportive.
Anyway. I don’t like consolidation personally. And I was never a fan of the ABK deal. However, I didn’t think Microsoft buying Activision created a monopoly. I just didn’t. There are too many other big players in the market for that to be the case. I think there was legitimate concerns around where the industry was headed, and that in the future Microsoft might (might) find itself in a dominant position. But the selling off of the ABK streaming rights to Ubisoft largely addressed that. I think.
So… I agree on consolidation. It’s rarely a good thing for industries. But I didn’t think this deal broke the rules as they’re laid out.
And you asked:
Is it still possible for you to still give the public this data and what do you think of how open other industries are with their numbers versus gaming?
I thought this might come up a few times. I do hope to keeps sharing insight. I just need to get some agreements in place. And I hate the fact the games industry keeps all its data to itself. I want to know budgets, revenue, unit sales, DLC sales, Microtransaction revenue, streaming figures, average playtime…
But I’d just take an overall revenue number and some unit sales. That’d be nice.
And RaymondBryce
Raymond, I'm sorry, I don't have enough data on the PS4 and Xbox One hardware sales across continental Europe to properly answer your questions. I am sorry to let you down.
Did I miss anything?
I hope not.
Happy New Year everyone!